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Re: [Primer] Maverick 2.0 - GW/x
Quote:
Originally Posted by
Zulabnar
IN my meta i expect lots of combo, eldrazi (mom....), control with big removal.
Mistcutter his my personal choice against hard control (i.e preban UBG control).
it kills jace and every pw because of haste + hexproof is a sort of removal for planeswalker in late game, when you lost your resource and oppo too, he cast pw and you cast this and it's really good.
Tindermare what is? i guess is misspell but i did not understand what you mean (except thundemare lol)
Tireless Tracker: i test it, too slow for my playstile. I always have other to do than sacrifice clues.
Voice: i was skeptical about, but after some playtest i think is fucking good, it does 2 x 1 most of time and i love it. I advice you to test it.
Now i'm thinking of
-3 mom
+1 gsz
+1 wasteland
+1 safekeeper
SFM are nice, but whit decay\trophy i guess it will lose sense.
Maybe with decay+trophy mom could became useful again.
Problem with hexprof is too many mass/not targeting removal like Miracles, or good wall, I tested voice and each time was disappointed to small vs tempo against yours / goose, too small against control to be a thread and dies easily to STP if equipped without value, worked in GBw nic fit, but not Maverick. It's green and have x/2 so aren't great against D&T, SFM looks better every time, even if killed right away it's alaways 2 for 1, and it isn't depends on opponent action - that's why SFM > Voice ( and less restrictive cost)
A typo: 3G - 5/5 haste and better unblock which has synergy with scryb ranger.
Timbermare
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Re: [Primer] Maverick 2.0 - GW/x
Quote:
Originally Posted by
Fatal
Problem with hexprof is too many mass/not targeting removal like Miracles, or good wall, I tested voice and each time was disappointed to small vs tempo against yours / goose, too small against control to be a thread and dies easily to STP if equipped without value, worked in GBw nic fit, but not Maverick. It's green and have x/2 so aren't great against D&T, SFM looks better every time, even if killed right away it's alaways 2 for 1, and it isn't depends on opponent action - that's why SFM > Voice ( and less restrictive cost)
A typo: 3G - 5/5 haste and better unblock which has synergy with scryb ranger.
Timbermare
I guess it depends a lot of Metagames.
In mine SFM does not last longer, lighting bolt, stp, decay etc. let me prefer don't run SFM but creatures.
We need a new creature for beating, that's what i hope to find in Ravnica.
Timbermare really has no clue, Hydra is uncounterable, it means that with 4G (timbermare) i have a 4\4 protection from blue that has haste ---> cast attack jace\pw dodging Leovold, Pigeon (strix), tnn and so on.
About the Assasin's trophy i think that SFM will became worse, and maybe Mother will come stronger.
My problem with moms is that on turn 1 if i'm on the play i prefer gsz to dryad or hierarch, on turn 2 i prefer another creature or if i have wasteland now i play mom + wasteland.
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Re: [Primer] Maverick 2.0 - GW/x
Quote:
Originally Posted by
Fatal
Problem with hexprof is too many mass/not targeting removal like Miracles, or good wall, I tested voice and each time was disappointed to small vs tempo against yours / goose, too small against control to be a thread and dies easily to STP if equipped without value, worked in GBw nic fit, but not Maverick. It's green and have x/2 so aren't great against D&T, SFM looks better every time, even if killed right away it's alaways 2 for 1, and it isn't depends on opponent action - that's why SFM > Voice ( and less restrictive cost)
A typo: 3G - 5/5 haste and better unblock which has synergy with scryb ranger.
Timbermare
I’m jumping back in to the Maverick game with my 7 Thalia list again. I had a ton of success in the DRS meta with baleful Strix running around and think she is positioned well right now.
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Re: [Primer] Maverick 2.0 - GW/x
Quote:
Originally Posted by
lavafrogg
I’m jumping back in to the Maverick game with my 7 Thalia list again. I had a ton of success in the DRS meta with baleful Strix running around and think she is positioned well right now.
CAn You show your list?
Search function doesn't work so well
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Re: [Primer] Maverick 2.0 - GW/x
Quote:
Originally Posted by
Zulabnar
CAn You show your list?
Search function doesn't work so well
4 Thalia
3 Big Thalia
2 SFM
4 Mom
4 Noble Heirarch
4 Knight of the Reliquary
1 Pridemage
1 Teeg
1 Scooze
1 Excavator
1 Arbor
4 GSZ
4 Swords to Plowshares
1 Jitte
1 SoFI
4 Heath
3 Catacombs
4 Wasteland
2 Forest
2 Plains
3 Savanah
1 Maze of Ith
1 Cradle
1 Canopy
1 Karakas
1 Ghost Quarter
Sideboard:
2 Choke
2 Gideon, Ally of Zendikar
2 Path to Exile
2 Sanctum Prelate
3 Surgical Extraction
1 Bojuka Bog
2 Blessed Alliance
1 Thrun, the Last Troll
I am really high on Big Thalia again, she hurts all of the combo decks in the format right now(for the most part) and allow us to waste fetch lands and keep other creature decks a turn slower.
I’m also looking at:
3 Thalia, Heretic Cathar
3 Stoneforge Mystic
4 Knight of the Reliquary
3 Noble Hierarch
1 Bird of Paradise
1 Scryb Ranger
1 Qasali Pridemage
1 Ranumap Excavator
1 Teeg
1 Scooze
1 Arbor
4 Green Suns Zenith
4 Swords to Plowshares
3 Punishing Fire
1 SoFI
1 Jitte
1 Batterskull
4 Heath
3 Catacombs
3 Wasteland
3 Grove of the burnwillows
2 Forest
1 Plains
3 Savanah
1 Maze of Ith
1 Cradle
1 Canopy
1 Karakas
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Re: [Primer] Maverick 2.0 - GW/x
4-0 tonight as follows
2-1 Big Eldrazi
Big Thalia and KotR won games 2 and 3 with a bunch of wastelands and ghost quarters thrown in for good measure.
Game 1 I kept a 2 mom 2 Thalia hand and got wrecked.
2-0 Storm
He mulled to 5 game one and lost to a turn 2 Big Thalia plus Wasteland on his fetches
Game 2 was little Thalia and friends bringing down the house
2-0 Death’s Shadow
I felt super behind both games but just attacked him twice before he died for the win. They deal soooo much damage to themselves that they can’t beat the random assortment of idiots at the end of the game. Game 2 He was at 10 with a Delver and I played a big Thalia. Next turn I hit him with a double exalted Thalia and he couldn’t play any blockers to stop the beats.
2-0 Goblins
Game 1 I had the Swords for the lackey and he proceeded to draw all of his vials while I played big dudes and equipment. Game 2 I went land-GSZ-Arbor and he went Wasteland-tarfire, I followed up with land-Heirarch and he couldn’t keep up.
Love being back on Maverick, Big Thalia is a monster.
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Re: [Primer] Maverick 2.0 - GW/x
After scrubbing out on day 1 of the SCG Open this weekend, I placed 10th in the Classic with Punishing Maverick (http://www.starcitygames.com/decks/123975).
Creature Spells (21)
4x Mother of Runes
3x Noble Hierarch
1x Birds of Paradise
3x Stoneforge Mystic
2x Qasali Pridemage
1x Scavenging Ooze
1x Voice of Resurgence
1x Gaddock Teeg
1x Scryb Ranger
4x Knight of the Reliquary
Noncreature Spells (15)
4x Green Sun's Zenith
4x Swords to Plowshares
3x Punishing Fire
2x Sylvan Library
1x Umezawa's Jitte
1x Sword of Fire and Ice
1x Batterskull
Lands (23)
4x Windswept Heath
3x Wooded Foothills
2x Savannah
2x Taiga
1x Plateau
1x Forest
1x Plains
1x Dryad Arbor
3x Grove of the Burnwillows
1x Karakas
3x Wasteland
1x Horizon Canopy
SB: 2x Choke
SB: 2x Pyroblast
SB: 2x Thalia, Guardian of Thraben
SB: 2x Crop Rotation
SB: 1x Bojuka Bog
SB: 1x Surgical Extraction
SB: 1x Reclamation Sage
SB: 1x Gaddock Teeg
SB: 1x Council's Judgment
SB: 1x Elspeth, Knight-Errant
SB: 1x Nissa Vital Force
There were around 120 players so it was a 7 round event. Here's how my matches went:
Round 1: Sneak & Show (W 2-0)
Round 2: Omni-Tell (W 2-1)
Round 3: Eldrazi Post (W 2-1)
Round 4: Eldrazi Aggro (W 2-1)
Round 5: UW Delver (W 2-0)
Round 6: ID
Round 7: BR Griselbrand (L 0-2)
Unfortunately I was paired down in the final round and had to play what turned out to be a bad matchup. So it goes.
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Re: [Primer] Maverick 2.0 - GW/x
Quote:
Originally Posted by
Seraphix
After scrubbing out on day 1 of the SCG Open this weekend, I placed 10th in the Classic with Punishing Maverick (
http://www.starcitygames.com/decks/123975).
Creature Spells (21)
4x Mother of Runes
3x Noble Hierarch
1x Birds of Paradise
3x Stoneforge Mystic
2x Qasali Pridemage
1x Scavenging Ooze
1x Voice of Resurgence
1x Gaddock Teeg
1x Scryb Ranger
4x Knight of the Reliquary
Noncreature Spells (15)
4x Green Sun's Zenith
4x Swords to Plowshares
3x Punishing Fire
2x Sylvan Library
1x Umezawa's Jitte
1x Sword of Fire and Ice
1x Batterskull
Lands (23)
4x Windswept Heath
3x Wooded Foothills
2x Savannah
2x Taiga
1x Plateau
1x Forest
1x Plains
1x Dryad Arbor
3x Grove of the Burnwillows
1x Karakas
3x Wasteland
1x Horizon Canopy
SB: 2x Choke
SB: 2x Pyroblast
SB: 2x Thalia, Guardian of Thraben
SB: 2x Crop Rotation
SB: 1x Bojuka Bog
SB: 1x Surgical Extraction
SB: 1x Reclamation Sage
SB: 1x Gaddock Teeg
SB: 1x Council's Judgment
SB: 1x Elspeth, Knight-Errant
SB: 1x Nissa Vital Force
There were around 120 players so it was a 7 round event. Here's how my matches went:
Round 1: Sneak & Show (W 2-0)
Round 2: Omni-Tell (W 2-1)
Round 3: Eldrazi Post (W 2-1)
Round 4: Eldrazi Aggro (W 2-1)
Round 5: UW Delver (W 2-0)
Round 6: ID
Round 7: BR Griselbrand (L 0-2)
Unfortunately I was paired down in the final round and had to play what turned out to be a bad matchup. So it goes.
2-0 and 2-1 against Show and Tell is awesome though! I love the Eldrazi and Delver matchups now as well.
How were the punishing fires outside of the delver round? The other 5 rounds don't have very good fire targets, would you have preferred Thalias main?
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Re: [Primer] Maverick 2.0 - GW/x
Been pretty checked out of Legacy for a bit, but I need to start thinking about EW. Maverick is on my shortlist of decks to play, and I'm wondering about a few tweaks to my list:
- My sideboard Rec Sage should pretty clearly become Knight of Autumn, right? Outside of being harder to cast vs Blood Moon, this seems like a no-brainer.
- Right now I'm on a singleton Abrupt Decay in the main. As I'm sure every BGx player is asking right now, should that be an Ass Trophy?
- I'm told that Leyline of the Void is on the upswing. Right now, I'm on 1 Scooze and 3 Surgical. How do we feel about turning those into 4 Leyline?
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Re: [Primer] Maverick 2.0 - GW/x
Quote:
Originally Posted by
Seraphix
After scrubbing out on day 1 of the SCG Open this weekend, I placed 10th in the Classic with Punishing Maverick (
http://www.starcitygames.com/decks/123975).
Creature Spells (21)
4x Mother of Runes
3x Noble Hierarch
1x Birds of Paradise
3x Stoneforge Mystic
2x Qasali Pridemage
1x Scavenging Ooze
1x Voice of Resurgence
1x Gaddock Teeg
1x Scryb Ranger
4x Knight of the Reliquary
Noncreature Spells (15)
4x Green Sun's Zenith
4x Swords to Plowshares
3x Punishing Fire
2x Sylvan Library
1x Umezawa's Jitte
1x Sword of Fire and Ice
1x Batterskull
Lands (23)
4x Windswept Heath
3x Wooded Foothills
2x Savannah
2x Taiga
1x Plateau
1x Forest
1x Plains
1x Dryad Arbor
3x Grove of the Burnwillows
1x Karakas
3x Wasteland
1x Horizon Canopy
SB: 2x Choke
SB: 2x Pyroblast
SB: 2x Thalia, Guardian of Thraben
SB: 2x Crop Rotation
SB: 1x Bojuka Bog
SB: 1x Surgical Extraction
SB: 1x Reclamation Sage
SB: 1x Gaddock Teeg
SB: 1x Council's Judgment
SB: 1x Elspeth, Knight-Errant
SB: 1x Nissa Vital Force
There were around 120 players so it was a 7 round event. Here's how my matches went:
Round 1: Sneak & Show (W 2-0)
Round 2: Omni-Tell (W 2-1)
Round 3: Eldrazi Post (W 2-1)
Round 4: Eldrazi Aggro (W 2-1)
Round 5: UW Delver (W 2-0)
Round 6: ID
Round 7: BR Griselbrand (L 0-2)
Unfortunately I was paired down in the final round and had to play what turned out to be a bad matchup. So it goes.
No ramunap excavator
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Re: [Primer] Maverick 2.0 - GW/x
Quote:
Originally Posted by
Stuart
Been pretty checked out of Legacy for a bit, but I need to start thinking about EW. Maverick is on my shortlist of decks to play, and I'm wondering about a few tweaks to my list:
- My sideboard Rec Sage should pretty clearly become Knight of Autumn, right? Outside of being harder to cast vs Blood Moon, this seems like a no-brainer.
- Right now I'm on a singleton Abrupt Decay in the main. As I'm sure every BGx player is asking right now, should that be an Ass Trophy?
- I'm told that Leyline of the Void is on the upswing. Right now, I'm on 1 Scooze and 3 Surgical. How do we feel about turning those into 4 Leyline?
1: Correct, no reason not to play autumn guy with so many ways to produce G and W off dorks/basics.
2: Still being tested but I doubt we want to give lands to our opponent when we're a mana denial deck.
3: The only reason to be running leyline instead of surgical is if you're playing chalice because then you can't cast it. Surgical is just a better all-around card.
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Re: [Primer] Maverick 2.0 - GW/x
Has anyone tried TNN? Making a blue maverick list. Still running the usual maverick package of some number of GSZ and Kotr
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Re: [Primer] Maverick 2.0 - GW/x
Quote:
Originally Posted by
bomberman32
Has anyone tried TNN? Making a blue maverick list. Still running the usual maverick package of some number of GSZ and Kotr
http://www.mtgthesource.com/forums/s...6059-Deck-Bant
They play Brainstorm, FoW and Daze rather than some amount of GSZ, Thalia and Mother of Runes. Don't recall seeing anything reminding of it here.
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Re: [Primer] Maverick 2.0 - GW/x
Any new Maverick things floating around?
I am currently on DnT but miss my GW monster every time I sleeve up.
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Re: [Primer] Maverick 2.0 - GW/x
Played in a 6 round Legacy Classic here in Beautiful British Columbia at Magic Stronghold Games, bringing back some of my juicy tech. I present-
Maverick 2. Return of the Maindeck Thoughtseize. Rated R. In theaters Saturday.
3 Thoughtseize
4 Swords to Plowshares
4 Green Sun's Zenith
2 Sylvan Library
1 Umezawa's Jitte
1 Sword of Fire and Ice
15
3 Mother of Runes
3 Noble Hierarch
2 Birds of Paradise
3 Thalia, Guardian of Thraben
1 Stoneforge Mystic
1 Scavenging Ooze
1 Scryb Ranger
1 Qasali Pridemage
1 Gaddock Teeg
4 Knight of the Reliquary
1 Tireless Tracker
1 Ramunap Excavator
-22-
4 Windswept Heath
3 Verdant Catacombs
1 Marsh Flats
2 Savannah
1 Bayou
1 Scrubland
2 Forest
1 Plains
1 Swamp
1 Karakas
1 Horizon Canopy
1 Dryad Arbor
4 Wasteland
-23-
1 Elspeth, Knight-Errant
1 Garruk, Relentless
1 Liliana, The Last Hope
1 Knight of Autumn
2 Ethersworn Canonist
2 Abrupt Decay
2 Zealous Persecution
1 Hymn to Tourach
1 Path to Exile
1 Harm's Way
2 Surgical Extraction
First time trying Thoughtseize in the main since DRS left this format. I cut my girl Marit Lage for a basic swamp and more deck slots for these Thoughtseizes, going up to second Bird as well to help cast my spells. I didn't draw Harm's Way all day so I get to play my spicy tech card and not get punished for it being bad ;3. Hymn was insane, as were the walkers over choke. I don't actually own Trophies but Decay was good (played Eldrazi where I'd rather have Trophy but mostly preferred Decay) and the 1 path was nice as well. I wish I had room to maindeck Knight of Autumn or just play more of them in general, but alas slots are tight and I have so many 3 drops.
Here's a quick tournament report, made with love using bad notes and an even worse memory, so some details may be wrong.
Rd 1 Grixis Control
Game 1 he draws both his fish and I don't draw anything for it and I just die. I don't let this get to me though and do my same SB plan of boarding plows and bringing in decays
Game 2 Honestly forget but I win
Game 3 I have an early turn that's Wasteland you, active knight to get BB -> Hymn you hitting land and brainstorm (wow this feels so good not being on the receiving end), play Thalia. He misses his land drop and doesn't have a cantrip now. I set up big board of knight knight thalia mom ranger to his couple strixes and I mom both knights past those and nail him for 18 in one hit.
+1 Elspeth
+1 Garruk
+1 Liliana
+1 Knight of Autumn
+2 Decay
+1 Hymn
-1 Teeg
-1 Pridemage
-2 Thoughtseize
-3 Plow
2-1
1-0
Round 2 Eldrazi
Game 1 he Thoughtknots me turn 2 taking tracker. I peel plow and plow it drawing knight. He has a chalice a couple turns later but I wasteland him 4 times and then kill him with big girls.
Game 2 I keep a hand all in on wastelanding him and only spell is a plow. He turn 1 Spyglasses me and names Wasteland. Oops. I topdeck like a god most of the game and the game goes long. He ends up sowering me but he hits a wasteland that can't be used and 2 useless Verdants. At one point my board is 2 knights and a teeg and he's already had to chump with Endbringer and Sower. I play out a 3rd knight just cuz and he tutors ballista kills Teeg, and turns my board to dust. oops that's a !punt, he thinks about playing endless one for like 2 or something as a blocker because he's at one but decides to hold it to make a huge one next turn. I peel thoughtseize and rip it out of his hand, then peel the 4th Knight turn after. I drew really well this game.
+1 Garruk Relentless
+1 Elspeth, Knight Errant
+1 Knight of Autumn
+2 Abrupt Decay
+1 Path to Exile
+1 Harm's Way (lol)
-3 Mother of Runes
-3 Thalia
-1 SOFI
2-0
2-0
Rd 3 UW Control w/ RIP+Helm+Field
Game 1 Have no interaction and just die to the combo after putting him to 1
Game 2 Grindy control game I don't really remember
Game 3 7 hand has 0 lands. 6 hand has 0 lands. Keep 5 of Thalia, Pridemage, Decay, Scrubland, Bayou. Keep forest on top. I draw Thoughtseize the turn after I play Thalia, would've pref'd that turn 1 but w/e still good as it sees a bunch of lands and Jace and maybe some other spell I can't remember but cya Jace. He taps out for Mentor and I get to decay it on my turn. He plays Energy Field and I Knight of Autumn it and he just eventually dies to some 2/x's beating him down.
+1 Elspeth
+1 Garruk
+1 Liliana
+1 Knight
+2 Decay
+1 Hymn
-4 Plow
-1 Ramunap
-1 Wasteland
-1 Ooze
2-1
3-0
Rd 4 Miracles
Game 1 I thoughtseize him and he has 1 land, BS, 2 plow, CJ, Counterbalance, snapcaster. I take brainstorm and he ends up just top-decking 4 more lands in a row but I win the game eventually by having my early drops plowed, Pridemaging his CB, getting Knight CJ'd, and then resolving SoFI and getting it to eventually equip and then he died
Game 2 I resolve SOFI again and I have Thalia + Karakas. I'm patient and eventually find an opening to resolve Garruk. Makes a wolf every turn, he keeps clearing the board but the woofy boiz don't stop until he's dead, the sword quickens the pace. I had some gas going on in my hand like Liliana -> Knight of Autumn or w/e but he died before we got around to doing that.
+1 Elspeth
+1 Garruk
+1 Liliana
+1 Knight
+2 Decay
+1 Hymn
-4 Plow
-1 Noble
-1 Jitte
-1 Wasteland
2-0
4-0
Draw
Draw
First after swiss
Quarters vs Oops all bolts (UR Delver/Wizard Prowess)
Game 1 I keep a 2 lander with Thoughtseize and Library. I see delver daze bolt and cantrips. Im tempted to take daze to resolve library but I take Delver which slows his clock down a lot. I whiff on a 3rd land for like 6 turns but he whiffs on a threat for quite a while as well so I felt good taking the delver, I can't come back fast enough by the time I got another land.
Game 2 I play a ton of removal and win with big Knights. He punts somewhere in the middle of the game by playing Soul-Scar and is about to playing something else in the same turn but I have canonist and he brain-farted and was like 'oh derp right that's not non-creature it's non-artifact'
Game 3 Close game I end up playing a bunch of removal and a Hymn and have big Knights and Thalia again. His last turn he plays out Soul-Scar and has 1 card in hand. I'm at 6 but I play Knight of Autumn and gain 4 life which pretty much ensures my win at that point.
+1 Knight
+2 Canonist
+2 Decay
+1 Path
+1 Harm's Way
+1 Hymn
-3 Thoughtseize
-1 Library
-1 Pridemage
-1 Teeg
-1 Tracker
-1 Ramunap
We split top 4, I pick up a Masterpiece Liliana.
Shoutout to wolves, Garruk and Hymn thanks for the carry. Heck even Thoughtseize has a moon on it for those boys to howl to. GG's.
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Re: [Primer] Maverick 2.0 - GW/x
Quote:
Originally Posted by
lavafrogg
Any new Maverick things floating around?
I am currently on DnT but miss my GW monster every time I sleeve up.
76% winrate over 100 Matches
https://www.mtggoldfish.com/deck/1428944#paper
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Re: [Primer] Maverick 2.0 - GW/x
Quote:
Originally Posted by
NEELEY
I really like your list. Would you mind answering a few questions?
How firm is the Macabre/Surgical split? Have you felt any strong urges to go 4x Surgical, 0x Macabre?
Do you miss Dark Depths + Thespian's Stage or Maze of Ith?
Have you considered Tireless Tracker or Ramunap Excavator? What about Sanctum Prelate or Containment Priest?
Which matchups do you feel are toughest?
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Re: [Primer] Maverick 2.0 - GW/x
Quote:
Originally Posted by
Mirrislegend
I really like your list. Would you mind answering a few questions?
How firm is the Macabre/Surgical split? Have you felt any strong urges to go 4x Surgical, 0x Macabre?
Do you miss Dark Depths + Thespian's Stage or Maze of Ith?
Have you considered Tireless Tracker or Ramunap Excavator? What about Sanctum Prelate or Containment Priest?
Which matchups do you feel are toughest?
Same questions for me. Plus add that I wanted to know about how palace jailler is performing, and how is that list performing against miracles specifically. I feel the only problem I have online is that matchup and the rest are pretty much manageable with some tweaking.
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Re: [Primer] Maverick 2.0 - GW/x
Quote:
Originally Posted by
Mirrislegend
I really like your list. Would you mind answering a few questions?
How firm is the Macabre/Surgical split? Have you felt any strong urges to go 4x Surgical, 0x Macabre?
Do you miss Dark Depths + Thespian's Stage or Maze of Ith?
Have you considered Tireless Tracker or Ramunap Excavator? What about Sanctum Prelate or Containment Priest?
Which matchups do you feel are toughest?
1. I think the diversity is good vs reanimator due to chancellor. Also good vs dredge because of therapy.
2. I don’t play dd/ts. I like my deck to be consistent and want to minimize mulligans.
3. I played both in the jailer slots. Jailer has been very good, it can swing matches that you though we’re over. I
Am playing 2 prelate in the 3rd canonist and path to exile slots. Containment priest is what I’ll probably play at eternal weekend, due to how good it is vs dredge and sneak.
4. Miracles and sneak are my toughest matches.
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Re: [Primer] Maverick 2.0 - GW/x
Quote:
Originally Posted by
NEELEY
1. I think the diversity is good vs reanimator due to chancellor. Also good vs dredge because of therapy.
2. I don’t play dd/ts. I like my deck to be consistent and want to minimize mulligans.
3. I played both in the jailer slots. Jailer has been very good, it can swing matches that you though we’re over. I
Am playing 2 prelate in the 3rd canonist and path to exile slots. Containment priest is what I’ll probably play at eternal weekend, due to how good it is vs dredge and sneak.
4. Miracles and sneak are my toughest matches.
Have you tried a 2nd Teeg in the SB for use vs Miracles? Also, I imagine the Containment Priest, Sanctum Prelates, and Knight of Autumn shore up the game vs Sneak and Show significantly! Is it still rough, after all those additions?
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Re: [Primer] Maverick 2.0 - GW/x
Quote:
Originally Posted by
Mirrislegend
Have you tried a 2nd Teeg in the SB for use vs Miracles? Also, I imagine the Containment Priest, Sanctum Prelates, and Knight of Autumn shore up the game vs Sneak and Show significantly! Is it still rough, after all those additions?
I’ve tried 2nd teeg. I lose to miracles and sneak and show about 50% of the time. The match ups are just tough when you play vs GOOD opponents. You are not going to turn the miracles match up in your favor without hurting in other areas. They have terminus and councils judgement. When they draw the right cards we lose.
All together terminus/snap/plow matches up great vs our deck. Hard to flip it in our favor.
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Re: [Primer] Maverick 2.0 - GW/x
Quote:
Originally Posted by
ThediscoPower
Same questions for me. Plus add that I wanted to know about how palace jailler is performing, and how is that list performing against miracles specifically. I feel the only problem I have online is that matchup and the rest are pretty much manageable with some tweaking.
Jailer is great and swings match ups In your favor. Miracles is about 50/50 but probabaly more like 60/40 in their favor if they are good players
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Re: [Primer] Maverick 2.0 - GW/x
Quote:
Originally Posted by
NEELEY
Jailer is great and swings match ups In your favor. Miracles is about 50/50 but probabaly more like 60/40 in their favor if they are good players
that's enough to sell me. I'm trying out those jailers tonight! i am probably going to have to cut my second sylvan library, but i think it might be worth it.
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Re: [Primer] Maverick 2.0 - GW/x
Hello everyone:
I have been following for a while this thread and appretiate your opinions on the deck. I have been a Maverick player for the time it has existed in Legacy since the GSZ addition, I think I know a lot of tricks with the deck although I am not the best player I could be. Still, I have achieved decent records in some 100-200+ people tournaments and, you won't believe, I have managed to win Miracles a few times without completely adapting the list. With this said, I would like to thank you all for your knowledge.
I am now in need of more advice with my list and sideboard decision making. I am going to play a big tournament in a few days (MKM Series Zaragoza) and want to be able to win at least a 40% of times I face Miracles, which I think will be an important part of the metagame, and a higher rate against Grixis control. Here I paste my list and some of the reasons I based my decisions on. Any help is welcome.
// 2 Artifact
1 Umezawa's Jitte
1 Sword of Fire and Ice
// 27 Creature
1 Dryad Arbor
3 Mother of Runes (I prefer 3+Sylvan sk because of the GSZ possibility and summoning sickness)
1 Gaddock Teeg
4 Knight of the Reliquary
3 Thalia, Guardian of Thraben
1 Scryb Ranger (MVP, it enables so many tricks I never side her out)
2 Sanctum Prelate (I have been playing 1 for a while, but it is again very good to lock Miracles, Grixis and others in the g1)
1 Renegade Rallier (some situations are circumstantial but normally reanimating a countered or destroyed Thalia, Gaddock, jitte or sideboard piece is game winning)
1 Scavenging Ooze
1 Ramunap Excavator
1 Tireless Tracker
4 Noble Hierarch
1 Sylvan Safekeeper
2 Knight of Autumn (I know Qasali is a decent 2 drop, but I normally save it to be able to destroy sth what makes it cost 3 anyway. KoA is more versatile, better against S&S, D&T and adds some winning rate points vs. Burn thanks to GSZ. I expect a lot of Burns in big Legacy tournaments and it is not a good matchup even fetching basics and Wastelanding in response to PoP. Qasali is a good target for rallier, though, I could accept your reasoning to bring 1 back)
1 Stoneforge Mystic (I have experienced a lot of metagames with and without them and currently feel like playing 0+jitte or the 1+jitte+SoFaI configuration to make opposing Kolaghan's commands worse but still being able to fetch the equipment I want, against Miracles I side her out and only leave the sword, still being able to find it with Enlightened tutor if needed)
// 1 Enchantment
1 Sylvan Library (I feel like 2 are too many)
// 4 Instant
4 Swords to Plowshares
// 22 Land + dryad
2 Forest (I fear Blood moon and being able to cast hierarch and GSZ is very important in that situation)
1 Plains
4 Windswept Heath
2 Savannah
1 Karakas
1 Horizon Canopy
4 Wasteland
1 Verdant Catacombs
1 Marsh Flats
1 Cavern of Souls (tough decision, but some games naming human is all you need to win)
1 Gaea's Cradle
1 Scrubland
1 Bayou (black lands only for sideboard)
1 Maze of Ith (do we really need it now? Still very good against Reanimator, Dark depths and sometimes S&S)
// 4 Sorcery
4 Green Sun's Zenith
// 15 Sideboard
// 3 Artifact
SB: 1 Null Rod (matchup defining against Mud, Big eldrazi and D&T)
SB: 1 Pithing Needle (versatile card, normally use it to name walkers, Griselbrand, Sneak attack or fetches in certain game situations)
SB: 1 Damping Sphere (I expect some big-mana decks, maybe not necessary but it is good vs. Storm and feel ok in that pairing without canonist)
// 2 Creature
SB: 1 Gaddock Teeg (S&S, Miracles, Elves, big-mana decks and some others, protect it and win)
SB: 1 Containment Priest (surprise! Nobody expects it in this type of decks but for obvious reasons cannot play more than 1)
// 1 Enchantment
SB: 1 Choke (I do not play more than 1 to be able to search for other pieces with E tutor)
// 7 Instant
SB: 1 Enlightened Tutor (I think it has been said, also searches for Sylvan library or Equipment if no other target is decent)
SB: 2 Surgical Extraction (I have always brought them against Miracles to counter a caster, exile StPs or Terminus, but maybe it is only correct to bring the pair when we are on the play)
SB: 1 Blessed Alliance (Burn, Reanimator, S&S, additional removal vs creature-heavy decks, depths, Lands, Tnn, unbelievably good)
SB: 2 Zealous Persecution (my only reason to play black, creature decks are not so bad matchups but you sometimes need a brainless mode against good players, Tnn and Storm tokens too obviously)
SB: 1 Path to Exile (Lands, depths, additional removal)
// 2 Planeswalker
SB: 1 Garruk Relentless (so good, free tokens for only one specific mana, additional removal against few but pesky creatures, if he flips the deathtouch tokens and the sinergy are overwhelming, try sacrificing anything to search for rallier)
SB: 1 Nissa, Vital Force (flexible slot, could be a Council's, a Graf cage or another walker like Gideon but read right here she deserves the spot)
I don't play Thoughtseize because dedicating 2-3 sb slots is a mistake in this deck for me and increasing the number of black sources worsens the mana base unless bringing high-impact cards like Liliana tlh.
Please be constructive, I have tested a lot and based my choices especially on my bad matchups. Thanks!
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Re: [Primer] Maverick 2.0 - GW/x
Quote:
Originally Posted by
Grobbs
Hello everyone:
I have been following for a while this thread and appretiate your opinions on the deck. I have been a Maverick player for the time it has existed in Legacy since the GSZ addition, I think I know a lot of tricks with the deck although I am not the best player I could be. Still, I have achieved decent records in some 100-200+ people tournaments and, you won't believe, I have managed to win Miracles a few times without completely adapting the list. With this said, I would like to thank you all for your knowledge.
I am now in need of more advice with my list and sideboard decision making. I am going to play a big tournament in a few days (MKM Series Zaragoza) and want to be able to win at least a 40% of times I face Miracles, which I think will be an important part of the metagame, and a higher rate against Grixis control. Here I paste my list and some of the reasons I based my decisions on. Any help is welcome.
// 2 Artifact
1 Umezawa's Jitte
1 Sword of Fire and Ice
// 27 Creature
1 Dryad Arbor
3 Mother of Runes (I prefer 3+Sylvan sk because of the GSZ possibility and summoning sickness)
1 Gaddock Teeg
4 Knight of the Reliquary
3 Thalia, Guardian of Thraben
1 Scryb Ranger (MVP, it enables so many tricks I never side her out)
2 Sanctum Prelate (I have been playing 1 for a while, but it is again very good to lock Miracles, Grixis and others in the g1)
1 Renegade Rallier (some situations are circumstantial but normally reanimating a countered or destroyed Thalia, Gaddock, jitte or sideboard piece is game winning)
1 Scavenging Ooze
1 Ramunap Excavator
1 Tireless Tracker
4 Noble Hierarch
1 Sylvan Safekeeper
2 Knight of Autumn (I know Qasali is a decent 2 drop, but I normally save it to be able to destroy sth what makes it cost 3 anyway. KoA is more versatile, better against S&S, D&T and adds some winning rate points vs. Burn thanks to GSZ. I expect a lot of Burns in big Legacy tournaments and it is not a good matchup even fetching basics and Wastelanding in response to PoP. Qasali is a good target for rallier, though, I could accept your reasoning to bring 1 back)
1 Stoneforge Mystic (I have experienced a lot of metagames with and without them and currently feel like playing 0+jitte or the 1+jitte+SoFaI configuration to make opposing Kolaghan's commands worse but still being able to fetch the equipment I want, against Miracles I side her out and only leave the sword, still being able to find it with Enlightened tutor if needed)
// 1 Enchantment
1 Sylvan Library (I feel like 2 are too many)
// 4 Instant
4 Swords to Plowshares
// 22 Land + dryad
2 Forest (I fear Blood moon and being able to cast hierarch and GSZ is very important in that situation)
1 Plains
4 Windswept Heath
2 Savannah
1 Karakas
1 Horizon Canopy
4 Wasteland
1 Verdant Catacombs
1 Marsh Flats
1 Cavern of Souls (tough decision, but some games naming human is all you need to win)
1 Gaea's Cradle
1 Scrubland
1 Bayou (black lands only for sideboard)
1 Maze of Ith (do we really need it now? Still very good against Reanimator, Dark depths and sometimes S&S)
// 4 Sorcery
4 Green Sun's Zenith
// 15 Sideboard
// 3 Artifact
SB: 1 Null Rod (matchup defining against Mud, Big eldrazi and D&T)
SB: 1 Pithing Needle (versatile card, normally use it to name walkers, Griselbrand, Sneak attack or fetches in certain game situations)
SB: 1 Damping Sphere (I expect some big-mana decks, maybe not necessary but it is good vs. Storm and feel ok in that pairing without canonist)
// 2 Creature
SB: 1 Gaddock Teeg (S&S, Miracles, Elves, big-mana decks and some others, protect it and win)
SB: 1 Containment Priest (surprise! Nobody expects it in this type of decks but for obvious reasons cannot play more than 1)
// 1 Enchantment
SB: 1 Choke (I do not play more than 1 to be able to search for other pieces with E tutor)
// 7 Instant
SB: 1 Enlightened Tutor (I think it has been said, also searches for Sylvan library or Equipment if no other target is decent)
SB: 2 Surgical Extraction (I have always brought them against Miracles to counter a caster, exile StPs or Terminus, but maybe it is only correct to bring the pair when we are on the play)
SB: 1 Blessed Alliance (Burn, Reanimator, S&S, additional removal vs creature-heavy decks, depths, Lands, Tnn, unbelievably good)
SB: 2 Zealous Persecution (my only reason to play black, creature decks are not so bad matchups but you sometimes need a brainless mode against good players, Tnn and Storm tokens too obviously)
SB: 1 Path to Exile (Lands, depths, additional removal)
// 2 Planeswalker
SB: 1 Garruk Relentless (so good, free tokens for only one specific mana, additional removal against few but pesky creatures, if he flips the deathtouch tokens and the sinergy are overwhelming, try sacrificing anything to search for rallier)
SB: 1 Nissa, Vital Force (flexible slot, could be a Council's, a Graf cage or another walker like Gideon but read right here she deserves the spot)
I don't play Thoughtseize because dedicating 2-3 sb slots is a mistake in this deck for me and increasing the number of black sources worsens the mana base unless bringing high-impact cards like Liliana tlh.
Please be constructive, I have tested a lot and based my choices especially on my bad matchups. Thanks!
Let me take a comment on MB:
-1 Knight of Autumn // +1 Qasali Pridemage (can be recurred by Railler and the most important it cost 2, we have such but mana curve actually to focused on 3cmc, and too big hole at 2 cmc)
-1 Sanctum Prelate // + 1 any good thread at 2cmc - can be sfm, maybe another gaddock Teeg or 4th Thalia to more focus on miracle matchup - reason -to smooth mana curve.
-1 Maze of Ith // + 1 Fetchland - you running only 6 fetchland which is quite small (similar to punishing fire builds).
SB:
1 Null Rod - bad call since it blocks your equipments as well, which are key to D&T matchup - better think about some artifact and enchantment removal best would be 2 for 1 or repeatable.
E.Tutor and only 4 targets in SB - not too versile, tutoring against miracles for Choke is bad call (Miracles MU are mostly grind fest), better add additional choke which will be direct advantage.
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Re: [Primer] Maverick 2.0 - GW/x
Quote:
Originally Posted by
Fatal
Let me take a comment on MB:
-1 Knight of Autumn // +1 Qasali Pridemage (can be recurred by Railler and the most important it cost 2, we have such but mana curve actually to focused on 3cmc, and too big hole at 2 cmc)
-1 Sanctum Prelate // + 1 any good thread at 2cmc - can be sfm, maybe another gaddock Teeg or 4th Thalia to more focus on miracle matchup - reason -to smooth mana curve.
-1 Maze of Ith // + 1 Fetchland - you running only 6 fetchland which is quite small (similar to punishing fire builds).
SB:
1 Null Rod - bad call since it blocks your equipments as well, which are key to D&T matchup - better think about some artifact and enchantment removal best would be 2 for 1 or repeatable.
E.Tutor and only 4 targets in SB - not too versile, tutoring against miracles for Choke is bad call (Miracles MU are mostly grind fest), better add additional choke which will be direct advantage.
Thanks for the response.
Maybe you are right about the 2nd KoA, which I firstly admitted, and I should not worry so much about Burn to improve other matchups. I will follow your advice with qasali for the curve and the rallier recursion.
On the Sanctum, I haven't had much trouble playing it and I think it is a good metacall. I was almost sold on not playing any Sfm because I think they are so bad now, 2nd Gaddock in the main is a bad idea and I don't feel the 4th Thalia to be necessary but really feels good to complement her with prelate. I will think about any other interesting choices for the 2cmc.
I have used the 6 fetchlands for a while and havent't had trouble with the manabase either with GSZ, hierarch and so on, but instead sometimes I suffer from mana flood. I will test my hands to see if the Maze worsens it so much.
Null rod has overperformed for a while, in the matchups I side it in I normally side out the Sfm and Sofai to just leave the jitte or none. It is in fact really good in the D&T matchup, in my experience more than the equipment in which they trust more than us. I thought about Serenity which can also be searched for with E. tutor, but it has to survive a whole turn and doesn't feel a safe assumption.
About the tutor, sometimes I have played more targets and you may be right with the current building. However, searching for a Choke or another of the fetchable pieces have been really useful. I could think about adding the second Choke now in its place anyway.
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Re: [Primer] Maverick 2.0 - GW/x
I may just start a new thread in N&D for this, but I figured I'd post this here for now...
Anyway, I saw mention of Weathered Wayfarer in the UW Stoneblade thread, which brought back nostalgia about UW Tempo. Afterwards, it got me thinking about Turbo Depths. After more ideas started flowing, I ended up with a concept in my head of a Dark Depths deck with a GW aggro core.
The list is still rough, and is missing a lot of cards that I wanted to include originally. Space is always so tight when designing decks....
Here's what I ended up with:
GW Maverick Depths
Lands (28)
4 Windswept Heath
1 Wooded Foothills
1 Misty Rainforest
1 Flooded Strand
1 Arid Mesa
4 Savannah
1 Forest
1 Plains
1 Karakas
1 Seijiri Steppe
1 Urborg, Tomb of Yawgmoth
1 Bojuka Bog
1 Ghost Quarter
4 Thespian's Stage
4 Dark Depths
1 Dryad Arbor
Creatures (20)
4 Weathered Wayfarer
4 Mother of Runes
1 Sylvan Safekeeper
1 Noble Hierarch
1 Scryb Ranger
1 Scavenging Ooze
1 Qasali Pridemage
1 Gaddock Teeg
4 Knight of the Reliquary
2 Ramunap Excavator
Spells (12)
4 Green Sun's Zenith
4 Crop Rotation
4 Swords to Plowshares
I wanted more Hierarch's, Mox Diamond, Jitte, Sylvan Library, Horizon Canopy, possibly Solemnity, but there isn't any room. Everything else in the current list just seems more important...
I figure the sideboard needs more hatebears, but I'm not going to worry about the sideboard just yet... I still need to hammer out the maindeck first.
Does anyone have any ideas or suggestions? Has anything like this been attempted before, that I could look at for reference?
EDIT: Maybe I should cut the Bojuka Bog for Horizon Canopy and put Bog in the sideboard?
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Re: [Primer] Maverick 2.0 - GW/x
I'd say: Bog to the board and cut Urborg (doesn't look great in your list as it doesn't make W or G).
Add 1x Hierarch and 1x Canopy and your base is a bit more solid.
Also, I'm not sold yet on the full set of Crop Rotation. They tend to be rather poor in multiples.
On the other hand your list relies rather heavily on lands, so perhaps you need them.
Actually, your list relies so heavily on lands I feel like you could use 3+ Loams in the main deck.
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Re: [Primer] Maverick 2.0 - GW/x
Quote:
Originally Posted by
Hanni
I may just start a new thread in N&D for this, but I figured I'd post this here for now...
Anyway, I saw mention of Weathered Wayfarer in the UW Stoneblade thread, which brought back nostalgia about UW Tempo. Afterwards, it got me thinking about Turbo Depths. After more ideas started flowing, I ended up with a concept in my head of a Dark Depths deck with a GW aggro core.
The list is still rough, and is missing a lot of cards that I wanted to include originally. Space is always so tight when designing decks....
Here's what I ended up with:
GW Maverick Depths
Lands (28)
4
Windswept Heath1
Wooded Foothills1
Misty Rainforest1
Flooded Strand1
Arid Mesa4
Savannah1
Forest1
Plains1
Karakas1
Seijiri Steppe1
Urborg, Tomb of Yawgmoth1
Bojuka Bog1
Ghost Quarter4
Thespian's Stage4
Dark Depths1
Dryad Arbor
Creatures (20)
4
Weathered Wayfarer4
Mother of Runes1
Sylvan Safekeeper1
Noble Hierarch1
Scryb Ranger1
Scavenging Ooze1
Qasali Pridemage1
Gaddock Teeg4
Knight of the Reliquary2
Ramunap Excavator
Spells (12)
4
Green Sun's Zenith4
Crop Rotation4
Swords to Plowshares
I wanted more Hierarch's, Mox Diamond, Jitte, Sylvan Library, Horizon Canopy, possibly Solemnity, but there isn't any room. Everything else in the current list just seems more important...
I figure the sideboard needs more hatebears, but I'm not going to worry about the sideboard just yet... I still need to hammer out the maindeck first.
Does anyone have any ideas or suggestions? Has anything like this been attempted before, that I could look at for reference?
EDIT: Maybe I should cut the Bojuka Bog for Horizon Canopy and put Bog in the sideboard?
From my experience Wayfarer is great only with Vial, without to many times you will end with just 1/1 dude blocked by own lands and waiting for fetch / opponent land drop to active it.
I played M@verick list before GSZ, and probably biggest problem will be gap on 2 cmc (normal list used SFM in this place), in this case can be used Hexmage drop, which is quite restrictive on color wheels.
Probably the biggest challange will be 3 color manabase (BB Hexmage and 1WB for KotR or Railler). For sure I will use Railler as Excavator split, since it can bring back also Hexmage. Hierarchs to 4.
What can be dropped - 4 knights, 4 MoR - keep only 1-2, they're plan B.
Mox Diamonds can be other route opposite to Vial, Aggro Loam is probably good starting shell.
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Re: [Primer] Maverick 2.0 - GW/x
Finally got into MTGO and played a kinda budget list, 5-0'd my first time playing beating UR Delver x2, Miracles, ANT, Turbo Depths! (Do I crack the chests???)
1 Bayou
3 Savannah
1 Scrubland
2 Forest
1 Plains
4 Marsh Flats
4 Windswept Heath
4 Wasteland
1 Thespian's Stage
1 Dark Depths
1 Karakas
1 Dryad Arbor
-24-
4 Mother of Runes
4 Birds of Paradise
2 Stoneforge Mystic
4 Thalia
1 Ooze
1 Ranger
1 Teeg
1 Pridemage
1 Ramunap
1 Knight of Autumn
4 Knight
-24-
4 Plow
1 Jitte
1 Library
1 SOFI
1 Garruk, Relentless
4 Zenith
-12-
SB:
1 Elspeth, KE
1 Knight of Autumn
2 Canonist
1 Path to Exile
2 Decay
2 Zealous
3 Thoughtseize
3 Faerie
Made some mtgo punts as I was getting used to it but core of the deck is still solid. I missed surgical a lot. I missed noble vs miracles and when I had a jitte, otherwise bird was fine. Probably going to just play a 2nd Garruk in the board over the Elspeth because killing creatures has been really relevant and he's easy to cast. My normal list has 3 Verdants over 3 flats, 3 Noble 2 Bird 1 SFM instead of 4 bird 2 SFM, a Canopy over the 3rd Savannah, and Surgicals over fae in the board, it felt really nice not dying to canopy in the two UR matchups though lmao.
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Re: [Primer] Maverick 2.0 - GW/x
Quote:
Originally Posted by
NEELEY
Do you ever miss the Black Splash? Jailer is better?
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Re: [Primer] Maverick 2.0 - GW/x
Quote:
Originally Posted by
Oathbreakers
Do you ever miss the Black Splash? Jailer is better?
Yes. But in the mtgo meta g/w is a higher win percentage for me. I think I’m around 140 games and a 74% win rate. I’ve been playing aggro loam so haven’t played a lot lately with maverick. Jailer is good though, try it out.
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Re: [Primer] Maverick 2.0 - GW/x
Hey I have been playing Maverick for a long time, and I have been struggling with some MU and been tinkering with my sideboard. I'd like to get opinions on my current list. Tough matchup have been Lands and answering true-name nemesis.
// 60 Maindeck
// 3 Artifact
1 Sword of Fire and Ice
1 Umezawa's Jitte
1 Batterskull
// 24 Creature
1 Dryad Arbor
1 Gaddock Teeg
3 Knight of the Reliquary
3 Mother of Runes
3 Noble Hierarch
1 Scavenging Ooze
1 Scryb Ranger
4 Thalia, Guardian of Thraben
2 Stoneforge Mystic
2 Birds of Paradise
1 Knight of Autumn
1 Eternal Witness
1 Tireless Tracker
// 2 Enchantment
2 Sylvan Library
// 4 Instant
4 Swords to Plowshares
// 23 Land
1 Bayou
2 Forest
1 Gaea's Cradle
1 Horizon Canopy
2 Plains
2 Savannah
1 Scrubland
4 Verdant Catacombs
4 Wasteland
4 Windswept Heath
1 Karakas
// 4 Sorcery
4 Green Sun's Zenith
// 15 Sideboard
// 3 Creature
SB: 1 Gaddock Teeg
SB: 1 Containment Priest
SB: 1 Palace Jailer
// 2 Enchantment
SB: 2 Choke
// 4 Instant
SB: 2 Zealous Persecution
SB: 2 Surgical Extraction
// 2 Planeswalker
SB: 1 Garruk Relentless
SB: 1 Gideon, Ally of Zendikar
// 4 Sorcery
SB: 1 Council's Judgment
SB: 3 Thoughtseize
Thanks!
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Re: [Primer] Maverick 2.0 - GW/x
The 4th Knight would really help against lands, ever since they cut black (for decay) they really struggle with you having an active knight. If there is a ton of True Name in your meta coming from control decks then maybe swap the Gideon for an Elspeth, she jumps threats over him. I'd recommend playing Marit Lage instead of cradle and a spell though if you're having problems against TNN from specifically Grixis Control, they don't really have answers for it.
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Re: [Primer] Maverick 2.0 - GW/x
Quote:
Originally Posted by
Rascalyote
The 4th Knight would really help against lands, ever since they cut black (for decay) they really struggle with you having an active knight. If there is a ton of True Name in your meta coming from control decks then maybe swap the Gideon for an Elspeth, she jumps threats over him. I'd recommend playing Marit Lage instead of cradle and a spell though if you're having problems against TNN from specifically Grixis Control, they don't really have answers for it.
i always felt like the 4th knight was over the top. the card is really good but in some mu, mostly combo, he's just a big beater. I'll still take the tip, and will probably try out the elpeth! thanks a lot
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Re: [Primer] Maverick 2.0 - GW/x
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Re: [Primer] Maverick 2.0 - GW/x
Quote:
Originally Posted by
alvoi
It's just 59 cards, I don't know though what to add. Someone has suggestions?
I would probably shave a fetch, add a dual. Probably second Savannah. As for card to add, any thought to something like the new 1RG creature that can have haste if you don't put a +1+1 counter on it and is a 3/3 with trample? Sorry the name evades me, but it's in the new set. I always like having a haste creature I can green sun for to kill off an unsuspecting Planeswalker. And with a hierarch or pridemage out it can even trample through a true name without dying. That or Captain Tickles aka Giant Solifuge
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Re: [Primer] Maverick 2.0 - GW/x
Quote:
Originally Posted by
Megadeus
I would probably shave a fetch, add a dual. Probably second Savannah. As for card to add, any thought to something like the new 1RG creature that can have haste if you don't put a +1+1 counter on it and is a 3/3 with trample? Sorry the name evades me, but it's in the new set. I always like having a haste creature I can green sun for to kill off an unsuspecting Planeswalker. And with a hierarch or pridemage out it can even trample through a true name without dying. That or Captain Tickles aka Giant Solifuge
I'll try that, even though I hope they will print something else for Maverick in the Gruuls. One thing I noticed is that I miss a lot Umezawa's Jitte, maybe I can add one or two without all the Stoneforge package (I used to play 3 stoneforge + 1 jitte + 1 batterskull + 1 sword of f&i).
One creature I tried a lot but never really impressed me is Renegade Rallier. It is just me or we can easily cut it? Another thing I noticed is that Life from the Loam is far better than Ramunap Excavator, but I think keeping the split 1-1 is better because Ramunap is gszable).
Maybe instead of the second Savannah I can play another fetchable red source? Having only two is sometimes risky
Other cards that came in my mind for the 60th slot (and eventually 61st) are Azusa, Lost but Seeking, Huntmaster of the Fells and Granger Guildmage. Azusa is one of my pet cards, and maybe here with Wasteland and Loam and Ramunap she can be very powerful. Huntmaster is really powerful but the cmc=4 makes him difficult to play in some games. The guildmage is a card that a friend suggested me today, I never tried it but can be useful against X/1s (but maybe a Jitte is better...)
Giant Solifuge is strange, I never thought that that was a playable card in legacy :confused: but maybe I'm wrong.
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Re: [Primer] Maverick 2.0 - GW/x
This is the list that I've been playing for a while now. I've done well with it in team events and just played online and in side events at Star City and at GP's. I've been considering starting to get more active with the deck and with that it means tuning for optimal performance. Currently I'm playing 61 cards (when Knight of Autumn got printed I just couldn't shave my Titania) and it's worked out pretty well for me. I know the 5 mana big creature seems not great but it plays really well with our knight of the reliquary plan and plays super well with any fetch along with wasteland and horizon canopy. Another note, my 4 mana planeswalker of choice has become Elspeth, Knight-Errant instead of Garruk Relentless or Gideon Ally of Zendikar, my reasoning for this is that she provides the same job in the control/miracles matchup, but can also make any of your creatures an evasive clock or can finish the game right on the spot. I know it seems bad because she can't animate herself and only makes 1/1s but shes proved to be quite the powerhouse in the few months that I've played her. The biggest difference that I've noticed on my list vs. traditional lists is my choice of playing Damping Sphere over Ethesworn Canonist. My logic is since there are quite a few sol lands running around the format along with it being good against storm is a great reason to play it. I intentionally don't play Gaea's Cradle because I'm splashing black out of the board, so it just seemed like a natural fit into the deck. I've consistently had success with it against the Eldrazi and other various Stompy lists along with it being just as good as canonist vs storm. Other than that my list is pretty traditional. My fetches are a little wonky, but I decided to play more fetches that get basic plains over basic forests due to the nature of there being wasteland in the format and the unusual amount of back to basics being played right now, and it can potentially put me in a better position to not have my single white source die. So yeah, any input/advice is welcome unless it's basically "Hey, you suck and this list sucks" none of us need to waste time on this.
2 Forest
1 Plains
2 Savannah
2 Bayou
1 Scrubland
2 Marsh Flats
1 Verdant Catacombs
4 Windswept Heath
4 Wasteland
1 Karakas
1 Horizon Canopy
1 Maze of Ith
1 Dryad Arbor
4 Swords to Plowshares
4 Green Sun's Zenith
1 Sylvan Library
1 Umezawa's Jitte
1 Sword of Feast and Famine
2 Stoneforge Mystic
4 Thalia, Guardian of Thraben
4 Noble Hierarch
4 Mother of Runes
1 Qasali Pridemage
1 Tireless Tracker
1 Ramunap Excavator
1 Titania, Protector of Argoth
1 Birds of Paradise
1 Scavenging Ooze
1 Gaddock Teeg
1 Knight of Autumn
4 Knight of the Reliquary
1 Scryb Ranger
Sideboard
3 Thoughtseize
2 Choke
1 Zealous Persecution
1 Toxic Deluge
1 Damping Sphere
1 Elspeth, Knight-Errant
2 Surgical Extraction
1 Bojuka Bog
1 Abrupt Decay
2 Containment Priest
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Re: [Primer] Maverick 2.0 - GW/x
I've played a lot of Titania in Maverick in the past, funnily I always had the thought that Gaea's Cradle was what enabled playing it in the first place, making it relatively easy to curve out BoP, KotR, Titania [edit: or GSZ for Totania even] (though often you'd rather play a Thalia and Waste your opponent before getting there). I guess Ramunap Excavator can help with this too though. I don't have much else to add since I didn't play Maverick for almost a year, tried Shalai when she was new. Nice to see a post though! Damping Sphere is an interesting addition, I'd include it in an Enlightened Tutor board with the usual suspects: RiP, Canonist, E. Plague, Needle, Choke (kind of).