Originally Posted by
Ralf
You are correct.
But, Solidarity doesn't necessarily run after speed as you adapt your combo turn to your opponent and our fizzle rate is relatively low.
From my experience, aside from tempo decks and some combos decks, Solidarity should win a vast majority of its G1.
Against those aforementioned decks, Ancient Excavation is "bad" as the CMC is definitely prohibitive against Tempo and the card is too slow against Combo in a vacuum.
Nevertheless, the idea to increase spell density and reduce even further our fizzle rate must be pursued. Here is a few comments:
- You need 2 islands to dig properly and ensure your next land drops (as with 2 lands you have access to all your cantrips). It is more " not finding" the 2nd island, in a timely fashion, that leads to defeat.
- Suggesting to cut an island would even push further down our probability to have a 2 lands opener and by consequence our ability to use effectively our cantrips (Impulse).
- Splashing black requires more fetchs, introduces unstability, and opens us to wasteland blow out.
- I disagree with you as I would see the card more as an anti-fizzle card rather than a combo enabler. You want to play it after a meditate rather than before for example.
All in all, the risks are far too high for a relatively discussable outcome; but this has to be demonstrated by testing.
Cheers,