Space and a meta shift.
Ran my Frankenstein build tonight, EE was not bad, but I think Manabond would have been better in its place. Going to look and see what I can do.
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More or less the truth of it. Against Patriot it was fine. Dropped it on 0 and took out a Germ, then Fired the Sfm. Against DnT it proved to be both shockingly good and heartbreaking. I played the match twice. Got it online fast game on match one, Thalia and Sfm be gone. Game 3 it took out RIP. The next match I almost had it online, but it just took too much mana to pull it, play it and fire it.
Most of the time, Punishing is better. Against non creature permanents it has a good effect, but normally nothing a Grip can't fix. It's also bound to never be on one because once your firing it, you can't afford to lose your Exploration. In that case it will be a min of 7 mana to trigger. (3 for Ruins, 2 to play, 2 to fire)
I like Buried Ruins as a card. Let's you Dredge into Spheres and dig them up. Let's you play Orb too. I just really can not justify it without Intuition though. Grabbing a Loam, a Ruins and a target is just so much more effective then praying the stars align. Also, having to Loam it back each time you want to use it stinks. I mean it's doable, but not fun
I think I felt like this the last time I tried this, but that was with Academy and I found having to draw the card to be the real deal breaker. This time, I got the target right away but it's mana cost made that prohibitive to make full use of. I am thinking over my options but as I write this post I am really starting to think that EE, as great as it is, really is not made for this build of Lands.
Edit:
I think as I look back, if you want to make Ruins work, you need Manabond. The increase in mana means you can pop it in the opponents turn. Also, the coloured mana investment becomes prohibitive as well really pushing for a more Fetch heavy, Bond build to make it work. Basically a fairly major base redesign of the foundations of the deck. It's even possible, it's just done better in RUG.
Can someone explain to me why Ravine doesn't see play?
Rabblemaster was considered, and they both deal 15 in three turns and but Ravine is harder to answer, easier to find, uncounterable and recurrable. Just too expensive?
I had Raging Ravine in my sideboard for a tournament and never wanted to bring it in.
The plus for Goblin Rabblemaster is that it costs only 3 and once that mana investment is paid once you have recurring value. In post-board games you may want to leave mana open for Krosan Grip or Red Elemental Blast.
It's possible that if you're playing Zuran Orb to protect the Ravine from Swords to Plowshares it might be better late game but I played Rabblemaster for the explicit purpose of closing out games as soon as possible.
Fair enough, suspected as much.
Guys, I'm planning to take this list to GP Lille next week:
Spells (16)
4 Crop Rotation.
4 Punishing Fire.
4 Life from the Loam.
4 Gamble.
Other Spells (10)
2 Manabond.
4 Exploration.
4 Mox Diamond.
Lands (34)
1 Forest.
1 Karakas.
1 Ghost Quarter.
1 Glacial Chasm.
1 The Tabernacle at Pendrell Vale.
1 Verdant Catacombs.
1 Windswept Heath.
1 Wooded Foothills.
1 Horizon Canopy.
1 Tranquil Thicket.
2 Taiga.
3 Maze of Ith.
3 Dark Depths.
4 Rishadan Port.
4 Wasteland.
4 Thespian's Stage.
4 Grove of the Burnwillows.
Sideboard (15)
1 Bojuka Bog.
2 Choke.
2 Trinisphere.
2 Seismic Assault.
4 Sphere of Resistance.
4 Krosan Grip.
Pretty standard, still some cards I'm not sure about.
For instance, I like to include Boseiju in my 75. I was thinking something like -1 Choke/ +1 Boseiju.
I like the Assaults, because I think we're going to see a lot of Blood Moon. But do I need two? Or should I go -1 Assault/ +1 Boseiju?
Last question: P-Titan... A worthy inclusion or a tad too much?
Your ideas or suggestions are much appreciated.
I do not like Seismic Assault, especially with you having only thirteen red sources. You're going to see more Miracles and Show & Tell than Blood Moon so tailoring your sideboard with that in mind seems more appropriate than playing a card which in the face of graveyard hate is "draw a card, shock you, go."
Primeval Titan is a great win condition that doesn't use the graveyard. The problem is that it costs six mana and sometimes you just can't get to six mana before the game has been decided. That's why I'm trying out Goblin Rabblemaster - I found that I had titan rotting in my hand a lot alongside sideboard cards. If you can get to six mana and resolve a titan you're probably going to win.
I tried Rabblemaster as wel, but.... I don't know. Seems a bit late to test it now, but I will take him in consideration. If I was to run Rabblemaster, it would like this:
-2 Choke
-2 Assault
+1 Cavern of Souls
+3 Goblin Rabblemaster
Still, how would Boseiju fit in?
Five or six dedicated slots is bit much. It could work, I think.
I'm totaly new to Lands and i'm right now playing David Longs list.
My Question is in what matchups do i siedboard Emrakul in?
What are the cards you guys are siedboarding in and out the most?
Honestly, I wouldn't run Emrakul, as it won't help you much versus Omnitell. Pretty sure David Long intended it versus Painter (think he mentions it during his dechtech), as the matchup has cost him at least two matches during SCG-top8's. I don't suspect Painter to be represented a lot, in the current Miracles/Omnitell heavy environment.
Here's the link.
Emmy was for Painter. It plays hell with their Combo. I am not a fan though since they can just beat you to death. I mean I did that many a time playing that deck.
Who will be attending GP Lille as well?
Has anyone considered playtesting with Nissa, Vastwood Seer?