Originally Posted by
LeonardoWilhelm
Hi there guys.
What an interesting discussion. I've always wondered about such mechanics as well. Controlling all resources is incredibly difficult, I agree that the most 'logical' approach would be to focus on an unique resource and blow it to oblivion, which is what 'Rack Pox' does so well with hand disruption, for example.
With that in mind, I want to share my two cents on the matter, which goes the other way around, opposite to the more 'logical' and certain build. I run a Mono-Black Pox Prison build, a wide spread resource-denial list which is a little different from the 'standard' mono-black Pox Prison builds you see around;
Land (25)
1x Cabal Pit
1x Karakas
1x Maze of Ith
4x Mishra's Factory
9x Swamp
1x The Tabernacle at Pendrell Vale
4x Urborg, Tomb of Yawgmoth
4x Wasteland
Enchantment (3)
1x Nether Void
1x Night of Souls' Betrayal
1x The Abyss
Sorcery (16)
4x Hymn to Tourach
4x Innocent Blood
2x Sinkhole
3x Smallpox
3x Thoughtseize
Artifact (6)
1x Crucible of Worlds
2x Cursed Scroll
2x Pithing Needle
1x Trinisphere
Instant (6)
3x Dark Ritual
3x Fatal Push
Planeswalker (3)
3x Liliana of the Veil
Creature (1)
1x Nether Spirit
Sideboard (15)
1x Toxic Deluge
1x Chains of Mephistopheles
2x Dread of Night
2x Engineered Plague
2x Extirpate
2x Massacre
1x Phyrexian Totem
2x Ratchet Bomb
2x Tormod's Crypt
This is tailored to my metagame, which is strongly creature-based, but with a few modifications, it could easily become a more generic list.
As you can see, this is a wide, resource denial list. It attacks lands, hands, creatures and dreams. My first build test was heavily focused on hand disruption, but I found the strategy to be way predictable. When the person I was playing against knew that I was playing 'a kind of mono-black discard deck', he then would change his way of playing. He had information. He knew I would discard his cards, put 2 'The Racks' in play, a Lilly and maybe a 'Ensnaring Bridge' along the way, or something similar.
Here is where I think Prison-Pox shines. It is WAY wider. The opponent doesn't know where the next hit is going to come from. Will it be a 'Sinkhole' on his last basic Island? Will it be an amazingly random 'Hymn to Tourach'? Will it be a Fatal Push on his creature or a 'Night of Soul's Betrayal', shutting 90% of his creatures down? Will it even be a 'Trinisphere', making his cantrips and creatures WAY LESS good?
That sense of 'randomness' is a very powerful strategy which is not easy to be prepared against. It can destroy everything. The deck runs just one creature, the rest of it is pure, evil destruction of all things.
The downside is the inconsistency. It can just not work sometimes. I still think it is worth the risk, though.
What do you guys think? Is there more Rack or Prison Pox around here? Do you guys play in bigger fields and get the larger picture of how your decks perform? I am kinda limited to Death & Taxes, Maverick, Burn and Storm around here. I would love to know.
Best regards.