Originally Posted by
somethingdotdotdot
So I guess theres a divide between using sfm and gsz in this deck. Personally, I don't like gsz as much since it grabs all of your creatures for 1 extra mana and doesn't provide true card advantage. However, another issue is that almost all of the creatures in rock depend on the graveyard to some extent. Knight, goyf, and shaman all need the yard to do their work. This means that all of them get shut down by rest in peace--I realize there are 6-7 outs after RIP lands, but even then, its a bit of a reset button and it'll take a couple of turns to refill the yard. Gsz doesn't solve that problem at all, but sfm helps alleviate it by using graveyard independent cards (equipment) that will turn your stuff big and scary. Has this been an issue for anybody so far?