Innocent Blood would be better than Cruel Edict, but still neither is worth it. Your best bet is winning before Griselbrand hits the table.
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Innocent Blood would be better than Cruel Edict, but still neither is worth it. Your best bet is winning before Griselbrand hits the table.
Went 6-2-1 at the Columbus Open with TES. Quick report
Rd 1- Bant (W 2-1)
G1 kill him on 1, he doesn't have Force. G2 keep a no lander on the draw and brick. G3 I don't remember what happened, but he died some time after T1.
Rd 2- Esper Blade (L 1-2)
G1 He Inquisitions, takes Infernal instead of LED. I make 12 Goblins, he makes Stoneforge. I runner 2 mana sources + Ad Naus, but he drew a Force. G2 we grind out for a bit and I rip Infernal on the last possible turn to Tendrils him. G3 I win if he has anything but Force + discard spell (ship, EOT Ad Naus, untap into Infernal all with Spell Pierce mana up). He has that, I die.
Rd 3- Belcher (L 0-2)
G1 I mull, he makes 14 Goblins, my 2 cantrips brick on mana. G2 I Inquisition LED on 1, he immediately draws LED and I die. I later find out he only plays 3 LEDs.
Rd 4- ANT (2-1)
G1 I win on 1 on the play. G2 he wins on 1 on the play. G3 I make him discard a cantrip, his next one doesn't find a Tutor and he goes for a Tendrils for 14. I set up and Tendrils back for lethal a couple turns later.
Rd 5- RUG Delver (W 2-0)
G1 I Silence, he Dazes, I pay and he tanks. He says ok and dies. He had Pierce, but that was it so he was dead regardless. G2 he has no clock. I cast Silence 3 turns in a row and the 3rd resolves.
Rd 6- Pox (W 2-1)
Opponent is touchy about me lightly riffling his deck on the table. His cards are triple(!) sleeved, leaving me mash shuffling. I know my mash shuffle is going to also fuck up his cards more and that his monstrosity of a deck is likely to flop out of my hands resulting in me getting a warning, so I call a judge. Judge shuffles. G1 he plays some discard but I keep relevant things, end up bricking on a mana source for 3 turns to not win.
We shuffle for G2. I call a judge to shuffle his deck for me. He mulls. I call a judge again. I mull to 6, pass on turn 1. He Rituals out Liliana, I discard a Mox. I draw any black spell or mana source and promptly kill him.
We shuffle for G3. I call a judge to shuffle his deck for me. He mulls. I call a judge to shuffle his deck for me. New judge is European. He tells my opponent tough luck, doesn't look to me like his shuffle is bad. We both appeal, me mostly because I want to see what happens. HJ comes down, shuffles his deck for me. After this 6 minute ruling, he plays Cursed Scroll on 1. I Duress him, see nothing, and Burning Wish with 9 floating and 7 Storm. I almost go for Dim Ret because it would be more fun, but reason prevails and I make Goblins. He dies.
After the match, he starts pulling his outs to Empty out of his deck and shows me a Tabernacle. Mentions that "You know, this is a $2K Pox deck with cards like that in it, I don't want them to get damaged etc.". I notice none of his cards are foil, only "pimp" is Beta basics. I promptly regret not Wishing for Dim Ret and Grapeshotting him.
Rd 7- WB Stoneblade (W 2-0)
G1 He plays Plains go. I turn 1 have Duress-Wish-Empty, so I go for that. I have to Dark Rit first, so by the time I have Duressed I see he has Mystic. I say fuck it and just Dim Ret and pass. He plays a Mystic from his new hand, I Silence his T3, and then kill him on mine. G2 nothing relevant happened, he died.
Rd 8- Maverick (W 2-0)
G1 he plays Forest, go. I kill him. G2 he mulls to 6, plays Waste + Tormod's Crypt on one. I Inquisition him, take his Thalia, he only has Cradle as another land and dies having played 1 spell the entire match.
Rd 9- Elves (ID)
Debated crushing on principle, but opponent is a cool guy and prize was the same for both of us with a win or draw.
Comedic Value Update: After the event, someone brought up the question of "How is Pox $2000?". I went to investigate further. Full retail price on his deck, assuming Beta Swamps and all and Starcity prices, is about $1150. This is also assuming he had Sinkholes and both Enchant Worlds, neither of which I saw when he flopped his deck. Nice math dude, your deck costs ~$100 more than mine. Though I guess I pimp a little, aka Polluted Deltas go in real deck, Mistys and Tarns in Show and Tell because it's a whole lot of work to register multiple card names.
The Belcher guy did a fairly popular AMA on /r/magictcg. I'm sad to hear he beat Ari. Belcher was the loss that put me out of Day 2 contention at Indianapolis (I went 6-3) and it was super tilting.
This might be a noob question but is it advisable to play AdN with 0 mana floating. Secondly, with regards to keeping your hand and mulliganing, what are the cards that you guys look out for before going for the mulligan? Thanks :laugh:
You want to go for ad nauseam with no mana if you have 12ish life left or more. Any less than that gets tricky because you may not draw into a free mana source. With one mana or a land drop available 9 life will often get you there.
I look for a "way out of my hand" before mulliganing with any deck. So if I have a wish or tutor that's a "way out". Cantrips are "ways out" too. It's pretty much required to have a way of getting land or mana out on turn one, and a ritual effect is nice too but not needed. If I have multiple cantrips I'm usually not worried about protection since I'll probably draw into it, but against a blue deck I want a duress at the minimum.
Also - look at the artefact mana you use going into it. If you use a lot of petals/moxes going into it, obviously you have less to draw and the chances of fizzling it go up. That being said, you should probably still go for it :).
For me mulligans really depend on the matchup. Against aggro, you can mulligan really hard, maybe going to 5 for a turn 1/2 kill with little draw, whereas against a control deck like BUG a good keep probably has some dig and protection in it....
The Spanish Tunnel King
Hi!
I am a new storm player and I wanted to say thanks to Bryant Cook and the rest of you for an awesome read. It is pretty hard, starting out with Storm, not having proper legacy experience and I might take the deck to GP Ghent if I manage to practice enough with it.
The intro post is just amazing but there is one thing I have to ask you to help me out with...
I goldfish a lot with the deck and keep a journal of each and every goldfish in order to learn from my playing mistakes. I also noted a few restrictions that I play:
- I need at least one land.
- I need at least one disruption spell (Chant effect or Discard).
- I need at least one ramp spell.
- I need at least one win condition (AdN, Wish) or a tutor for it.
- I can swap out every point except 1 for a draw spell.
And ever with these restrictions I seem to fizzle sometimes. For instance when I keep a hand that has a draw spell that does not net me anything in the first couple of turns. I guess it's pretty much over afterwards anyway when enough hatebears come online to go for the straight win.
I seem to be doing something wrong here, I guess.
Another thing is that I figured out 4 ways to win:
1.) Tutor+LED into Ad Nauseam
2.) Ramp into Ad Nauseam
3.) Ramp into Wish and Diminishing Returns
4.) Wish into Empty the Warrens
I seem to be pulling off quite some T1+T2 going-off with 1,2 and 4. Diminishing Returns is somehow a bit hard to pull off for my taste and I read the guide. The double-U is hard sometimes while 7 new cards often just does not cut it.
And I have a problem with Ill-gotten Gains. It does not really help me early, right? I've not had a situation yet, where Ill-gotten Gains would have won me the game.
... Plus: How do you see Burning Wish? Most of the times, I can't really use it except after AdNauseam into Tendrils or Wish into EtW. There's something I'm missing, right? I know that our wish board gives us answers against quite a few hatebears but then again, how often does one pull that off in reality?
Thanks an cheers!!
lsho
I wouldn't usually rely on a single draw spell to find a win condition in a hand of seven cards.
Yes, Diminishing Returns is difficult, and most of the time you should avoid going for it as long as possible, but sometimes you have no other choice. Ill-Gotten Gains is simply +4 storm when you have mana and a win condition, but not enough storm. It also often makes the number of cards in the opponent's hand smaller, which is relevant against decks such as Burn, but can also work as a drawback if the opponent has counterspells in the graveyard.
I pull Burning Wish into an answer for a hatebear as often as I face hatebears and I have a Burning Wish.
i'll normally keep a hand with: ad nauseam and manipulation and/or rituals or rituals and manipulation and rituals and tutors. Obviously... protection is always good :P
i think that one of the cool things in T.E.S is the redundance.
Hey man. Welcome on board the grapeshot train. Toot toot! :).
Can I just say that I wouldn't find your restrictions too helpful. I would try and goldfish the deck (assuming no disruption) and just try to be as fast as possible. This makes the hands you can keep much more (ie no disruption, 2 rituals, land, business can be very strong, even in 'real life' :)). Once you become competent with the basic mechanics of going off and what situations it is possible in, then you can add another element to the goldfish. Maybe they play T1 Mom T2 thalia, and then see how long it takes to wriggle out of the situation. Or you need to play through 1 force and a wasteland by turn 3. As you play against more permanent based disruption and a clock, you will be able to see the power of the other storm engines (ie the non-life dependent ones...).
On your ways to win... 1). is probably the quickest, most normal kill. As for the other engines, I find that if your life is starting to look a bit shabby, then, you can start setting up other lines of play. Eg. at 4 life rit, LED, tutor into AdN looks pretty weak, but if you could set last turn with something like Inf ---> get another LED, and then wish into IGG, suddenly you've got some game again. Personally I much prefer these lines of play rather than spamming AdN's at all of my opponents :).
Diminishing returns is usually played off a wish/LED so the double blue isnt so hard to find. Knowing when to go for it, however is a bit of an art. Always float into it, and a cheeky early one just to see if you win, then untap and start cantriping off isnt the worst. Also - it has other outside uses. Once, I duressed someone T1 (on the play) to see a Teeg and other bad news bears. T2 I dim rit'ed just to get rid of them :). And my new hand wasnt too shabby either... Also - it bones dredge sometimes :D.
As for burning wish - It adds such versatility to the deck. Sometimes its burning wish for protection (but they usually counter it anyway). Or as a finisher (which is how you seem to use it most). It also enables the deck to play in a kind of aggro-control style by making a small number of goblins then using it as disruption. Or you can become a control deck, using it for sweepers while you build up a hand. Its just a shame the wishboard takes up so much space, really....
Well, hope that helps
The Spanish Tunnel King
My very general advice:
Keep lands and cantrips. Don't keep hands that don't have a realistic plan. Keep hands with blanks only if the remainder (effectively 6- or 5-card hand) is very good.
Your dismissal of Ill-Gotten Gains leads me to believe you need to goldfish a lot more. One line with Ill-Gotten Gains that comes up a lot is IT>BW>IGG, getting back LED+LED+IT or LED+DR+IT. This line normally has Ad Nauseam available, but it's preferable to avoid the small chance of whiffing when you know your opponent has no interaction available.
Burning Wishes for stuff like Deathmark, Shattering Spree, and so on happen less often than you might think, but give you an out to what would otherwise be game-ending scenarios.
@lsho: One of the most important things to learn when playing legacy combo is how to use your brainstorms and ponders properly. This is important for any deck that uses them but combo is far less forgiving of poor cantripping than tempo and control decks. Unless forced to do otherwise i tendto be greedier with my cantrips than i used to be and ive noticed a huge difference. General rule I fallow is to not cast them until i know exactly what im looking for. Once you start getting comfortable with it youll start noticing other routes to victory like putting Ad Nausium on top with brainstorm and breaking LEDs in response to another cantrip to be able to play Nausium. Plays like this are pretty elamentary to experienced players. But can go a long way in helping newer players.
Usually how do you guys deal with maverick. More often than not, my opponent will always find a turn 2 Thalia. Means I have to either wish for deathmark or infest. I will find infest more useful as they tend to have MOM or gaddock teeg on board soon after. However, I will always end up spending much resources or turns to find infest that my life will be in the red zone. Or am I doing it wrong?