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When it comes to removal spells I think the safest bet is not to put all your eggs into one basket. As long as it is varied enough there will be very few situations you won't be able to wiggle out of. However, two restrictions apply:
1) It has to be a card that can be fetched out via Goblin Matron or Goblin Ringleader
2) It has to be a card that can help Mogg Lackey connect on turn two
With that in mind, my removal choice for the maindeck is as follows:
2 Mogg Fanatic
2 Tarfire
1 Stingscourger
2 Gempalm Incinerator
Mogg Fanatic is probably the weakest of the bunch, but I play him because there is a substantial amount of Dredge in my metagame and a smattering of Elves, so having another out to Bridge from Below that can also take out a Putrid Imp, not to mention all non-Nettle Sentinel one drops in an Elf deck, can't be all bad.