What do you guys think about Mold Adder? Good as a SB option or just not right for this deck?
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What do you guys think about Mold Adder? Good as a SB option or just not right for this deck?
As it has been discussed several times before, this deck doesn't need any more creatures of the 'dumb beater'-class. Mold Adder can become big for sure, but this is not what's needed if you add more creatures, especially not from the board.
Hi folks,
yesterday I played TempoThresh for the first time in a tournament. The list was pretty standard without the Wipe Away and Rushing River but with 2 Trygon Predator.
Now I have a question concerning sideboarding: I find it pretty obvious what to board in (Krosan Grip vs Counterbalance, Red Elemental Blast vs blue, Submerge vs Goyfs, Pyroclasm vs Wurm Harvest, Relic of Progenitus vs Loam), but what should I board out? Almost every time, I found myself removing the Bolts and Fire/Ice. Especially against Counter/Top with Goyfs you can use Krosan Grip, Red Blast and Submerge, while you do not want to board out the Predators, Spall Snare or Stifle. What is your boarding plan?
I figured I'd post here I played against a version of Tempo Thresh mixed with Landstill on MWS. It was really weird but it seemed to work alright
Cards I saw:
Grim Lavamancer
Tarmogoyf
Standstill
FoW
Mishra's Factory
Fire//Ice
Lightning Bolt
Daze
Brainstorm
Deck confused the hell out of me, never saw it before, is this a known variant on canadian threshold?
Seems similar to this.
Eli Kassis - SCG Legacy 5k$ Boston Top 8
4 Grim Lavamancer
4 Tarmogoyf
3 Vendilion Clique
4 Brainstorm
4 Daze
3 Fire / Ice
4 Force of Will
1 Lightning Bolt
3 Spell Snare
3 Burning Wish
3 Standstill
3 Engineered Explosives
3 Flooded Strand
1 Forest
2 Island
2 Mishra's Factory
1 Mountain
3 Tropical Island
3 Volcanic Island
2 Wasteland
4 Wooded Foothills
It was slightly more burn oriented then that but that must probably have been it. Thank you. I found it a very interesting list to play against though mostly because I couldn't figure out what he was playing and how I should play against it (avoiding stifles that never came, then avoiding mass removal thinking I'm playing against landstill).
Hi guys, I have an upcoming event and in my meta there are merfolks, ant, mirror, zoo and some rock decks. How about this side?
3 Red elemental blast
4 Submerge
3 Pithing needle
2 Krosan Grip
3 Engineered Explosives
Thanks
It might have been this one:
1 [AQ] Mishra's Factory (1)
1 [AQ] Mishra's Factory (3)
3 [U] Tropical Island
4 [B] Volcanic Island
3 [REW] Wasteland
1 [AQ] Mishra's Factory (4)
1 [AQ] Mishra's Factory (2)
1 [10E] Faerie Conclave
2 [ON] Flooded Strand
3 [ON] Polluted Delta
1 [UNH] Island
1 [ON] Riptide Laboratory
// Creatures
1 [MOR] Vendilion Clique
2 [LRW] Sower of Temptation
3 [LRW] Spellstutter Sprite
4 [FUT] Tarmogoyf
2 [TO] Grim Lavamancer
// Spells
3 [DIS] Spell Snare
4 [FNM] Brainstorm
3 [NE] Daze
3 [AP] Fire/Ice
4 [AL] Force of Will
3 [4E] Lightning Bolt
3 [SC] Stifle
4 [OD] Standstill
// Sideboard
SB: 1 [MOR] Vendilion Clique
SB: 1 [R] Blue Elemental Blast
SB: 1 [IA] Hydroblast
SB: 3 [TSP] Krosan Grip
SB: 1 [IA] Pyroblast
SB: 1 [4E] Red Elemental Blast
SB: 3 [SHM] Firespout
SB: 1 [BOK] Threads of Disloyalty
SB: 2 [TSB] Tormod's Crypt
SB: 1 [ALA] Relic of Progenitus
you usually have a better aggro-matchup than tempothresh. furthermore your matchup against control is extremely good (you can play your threads at end of turn). against landstill you have factories, wasteland, stifle and creatures that you can play eot.
i used to pilot tempothresh at a time discussion about that deck was at its beginning. but i started to like being more controlish. what you can achieve with that deck pretty well.
actually i do not have any ideas about the matchups of that deck. i only tested against landstill and some threshold builds.
Hi folks, Im quite new person in this forum but I've been watching this
thread for a long time cause I play TT too. I had a legacy tournament
in a local cardshop today. This was my list and I was rank 2 of 17 participants. I played agains to decks like MUC, cbtop, cascade combo,
aggro loam, UBr control, Thresh)
4x Tarmogoyf
4x Nimble Mongoose
2x Force Spike
3x Spell Snare
4x Daze
4x Force of Will
4x Brainstorm
4x Lightning Bolt
3x Fire/Ice
4x Stifle
2x Rushing River
4x Ponder
3x Wooded Foothills
3x Polluted Delta
4x Wasteland
4x Tropical Island
4x Volcanic Island
sideboard
2x Krosan Grip
2x Trygon Predator
3x Submerge
3x Red Elemental Blast
2x Pyroclasm
2x Pithing Needle
1x Engineered Explosives
As you can see there is 2 spikes and 2 bounces. I cut spell snare and
fire/ice replace them with 2 spikesand used "2 open slot" for rivers.
Today the key cards were tarmogoyf and goose ofcourse and believe
or not.. spikes and rivers. Spikes hitted nicely to chalices, cantrips in
mirror match and made nice pressure like daze put if you have 6
you can imagine what opponet would think...and rivers...well you
have lot of countering spells (daze, fow, snare etc) if something
drops river is needed. You really can counter everything even you
are playing mana denial and cheap counters. Sometimes you have to
tapout or your snare doestn hit (god I hate that). I think I won 4-6
matches of 12 with river. You and your opponent are "tarmolocked"
you play river and run opponet to death.
I was quite satisfied to this list today but I really wanna fit few counterspells
to this deck cause after 3 rounds its hard to control match with
dazes, snares and few spikes. Sure you have FoW but it doesnt mean
youll have it even theres 4 in deck. I think 4 daze and couple of
snare/spike combination with fow should be enough for first 1-3 rounds
but in midgame you really need some hard counters or something.
Any thoughts? And hopefully youll keep writing and more about
sideboarding strategies cause I think it is more important than few
empty slots in this deck.
ps. and sorry about my english, hopefully you did understand :cool:
After all this Standstill talk and two Thresh-Still lists suggested, I got inspired. I saw the regular Saturday Magic-League Legacy Trial starting and in five minutes I modified my old Tempo Thresh list to accommodate Standstill. The result? 1st place, out of 32.
Here's the list:
// Lands
3 [TE] Wasteland
3 [ON] Polluted Delta
3 [ON] Wooded Foothills
4 [B] Tropical Island
4 [B] Volcanic Island
4 [4E] Mishra's Factory
// Creatures
4 [OD] Nimble Mongoose
4 [FUT] Tarmogoyf
// Spells
4 [AL] Force of Will
3 [NE] Daze
4 [DIS] Spell Snare
3 [SC] Stifle
4 [B] Lightning Bolt
3 [AP] Fire/Ice
4 [MM] Brainstorm
3 [LRW] Ponder
3 [OD] Standstill
// Sideboard
SB: 3 [NE] Submerge
SB: 3 [10E] Pyroclasm
SB: 2 [B] Red Elemental Blast
SB: 2 [OV] Pyroblast
SB: 3 [10E] Pithing Needle
SB: 2 [DIS] Trygon Predator
It was a single elimination tourney. Played Aggro-Loam, some weird Storm Kobolds list (he says he combos off turn two or three, and he was in round two with no byes...), White Weenie, (bye), Merfolk. Lost just one game, the first one against Merfolk, in the finals.
Not the best data you could get from a tournament due to double-game mana screw for my Aggro-Loam opponent and the doubtful Kobolds deck, but still an idea I'd like to put out there so you guys can look into it.
Cheers!
I did some playtest this afternoon with this thresh-still variant
// Lands
4 [TE] Wasteland
4 [ON] Wooded Foothills
2 [ON] Flooded Strand
2 [ON] Polluted Delta
3 [B] Volcanic Island
3 [B] Tropical Island
3 [AQ] Mishra's Factory (3)
// Creatures
4 [TO] Grim Lavamancer
4 [FUT] Tarmogoyf
3 [MOR] Vendilion Clique
// Spells
4 [AL] Force of Will
4 [NE] Daze
4 [FNM] Fire/Ice
4 [FNM] Brainstorm
4 [SC] Stifle
3 [DIS] Spell Snare
2 [FD] Engineered Explosives
3 [OD] Standstill
// Sideboard
SB: 3 [IA] Pyroblast
SB: 3 [SOK] Pithing Needle
SB: 3 [ALA] Relic of Progenitus
SB: 2 [TSP] Krosan Grip
SB: 2 [NE] Submerge
SB: 2 [MI] Mind Harness
Won 9 of 10 matches against RBg aggroloam, and 4 of 5 games against ANT. I really like this deck is non graveyard dependant.
I have a simple question that I couldn't find an answer to. Does it matter if I run 8 fetch/6 dual instead of 6 fetch/8 dual? Yes, it is a money thing, as I have fetches right now but not duals. Just wondering if it makes a huge difference.
And fixes the colour better on first turns
You have to be really careful when running more fetches than targets. There are times in an attrition war where you will have a fetch but not the dual left in the deck that you need. Fetches are nice with lavamancer, but i would try to fit in at least one more land that makes mana.
Also, fetches can be stifled, which can be problematic if you're not going first. Going second with a dual and stifle backup (against wasteland) is usually LD proof. Considering this deck plays 18 lands, and that we usually keep one landers with ponder or brainstorm, getting our first (and often only) fetch stifled can be a disaster, whereas with a dual, you can stifle/brainstorm in response to waste.
P.S. Several pages ago, Isochron Scepter was suggested. I tried to put 1 Isochron and 1 Echoing Truth (so it can be imprinted on the scepter) instead of Rushing River and Wipe Away, and so far, it's been amazing, even if Isochron Scepter seems so counter-intuitive for this deck. The rest of the list being Caplan's list.
Is classical Threshold still viable?
(Goose, Goyf + big threshold creature like Fledgling Dragon or Mystic Enforcer, no land destruction).
Of course. It's all Counter-Top based now, though. Check the Counter-Top thread, also in the DTB forum.
I like the 8 dual/6 fetch combo: The deck plays so few real mana producing lands that having the full compliment is sometimes a necessity if the game goes long or if you're playing against another deck packing stifles.