It's also five mana.
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http://i.imgur.com/h6eDd43.png
4 CMC, 5 Power exiled.
I think this may be the weirdest hate card in Magic the Gathering. It has hope, but all the cards you listed will have done their damage before this card ever gets online unless it's a slow crawl game against control. Those cards still need to be handled likely by forcing an early Chalice of the Void through.
It'd be a great sideboard against Omnitell that goes Into the Infinite -> Release the Ants, but they'd just awkwardly stumble into Emrakul. Actually, I'm pretty sure all Combo decks would be stalled or defeated by it. It could definitely replace Kozilek as the keep in Eldrazi against combo (I know few do it, but Tidings digs for hate) because it's a big body that doesn't need to dig for answers when it kills a bunch of theirs instead. It'd do bad things to opponents, but Control has answers in the odds. So that leaves this in the same spot as many of the BfZ cards: test it but unlikely.
I think a relevant card spoiled was Herald of Kozilek. It not only reduces Eldrazi spells, but Ugin, Karn and artifact cards as well. 0 mana Needles, Tops, and Maps... If only it wasn't izzet. Same final sentence as my comments on Void Winnower.
I'm surprised people haven't mentioned that you can't dig through time with Winnower in play. I'm not necessarily saying it is good, but it is interesting.
"From Beyond" has just been spoilered... A must have for our deck! It's an enchantment, 3G casting cost, with devoid. At the beginning of the upkeep you get a mana Token, and you can sacrifice the enchantment, paying 1G and search the bib for an Eldrazi card and put it into your hand. For me, it's close to excellent...
I'm on the UG build with 2 Ugins. Guess I will cut 1 Ugin and add 1 From Beyond. Not for a specific MU, but for my personal game plan. Fits good into my mana curve, and the tokens can jump block or provide mana. Already thought about "Awaking Zone" in the past, but you don't want to draw that one in mid or late game. Here shines "From Beyond": it's more expensive, but it's like a second" Eye of Ugin".
Herald of Kozilek is still my favorite card in the set. Might tinker with it, futuresight, and Force of will for infinite combo of a different variety. Thus far enjoying Trickbind, Show & Tell, brainstorm, Wipeaway/Repeal main, and Herald of Kozilek would facilitate mana fixing tremendously.
Ulamog's nullifier is also quite interesting. A mystic snake for 12post.
None of these cards seem valuable at all for legacy. What are you going to do with a 9 cmc creature in a format where the match trajectory is decided by turn 2 or 3? At best you can SNT it in or be christmas fortunate enough to have it in your hand against omni. Maybe you're running reanimator and can get it into your graveyard on t1. From Beyond and Awakening zone are equally worthless, by the time you can cast them on turn 3 or 4 the game is essentially over and you'd have been better off running some mashup of manaweft slivers. Otherwise, these are cards for a standard slow match and wizards has no love for eternal colorless where we get a bunch of awesome cards with no chance of ever using them. The power level simply isn't there. Show us a 3/4 void winnower with cmc 3-4 or forget about it. How about an All is Dust with cmc 5, or with flashback or uncounterable for 7. Otherwise, you're running SNT to keep up (when you should be running Omni) and you're playing a fringe deck (purely for aesthetics) that doesn't place often enough to be statistically relevant.
Focus on getting over chalice on 1, getting everything countered by tempo, or getting stomped out by combo. Post needs a strong ramp and play on t1 or 2 to put down any kind of meta competitive lock. The format is trending hard against decks that go much longer than t3 or 4. D&T and Miracles both not showing well.
I think Void Winnower is interesting enough to warrant testing, although I have the feeling that it's still not good enough. I see it as a potential SB card vs OmniTell, where it shuts off a couple of important cards:
- Dig Through Time
- Release the Ants
- Eladamri's Call
- Impulse
The interesting thing about these particular cards is that it prevents us from dying on the spot to a single Cunning Wish, without them also having more. Without Eladamri's Call, they have to either have Emrakul in hand or rely on non-DTT cantrips to find it. And without a second Wish for Wipe Away, they can't Release the Ants either. So this might be a reasonable card to put in off an opposing Show & Tell.
However, is it better than Trinisphere or Sphere of Resistance here? Probably not. The main advantage that I think it has is that it doesn't just sit there and delay OmniTell; it also presents a 2-turn clock. That said, its mana cost makes it significantly less versatile in other matchups where Sphere or Trinisphere do important work, such as Elves and Storm.
There's no such thing as a good late game card in a format where there is no late game. Repeat that 3 times to yourself.
I don't understand why you think this card will be effective. They don't get a chance to cast this when we hardcast Emrakul. Once PrimeTime hits the battlefield, it's already done its job. The only thing I could see it possibly messing up would be put in by our Show and Tell when we drop in an Eldrazi, something that most people don't like to do. But even if they were to play this card, we could always Repeal/Wipe Away/Grip it at their EOT and then go to town on them our following turn.
I can't see this card being played over something like Ensnaring Bridge, which is more annoying for us and generally better against a lot of other decks.
I like the list, and the mono green route. I'm just not sure if I like it because its trying something new with animist, and that it seems to roll with a lot of options sphere, natural order, dark depths, krosan grip. It's like the swiss army knife of post decks. My only concern then is that running that many 1-2 of's dilutes any strategy you can have. Of course, doubling down on stifles and other land protection hasn't profited either.