Originally Posted by
Ronald Deuce
Our biggest problem against Eldrazi isn't graveyard hate. It's a problem, but they might to need to mull for it, and oftentimes they're strong enough G1 without it to not need more than one or two pieces of hate. I wouldn't be surprised if people are running a bunch of it, but I have a feeling that's just because they've got sideboard space to spare while the Legacy metagame figures out what to do about the deck.
On the draw, we need to strike gold quickly and to avoid getting locked out by Chalice/Thorn. So our 1-cmc cards are the first to go (except for Therapy, because paying costs can't be countered) because they get wrecked. I've boarded out singletons of Looting and LED in the past, but I'm starting to feel like dropping to 10-11 lands might work a bit better. What's difficult is figuring out how to replace those cards and how many Faithless Lootings, LEDs, and lands to keep in the deck.
Taking out those cards is pretty drastic. It also makes the deck play a lot more like manaless dredge. It's worth pointing out that if we draw first, we're naturally in a position to pass the turn if we don't have any 1-cmc action (or if that action's been turned off), which is what manaless builds do as a matter of course. Trouble is, of course, that manaless builds are pretty much all business, and we've got a lot of dead weight (lands, cantrips) that gets in the way of natural dredges.
So we need to draw/dredge cards without paying :u:, we need to stop them from racing us, we need to hit consistently with our dredges, and we need to worry about losing Bridge from Below and our hand disruption. I think having as many recursive creatures as possible is important because Eldrazi Spawn wreck our usual Bridge engine, so I can see the use in running a few Amalgams or Nether Shadows in the side. I'm still on the quad Ichorid plan in part for the same reason. Street Wraith cantrips for free, so I'm playing a quad postboard. I've had much better luck against Eldrazi ever since I started boarding out Careful Study and bringing in the extra reanimation package. I usually board in Blazing Archon, Ashen Rider, and (sometimes) FKZ. Blazing Archon has lost me the game only once, when I decked myself because the opponent kept tapping it down with Drowner. I bring in the Rider to stop opposing Metamorphs and cards like Drowner or Displacer that really mess with us. FKZ is just there for goes-fast, but G-Brand might be all we need.
With regard to graveyard hate, I'm becoming more interested in Ray of Revelation than I had been previously. Costs 2, so it's good in the face of Chalice. I've been bringing in two of them and no other removal, but I don't know that it's enough against 4x Leyline. I also think it's only really useful in a couple of matchups, so I don't know whether it's worth it to go up to 3-4.
In game 3, if I'm on the play, I often go back to something close to my G1 build. We're strongly favored on the play if we can get our engine going quickly. And if they don't open with Leyline.
I'm also interested in hearing how common the quad-Leyline 'board is for Eldrazi. The local metagame's pretty small and I don't play online, so I only get to play against one person (he happens to be the best player in said metagame, for what it's worth).