Re: [Deck] MUD (Metalworker)
Quote:
Originally Posted by
Wilkin
Mgb, did u have 3 wurmcoil stuck in hand game 3 and end he game with just a voltaic key in play? U mention junk, which is close enough to my deck (deadguy) I beat a deck that matches your list in round 3. I play mud once in a while and I agree that junk, jund, dead guy etc are all rough matchups. Just wondering how do u like this legends mud version to the metalworker forgemaster one?
Hey Wilkin. Yes I was your opponent.
I like Legends MUD because it tends to have a better Miracles / Stoneblade matchup than Forgemaster MUD, and hardcasting Ulamog and Kozilek is just way more fun than anything traditional MUD can do. =)
btw it was nice playing against you - you were one of the more gracious opponents I had the whole weekend.
Re: [Deck] MUD (Metalworker)
Quote:
Originally Posted by
Stuart
On a different note, is anyone else getting whiffs of combo coming back in a big way? Lots of local players are on SnT and Storm variants. If that's true elsewhere, maybe MUD can make a resurgence.
Not so much storm but definitely SnT. I sleeved up MUD two weeks ago over Eldrazi... but I ended up playing stax instead. Lol. I don't see MUD being big again unless we get some pretty comparable toys to Eldrazi in an upcoming block. Otherwise, MUD will always be an established deck that has its own dedicated set of players.
Re: [Deck] MUD (Metalworker)
I had a fantastic time visiting Seattle for GP Sea-Tac last fall, and I was stoked about my deck.
Since then I have not even played enough legacy to have to resleeve it, but regardless I decided
to fly to Colombus and battle. I was recently in the hospital for a very serious condition, and
on top of that I moved about 300 miles away to just outside of Boston with my wife. So Magic has
definitely been on the back burner for me.
Despite that I played in GP NY with an outdated deck (drawing waaay too much), got in a little
goldfishing and read a lot of articles in preparation, because it was what I had available to me.
I took a hard look at the last few dozen legacy tournaments, and while the Eldrazi deck was doing
very well Delver variants were learning how to combat it, and Storm and Show & Tell were still
lurking around. I don't particularly like the Delver match up, but to my eyes the Eldrazi MU
seems good for us since Metalworker lives more often than not, and they have either very few or
sometimes zero answers to Ensnaring Bridge and Platinum Emperion. Endbringers are annoying, but
they can be dealt with. Legends MUD is something I am interested in trying at some point, but I
only own one Karn Liberated and I feel like their MU against Eldrazi is worse than Cloudpost MUD,
as a Thoughtknot Seer seems a lot worse (to me) against that deck since they can't pick their
threats out with Forgemasters.
This is what I sleeved up for the tournament ::
4 Metalworker
4 Lodestone Golem
4 Kuldotha Forgemaster
3 Wurmcoil Engine
1 Steel Hellkite
1 Platinum Emperion
1 Sundering Titan
1 Blightsteel Colossus
4 Chalice of the Void
1 Voltaic Key
4 Grim Monolith
1 Lightning Greaves
4 Trinisphere
1 Staff of Domination
1 Staff of Nin
1 Spine of Ish Sah
2 Cavern of Souls
4 Cloudpost
4 Glimmerpost
4 Ancient Tomb
4 City of Traitors
3 Vesuva
3 Wasteland
SB ::
:: 1 Ugin, the Spirit Dragon
:: 1 Karn Liberated
:: 1 Contagion Engine
:: 1 Duplicant
:: 1 Witchbane Orb
:: 1 Trading Post
:: 1 Crucible of Worlds
:: 2 Ensnaring Bridge
:: 2 Thorn of Amethyst
:: 1 Phyrexian Revoker
:: 1 Pithing Needle
:: 2 Grafdigger's Cage
I tried an Ulamog, the Ceaseless Hunger at one point and it was decent. Harder to find than Spine
of Ish Sah though, but very effective against non-StP decks. But then, so is BSC or Emrakul. I
moved the Karn and the Ugin to my sideboard, as I liked having access to the planeswalkers but
they were often getting stuck in my hand. Staff of Nin hit the maindeck, being able to get an
extra card a turn is a great thing to have access to and there are so many 1-toughness creatures
to take down. You can also win around things like Ensnaring Bridge, Moat and Endbringer stopping
your attacks, all be it very slowly. It did happen once though. I added an extra Bridge to the
sideboard because of Eldrazi, and I added the Contagion Engine I was sorely missing in Seattle for
Elves and the rise of Monastery Mentor as a kill condition in Miracles. I also decided on a
Duplicant for anti-Emrakul weaponry.
Round 1: BYE
Round 2: BYE
Round 3: 2-1 vs Mike Combs on Eldrazi
Round 4: 2-0 vs Charles League on Eldrazi
Round 5: 2-1 vs Michael Bearmon on Miracles
Round 6: 2-1 vs Daniel Humphreys on Show & Tell
Round 7: 0-2 vs Paolo Cesari on 4-Color Delver
Round 8: 0-2 vs Adrian Sullivan on Death & Taxes
Round 9: 1-2 vs Kevin McKee on Nic Fit
Round 10: 2-1 vs Hunter Nance on Grixis Delver
Round 11: 2-0 vs Wayde Lawson on Deathblade
Round 12: 1-2 vs Joe Rittiner on Eldrazi (would have been a draw but I scooped)
Round 13: 2-0 vs Tristan Raitano on Grixis Tezzerator
Round 14: 1-2 vs Cody Burton on LED Dredge
Round 15: 2-1 vs Brian Lang on ANT
Sleep in special is probably the best magic-related invention since the storm mechanic. Check in
time for 2 byes was 11h15 which was ridiculously late, but I got coffee and an omelet from the
North Market. It may not be Reading Terminal Market, but it was more than sufficient. A lot of
great restaurants in the area, I am looking forward to going back for Eternal Weekend this year.
But seriously, I checked on my companions and then saddled up mentally for some battling.
Whenever I had time I took some quick notes, so these are my rounds as clearly as I can recall
them. I may have some details mixed up or wrong, but this is the best I could do.
Round 3 : I came ready to beat the inferior colorless deck, and we immediately locked horns. My
opponent wins the die roll, and starts with a chalice for 1. I had kept a decent midrange hand
with Cloudpost, Glimmerpost, 2x Ancient Tomb, greaves, a wurmcoil, and a Chalice. Unfortunately
my opponent plays a Jitte and a Matter Reshaper to my post-post-greaves-tomb and I don't bother
with a Chalice (should have played it on 2 since that barely affects me once Greaves are in play).
He has 4 counters on his Jitte when I play wurmcoil and equip, which does bother him a bit. He
spends counters and 2 Matter Reshapers to kill it and the deathtouch token, I play another
wurmcoil to buy some time but my draws are mostly blanks and he gets 2 Reality Smashers which make
wurmcoil merely a speedbump. I sideboard +1 Contagion Engine, +1 Duplicant, +1 Crucible, +2
Ensnaring Bridge, +1 Pithing Needle, -4 Trinisphere, -2 Chalice of the Void.
Game 2 I am on the play and my turn 1 Metalworker looks pretty good compared to his turn 1 Jitte.
My turn 2 is Platinum Emperion to his Matter Reshaper. Turn 3 is double Lodestone Golem, and
while he mounts a defense it is not nearly enough. SB stays the same.
Game 3 He is back on the play with a decent aggressive start, but no Jitte. I have a pair of
Forgemasters and a Wurmcoil to hold him back. He tries to break through but when he is all but
tapped out I EOT forgemaster for Blightsteel Colossus and he only has a Matter Reshaper to block.
BSC spends another 3 turns demolishing his creatures and then him.
Round 4 : I win the die roll and start off with a turn 1 Metalworker off Monolith. My opponent
plays an Eldrazi Temple and dismembers it. I draw and play a second Metalworker, and he has no
answer besides a Matter Reshaper. I cast a Sundering Titan to no effect, except that he can't
possibly kill it, and a few lesser Eldrazi get in the way before I dispatch him. I sideboard the
same as last match, +1 Contagion Engine, +1 Duplicant, +1 Crucible, +2 Ensnaring Bridge, +1
Pithing Needle, -4 Trinisphere, -2 Chalice of the Void.
Game 2 he is on the play and he has a very aggressive start. He gets me down to 12 and I lay down
Ensnaring Bridge. I play lightning greaves and platinum emperion as well, and he looks a bit
hopeless. He continues to build his board while I bide my time. After a turn or two he copies my
Emperion with a Phyrexian Metamorph, which proves to be a huge problem. When he is unfavorable
tapped I Forgemaster out BSC (sac'ing the Bridge) and attack, sneaking in 7 infect damage. He
attempts to get the Jitte charged enough to kill it, sacrificing some pawns in the process. He
decides to go for the Emperion and try to kill me in response, by first using 3 Jitte counters to
give Emperion -3/-3 (boots had moved to BSC because he only had 4 Jitte counters) and then trying
to Dismember it without black mana. I pointed out that he could not pay the alternative cost
because of his Platinum Emperion copy which was an illegal action, so he chooses to block with it
next turn to free up his use of phyrexian mana. He blocked only with it though, forgetting he had
already taken 7 infect and the trample damage killed him because he forgot Emperion's stats. Even
had he done the math right, he would have died in another turn or two anyway...
Round 5 : I win the die roll and keep a decent 7 with a Chalice on 1. My opponent has no Force,
and promptly dies to Lodestone Golems because he can't find a Terminus being cut off from Top.
Good times. I sideboard +1 Ugin, +1 Karn, +2 Thorn of Amethyst, +1 Revoker, +1 Pithing Needle, -1
BSC, -1 Emperion, -2 Wurmcoil, -1 Trinisphere, -1 Staff of Domination. I keep an okay 6 with
Needle, Chalice, Cavern, Tomb, Glimmerpost and Cloudpost, ship a Tomb to the bottom. I play
Needle on Top turn 1, a chalice on 1 turn 2 which gets Counterspell'd. A turn 4 Jace goes
unanswered as I draw lands and the wurmcoil (which gets Force'd) until he ults and I scoop. Same
SB, we both tentatively keep 7 cards. I have a turn 1 Chalice for 1 into a turn 2 Thorn, turn 3
Thorn. He plays a blank Snap and wastes a sol land. He slowly beats on me until I find a
Metalworker instead of a land. He tries a StP which I obviously counter with Chalice and then
slap down a Sundering Titan to leave him with actual no lands. He dies shortly afterwards.
Round 6 : My opponent wins the roll and starts with delta for an island, ponder. Shuffles. I
play a Cloudpost, he plays tarn for an island, double cantrip. I play another Cloudpost and a
Grim Monolith, holding it back. He plays another island and another cantrip and passes. I play a
City and try a Forgemaster. It gets Force'd. He plays fetch into Mountain into Sneak Attack. I
follow up with a Cavern and a Sundering Titan, and he has no red. He finds a lotus petal next
turn for a griselbrand to block because he is at 7 life when it lands, but finds no more red
sources. I SB +1 Duplicant, +1 Revoker, +1 Pithing Needle, -1 Staff of Nin, -1 Trinisphere, -1
Wurmcoil. Game 2 I kept an okay 6 with Chalice, Metalworker and lands. He forces the turn 1
Chalice and I don't draw much to cast with the Metalworker. He casts lotus petal into through the
breach for Griselbrand, draws 14, and then through the breaches Emrakul to mop up. Game 3 I keep
2x Cloudpost, Glimmerpost, Vesuva, Chalice, Metalworker and Forgemaster. He mulls to 5. I play
Cloudpost into Cloudpost and resolve Chalice on 1, and then Metalworker into Forgemaster and
monolith to fetch staff and combo him out turn 5, he scoops before I finish as he knows the drill.
Round 7 : He wins the die roll, plays a trop and a delver. I have City, Cavern, Metalworker,
Wurmcoil, Cloudpost and Monolith, leave a second City on top. He Dazes the turn 1 Monolith.
Flips delver, beats, replays trop and DRS I think. I play Cavern into Metalworker. He plays a
Wasteland, wastes the City and exiles it to bolt the Metalworker. Another Wasteland follows and I
never have enough mana for the Wurmcoil and I die. I sideboard +1 Trading Post, +1 Crucible, +2
Thorn of Amethyst, -1 Staff of Domination, -1 Voltaic Key, -1 BSC, -1 Spine of Ish Sah, -1 Staff
of Domination. I keep a 7 with 3x Cloudposts, Crucible, Wurmcoil, Lodestone & BSC (so a 6). He
also keeps a 7, and opens with a DRS. I play a second post, and he plays Young Pyromancer and
exiles a fetch to cast Cabal Therapy naming Chalice. No hits, but he flashes it back to get my
Wurmcoil. Crucible gets forced and a post gets wasted, and I never get to do anything
significant. Hand was too much of a gamble, I should have shipped it looking for chalice for 1 on
turn one. Still need to find one more good sideboard card for this match up.
Round 8 : Adrian Sullivan gets the die roll, and I have no idea what he is playing. I assumed
blue something, but he opens with Plains. I play Cloudpost into Glimmerpost into Monolith into
Metalworker. He StP's it and untaps to play Thalia (he kept a controlling hand I guess). I add
another Monolith, and a Forgemaster, which also gets StP'd. A Revoker for my Monoliths slows me
down, and he starts drawing creatures as I draw all my lands and no top end. I sideboard +1 Ugin,
+1 Contagion Engine, +1 Crucible, +2 Ensnaring Bridge, +1 Phyrexian Revoker, +1 Pithing Needle, -1
BSC, -1 Sundering Titan, -3 Trinisphere, -1 Voltaic Key, -1 Wurmcoil. I promptly mull to 5 after
seeing a no land 7 and a one vesuva 6, I keep Wasteland, Ensnaring Bridge, Monolith, Staff of Nin
and Metalworker. My scry leaves a Cloudpost on top. It doesn't matter much though, he plays
Plains into Vial, then Port into Thalia, and once Vial starts adding creatures Port and a
wasteland mean I never have more than 2 mana available except for the Monolith leading to a
Metalworker that gets exiled. Good times. Feeling a little bummed at this point.
Round 9 : My opponent wins the die roll and sticks with a 7, his first play is a Savannah into a
Veteran Explorer. My hand is 2x Cloudpost, Glimmerpost, Sundering Titan and some lock pieces. I
cast Sundering Titan turn 4 nailing three of his duals. He Deeds away a Lodestone Golem and some
lock pieces but he doesn't find an answer to the Titan in the next 3 turns. I sideboard +1 Ugin,
+1 Karn, +1 Trading Post, +1 Pithing Needle, -1 BSC, -1 Voltaic Key, -2 Chalice of the Void. I
keep a decent 6 with 2x Trinisphere, Wurmcoil and land. My opponent plays Veteran Explorer into
Cabal Therapy, flashing it back with the explorer. And then another one, stripping my hand
completely. I draw a bunch of land while he gets a Garruk Relentless, a Sorin, Solemn Visitor & a
Master of the Wild Hunt. I play a Karn to stem the bleeding but it is first overwhelmed, and then
so am I by Meren of Clan Nel Toth which starts bringing back creatures and was crazy against me.
SB +1 Contagion Engine, -1 Trinisphere. Game 3 I keep a Post hand with a Wurmcoil and a
Forgemaster, and he has Therapy again for my Wurmcoil and a Path for my Forgemaster. I draw more
blanks and he draws threats, his token army is hard to overcome.
Day 1 started great, the 0-3 at the end of the day to barely make day 2 was a bit demoralizing.
Good food and drink and chilling with some folks gets my head back into the game though.
Round 10 : I shuffle up and lose another die roll, good times. I'm playing Hunter Nance but I
don't recall ever seeing him play Legacy. I kept 2x Ancient Tomb, 2x Wurmcoil, Monolith,
Metalworker, and leave a City on top. He plays fetch into Delver, dazes my Monolith, bolts my
Metalworker, Forces a Wurmcoil and Therapies the other one away. That plus the Ancient Tombs and
this game is over quickly. I sideboard +1 Trading Post, +1 Crucible, +2 Thorn of Amethyst, -1
Staff of Domination, -1 Voltaic Key, -1 BSC, -1 Spine of Ish Sah, -1 Staff of Domination. Game 2
I keep a hand with Chalice on 1, Trinisphere, Steel Hellkite and lands. Chalice on 1 totally
shuts him down, besides double Wasteland for my Cloudpost/Tomb. I get the entire playset of
Glimmerposts on the field before finding an City of Traitors to finally cast Steel Hellkite. He
had played a Young Pyro to start some pressure on me, but Hellkite nukes the tokens and then him.
Same SB, Game 3 he Cabal Therapies for Chalice turn 1 and gets one. I draw one and play it, and
he tilts pretty hard. He uses a Force on a Monolith to try and slow me down, and Wastes my sol
land. I play a Vesuva copying one of his lands and then a City to play Metalworker. His bolt is
countered, and I make 12 total mana the next turn to cast Wurmcoil and Staff of Nin. He concedes
and bitches about it while avoid eye contact. Good(?) start to the day.
Round 11 : I win the die roll and keep a decent 7 with Chalice for 1 on turn one. My opponent
draws a card, plays a blue fetch, thinks about it for a minute and scoops his cards up. I assume
he is playing a Storm deck and I just ruined his hand, or he is trying to bluff that and is on
Delver. I decide not to sideboard, and we move into game 2. He keeps a 6 his scry stays on top.
I keep a slow 7 with Chalice and two sol lands. He plays a Deathrite Shaman and passes. I play
City into Chalice for 1 and it resolves. He sighs, and attacks. Then wastes my City. I play a
Glimmervoid, and another City into a Metalworker. He tries a Swords, I counter it, he tries a
Brainstorm, I also counter it. Metalworker casts Trinisphere and Lodestone Golem and he extends
his hand.
Round 12 : My opponent wins the die roll and he has an aggressive opener with Eldrazi. He has no
removal though, and I have a turn 3 Wurmcoil. He has an Endbringer in response to hold it off. I
cast another one turn 5 though, and a Lodestone Golem. The Wurmcoils require him to trade off and
I whittle him down to nothing. I sideboard +1 Contagion Engine, +1 Duplicant, +1 Crucible, +2
Ensnaring Bridge, +1 Pithing Needle, -4 Trinisphere, -2 Chalice of the Void. I decide to keep an
okay 7 (Tomb, Cloudpost, Glimmerpost, Wasteland, Forgemaster, Metalworker, Chalice). He has
Temple plus Tomb for a turn 2 Thoughtknot Seer which takes my Metalworker and punishes me hard.
He plays an Eye of Ugin, Jitte and a 5/5 Endless one next turn to my Forgemaster. Dismember and
another Endless One finish me off as I draw nothing notable. Game 3 I keep a slower Cloudpost
hand with Ensnaring Bridge, which I play turn 2. A Witchbane Orb and a Metalworker join it. I
drew a Chalice shortly after but he snuck a Jitte in before I could land it for 2. He is sneaking
in attacks by minusing with Jitte while I have 1 card in hand. I finally run out of lands to play
and add 2 Lodestone Golems to the board so he can no longer attack. Sadly, we go to time before I
can find a Forgemaster or he can find a way around Bridge. I decide to be a nice guy and scoop to
him though, despite it easily going either way since neither of us have a hand.
Round 13 : I won the die roll, but mull to 6 and decide to keep 2x Cloudpost, Vesuva, Chalice,
Key and Forgemaster, and I leave a Glimmerpost on top of my library. Cloudpost pass. He plays
Gitaxian Probe, Underground Sea, Chrome Mox and taps for a Dimir Signet. Awkward for me. I play
Another Cloudpost and play my Key. He plays a Dack Fayden but no land, and steals my Voltiac Key.
I draw Staff of Nin, play the Vesuva to copy a Cloudpost and tap out for Staff, pinging Dack. He
plays a Tezzeret, Agent of Bolas to follow up after finding another land, makes my Key a 5/5 and
swings. I draw a Cavern off staff and a Blightsteel per turn. I see my window now. I play
Glimmerpost, Forgemaster and Chalice for 1 and pass. He makes his Signet into a 5/5 and attacks
me down to 9, plays another land. I untap, draw 2 cards, play cavern naming Golem and tap them
all for Blightsteel, then sac the other artifacts for boots and kill him.
I sideboard +1 Karn, +1 Trading Post, +1 Crucible, +1 Phyrexian Revoker, +1 Pithing Needle, -1
BSC, -1 Staff of Domination, -3 Trinisphere. (worried about him stealing BSC) He sides in
Thopter combo plus Ensnaring Bridges when he has the choice to side in Leyline of the Void/Helm
combo, which we decide afterward was very wrong. We have an extremely long game with me
Forgemastering through most of my library for Spine and to get Spine back. He gets Crucible +
Academy Ruins + double Ensnaring Bridge out, which I am having problems getting through. He has
mana issues early on which cost him 2 Forces plus 2 Tezzerets. He finally steals the Spine with a
Dack to stop me from blowing his stuff up, so I search up Staff of Nin and Voltiac key and slowly
poke him to death, keeping him off Thopter with Needle and a Chalice of the Void for 2.
Round 14 : My opponent is super pleasant, he loses the die roll, and proceeds to pleasantly stomp
me. I play a Chalice on 1 turn 1. He plays City of Brass, LED, and cracks it discarding 2
Gravetrolls and casts breakthrough for 1 to avoid my chalice, and dredges about 45 cards including
all 4 Bridges and 3 Narcomebas, which sac to Therapies to make an army and then Dread Return
Flamekin Zealot to kill me right off. I sideboard +1 Duplicant, +1 Witchbane Orb, +2 Ensnaring
Bridge, +2 Thorn of Amethyst, +1 Revoker, +1 Pithing Needle, -1 BSC, -1 Sundering Titan, -1 Staff
of Domination, -1 Staff of Nin, -1 Voltaic Key, -1 Spine of Ish Sah, -1 Lodestone Golem, -1
Trinisphere. Game 2 I open with Chalice on 1, then follow up with a Thorn, then a Trinisphere,
and a Forgemaster active on turn 5. He cracks and LED and flashes back a Looting to try and get
enough zombies to kill. Dread Return gets a zealot, and in response I sac
Trinisphere/Thorn/Forgemaster for Emperion, and his attack is sad. I cast another Forgemaster and
another lock piece or two for fodder. He dredges some more and Returns a Griselbrand, and draws
down to about 9 cards in his library looking for another land so he can flash back Ancient Grudge,
but he has milled them all it turns out.
Game 3 I mull to six for City, Glimmerpost, Graf Cage, Trinisphere, Ensnaring Bridge, Metalworker.
He again has an LED with Cephalid Colosseum into a Breakthrough for zero, discarding 3
Gravetrolls to dredge and finds the fourth troll in the first dredge. He proceeds to flip most of
his library with a Cabal Therapy to nail the cage in hand. My outs are 2nd Cage, or Grim Monolith
to cast the Bridge and hope that is enough to last me until I can discard more, as it would stop
him from Flamekin's bumrush. I don't draw either of those, and he Returns a Griselbrand and the
Zealot to absolutely murder me.
Round 15 : My opponent wins the die roll. He keeps 7, I keep an okay 7 with Metalworker and big
dumb creatures. He probes and ponders. Not looking good. I play a land. He uses and LED,
Petal, 2 Cabal Rituals and a Dark Ritual with Dark Petition to kill me. Good to know. I side +1
Witchbane Orb, +2 Thorn of Amethyst, +1 Revoker, +1 Pithing Needle, -1 Steel Hellkite, -1 Staff of
Domination, -1 Voltiac Key, -1 Spine of Ish Sah, -1 Sundering Titan. On the play I drop turn 1
Chalice. He plays 3x LED, Lotus Petal, land, pass. I play a Lodestone Golem and he tries a few
CMC 1's which I counter, as I beat him down to nothing with the Golem. Game 3 we both keep 7 and
he starts with Cabal Therapy for Chalice. I show him Needle, Trinisphere, Metalworker, Lodestone
Golem, Cloudpost, Glimmerpost, City of Traitors. I play Cloudpost and pass. He ponders and
passes. I guess that he kept the hand entirely because of Therapy, and I play Glimmerpost into
Metalworker. He casts two more cantrips and passes. I make a ton of mana and cast Trinisphere,
Lodestone Golem and Wurmcoil all in the same turn. He casts an LED for 3, and cracks it to cast a
Lotus Petal for three, and then laughs and extends his hand. A very good sport. Turns out he
mixed up Revoker and Needle and was playing cautiously, but it wouldn't have matter too much as he
was drawing air.
All in all I felt like I played fairly well for being very rusty. My sideboard could have been a
bit better, and I certainly could have played tighter. MUD still feels good against the field
though, and I was happy with my performance. Ended up at 156th (would have been about 100th to
110th if I had stuck the draw). I think Legends MUD might be better in the mirror, but I
definitely like Cloudpost MUD vs. the field over Legends.
Re: [Deck] MUD (Metalworker)
Thanks for the report! :smile:
Re: [Deck] MUD (Metalworker)
long time lurker, just read this. Thanks for the awesome report! :) love the sideboarding notes on old school MUD. Are there any changes you'd like to make moving forward? Maybe some Coercive portals?
Re: [Deck] MUD (Metalworker)
Quote:
Originally Posted by
MGB
Hey Wilkin. Yes I was your opponent.
I like Legends MUD because it tends to have a better Miracles / Stoneblade matchup than Forgemaster MUD, and hardcasting Ulamog and Kozilek is just way more fun than anything traditional MUD can do. =)
btw it was nice playing against you - you were one of the more gracious opponents I had the whole weekend.
Thanks. And you as well. All of my opponents were cool.
That is true about casting a big Elrazi dude. I've seen it with Karakas. Super amusing to watch. Kozilek attack, annihilate and then be bounced at end of opponents turn to be cast again.
Re: [Deck] MUD (Metalworker)
@ forestfold: I just wanna say that the Eldrazi matchup for Legend MUD is not as bad as you think because of 4 Ensnaring Bridge and 3 Wurmcoil Engine in SB.
Re: [Deck] MUD (Metalworker)
Quote:
Originally Posted by
MGB
@ forestfold: I just wanna say that the Eldrazi matchup for Legend MUD is not as bad as you think because of 4 Ensnaring Bridge and 3 Wurmcoil Engine in SB.
Aye, that probably helps quite a bit. If you don't have turn 2 or 3 Bridge though that presents a definite problem. I think both of our MU's are favorable (although my game 1 is probably a lot better than yours) so it is just a matter of our hands matching up against theirs and TKS.
I also find it amusing that some folks think casting Eldrazi is more fun that Tinkering, because I personally enjoy Cloudpost MUD so much because I have 5 copies of everything in my deck if I play my cards right, and finding my best answers for my opponents strategy is what I find so enjoyable. I'm a sick bastard though, because my favorite archetype is prison, so this is not surprising... :laugh:
Re: [Deck] MUD (Metalworker)
@forestfold: Nice report and solid finish.
I took Muddy Walkers out for another spin at yesterday’s Thursday Night Legacy. The maindeck is unchanged and the current sideboard is as follows:
SB: 3 Warping Wail
SB: 1 Ugin, the Spirit Dragon
SB: 4 Tormod's Crypt
SB: 1 Torpor Orb
SB: 2 Crucible of Worlds
SB: 1 Orbs of Warding
SB: 1 Contagion Engine
SB: 1 Platinum Angel
SB: 1 Platinum Emperion
Round 1: Jordan – RUG Delver
Game 1: We both take some mulligans, but I’m able to drop CotV right off the bat. He plays a Tropical Island, thinks the situation over, and then scoops. (1-0)
Game 2: I sideboard thinking he’s on infect, but try not to switch too much out in case I’m wrong. He gets down an early Delver of Secrets and Dazes my Grim Monolith, slowing my mana development to a crawl. I try to resolve a Lodestone Golem, but it’s met with FoW. I can’t recover before Tarmogoyf and a pair of Insectile Aberrations finish me off. (1-1)
Game 3: I sideboard again and keep a reasonably strong hand that lacks sol lands. He plays a Nimble Mongoose and Dazes my Grim Monolith once again, slowing me down considerably. The next turn I’m able to get down a Trinisphere, but he finds three mana and an Ancient Grudge which also takes out the Coercive Portal I’m banking on for recovery. A second Coercive Portal is met with Krosan Grip, paving the way for his beaters to finish me off before I can recover. (1-2)
(0-1-0)
Round 2: Stefan – UR OmniTell
Game 1: He plays a second turn S&T into Emrakul and I’m one mana short of answering it with Karn. (0-1)
Game 2: I lock up the board and heat him down with double Lodestone Golem. (1-1)
Game 3: I stick Lodestone Golem, but he’s still able to resolve S&T into Omniscience. Fortunately, he doesn’t have anything to chain off it, so I have a little time. His next draw is just a land and I’m able to stick Karn the following turn to take care of the Omniscience. Lodestone Golem finishes him off. (2-1)
(1-1-0)
Round 3: Jason – BUG Nic Fit
Game 1: I know he’s on Nic Fit, but I’m on the play, so I keep a risky hand of six land and a guaranteed third turn Wurmcoil Engine. I actually draw a second Wurmcoil Engine, but he has his core combo, so I’m put in topdeck mode. Lodestone Golem makes an appearance, but it’s easily dealt with by LotV. Titania eventually hits the board and I scoop. (0-1)
Game 2: I keep a hand with a lot of bombs and not a whole lot of mana. Luckily, an early Thoughtseize takes Lodestone Golem rather than Grim Monolith and I waste no time sticking Coercive Portal to start grinding. I’m kept off creatures, but his threats amount to Ashiok, which whiffs twice and is dealt with by Ugin, and JtMS, which is answered by Karn. He decides my planeswalkers are too hot to handle and scoops. (1-1)
Game 3: He leads with Veteran Explorer. I play CotV ASAP to keep him off his disruption. He gets out a pair of Baleful Strix. I drop Lodestone Golem. He does something irrelevant. I wipe his board with Ugin. He fails to find an answer. I win. (2-1)
(2-1-0)
Round 4: George – LED Dredge
Game 1: I know he’s on Dredge and lead with CotV@1 to keep him off draw/discard spells. He uses his cleanup step to discard a dredger. I develop my mana for a bit and get a Coercive Portal into play, but his graveyard continues to grow. After a couple of turns of draw step dredging, he uses Cephalid Coliseum to really churn through his deck. I wipe his board with Ugin at one point and later land Wurmcoil Engine and a second Coercive Portal, but it’s just not enough without a second Ugin to stabilize the board now that he’s out of Ichorid fodder. After he finishes me off, I find out the top card of my library was in fact the second Ugin I so desperately needed. (0-1)
Game 2: I have a second turn CotV and the ability to quickly ramp into multiple Wurmcoil Engines. He has a slow start. Once I drop a third Wurmcoil Engine and Tormod’s Crypt, he scoops. (1-1)
Game 3: He mulls low and plays a land and Putrid Imp, so I take the opportunity to deny him mana and draw spells by using Wasteland on it right away; this ends up being a mistake, as he plays a second land right away. I play Ancient Tomb and CotV, continuing to take beats while he cycles dredgers. After a couple of turns, he’s starting to get rolling and I’ve fallen a little low, but I have five mana on the board and an excellent hand of Wurmcoil Engine, Platinum Angel, Ugin, and Warping Wail. During his end step, I create a token with Warping Wail and use it to both cast Wurmcoil Engine and exile his Bridge from Below. He quickly finds another Bridge from Below and swings with his board, but his damage isn’t yet enough to counteract lifelink, so he also Dread Returns a medium-size GGT. Based on how much of his deck I saw in the first game, I’m under the impression he may be running only a single Dread Return, so I figure the coast is clear and cast Platinum Angel. He realizes he doesn’t have any answers and accepts defeat. (2-1)
(3-1-0)
Comments:
-This was a nerve-racking set of matches. I’m pretty sure the one match I lost was supposed to have been the easiest of the bunch.
-For the first time in months, I don’t believe I missed any triggers.
Re: [Deck] MUD (Metalworker)
Hey guys, new to The Source and the deck itself. I played in my first legacy event yesterday at Hotsauce Games in Westmont.
Here is the list I played
4 Chalice of the Void
1 Coercive Portal
4 Grim Monolith
2 Lightning Greaves
1 Staff of Domination
1 Staff of Nin
3 Trinisphere
4 Ancient Tomb
1 Cavern of Souls
4 City of Traitors
4 Cloudpost
4 Glimmerpost
3 Mishra's Factory
4 Vesuva
1 Blightsteel Colossus
4 Kuldotha Forgemaster
4 Lodestone Golem
4 Metalworker
1 Platinum Emperion
1 Sundering Titan
3 Wurmcoil Engine
1 Karn Liberated
1 Ugin, the Spirit Dragon
Sideboard
1 Ensnaring Bridge
2 Phyrexian Revoker
2 Ratchet Bomb
2 Spine of Ish Sah
1 Sundering Titan
3 Thorn of Amethyst
3 Tormod's Crypt
1 Trinisphere
Round 1 VS Eldrazi (2-0)
I arrive a little bit late, but not late enough to receive a game loss.Game 1 I lose the die roll, and he goes turn 1 chalice on 1 off of a city of traitors and I'm afraid he's gonna beat me with the Eldrazi menace, he plays threats, but eventually I get a hasted blightsteel and swing for the win. IN: +1 Ensnaring Bridge +2 Ratchet Bomb +2 Spine of Ish Sah OUT: -3 Trinisphere -2 Chalice (I liked chalice on 2 against Jitte, not sure if this is right) Game 2 is interesting, as I land an early ensnaring bridge that holds back his dudes, eventually I get a staff of domination with ~6 posts in play and get to draw a ton of cards, forgemaster+ 2 spines closed the game out quickly afterward.
Round 2 VS Grixis Delver (2-1)
Game 1 I lose the die roll again, and he fetches into T1 Delvers, I start slow with a cloudpost on turn 1 into ancient tomb trinisphere on turn 2, which gets dazed, he quickly runs me down with elemental tokens and burn. IN: +3 Thorns +1 Trinisphere +2 Phyrexian Revoker +2 Ratchet Bomb OUT: -2 Forgemaster -1 Coercive Portal -1 Staff of nin -2 Metalworkers -1 Karn -1 Ugin (I realize later that this is bad boarding, but I still won) Game 2 I land an early wurmcoil and it's lights out for him. Game 3: I forget what happened in this game, but I remember I landed and early lock piece and beat him to death. Afterwards while talking to my opponent, I realized that I should have left Ugin in, as he destroys the matchup.
Round 3 VS U/R Delver (2-0)
Game 1 I lose the die roll (again), and mulligan down to a hand of 5 lands (is this right? Four would probably have been better?) and scry a wurmcoil to the top, he deploys threats, and I manage to cast a wurmcoil, but not before he manages to double bolt me for the win. IN: +3 Thorns +1 Trinisphere +2 Ratchet Bomb OUT: -1 Blighsteel -1 Karn -1 Coercive Portal -1 Staff of Nin -1 Staff of Domination Game 2 I try to play a turn 2 trinisphere, but it gets dazed. I don't draw anything and die to double delver. Overall, I don't think my deck (or me) is well prepared for this matchup, any advice on boarding?
Round 3 VS Grixis Delver (with green for sideboard stuff) (2-1)
Game 1 I lose the die roll (where is my luck?) and try to play a turn 1 chalice that gets Dazed, and then a t2 Trinisphere that gets forced, I then lose to delvers and elemental tokens, such is the life of getting tempo'd out. IN: +3 Thorn +1 Trinisphere +2 Phyrexian Revokers +2 Ratchet Bomb OUT: -1 Karn -1 Staff of Domination -1 Staff of Nin -1 Coercive Portal -1 Blighsteel -2 Metalworker -1 Grim Monolith Game 2: I play a turn 1 cloudpost into a turn two Glimmerpost and Trinisphere, which resolves, I then land a wurmcoil engine off of posting up, and he scoops. Game 3: This was, by far, the best game of magic I played all night (maybe ever). I keep a hand that is light on lock pieces, but ramps into Forgemaster+Greaves quickly, so I keep. I land a turn 2 lightning greaves into turn 3 metalworker and try to cast Kuldolthat forgemaster, which gets countered. He has some threats in play and applies some pressure. Then next turn I topdeck a Platinum Emperion and stick it, it resoves and I suit it up with greaves. Having no answer for it, we get into a 10 turn topdeck war, with me being unable to close out the game due to baleful strixes. He manages to draw into and cast an Ancient Grudge on my Greaves, but dosen't have enough mana to flash it back. I'm hellbent, and know if he can kill Platinum Emperion he can get through with enough dudes to kill me the next turn (he had 3 delvers and 3 Young Pyros). I slowroll my draw step and what do I find? Chalice of the void, I'm ecstatic, I cast it for two and pass the turn, knowing he has no answers left in his deck. I eventually get into a forgemaster, and ratchet bomb to clear up his tokens and swing for the kill.
(3-1)
Overall, I'm pretty happy with my performance. I definitely could've boarded better and Karn needs to be another Ugin, as he is ridiculous against Delver decks. The Mishra's Factories didn't do much, and I want to buy some wastelands (mostly a budget thing). I can't wait to play some more legacy and kill some more delvers!
Re: [Deck] MUD (Metalworker)
Welcome to MUD! Excellent showing for your first night on the deck, especially if your meta already has an Eldrazi player and is used to playing against Chalice decks. I've found UR Delver to be a rough matchup, as they're just so fast. Ancient Tomb makes things awful, and they've got the threat of Price looming. I think you boarded correctly; you just want to hope you get a quick Chalice and threat down.
List looks good. I think you're right to switch Karn for Ugin, and that Wasteland is potentially better than Factory (though honestly, that land slot tends to be the weakest in our deck. Lands that tap for 1 really aren't ideal, but there isn't anything better to play).
How did 4 Vesuva work for you? I find they're painful with City of Traitors, so I only run 2.
Re: [Deck] MUD (Metalworker)
I think 4 vesuva is definitely where you want to be, I'm no expert, but I think you need the full 12 posts for the most stable manabase, vesuva can also copy Glimmerpost if you're in a tough spot facing aggro decks. It's up to you though
Re: [Deck] MUD (Metalworker)
Quote:
Originally Posted by
IPreferBagels
I think 4 vesuva is definitely where you want to be, I'm no expert, but I think you need the full 12 posts for the most stable manabase, vesuva can also copy Glimmerpost if you're in a tough spot facing aggro decks. It's up to you though
A higher vesuva count causes problems in Metalworker MUD, mostly because of the following scenarios:
1) Vesuva + City of Traitors hands
2) T1, play your Vesuva target, T2 sit with Vesuva in hand and pass because your target got wastelanded
3) In any board state that does not involve cloudpost, Vesuva is a tempo hit
I've got mine cut down to 2 Vesuva at this point and it still causes issues from time to time.
Re: [Deck] MUD (Metalworker)
More Thursday Night Legacy results with Muddy Walkers:
Round 1: Carlo – Grixis Tezzeret (1-1)
Round 2: Austin – LED Dredge (2-1)
Round 3: Unknown – Belcher (2-0)
Round 4: Kayla – Sneak and Show (2-1)
(3-0-1)
Comments:
-The deck performed really well tonight.
-I used Karn’s ultimate in the first game of the night, restarting the game with Mox Diamond, Polluted Delta (useless), and Wurmcoil Engine on my side of the board. My opponent had turn 1 Ensnaring Bridge, but another Karn made short work of it.
-I made the biggest mistake of my life in game 3 against Tezzeret when I activated Ugin’s ultimate while a Notion Thief was on the field. For some reason I thought Notion Thief’s ability was ETB and only lasted until EOT. RTFC! I still managed to maintain control of the game, sticking triple CotV on 0, 2, and 4 to lock out pretty much all of his threats, but I couldn’t find a way to bypass ensnaring bridge before we ran out of turns.
-After the humiliating draw, I got a lot more focused and started making much tighter plays.
-I managed to win game 1 against Belcher despite 10 goblins showing up on turn 1. Wurmcoil Engine is the bomb!
-I may not have won game 3 against SnS if my opponent hadn’t made it very obvious she was keeping a risky hand full of Lotus Petals, although I’m fairly certain double CotV on 0 and 1 would have been my opening play no matter what.
Re: [Deck] MUD (Metalworker)
Played MUD in the SCG Classic in Dallas this weekend. Went 5-3, which I was fairly happy with. I've got a report up, if you're interested.
Some takeaways:
- Trinisphere was probably the MVP. My matches against ANT, Omni, and UR Delver were cake-walks thanks to the card. On the flip side, though, I lost a game to RUG off my own Trinisphere.
- Metalworker was the runner up for MVP, though! This felt really good, because lately I've been lukewarm on Metalworker (what with all the Abrupt Decays, etc around). It won me my matches against Lands and Aggro Loam: despite them running the P Fire engine and Abrupt Decay, my Metalworkers survived and let me keep playing through all the Wastelands and Tabernacles.
- I lost to DnT round 2. I wasn't too bummed about that, as I consider it a rough matchup. However, my DnT opponent felt otherwise: in his experience, MUD is a scary opponent, as an unanswered Metalworker lets us go nuts. That got me thinking: maybe I've been approaching my DnT matches wrong. I've been in the habit of boarding in cards for grindy games (Crucible, Coercive Portal, Karn, etc), but maybe instead I should just be mulling into combo hands and trying to kill them ASAP with a Metalworker or Forgemaster. I think I've avoided that in the past for fear of StP, but they only have 4 . . .
- There was a LOT of DnT and Lands in the room.
- I didn't play any Miracles! And I didn't play any Miracles in the last big event (a 7-round 1K) I played MUD in :mad:
Re: [Deck] MUD (Metalworker)
Been a lurker here for a while.
Will be going to Strasbourg tomorrow for the BOM this weekend.
And will be playing this:
MAIN
4 Metalworker
4 Lodestone Golem
4 Kuldotha Forgemaster
3 Wurmcoil Engine
3 Thought-Knot Seer
2 Sundering Titan
1 Platinum Emperion
4 Chalice of the Void
4 Grim Monolith
2 Trinisphere
2 Warping Wail
1 Staff of Domination
2 Ugin, the Spirit Dragon
4 City of Traitors
4 Ancient Tomb
4 Wasteland
4 Cloudpost
4 Glimmerpost
2 Cavern of Souls
2 Vesuva
Sideboard is still up in the air. I have 22 cards for the 15 slots and it keeps changing between tournaments. It's ridiculous, especially because they're mostly one-ofs.
I've added the 3 TKS to help with some match-ups as well as removing 2 Trinisphere, they got stuck in my hand too often and the decks where they're great against a CotV (mostly) does the same and I don't need a Grim Monolith to get it out T1. They did move to the sideboard though.
Also removed the BsC and greaves. Mulling and having a BsC in your 6 is the worst and happened a little bit too much.
If I manage to take some notes I'll write a little report.
Thanks for all the insight in the deck!
//EDIT// I ran 7 metalworkers...
Re: [Deck] MUD (Metalworker)
You have 7x Metalworkers in that list.
Re: [Deck] MUD (Metalworker)
@KokorHekkus: Your list contains 7 Metalworkers; I assume three of them are meant to be Wurmcoil Engines. Also, you don't seem to have the greatest selection of Kuldotha Forgemaster targets. I recommend throwing a Steel Hellkite in the maindeck at the very least. As for your sideboard, my personal approach to one-ofs is to first make a list of all the expected bad matchups, then identify which matchups from the list each one-of is effective against, and then try to find the combination of one-ofs which will fill the available sideboard spots while providing the widest, densest matchup coverage possible. I wish you the best of luck in the tournament this weekend!
Re: [Deck] MUD (Metalworker)
Yup, should be Wurmcoil! Thanks for pointing that out.
@skipjack I never run into problems with forgemaster. Depending on the boardstate a Wurmcoil, Titan or Staff is enough. Used to run a Blightsteel Colossus but it was never really necessary. I have the hellkite in the board though, but I'll consider playing it main. And that's exactly how I treat my board that's also why it's always changing. I do like a lot of one-ofs, it gives a lot different options for fringe cases. And thanks for the advice!
Re: [Deck] MUD (Metalworker)
Quote:
Originally Posted by
KokorHekkus
Yup, should be Wurmcoil! Thanks for pointing that out.
@skipjack I never run into problems with forgemaster. Depending on the boardstate a Wurmcoil, Titan or Staff is enough. Used to run a Blightsteel Colossus but it was never really necessary. I have the hellkite in the board though, but I'll consider playing it main. And that's exactly how I treat my board that's also why it's always changing. I do like a lot of one-ofs, it gives a lot different options for fringe cases. And thanks for the advice!
It does suck sometimes to have BSC stuck in your hand, but for me there are just so many reasons to have a "win button" in my deck I could never cut it. It has won me too many games in a single turn when other answers would take a few turns, and that is a huge difference vs. a lot of decks IMO. Especially because there is a tendency to tap out with creatures in legacy. Steel Hellkite is also great for answering all sorts of awkward permanents. Unless you have a very greedy meta I would definitely consider it over the second Sundering Titan.