Originally Posted by
Morden
I don't know in UG build which is better, but in the mono green I think explore is better than explorations. We don't have cards that give cards advantage, exploration is good if you always have 2 lands in your hand: after the opening hand, we have only maps to get lands in hand. Explorations is good also if you drop it on t1. And to do this, you have to put 4 of them in your deck. I think we can better use these slots....it's not a MUST card for our deck, does it deserve 4 slots? I don't think....also if you have one of them in t1, the others are dead draw. With explore the draw effect is always useful, also at t6; you are not forced to put 4 of them in your deck; 1G is not so worst than G.