Originally Posted by
lordofthepit
Motivation behind banning cards
I believe that the DCI should err on the side of caution when banning cards from Legacy, because a large part of the appeal and the defining essence of Legacy is that you should be able to play with all the cards in the history of Magic. However, at times, it is necessary to ban a card that becomes format-warping and reduces the diversity of the format.
In my opinion, just because the card is nearly ubiquitous in Legacy (Wasteland, Force of Will, Brainstorm, Swords to Plowshares, Tarmogoyf) doesn't mean that it's format warping. In fact, because those cards in played in so many different archetypes, I believe they improve the diversity of the format, even though they technically discourage a Legacy player from playing weaker cards like Tectonic Edge, Foil, Serum Visions, Unmake, and Grizzly Bears.
I'm not entirely advocating for the removal of Survival of the Fittest from the Legacy format, because I believe the banhammer should be used very conservatively and judiciously, and I haven't definitively made up my mind yet on the case of Survival of the Fittest; but on the other hand, I believe it is by far the most ban-worthy card in the format and that it deserves to be on the list even more so than many of the cards on the current banned list.
Here are some data from recent SCG tournaments:
Data from SCG tournaments
Richmond (2/28/10)
Reanimator
- 12 decks (5.08% of field)
- 42-29-1 (59.03%) against the field (no mirror, no IDs)
- 2 out of top 16 (4th and 5th)
ANT
- 9 decks (3.81%)
- 20-23-1 (46.59%) against the field
- 0 out of top 16
Indianapolis (3/14/10)
Reanimator
- 21 decks (7.34%)
- 47-52-4 (47.57%) against the field
- 2 out of top 16 (7th and 13th)
ANT
- 16 decks (5.59%)
- 32-47-0 (40.51%) against the field
- 0 out of top 16
Orlando (3/28/10)
Reanimator
- 5 decks (4.10%)
- 14-15-3 (48.44%) against the field
- 1 out of top 16 (7th)
ANT
- 6 decks (4.92%)
- 20-14-0 (58.82%) against the field
- 0 out of top 16
Atlanta (5/2/10)
Reanimator
- 23 decks (11.50%)
- 58-53-4 (52.17%) against the field
- 4 out of top 16 (2nd, 6th, 8th, 12th)
ANT
- 11 decks (5.50%)
- 22-27-1 (45.00%) against the field
- 1 out of top 16 (1st)
Philadelphia (6/6/10)
Reanimator
- 22 decks (9.32%)
- 58-55-4 (51.28%) against the field
- 0 out of top 16
ANT
- 18 decks (7.63%)
- 45-41-3 (52.25%) against the field
- 1 out of top 16 (6th)
Seattle (6/13/10)
Reanimator
- 25 decks (13.23%)
- 56-59-2 (48.72%) against the field
- 2 out of top 16 (5th, 12th)
ANT
- 15 decks (7.94%)
- 38-36-0 (51.35%) against the field
- 1 out of top 16 (15th)
St. Louis (6/27/10)
Reanimator
- 22 decks (11.40%)
- 54-59-1 (47.81%) against the field
- 0 out of top 16
ANT
- 6 decks (3.11%)
- 22-18-0 (55.00%) against the field
- 0 out of top 16
So in these 7 tournaments, Reanimator posted a cumulative record of 329-322-19 (50.52%). It made up 8.89% of the overall field and 9.82% of the top 16, so its penetration into the top 16 was slightly better than that of an average deck (by about 10%), which is to be expected for a Tier 1 deck.
ANT posted a 199-206-5 record (49.15%), so pilots had pretty dismal results. Granted, some have contended (including the DCI) that ANT is a difficult deck to pilot, but that in the hands of a pro, it was absolutely degenerate. So if this were true, we would expect significant top 16 penetration where the best pilots start to separate themselves from everyone else, but ANT decks--which made up 5.54% of the field--made up only 2.68% of top 16; in other words, it was less than half as likely as an average deck to place in the top 16!
Contrast that with the performance of Survival decks
Denver (8/22/10)
- 10 Survival decks (8.00%)
- 34-24-4 against the field (58.06%); U/G Madness, 28-16-3 (62.77%)
- 1 out of top 16 (8th place)
Minneapolis (8/29/10)
- 16 Survival decks (9.47%)
- 67-32-5 against the field (66.83%); U/G Madness, 58-28-0 (67.44%)
- 5 out of top 16 (3rd, 8th, 12th, 13th, 15th place)
Baltimore (9/19/10)
- 25 Survival decks (10.73%)
- 102-60-8 against the field (62.35%); U/G Madness, 65-38-5 (62.50%)
- 5 out of top 16 (2nd, 4th, 5th, 12th, 15th place)
Nashvile (10/17/10)
- Complete data currently unavailable
- 5 out of top 16 (1st, 2nd, 3rd, 7th, 12th place)
I don't think people fully realize how dominating Survival decks--and in particular, Madness--have been in the metagame. Ever since the deck debuted at Columbus, the deck has posted stellar results, boasting over 62.50% wins in each of the three SCG tournaments for which data are available, with excellent top 16 penetration. For the three tournaments available, 51 Survival decks (comprising 9.68% of the format) made up almost one quarter of the top 16 spots in those three tournaments!
Moreover, some have suggested that the metagame would adapt to Madness as it had to Reanimator. But what they may not realize is that it only took one tournament for Reanimator to fall from a top performer (59.03%) to a sub-50% deck (47.57% in Indianapolis, 48.44% in Orlando). The notion that the format also needed to "adjust" to ANT is ridiculous, as it put up only 3 top 16 slots in 7 tournaments, compared to the 5 that Survival decks now routinely put up every tournament. But in any case, whereas the format was fast to adjust to Madness and never allowed ANT to be a serious contender in significant quantities (which isn't to say that it isn't a threat to win in the hands of a great pilot), it's allowed Survival to put up unprecedented performances for four straight tournaments, despite being the deck that everyone is gunning for.
More discouragingly (for the diversity of the format, but not for a Survival pilot), the deck apparently has a positive matchup against every single major archetype in the format. The following includes all the data I found from Jared Sylva's articles:
- 27-22-5 (54.63%) against Merfolk
- 36-14-3 (70.75%) against Countertop
- 16-8-0 (66.67%) against Goblins
- 14-12-1 (53.70%) against Zoo
- 3-3-0 (50.00%) against Ad Nauseam
- 7-3-1 (68.18%) against Dredge
- 4-0-0 (100.00%) against Enchantress
- 9-1-0 (90.00%) against Charbelcher
I'm not sure why Sylva chose to include the likes of Enchantress and Charbelcher in his data as significant archetypes, but hopefully, that dispels the notion that a fringe deck like Enchantress is capable of "hating out" Survival decks.
Some counterpoints
I saw a lot of counterpoints being raised throughout the thread, and I can't remember exactly who posed each issue, but here's the argument against Survival
Is it necessary to ban a key card everytime a deck becomes successful? After all, Merfolk posted 5 out of the top 16 spots at SCG Baltimore, but no one is asking for the banning of Lord of Atlantis.
It should be noted that even though the tournament was considered a vindication of the Merfolk deck, it was rather Survival decks that performed much better. Consider that Survival decks made up only 25 of the 233 decks in the format, compared to Merfolk's 34, but still achieved 5 of the top 16 slots. Moreover, Merfolk only won 55.53% of its non-mirror matchups, compared to 62.35% for Survival decks. And Merfolk, despite being lauded as a foil to Madness, still only went 50% against Survival decks (15-15-2), at its best performance ever! In other words, even in a remarkable weekend for the fish that had everyone flipping out, Merfolk still did worse than Survival on an average weekend.
The deck isn't that broken/fast. Storm combo can kill on turn 1-2 with a good hand, whereas most non-LED Madness builds cannot kill before turn 3 (with Wild Mongrel) or even turn 4 (with Survival).
This is true, but storm combo is also more susceptible to hate. Furthermore, if you prevent the Survival engine, you may only have to deal with one Vengevine; if you prevent all discard outlets or supplement with graveyard hate, you may not have to deal with any, and U/G Madness decks (but not G/W) become bad aggro decks. But a bad aggro deck is still more threatening than a goldfish, which is what the likes of Storm combo and Reanimator are if you can prevent them from comboing out.
You can just hate the deck with cards anti-Survival measures or anti-Graveyard hate.
To some extent, this is true, but a threat is always better than an answer because you may not draw into your hate card (or the right type of hate) when you need it, and in the meantime, you are diluting the potency of your own deck by playing so much hate, often to the point that you can get beaten down by bad creatures backed by an Umezawa's Jitte. Mono-green madness decks or G/W can just go straight beatdown with much more powerful creatures, and the Survival player can also opt for a Natural Order plan out of the sideboard to bypass your hate entirely.
The metagame can adapt to this presence.
I believe that Legacy is a large enough format that metagame forces are capable of policing itself to some extent, and I have little doubt that one can construct a deck that has a positive matchup against Survival builds. However, that deck must also be strong enough to compete with the rest of the format, and so far, there is no presence that prevents Survival from rampaging over the format to the tune of a 63% win percentage. The format may not necessarily degenerate into something ridiculous like 1/3 Survival, 1/3 Storm, and 1/3 bad prison decks as a result of Survival, but if prison strategies and storm combos are some of the strategies necessary to keep Survival in check (as has been postulated in this thread), then Survival is clearly a format-warping presence that makes the format less fun. At that point, whatever benefits there are to keeping Survival legal are outweighed by its disadvantages, and I would have no qualms about banning it. I hope this doesn't become the case.
Other "shells" like Force of Will/Brainstorm/Duals/Fetches are even more commonly played too, but no one is calling for their banning.
The fundamental difference is that those shells enable a variety of decks, all of which might hope to win 50-55% of its games. Survival of the Fittest/Vengevine enables only a relatively small number of decks, but all of which are looking at 60-65 or 70%.
Other cards can be deemed format-warping too.
In my opinion, the only card in recent memory that I would deem format warping is Counterbalance in combination with Sensei's Divining Top, and even then, those decks didn't post the results as stunning as Survival. Moreover, Counterbalance is a combo only with Sensei's Divining Top; Survival combos with any of 20+ creatures in the deck. Counterbalance is also relatively slow, getting dropped on turn 2 at the earliest, and possibly locking you out on turn 3 only with a good Top. Even then, you have many turns to answer the lock with something like Krosan Grip. On the other hand, Survival takes far less investment and means you will likely take lethal damage within two turns, and even if answered before then, you are probably looking at serious card disadvantage under the gun of several hasty, recurring 4/3s and various Rootwallas.
I do not believe other combo decks are format warping. Certainly, if you are not playing blue, you are severely undermanned in that matchup, but at least you can rely on blue decks, prison strategies, and black disruption keeping conventional combo in check. Nothing exists right now to keep Survival in check.
Vengevine should be banned instead.
Perhaps, but other Survival of the Fittest strategies that don't use Vengevine are also performing exceedingly well (and possibly Necrotic Ooze-based decks). But more fundamentally, a cheap, recurrable tutor like Survival is much more repugnant to the DCI than a normal creature (although it is true that Vengevine breaks all sorts of normal rules too).
Conclusion
As with any card, the DCI should think carefully before banning Survival of the Fittest, because there is an inherent benefit to keeping as many cards as possible legal in the Legacy format, and it is possible that metagame forces will eventually counteract Survival so that it isn't so broken anymore. But this is a much more potent deck than the likes of Reanimator and ANT, both in terms of overall performance and penetration by top players, and it's one that is much more difficult to hate and is much more resilient, so parallels to the format adjusting to those decks are limited in utility.