Originally Posted by
Esper3k
Wheels fell off a little this week at our local Legacy tournament. Made some mistakes that cost me games, but at least I recognized them, heh.
Played Emidln's list with -1 Trickbind / +1 Intuition in the board.
Round 1 - vs Mono W Stax
Ugh, these decks seem to be a tough matchup for us. Chalices, Trinispheres, Thorn/Sphere effects from the board sound hellish for us to play against.
Game 1: He wins the die roll (this is a common theme this tournament - I actually win 0 die rolls yesterday, heh). Opens with Wasteland and passes. I look at my hand of Brainstorm, Ponder, Ponder, and go whew at least I get to cast one. Play an island and pass. T2, he plays Ancient Tom-> Crucible of Worlds. Woohoo! I cantrip, cantrip, cantrip, and kill on T4 with Dream Halls.
-3 Pact of Negation
-1 Flusterstorm
-1 Intuition
-1 Cunning Wish
+1 Wipe Away
+1 Rushing River
+4 Hand Disruption Package
Game 2: He again opens with a Wasteland and I lead with a cantrip. T2, he taps 2 mana... for Defense Grid! It resolves and I'm ready to take it up the butt next turn from a disruption piece I can't stop. I keep digging and he doesn't drop a disruption piece! I Duress him and see Smokestack and O-Ring and take the Smokestack since I have a Trickbind in hand. I end up going off with just Show & Tell -> Omniscience -> Trickbind the O-Ring Trigger -> Brainstorm and drop a second Omniscience just in case and leave a Ponder on top of my library (I had no more fetches) and have to pass the turn. The second Omniscience ended up mattering since he had a second O-Ring. Ponder finds me Preordain, play a fetch and crack it, Preordain which tucks away two bad cards... and ETI on the blind draw!
1-0 (2-0)
Round 2 - vs Deathblade
Game 1: He has a T2 Bob into Thoughtseize into V. Clique which just disrupts long enough to get me.
-3 Force of Will
-1 Intuition
-1 Cunning Wish
-1 Trickbind
+4 Hand Disruption Package
+1 Emrakul, the Aeons Torn
+1 Pact of Negation
Game 2: We both durdle around for awhile and I sculpt a hand that allows me to go off with Dream Halls, but my only protection piece is a Duress. T3, I Duress to set up for a T4 Dream Halls and see: Bob, Jace, FoW, Notion Thief, Stoneforge Mystic. Notion Thief - are you kidding me!?!? Why does Dream Halls have to be symetrical! *shakes fist* . I surreptitiously look at my library and sadly, I have considerably fewer cards due to cantripping + fetching. So, I take the Force of Will and have to sit for a few more turns with the game plan of either finding a counterspell or going off with EtI when he has less cards in the library than I do (so his Notion Thief decks himself). He finds hand disruption for me before I can find any countermagic and I die.
1-1 (2-2)
Round 3 - vs Mono R MUD
Another Chalice deck?!? Damnit!
Game 1: He leads off with a T1 Wasteland and I'm ok with it. He goes T2 Metalworker, T3 reveal Spine of Ish Shah, Mox Opal, Mox Diamond, Voltaic Key, casts the Spine (makes the Show & Tell in my hand happy) and blows up one of my islands. I drop some fetches and dig for the next few turns while he draws mana stones and attacks me with the Metalworker. Show & Tell -> Omni -> EtI ends the game a turn or two later.
-3 Pact of Negation
-1 Flusterstorm
-1 Intuition
-1 Cunning Wish
+1 Wipe Away
+1 Rushing River
+4 Hand Disruption Package
Game 2: He goes T1: City of Traitors -> Grim Monolith -> Metalworker. I think about Forcing the Metalworker, but I decide I don't ultimately care about it. My patience pays off as he goes for a T2 Chalice and I have the Force for it then proceed to go off on my turn.
2-1 (4-2)
Round 4 - vs Imperial Painter
Hooray for playing Islands, right?
Game 1: He goes first and I mull to 6 keeping a hand of Show & Tell, Ponder, Ponder, Fetch, Fetch, Sol Land. Of course, he goes T1 Blood Moon and I die as I draw fetch, fetch, sol land as my only land and get killed by bears.
-3 Force of Will
+1 Rushing River
+1 Wipe Away
+1 Emrakul, the Aeons Torn
Game 2: He drops a T2 Thorn of Amethyst which annoys me, but I have plenty of lands. I fight through two red blasts to go off at 3 life after casting Dream Halls then Rushing River the Thorn away and EtI.
Game 3: He drops an early Top and Painter then tries to REB one of my Islands. I have a double Cunning Wish hand along with my Show & Tell and Cunning Wish for a Pact and let me island die. He plays Imperial Recruiter, finding Jaya Ballard, leaving 1 Mountain open. At this point, I have Cunning Wish, Show & Tell, Omniscience, EtI, Pact, Ponder vs his 3 cards. I gamble on them not being REB/REB/Simian Spirit Guide. I was wrong and lose to my Pact trigger on my upkeep. In hindsight, I should have waited a turn to Cunning Wish for a Force of Will then gone off with double protection. Ah well, we only learn when we're punished for our mistakes, right?
2-2 (5-4)