Originally Posted by
DeathwingZERO
Are you honestly advocating trying to add a card to the sideboard that's:
1- 5 mana, 3 of which off color
2- A creature with only 3 toughness
3- Not a win condition
4- Not a viable ability; ie removal, etc
The deck could really not abuse this card in the slightest. Ok, it allows you to play the top card of your deck. Problem is, the cards not free. Nor is it going to guarantee that your really going anywhere with it.
Ok, so lets take up this scenario:
You've just spent 7 mana to cast this creature (3UUUG) and it's in play. You flip the topdeck, and it's a ritual (red). You dig a little further, and now you see an Elvish Spirit Guide. So you've got a bunch of red in your pool, and no way to cast it, effectively stopping you from going further, and hurting you even more, both in losing out on ritual effects, AND taking damage. If people are already ditching black to stick with just R/G and losing out on Tutors to search for specific cards, why would the deck want a 3rd color that effectively is a slow and inconsistent draw engine?
Point being, it's not good enough. Sure you can keep rolling if the topdeck luck is right, but a deck relying on it's topdeck in the first place is not going to magically win more than lose when that's all it has to work with.
And WHERE is the turn 1 play coming from with this guy? I've seen people bitch and moan for games on end about how 7 mana just to get Belcher on the table and activated was a pain, here you have 7 mana JUST to get your topdeck rolling. I love the card, but it's not good here, at all.