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Re: [Deck] Spanish Inquisition (B/x Storm Combo)
Guys i need your advise. I like the deck i lack the following cards for it:
4 Cruel Bargain
1 S. Pact
4 Culling the weak
1 diabolic intent
This approx. 80 bucks. Moreover i dont own bayou but overgrown tomb.
Do you suggest invest in this deck knowing this?
THx!!
GC.
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Re: [Deck] Spanish Inquisition (B/x Storm Combo)
I suggest skimming ebay. You can get crazy deals there. Bayou for 35$, etc.
Goldfish in the meantime though.
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Re: [Deck] Spanish Inquisition (B/x Storm Combo)
Quote:
Originally Posted by
Ricardio
I suggest skimming ebay. You can get crazy deals there. Bayou for 35$, etc.
Goldfish in the meantime though.
Mmm...maybe...i still have a complete belcher....just wait thought..
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Re: [Deck] Spanish Inquisition (B/x Storm Combo)
Quote:
Originally Posted by
GoldenCid
Guys i need your advise. I like the deck i lack the following cards for it:
4 Cruel Bargain
1 S. Pact
4 Culling the weak
1 diabolic intent
This approx. 80 bucks. Moreover i dont own bayou but overgrown tomb.
Do you suggest invest in this deck knowing this?
THx!!
GC.
I wouldn't play Diabolic Intent but its a good investment if you enjoy playing the deck. Its much more fun than Belcher since you are usually able to out think or out play your opponent instead of flipping a coin. Also, even the control players enjoy playing against the post-board. Its like a chess match. I'd give it a try on cockatrice or proxy it up and play A LOT of games against a control player to make sure you enjoy the deck enough to invest 80 bucks. I've had the deck since like 07 though and its STILL fun as fuck to play.
EDIT:
@Ricardio.
Nice report. Against discard, keeping all mana isn't necessarily bad. It depends on what that mana is. If its Chrome Moxen, I'd keep it. Like Double Moxen is the ideal mana hand to keep against them. Last time I played against Pox, I mulled to 5 on the play knowing he was on Pox, and I just laid down to Moxen turn 1 imprinting rituals, he waited a turn, and then hymned away the card I drew for turn 2. A few turns later I landed a Petal and a Land Grant, just top decked a D4, and then laid down a Belcher to get the kill. Don't underestimate a mana hand with Mox + Mox/land against discard. With Belchers in the deck, or a topdecked LED + D4/IT you can get there as long as you have perpetuals.
And yeah it seems like you were mulling wayyy to aggressively. This deck should comfortably be able to go off by turn 3 or 4 without having a business spell in hand. For example, if you have 19 business spells and you've drawn a 7 card hand with decent perpetuals and good acceleration... you have a 35% chance of drawing what you need off the topdeck. So every 2.7 cards you should draw a business spell. Slightly under 3 cards means on the play you'll be going off by turn 4 or at least casting a business spell. Against a deck like lands, you shouldn't have a problem getting there. Even Chalice at 1 is joke when you have all day to combo off.
High Tide is a tricky match. I happen to also own Solidarity so I've played the matchup quite often. Its definitely in SI's favor. Carpet of Flowers is wayyy too brutal post-board. If they can't force it, they are utterly screwed, even with 4 Forces, and 4 Mindbreak Traps, Solidarity will often have to spend all their cantrips just digging for Forces and Remands (if you play Remand). Also, I usually go all in game 1 against Solidarity if I can. After they have access to one mana they get Brainstorm into Force. If they get to 2 mana they get Remand or Peer --> Force. At 3 mana, you have a shit ton of trouble because they can even Meditate in response or Cunning Wish --> Mindbreak Trap. At 4-6 mana they can go off in response pretty often now that they can Snapcast Reset. This is all, of course, in game 1. Game 2/3 you can disrupt them with Duress and beast out spells with Carpet without having to wait too many turns for gas. You just ideally want a mana/protection hand to open with.
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Re: [Deck] Spanish Inquisition (B/x Storm Combo)
Thanks, I appreciate the feedback. Also I need help on the sb
I feel like its lacking in some way.
4 duress
4 carpet
2 natures claim
2 empty
1 taiga
1 PiF
1 thoughtseize
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Re: [Deck] Spanish Inquisition (B/x Storm Combo)
Your sideboard looks fine. I think 2 Empty the Warrens, 4 Carpet, 4 Duress, is basically necessary SB material at this point. The other 5 slots are still a bit ambigious for me. I really want to start playing x2 Thoughtseize, x2 Bayou, x1 Taiga. The other day I was playing with 3 Bayou, x1 Taiga post-board and it made a HUGE difference it besting BUG control in the post-board 4-2, which is still pretty much what I might have gotten but I was getting shitty hands and draws all day. The lands made everything more consistent and gave me a nice long game.
Also, take a look at these cards spoiled from the new set.
http://forums.mtgsalvation.com/attac...5&d=1346904576
I definitely will be playing this card over Odious Trow. Its barely ever relevant that you want to sit and block with Odious Trow. Maybe in one game, like in the history of me playing with this deck. There are way more occasions where you want to get some extra damage in or something and perhaps Scavenge will help you get there. The other day, Wild Cantor, Skyshroud Cutter, and ESG beat my opponent down to 8 before he managed to kill each creature with Innocent Blood, Dark Blast, etc. Then tokens came in to finish him off. Also, the card looks WAY more badass than an ugly as troll strangling a rat.
http://forums.mtgsalvation.com/attac...1&d=1346904113
I think this card will make people not want to play Counterbalance anymore. Its amazing for Legacy as it kills a lot of permanents you don't want to deal with. I don't think we will play it, but just food for thought since its GB, and also the fact that people probably won't want to play CB anymore when it will be so ineffective with this card running around as a maindeck card, unlike Krosan Grip.
http://forums.mtgsalvation.com/attac...1&d=1346817949
This card costs quite a bit of mana for us to invest into it but it blows up permanents and it can win us the game, so I'm definitely going to test it with a land heavy sideboard and see how it goes.
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Re: [Deck] Spanish Inquisition (B/x Storm Combo)
I like them!
Slitherhead looks like fodder for more than this deck too. :smile:
A'Decay looks pretty sweet - I love *can't be countered* cards.
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Re: [Deck] Spanish Inquisition (B/x Storm Combo)
Quote:
Originally Posted by
Vacrix
I definitely will be playing [Slitherhead] over Odious Trow.
I just saw the spoiler and was about to say the same thing, looks like you beat me to it. The scavenge ability is marginal, but absolutely more relevant than regeneration (which I have used exactly zero times ever--when would I ever have the mana up for it?).
More importantly, though, a Japanese Odious Trow has been IMPOSSIBLE to find for my PSI list, and now I'll finally be able to fill that slot with a JP card :tongue:
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Re: [Deck] Spanish Inquisition (B/x Storm Combo)
The decay seems like possible sideboard against certain decks but Idk about the planeswalker. Seems a bit greedy. I will Definately try finding a foil Russian slitherhead for my psi.
The five slots could incorporate a single vraska but the other 4 gotta be lands or something.
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Re: [Deck] Spanish Inquisition (B/x Storm Combo)
Hey guys! Been playing legacy for about 2 years now and I've mostly just lurked thesource. I mostly play control but I've always loved SI ever since I started and I plan to try to run it at bigger tournaments when I go. I have a tourney report for a small weekly legacy event(14 players) that just started up in my area for you. I have gold fished like 50 games and play tested like 20 against various things, and no one had played against the deck before, so that helped.
Here is my list:
4 Cruel Bargain
4 Infernal Contract
4 Infernal Tutor
3 Goblin Charbelcher
3 Tendrils of Agony
1 Slithermuse
1 Past in Flames
1 Odious Trow
1 Wild Cantor
4 Elvish Spirit Guide
4 Summoner's Pact
4 Culling the Weak
4 Dark Ritual
4 Cabal Ritual
4 Lion's Eye Diamond
4 Lotus Petal
4 Chrome Mox
4 Land Grant
1 Dryad Arbor
1 Bayou
SB: 4 Duress
SB: 4 Carpet of Flowers
SB: 3 Empty the Warrens
SB: 1 Goblin Charbelcher
SB: 1 Mirri's Guile
SB: 1 Bayou
SB: 1 Taiga
I used Vacrix's list as a backbone. Btw Vacrix I've read all 37 pages of this thread and you have been doing an AWESOME job developing this deck. I went with a different deck config I wanted to test and here is my reasoning(feedback appreciated). I dropped IGG because I tended to find that whenever I had LED to utilize the loop that I had generally won anyway, LED tends to win games. I was reading the discussion about Vacrix's 4x Belcher and 1x Tendrils against Kusumoto's 3x Tendrils config but I like being able to have the option of beating force game 1 with tendrils while also being able to produce 4 and then LED belcher. So I decided I would drop the card I rarely NEEDED(IGG) in favor of being able to do both, and it went pretty well.
I didn't write stuff down and am doing this after the tourney so bear with a brief report
Round 1: U/W Stoneblade Miracles(I think) w/ counter top (2-1)
Game 1: He played first turn fetch>tundra>top, I had a turn 1 hand and decided to try to go off before spell pierce became active, I ate a FoW and died. Shit happens.
SB: creatures/pact/culling package and a tendrils in for everything but ETW
Game 2: Open up a hand with 2xMox, 2x Carpet, D4, and some other junk. KEEP. I played around spell pierce all game, rip a duress, grab his force and go off. Seems good.
Game 3: Open up a hand with 3x Carpet, petal, ESG and some other junk. KEEP. Once again play around spell pierce all game, duress, then just lay down belcher but I had to use it twice to get the kill.
Round 2: Goblins (2-0)
Game 1: Wasn't sure what he was playing, then he goes mountain>Lackey. Well then...I turn 1 belcher, he scoops when I turn it sideways and then I reveal Bayou as my top card, I'll take it.
SB: Nothing
Game 2: Turn 1 Belcher win. Meh, Goblins. Free match.
Round 3: Bant Maverick (2-1)
Going into this I know he is playing blue but he is also only playing 2 Thalia because he couldn't find his other 2, haha.
Game 1: Don't remember this very well, I was on the play and went off with tendrils before pierce became active after shenanigans with PiF.
SB: creatures/pact/culling package and a tendrils in for everything but ETW. I wasn't sure about this config to be honest, I knew he was boarding in flusterstorm, pierce, and tons of other relevant shit and I was on the draw. So there was a good chance I could eat one of those, and I knew he only had 2 Thalia so I figured I would try the slow roll plan and if it didn't work out I would go to a fast EtW plan post board on the play.
Game 2: First turn he opened with land into GSZ>Arbor. I had a pretty good hand with a chance of a T1 if my D4 went well, so I went for it since I didn't think he was playing daze. I ended up drawing into 4 mediocre cards and couldn't find a tendrils/D4/Belcher/IT so I pass turn after playing some perpetual mana sources. I am able to play around pierce at this point but dryad arbor and knight beats get there in 2 turns.
Game 3: This was the best match of the night. I'm on the play and keep a really strong hand with opening belcher and LED, just need to draw into like 1 card. I play LED, 2xMox imprint black, Land grant into Dryad Arbor and pass turn so I can play around Pierce. He drops...something. Next turn I don't draw what I need, and then on his turn he plays Pridemage. I play Belcher and activate but forget to declare a target. I show top up to 4(Bayou) and realize I made a mistake not targeting so we call a judge and he says I can't activate without declaring a target but with knowledge of damage I need to randomize and then reflip, works for me. I target pridemage and reflip like 10. Next turn I belch to kill him.
Round 4: Dream Halls (2-1)
Game 1: Go all in on turn one on the draw with Tendrils in hand, he has the force but it doesn't do much good, off to game 2. Side note, he was about to combo next turn. Woot!
SB: Nothing
Game 2: Go all in again on the draw, get blown out by daze on Cabal Rit after a pact. I really wasn't expecting daze.
Game 3: Have a pretty good hand with 2x LED, D4, Cabal, Land Grant and some other junk but I need a business spell once I cast my D4 on turn 1. I draw into Cabal, Tendrils, PiF, and something else. SEEMS GOOD. I proceed to go off with like 10 black 2 green 1 red floating and win with Tendrils.
Got myself a Chrome Mox and some packs. Overall the tournament was a great success minus not targeting with Belcher. Also after talking to the Bant player he thought going EtW would have been better than going with the grind plan but since he had so much extra mana cost hate the grind plan wasn't a terrible idea either.
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Re: [Deck] Spanish Inquisition (B/x Storm Combo)
Good effort :smile:. How was Slithermuse for you? I cut him a while ago and haven't really missed it. Then again, deciding the number/ratio of business spells in SI is a dark, mysterious art it seems.
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Re: [Deck] Spanish Inquisition (B/x Storm Combo)
Congrats Hanma, and well done.
Free cards are always a good thing and I really appreciate you sharing your list and your games, especially what you sb'd
Thanks.
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Re: [Deck] Spanish Inquisition (B/x Storm Combo)
Honestly, I didn't use it in the tournament but that was mostly because I didn't need to. Usually I use it as an easy target when I can't quite get there t1. I just can't picture putting anything else in it's place, Diminishing Returns is the only other card like it that serves the same purpose and is tutor'd by less things.
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Re: [Deck] Spanish Inquisition (B/x Storm Combo)
I think Abrupt Decay is going to be much more instrumental than you think. It takes out every hate-bear there is, Counterbalance, Chalice, Trinisphere, Tarmogoyf, Bob, Snappy, Vendilion Clique, and so much more. I think it's insane for a storm list of any variety and caliber. Get them while they are cheap.
-ABC
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Re: [Deck] Spanish Inquisition (B/x Storm Combo)
Quote:
Originally Posted by
Secretly.A.Bee
I think Abrupt Decay is going to be much more instrumental than you think. It takes out every hate-bear there is, Counterbalance, Chalice, Trinisphere, Tarmogoyf, Bob, Snappy, Vendilion Clique, and so much more. I think it's insane for a storm list of any variety and caliber. Get them while they are cheap.
-ABC
First off, only TES and SI are on green so this isn't a good card for "any" storm list, as you suggest.
Abrupt Decay does nothing vs a bear protected by an active mother. The other cards you mentioned don't seem relevant to me in terms of Abrupt Decay except perhaps 3sphere, Counterbalance and Chalice, none of which see enough play to warrant reactive sideboard plans IMO. (Ok maybe Counterbalance, but I personally don't see it a lot in my regional metagame.) Anyway, if we are looking for a reactive sideboard card vs bears, I'm pretty sure that Slaughter Pact and/or Virtue's Ruin are the way to go. Two colors in the same spell doesn't seem great for a deck with so few permanent mana sources.
Lately, though, I've been wondering if we should just have Thoughtseize over Duress. 2 life isn't really relevant for our D4s, and it seems way better to take a Thalia from the opponent's hand before they resolve it than to try and play through it reactively. Ditto for CB, Chalice, etc.
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Re: [Deck] Spanish Inquisition (B/x Storm Combo)
I've been playing around with a few different cards, wondering what all your thoughts are on these?
Manamorphose seems pretty good, but is this card still considered worth playing? I've found it pretty good with Slithermuse and PiF....
A singleton I've been goldfishing with is Moonlight Bargain.
I should explain, I've been running it in a deck with four lands (arbor, 2 Bayou, Taiga) and 3 Tendrils with an EtW and a Charbelcher. I've been using it instead of Muse so far, not additional.
It's highly conditional, similar to Slithermuse, but can't be fetched with Pact like Muse can.
I've managed to use it kinda like a Peer Through Depths so far, just snagging what I need and binning the rest, unless I manage to cast it as a D5 before any D4's.
So far it's been a way to at least skim through the top 5 and fuel Cabal Ritual, if not for straight up draw.
It's a pretty heavy mana investment, but so far I'm not sure what to think of it....
My gut says it's not a great choice, but it's gotten me out of a hole more times than Muse so far.
Thoughts?
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Re: [Deck] Spanish Inquisition (B/x Storm Combo)
Quote:
Originally Posted by
slave
It's highly conditional, similar to Slithermuse, but can't be fetched with Pact like Muse can.
Slithermuse is not green.
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Re: [Deck] Spanish Inquisition (B/x Storm Combo)
If you're going to play a 5 drop black instant that loses 10 life, why don't you play the correct card? Hint, it's named Ad Nauseam.
I'm not saying you should play an Ad Nauseam in this deck, just that it's way better than Moonlight Bargain.
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Re: [Deck] Spanish Inquisition (B/x Storm Combo)
Quote:
Originally Posted by
Namida
Slithermuse is not green.
(facepalm)
And that's what happens when you rush a post....
RE: Ad Nauseum, very true - but with that card you're definitely gonna lose life, whereas with Moonlight Bargain you don't have to lose any potentially, unless you chance upon the card you want. It's effect is nowehere near as good of course...
Just a thought.....
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Re: [Deck] Spanish Inquisition (B/x Storm Combo)
So although we have a new pact target in Slither head. I would turn attention to Deathrite Shaman. It reads,
Deathrite Shaman
P/T: 1/2
B/G
Elf/Shaman
T:Exile target land from your graveyard to add one mana of any color to your mana pool.
B&T:Exile an instant or sorcery from ANY graveyard to have each opponent lose two life.
G&T:Exile a creature card from a graveyard to gain two life
Its a mana dork thats great to imprint, cull away or use in a control matchup to slowly drain your opponent as your working towards going off. The mana ability seems a bit hard to get off but who knows although we run few lands they are often open to wasteland so this can help with initial mana sources even fighting through wasteland. The second ability seems strong in games against blue that will go long, lowering the storm count by 1 every turn you can activate it. The third ability doesnt seem useful at all but I suppose the fact that it can get any creature card from any graveyard will help in some games.
*Edited to include the fact that both abilities can be used with cards in any graveyard, this card is bonkers.
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Re: [Deck] Spanish Inquisition (B/x Storm Combo)
The Shaman doesn't have to exile cards from your GY. Its from any GY.
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Re: [Deck] Spanish Inquisition (B/x Storm Combo)
Deathrite Shaman looks easily better than Odious Trow and Slitherhead, provided we're not gonna just win on T1.
Opponents' fetches will help, but what I like most is how a land we lose to Wasteland, (or sac Dryad Arbor to Culling the Weak) we essentially get to use our dead land and their Wasteland for mana.
This little Shaman looks pretty good!
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Re: [Deck] Spanish Inquisition (B/x Storm Combo)
Shaman does indeed look very playable. If you have a fast hand, he does exactly what Trow already does, but if you have a slower hand, he's a mana producer.
What's not to like?
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Re: [Deck] Spanish Inquisition (B/x Storm Combo)
Quote:
Originally Posted by
Silent Requiem
What's not to like?
The fact that we only have Pact to get him.
If we look at this guy as a replacement for Odious Trow, we wonīt have more than one copy available. Therefore we just canīt pact him to get value out of his tap-abilities the turn after. Donīt get me wrong, he does everything Trow does and yes, he has some more abilities. However, I donīt think you would ever activate those abilities in a useful way.
On a sidenote, the look on our opponents faces is awesome, when you slam Trow onto the board. And hell yeah, he can regenerate!
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Re: [Deck] Spanish Inquisition (B/x Storm Combo)
It's extremely relevant in post-board blue match-ups. He is a perpetual mana source, basically, and those win the game vs blue.
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Re: [Deck] Spanish Inquisition (B/x Storm Combo)
Quote:
Originally Posted by
DerFern
The fact that we only have Pact to get him.
Even if I had 4 mana to pay the :2::g::g: for Pact, I'd still be afraid of any removal just killing me. Having an LED out could save you potentially, but then you're topdecking.....
Shaman can also reduce your own GY, making Cabal Rit a little harder to get threshold.
Honestly, I don't see this being a huge issue as we're primarily going to be targetting our opponents' fetches/Snapcaster''s etc., if the game goes long.
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Re: [Deck] Spanish Inquisition (B/x Storm Combo)
All good points, but let's face it: the bar is set really, really, low. If we use the Shaman's abilities just once in a hundred games, that's still 10x more useful than Odious Trow's abilities.
For me, the question comes down to Slitherhead v Shaman. Is the Shaman so much more useful than the Slitherhead that I want to pay Rare (as opposed to Uncommon) prices? The answer is "probably" when I see my B/G creature in hands that look likely to go off on turn 2.
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Re: [Deck] Spanish Inquisition (B/x Storm Combo)
The shaman is without a doubt better than bother slitherhead and trow. Don't get me wrong, I love foil trow and the look on peoples face when they ask why he's in a combo deck. Trow has regenerate but when is that useful over scavenge? When is either of those more useful than shaman and all of its potential glory.
The simple fact is shaman is over 9000 times better. Play that and you won't be sad panda.
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Re: [Deck] Spanish Inquisition (B/x Storm Combo)
So to anyone with experience(Vacrix, looking at you), how do you usually play against RUG Delver? Everything they have is relevant to us, especially lists with stifle. I was thinking go off as fast as possible G1 hopefully going first so you can dodge all their 1 CMC spells by going off turn 1 and if that isn't successful hopefully they will tap out and only have daze/force be active, board into the grindy plan game 2(I assume they will keep mostly counters instead of heavy creatures in hand) and then board into speed again game 3 if you lose.
Edit: I went back and dug though previous posts and saw a good explanation of the delver match that I missed before.
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Re: [Deck] Spanish Inquisition (B/x Storm Combo)
Quote:
Originally Posted by
Hanma
How do you usually play against RUG Delver?
You just do your normal blue sideboarding plan. (My personal plan is +4 Carpet, +4 Duress, +1 Taiga, +2 EtW, +1 PiF -4 Culling, -4 Summoner's Pact, -1 Arbor, -1 Cantor, -1 Tinder Wall, -1 Skyshroud Cutter) Unfortunately you can't lean as hard on Carpet of Flowers as you do in other blue match-ups because RUG operates on so few lands.
It's definitely your worst match-up, as they have a lot of disruption with a fast clock. Carpet can only really beat a lot of disruption backed by a slow clock. Your best bet is to catch them by surprise game 1 (hoping and praying they tapped out to jam creatures and don't have FoW) and then beat them in the post board with Carpet + extra win conditions. Because you can potentially combo off with just one D4 if Carpet is producing enough mana, I've found that games you win tend to boil down to you jamming business until they finally run out of permission.
IIRC I think Vacrix considers the RUG match-up approximately even, but I don't agree, I think it's pretty much uphill unless you just get the T1 nuts and they don't have Force.
Edit: your idea to "board into speed again" (I assume you mean the Culling/Pact package) is admirable for its fearless all-in approach, but I personally would not risk losing to my own Pact trigger if they have Force. Besides: the Culling package gives us additional speed T1 obviously, but still doesn't guarantee a T1 victory (i.e. "forcing" the opponent to have FoW). It's certainly risk vs. reward but is not worth it IMO.
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Re: [Deck] Spanish Inquisition (B/x Storm Combo)
Shaman is definitely miles better than Trow when you actually have to play out the creature while you are setting up. It would actually be worthing keeping him in a few matchups as well, like RUG where you want to do stuff like shrink Goyf, Goose, etc. Obviously if you are sitting around using his ability forever you've either run out of business and are in topdeck mode.. which happens. In that case, he's far more relevant than Trow ever could be because activations for B/G is much easier than 1G/B. Even so its rare that you even have the chance to use Trow for anything other than Culling food or Chrome Mox imprint but thats because its a 1'of. Perhaps if we moved to a build with fetchlands and Tendrils as the win condition, we could run this guy as a 2'of instead. I'm thinking something like Kusumoto's PSI build or perhaps just straight SITES. Likely it won't be worth more than 1 slot though because it slows down the deck too much if you have to waste a turn playing him.
Speaking of SITES.....
Merfolk might have fallen out of DTB recently but it has a far more relevant metagame presence than when Xantid Swarm was initially replaced by Duress and EtW. I'm thinking that its probably worth exploring a tallman list that runs Catacombs/Foothills for Dryad Arbor and Badlands, 4 maindeck EtW and post-board Xantid Swarms. Classic Belcher is doing reasonably well right now at place 15 as seen in the DTB thread.. ANT at 8 and TES at 18. So I'd say Belcher is doing quite well right now for a glass house combo deck, placing better than decks like Nic Fit, Reanimator, Lands, Hivemind, TES, etc. I'd attribute that success mostly to EtW and otherwise, pure speed. In general, we have a much better game plan vs. Blade and Miracle control because they have to play a lot of lands to function efficiently, meaning Carpet becomes extremely valuable. Also, yes RUG should be about 50/50 though you have a slight advantage against an opponent who isn't familiar with how to play against the grind plan. UR Burn/Tempo/Delver/etc. is a bit harder since they have way more reach spells.
Also, most of the control matchups are about 50/50 except for BUG control which I've concluded against a good player who has CB in the board and 4 FoW's maindeck is about 40-60 to as bad as 30-70 against a familiar opponent. Deed is way too brutal at stuffing the grind plan. Also, watch out for good players who board in Disenchant against your grind plan in UW variations.. especially with access to Snapcaster you can't let them fuck around for too long or else they'll Disenchant Carpet, and then a Chrome Mox upon SCM flashback, and then just sit on countermagic til they win.
I'm looking at 2x Thoughtseize as a potential board variation right now. The life loss can hurt but having x6 Duress effects is pretty awesome and we need to take FoW so we can't play IoK. Veil was awesome for what it does but I needing a green source to play protection spells. Black protection is more consistent in general since we can also imprint it if we don't need it or use floating mana post D4 to rape their hand before going for the kill or out-resourcing them.
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Re: [Deck] Spanish Inquisition (B/x Storm Combo)
Played a local for the first time in a while. Went 3-1 barely lost the last match to the guy who won.
R1: Sean w/ UW Stoneblade
I've played against Sean a bunch. He's a damn good control player and he knows my decks quite well.
G1 - I go for early IT --> EtW hoping he doesn't have FoW, he has it and then shuts me down before I can rebuild after investing the entire hand.
G2 - I get a beast hand of Carpet x2, Bayou, Drit, Crit, D4, ESG. I go for Bayou, Carpet, resolves, then Petal, Drit, D4, he Forces. He Thoughtseizes away the second Carpet. I draw another D4 which he counters. He counters a few spells before I land Belcher, I Belch, it misfires which I expected since I run so many post-board lands but I have a lot of time. He topdecks Disenchant for Belcher. I then draw a second one and it resolves. He draws an EE and blows up Carpet so no activation for Belcher. Then I draw another land and Belcher gets there.
G3 - I have a decent hand, he mulls to 5 or 6 for an answer. Taiga, Wild Cantor go, Belcher next turn unless he has something. He plays Meddling Mage on Belcher not knowing I have Belcher in hand. Good choice. I have to work around it with EtW now. I play a bunch of lands and eventually sneak through a D4 which leads to lethal tokens and play an ESG to compliment it just in case he can attack back with Snapcaster or something to kill me.
2-1
R2: RJ w/ Pox
Dude finally reworked his deck of bad cards and it was actually a pretty good build of Pox. Also knows my deck quite well.
G1 - Ghost him turn 1. Skyshroud Cutter was key to going off here with Double Culling, Double Pact, LG, Belcher, D4, which gets me IT, LED and some other good stuff which leads to lethal Tendrils for 26 though I had enough mana to do it for more to get above 25 post-Cutter if I needed to.
G2 - I go for early tokens like a dumbass, 8 tokens. I could have instead went for a D4 or even play Belcher activate. I had a beast hand. But I went for tokens thinking he didn't know I play EtW now. But he guessed right and raped my tokens with Engineered Plague after I got them down, Extirpated EtW, and got Needle on Belcher. I had imprinted Tendrils earlier so I had no way to kill him, and we went to next game.
G3 - I have a D4 into some good stuff but don't want to risk continuing yet considering I drew a bunch of lands and land grants. Seems good against discard. He gets down Needle on Belcher and then on turn 3 he gets a engineered Plague. I then just go for IT into IGG into IT--> IT --> ToA for the kill with a threshed Cabal Ritual and kill him. Stoked I could play through the hate and the discard. Note that PIF or Slithermuse over IGG would have been terrible for me here. Definitely going to stick to IGG in my metagame.
2-1
R3: Zack w/ Merfolk
G1: Ghost him turn 1, he doesn't have Force.
G2: I board and everything but he has to mull to 5 to find force, and still doesn't find it. He knows I play a beast post-board so he keeps his 5 hoping to get there cause the grind plan is relatively slow. I play turn 1 Belcher with enough to activate next turn and it gets there.
2-0
R4: Wes w/ UW Miracles
G1: He forces the first D4 and I have to rebuild. I manage to sneak in a LG through Spell Pierce with 2x ESG and I think I got it but he topdecks another Force and seals the game after Entreat the Angels. I expected to lose this one though. UW Miracles has a pretty good game 1 here.
G2: I keep a hand with Duress, Bayou, Taiga, Bayou, Chrome Mox, Cabal Ritual, Dark Ritual. I Duress and see Force Brainstorm x2 Clique, Karakas and 2 lands. I take Force. I eventually draw a D4 and he Spell Pierces. He plays Meddling Mage naming Tendrils, so there goes that plan. Then I have enough to play Belcher and he responds to my Drit with Clique taking Belcher, I grab another one off the top of my library though and cast it, which he Forces. THEN he bounces his god damn Clique and gets ANOTHER Belcher in my draw step the turn after. Then when I try to go off with D4s I manage to play a bunch of tokens but I lose to a flying Clique... because 2 Belchers were on the bottom and I didn't manage to find an IT with in 12 cards of drawing. So kinda unlucky and god damn Karakas and Clique in the opening hand is pretty beast. I think I could have had this game though if he didn't have Karakas or Clique.. or if I had drawn a LG to shuffle and have a better chance of hitting one of 7 outs.
0-2
Sideboard was:
4 Carpet
4 Duress
3 Etw
3 Bayou
1 Taiga
Worked like a Charm. I think I'll keep playing this board.
Maindeck was
IGG
Cutter
EtW
as the flex slots. This is the most comfortable build I've played with by far, especially post-board.
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Re: [Deck] Spanish Inquisition (B/x Storm Combo)
Thanks for the report Vacrix, hope you won some goodies for your efforts.
I am still testing with my build; but a few more months of gauntlet tests and I think that I will be ready to go. What are you typically pulling out for your side to go in ?
Oh and I have put IGG in for PiF as well, PiF seams like a "now I winning more" card where IGG feels more like a "I Win" card.
Cheers
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Re: [Deck] Spanish Inquisition (B/x Storm Combo)
Boarding against Ux control. I'll break it down conceptually to compare what I'm taking out to what I'm putting in.
-4 Culling the Weak
-4 Pact
+4 Carpet
+4 Land
In this case we board out the fast accelerants (8) for the perpetual resources (8).
-1 Dryad Arbor
-1 Skyshroud Cutter
-1 Odious Trow
-1 Wild Cantor
+4 Duress
In this case, we don't need the creatures without Culling so they come out as well. Conveiently, most of these cards are floating around the 0 or 1 mana cost (half and half) so your curve doesn't change much.
-1 Tendrils
-1 IGG
+3 Empty the Warrens
In this case you substitute 2 business for 3 business, meaning you'll be playing with an extra card in the the 60, but if EtW isn't the best business spell for this matchup you can leave the extra one out, or only substitute IGG for EtW. Either way its business for business but EtW is actually good against control while IGG/ToA are geared toward speed.
If you think of boarding like that, then you'll never forget instead of trying to remember everything to take out on a list.
Against other decks, though, its less formulaic. I'll go over that in a bit, gotta run to class.
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Re: [Deck] Spanish Inquisition (B/x Storm Combo)
Quote:
Originally Posted by
Vacrix
In this case you substitute 2 business for 3 business, meaning you'll be playing with an extra card in the the 60.
It sounds like you are suggesting that you board in 15 and board out 14, which is, of course, against the rules.
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Re: [Deck] Spanish Inquisition (B/x Storm Combo)
Indeed. In that case board out an IT against control, and dodge Spell Snare.
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Re: [Deck] Spanish Inquisition (B/x Storm Combo)
Quote:
Originally Posted by
Vacrix
Indeed. In that case board out an IT against control, and dodge Spell Snare.
That seems pretty bad to me.
I don't know what your regional meta game looks like, but--although Spell Snare is certainly on the rise (being more playable now than it has been since it jumped to $12)--as far as I have seen Spell Snare is not played nearly enough to start thinking like this. At the 350-person SCG Atlanta, for example, there were only 4x Spell Snare in the entire top 8. Not a lot.
But the other thing is that IT is one of our best cards. It's fun to cast D4s and it feels great when they chain together, but they don't get there by themselves. You have to find a Belcher (which is absolutely abysmal if running 4 lands), a Tendrils, EtW, or an IT to find any of the cards I just mentioned. I get that you're bringing in a bunch of EtW which should theoretically make up for the -1 business spell, but ultimately it's reducing our options when chaining spells for a card that is our worst-quality win (i.e. leaving us the most vulnerable). Most people I play storm decks against know to have an answer to EtW post-board--Pyroclasm, Terminus, Maelstrom Pulse, etc. T1 or T2 EtW is absolutely awesome, but once you start getting into the mid/late game they lose a lot. I 100% agree that more EtW post-board is correct (I personally bring in EtW numbers 2 and 3 in the post-board) but I would never board out an IT for them.
Edit: also IT is bonkers with Past in Flames (or IGG if you're into that), which is itself bonkers against our blue opponents.
I would just not put Bayou #3 in my sideboard FWIW.
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Re: [Deck] Spanish Inquisition (B/x Storm Combo)
D4's might not always get there by themselves but keep in mind the sideboard I'm playing. 4 lands means I have 4 LG, 5 Land, 4 Chrome Mox, 4 Carpet of Flowers. Thats a total of 17 perpetual resources (virtual counting the LGs). Quite often with this board I've been able to hit BBB and then the D4 actual does something on its own.. and I get to BBB far more often than when I'm only boarding in one Bayou. IT does as well but its a different condition. Either you're finding something already in your hand or you have to hit 6 mana total to find and play Belcher. That means you need a ritual or a LED, or a huge Carpet. The thing is often it boils down to having a single business spell in hand. That makes EtW better than IT, D4 better than IT, and Belcher better than D4. However, I do like having the EtW because you don't have to go as deep into the deck with the D4s. Against UW Miracles or Stoneblade I certainly agree with you though because you want IT > EtW when they have Terminus or Batterskull so you can grab Belcher. However, EtW should definitely be coming in for the Tempo matchup because if you can get one off early like within the first 3 turns (if you have Duress, Carpet or something), you pretty much have the game. Against Tempo I'd take out a D4 because the life loss hurts and IT is just better.
Also, D4s early usually just build up your resources so that you can continue grinding with IMS, or acquire some LEDs in the case that you draw Belcher, D4, IT as the business. Rarely do I go deep with the D4s unless Belcher falls into my lap or EtW. Otherwise, its just straight resources or protection.
As far as 5 lands and Belcher in the post-board, I haven't lost a match to a misfire yet. They've happened but once it comes down it pretty much seals the game, and often the control player is in topdeck mode anyway if they let it go through. We know well how good this deck is in topdeck mode, especially with the amount of perpetuals. Granted, I still need to see how it goes against RUG/UR/BUG Tempo. I'll probably do a gauntlet sometime this or next weekend to test. I dodged RUG Tempo last night due to a repair and I was looking forward to the match.. especially since it was a guy I hadn't played yet. My friend Danny Batterman is going to UCSD now and he's pretty fucking good, and has a huge ass collection. I'm hoping to do a lot of testing with him and finally find a solid sideboard plan for PSI. So far though, I'd recommend this one. The lands are just too good. Opening with hands like 2 lands, 1 LG, Chrome Mox, Dark Ritual, Duress is just nuts. You secure the grind position and then savage topdeck mode commences. Against UW Miracles and Stoneblade I feel particularly confident playing them, even more so than decks with discard like the Pox deck I encountered. They are just too slow and Spell Pierce is practically dead once you get your IMS going. Without Wastelands, they aren't going to dislodge your grind plan at all. RUG has way too many ways to hate it though. Wasteland on the lands, Daze for Carpet, etc. but the extra lands even when playing against BUG Tempo was enough to dodge a Wasteland every so often and still have enough to hardcast Belcher without additional acceleration, or D4s. The Taiga has occassionally be relevant that it wasn't a Bayou but its been more relevant as EtW red source as well as the last land I find when I'm just straight grinding without EtW, so that Belcher gets there the first time.
I'm definitely considering PIF in the sideboard but I think it applies more so to the slower control decks where Carpet and the grind plan are already good. With the exception of BUG control, which isn't that heavily played compared to Blade control and Miracles. I think its best we leave PIF out unless you want to run in maindeck over IGG. Then again, IGG is just way too good. When I played with the PIF/Slithermuse business variation I missed out on a lot of games because I wasn't running IGG. IGG/EtW is safer, more consistent, and it gives you pretty good options. If they happen to have a Force in the yard, just grab EtW with your IT instead of IGG. Its often just as effective unless you went deep with the D4s against a deck like RUG/UR and fall into reach range. What we really need to find side space for is the Tempo matchups. I'm thinking what will happen is we ought to specialize in a specific kind of control deck since the grind plan still works against RUG but its way better against the slow control decks. Then, people can just play a manplan if they are in a Tempo heavy metagame. Lightning Bolts and Chain Lightnings aren't removing Tomb of Urami or Tombstalker. And it dodges Spell Pierce and often because Tombdaddy is BB when you actually want to cast it, it dodges Daze, Spell Pierce, and Spell Snare. Is anyone playing the man plan currently? Again, seems good in a tempo metagame.
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Re: [Deck] Spanish Inquisition (B/x Storm Combo)
Quote:
Originally Posted by
Vacrix
Thats a total of 17 perpetual resources (virtual counting the LGs). Quite often with this board I've been able to hit BBB and then the D4 actual does something on its own.
I haven't tested your configuration but I have to assume that additional lands means your D4s are actually weaker, right?
Let's say you have a game state where you've drawn your opening hand and have cast Land Grant into Bayou, then you D4 (via d.rit, whatever). So you have 3x Land Grant and 4x green duals left in the 53 card deck and have already made your land drop for the turn. Your D4 resolves.
You now have a ~44% chance of drawing at least one Land Grant/land in your four cards. That means a 44% chance that at least one of your cards is totally irrelevant if you have any interest in continuing to accelerate through a D4 spell chain. I saw that you mentioned you rarely do this, which surprised me quite a bit. I usually go for Belcher, of course, but in both goldfishing and actual games I win through a D4 chain (typically at about ~15 storm) about maybe one out of every ten games.
Anyway, assume you're playing my deck and you have 3x Land Grant and 1x green dual left in the 53 card deck. Your D4 resolves and you have a ~27.5% chance of drawing at least one of these.
OK but you can always fail to find if you rip a Land Grant, right? Well with 4x land in the 53 card deck vs 1x it's 27.5% of the time you draw at least one vs 7.5%. More than one out of every four times you will rip at least one card that screws up IT plays unless you have an LED and does nothing for your spell chain, while this will only happen to me less than one in ten times.
You will be able to recover from Wasteland much easier, of course. And you'll have a much easier time grinding against our blue opponents. But it just screws up a big part of what this deck is about IMO, and that includes Goblin Charbelcher. You also suggested cutting a D4, which I think is wrong. I've tried running 7x D4s at various points (both maindeck and in sideboard plans) and it always just screwed up my ability to chain D4s, which sometimes is what I need to do in order to win the game.
As far as Belcher goes,
Quote:
Originally Posted by
Vacrix
As far as 5 lands and Belcher in the post-board, I haven't lost a match to a misfire yet.
Misfiring is horrendous, and I do it all the time when I have only a single land left in the deck. When the game is down to the wire and you have burned your life with D4s I don't think you want to be counting on being able to activate Charbelcher for three turns in a row before your opponent can win.
Since you have a lot more permanent mana sources I can see how you'd be able to activate a resolved Belcher pretty much as many times as you wanted after it's on the board, which seems pretty good. It sucks when you belch with 1x land in the deck and miss. But I also feel that this deck wants to WIN once it gets everything together, which is why it affords itself the liability of losing all your life to D4s.
Also:
Quote:
Originally Posted by
Vacrix
I'm definitely considering PIF in the sideboard but I think it applies more so to the slower control decks where Carpet and the grind plan are already good...then again, IGG is just way too good.
Yeah I've seen a lot of "win more" talk recently. It's all false. PiF is the grind plan dream card, you rip it and all of a sudden your graveyard full of acceleration and business is live. It's everything you want in the late game. I don't really know what you mean by CoF being "already good", it works like a charm in tandem with PiF to win the game when you rip it. I only really want it vs. blue, hence it's inclusion in the board, but it is a house. I used to play with two but that was way too greedy.
As far as IGG goes I've had times when I've said "I could have a better quality win here with IGG" (usually it's a case where I can cast EtW instead but IGG->Tendrils would be much nicer) but too rarely have I found that IGG is actually *needed* to win. I mean, it does happen--but seriously, I find myself sometimes saying "OH SHIT if only I had ODIOUS TROW in my deck I could win this game, instead I have NOTHING". But I've found recently that Skyshroud Cutter has just been better so I cut Odious Trow. I don't mean to go off on too much of a tangent, but the point is that there are always these corner cases where if you had this one card or that other card you could win or win faster, but what it all comes down to is figuring out what cards give you the best chance of winning. IGG has not been that card for me, but maybe variance has kept me from seeing the same lines as you.
And I agree that we need a better SB plan. I think my current blue plan of 4x Duress 4x Carpet 2x EtW 1x PiF and 1x Taiga has been 100% perfect [edit: in the Tundra match-up--vs. RUG I could use a slight leg up although obv. my plan does help], I don't need more cards and I don't want to take more than 12 cards out. The question for me has been what to do with those other three slots. Right now I'm running 3x Slaughter Pact which is basically garbage but gives me outs to Thalia and is rarely salvageable post-fizzle thanks to LED (much like Summoner's Pact, heh). However, Thalia isn't being played as much recently so maybe those slots are better used for something else. I actually do like Tombstalker ("Tombdaddy", lulz) although I don't know if it's good enough. Tomb of Urami has always been completely terrible in my testing. Honestly those three slots might as well just be Basic Island for me, in all my testing I've never figured out anything I actually liked although recently I have been flirting a bit with Bayou #2 for the non-blue Wasteland match-ups.
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Re: [Deck] Spanish Inquisition (B/x Storm Combo)
wow, that is a lot to think through.
Thanks guys.