Originally Posted by
sdematt
By cutting Knights, you're essentially cutting acceleration and a Planeswalker, in addition to a finisher.
a) STP is better in the, "I need real removal" matchup. The one where they play creatures you need to kill. I'm sorry if I'm being a bit facetious, but STP is very good at removing creatures without a condition, whereas Jitte is slow and pings small things. That's fine against Goblins, but you still need STP to back you up. It's the reason why it's an automatic 4-of in white decks.
b) Top is cuttable if you needed to. I found Sylvan did more work on Sunday, but this wasn't to say Top was ever bad.
c) Knight's very good. You can mana fix, Wasteland, Karakas, and then beat down later. It's a planeswalker that destroys lands that turns into a creature and attacks later on. I'd rather have Knight and just kill their Deathrite than play less Knight. Plus, you can always use your Deathrite to muck the land they target so they don't get the mana.
d) Wastelands excel in matchups where they have lots of nonbasics, you need to kill a specialty land, or they are colour or mana hungry. You use it mostly against Maverick, but also if players get greedy or to pump your Knights. It kills Mutavault, dual lands, Maze of Ith, Mishra's Factory, Rishadan Port, etc. You COULD play without them, but you'd be losing a bit of edge. Sometimes, players get greedy and fetch all nonbasics, then you can set them back 2-3 turns with Wasteland tutoring off Knight.
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I think where you may be having issues is that you're trying to make a Lingering Souls deck out of this deck by cutting everything that makes Junk a deck. If you want to be all in on tokens, don't screw around with Knights at all, run SFM, Dark Confidant, and such and run a straight up BW Tokens deck, which is pretty good at the moment.
-Matt