Re: [Primer] R/G Combo Lands
Quote:
Originally Posted by
kravkenov
Yeah, "Miracle is dead", long life to "UWx Control".
Our :u::w: "control" match just got better. Our D&T match got a little worse if they dump Cavern. Bye, bye Boseiju!
Re: [Primer] R/G Combo Lands
Well now, I think we're going to see a lot of BUG grindfest decks on one side, aaaaand a lot of Blood Moon decks on the other side. Interesting times, but not sure if those times will be good for our beloved deck!
Re: [Primer] R/G Combo Lands
Quote:
Originally Posted by
Crimhead
Our :u::w: "control" match just got better. Our D&T match got a little worse if they dump Cavern. Bye, bye Boseiju!
On the plus side, early guess is that D&T will be in a pretty bad place in the new meta. Miracles was a pretty good matchup for them and combo, Elves, and TNN could make more appearances.
Re: [Primer] R/G Combo Lands
Quote:
Originally Posted by
Chatto
Well now, I think we're going to see a lot of BUG grindfest decks on one side, aaaaand a lot of Blood Moon decks on the other side. Interesting times, but not sure if those times will be good for our beloved deck!
I'm not afraid of bugs.
And we are going to grow pretty fat eating all those Elves!
Moons could be an issue, but Painter just lost Top.
Quote:
Originally Posted by
filln
On the plus side, early guess is that D&T will be in a pretty bad place in the new meta.
Maybe D&T becomes mostly Imperial Taxes? There's our Moon deck. :(
Re: [Primer] R/G Combo Lands
Focusing on fast combo seems like a nice adjustment to make in the short term. I'll probably be dropping boseiju for depths #4 and making sure I'm playing 2 manabonds. I'm hoping stoneblade picks up since that was a juicy matchup the few times I've played against it with Lands.
Re: [Primer] R/G Combo Lands
Another thing to consider is that Port is again potentially a viable player, since it doesn't feed DRS and getting Miracles off of white isnt as important.
Re: [Primer] R/G Combo Lands
Quote:
Originally Posted by
Skyl3lazer
Another thing to consider is that Port is again potentially a viable player, since it doesn't feed DRS and getting Miracles off of white isnt as important.
Long live Port!
Re: [Primer] R/G Combo Lands
Leovold still swings the rishadan port/ghost quarter pendulum pretty heavily towards ghost quarter for me.
Re: [Primer] R/G Combo Lands
Quote:
Originally Posted by
supremePINEAPPLE
Leovold still swings the rishadan port/ghost quarter pendulum pretty heavily towards ghost quarter for me.
I definitely think we need a more Leovold focused answer in the sideboard now. Not sure exactly what fits the bill here unfortunately, maybe something weird like conflagrate, toxic deluge, or even lightning axe? Maybe the black splash is again something to look towards for TS and decay?
I also think playing an Ancient Tomb is something to seriously look at now so we can get ahead on mana faster and have more shots at t2/3 token
Re: [Primer] R/G Combo Lands
Quote:
Originally Posted by
supremePINEAPPLE
Leovold still swings the rishadan port/ghost quarter pendulum pretty heavily towards ghost quarter for me.
Port should make it vastly easier to keep them off that triple-colour cost though. GQ dosen't help much at all to stop that.
Quote:
Originally Posted by
Skyl3lazer
I definitely think we need a more Leovold focused answer in the sideboard now. Not sure exactly what fits the bill here unfortunately...
EE is pretty good if you don't mind the :u: splash.
Re: [Primer] R/G Combo Lands
Could be more combo/elves too so I don't hate ancient tomb at all. May have to finally pick one up.
Re: [Primer] R/G Combo Lands
Quote:
Originally Posted by
supremePINEAPPLE
Could be more combo/elves too so I don't hate ancient tomb at all. May have to finally pick one up.
It's taking the Boseiju slot in my board. :laugh:
Re: [Primer] R/G Combo Lands
Quote:
Originally Posted by
Crimhead
EE is pretty good if you don't mind the :u: splash.
drop some miracles hate and add one Llawan, Cephalid Empress in your sideboard :wink:
Re: [Primer] R/G Combo Lands
Quote:
Originally Posted by
Crimhead
Port should make it vastly easier to keep them off that triple-colour cost though. GQ dosen't help much at all to stop that.
Port is also better for reducing Deathrite food.
Re: [Primer] R/G Combo Lands
Quote:
Originally Posted by
Skyl3lazer
I definitely think we need a more Leovold focused answer in the sideboard now. Not sure exactly what fits the bill here unfortunately, maybe something weird like conflagrate, toxic deluge, or even lightning axe? Maybe the black splash is again something to look towards for TS and decay?
I also think playing an Ancient Tomb is something to seriously look at now so we can get ahead on mana faster and have more shots at t2/3 token
I've been on the black splash for a long time. I'm actually torn cause I'm thinking the opposite, I want PFs/Manabond now. But at the same time, toxic deluge and discard have been amazing.
Re: [Primer] R/G Combo Lands
Quote:
Originally Posted by
Skyl3lazer
I definitely think we need a more Leovold focused answer in the sideboard now. Not sure exactly what fits the bill here unfortunately, maybe something weird like conflagrate, toxic deluge, or even lightning axe?
Heaven // Earth might have some potential
Re: [Primer] R/G Combo Lands
Gq's are better against poor mana bases like 4c controls. I will keep boil in my side along with a trinisphere vs combo because I guess we will see a lot more combo decks like ant or high tide now that cb/top lock is gone
Re: [Primer] R/G Combo Lands
Quote:
Originally Posted by
Djehuti
Heaven // Earth might have some potential
I was actually thinking like this
Land (35)
1x Ancient Tomb
1x Barbarian Ring
4x Dark Depths
1x Forest
4x Ghost Quarter
1x Glacial Chasm
3x Grove of the Burnwillows
3x Maze of Ith
1x Riftstone Portal
3x Taiga
1x The Tabernacle at Pendrell Vale
4x Thespian's Stage
1x Tranquil Thicket
4x Wasteland
3x Wooded Foothills
Enchantment (7)
4x Exploration
2x Manabond
1x Molten Vortex
Instant (6)
4x Crop Rotation
2x Punishing Fire
Sorcery (8)
4x Gamble
4x Life from the Loam
Artifact (4)
4x Mox Diamond
Sideboard
1x Back to Nature
1x Boil
1x Bojuka Bog
2x Chalice of the Void
2x Heaven / Earth
1x Karakas
1x Krosan Grip
4x Sphere of Resistance
2x Tireless Tracker
Re: [Primer] R/G Combo Lands
Quote:
Originally Posted by
filln
Port is also better for reducing Deathrite food.
- Stalls or stops Leotard - check.
- Doesn't feed DRS - check.
- better vs Storm or Reanimator - check.
Ports are going back in my main deck!
Not sure how relevant DRS is though. Usually we eat him. If he sticks, it's pretty hard not to feed him.
Re: [Primer] R/G Combo Lands
Still have to get my other 2 Foil Ports. I guess I can try a split for the time being.