H:
Swamp,
Cry of Contrition,
Fume Spitter,
Shamble Back
3. GoblinSmashmaster:
Island,
Force Spike,
Force Spike,
Brinebarrow Intruder
Damn, Force Spikes on me. Hmm, I thought this would be simple at first, but now I am not sure.
T1 H: Swamp, Spitter. If GS counters this, then Cry takes the second Spike and then Shamble can resolve. So, seems it must be let resolve.
T1 GS: Island and Petal up, pass.
T2 H: Cast Cry, which can be countered by Petal for U and a Force Spike. I attack, if GS takes the damage, he can't win the race. If he plays the Intruder, I put a counter on it and we Draw.
Now, when I am on the Draw.
T1 GS: Island, pass.
T1 H: Have Petal, play Swamp, Cast Spitter, if it gets Spiked, I Shamble while GS is tapped out. So it has to resolve. I cast Cry, which must be Spiked, or else GS will be left with nothing but Intruder vs. Shamble. So Spike the Cry.
T2 GS: Pass, since Spike must be held up to prevent Shamble.
T2 H: Attack with the Spitter. If Intruder is not played, I win the race. If it is played, I can Shamble avoid the Spike. I think you must then cast the Intruder EOT here and take the draw.
I guess I am doing something wrong here, I think this mght be a 2-2.