Two more thoughts:
-It might be kind of fun to split BEB with
Mind Harness, since it's pretty good against Zoo and Goblins also. Granted, it's a little worse against
Grim Lavamancer (which I basically consider the bane of this deck's existence, lol). But it helps you race, whereas BEB doesn't. And these two match-ups put you in a situation where you pretty much
have to race.
-I've always heard rumors of people doing well using
Chalice of the Void against Zoo. Personally, I think it looks pretty good on paper, but I haven't tried it myself. It would also depend a lot on your meta, whether or not it would be a worthwhile inclusion.
EDIT: While we're discussing the Zoo match-up, I was wondering what people take out for games 2 and 3. I'm thinking it makes sense to take out
Force of Will and possibly
Daze (most likely if you're on the draw). Maybe this sounds weird, but my take on it is that since they're the type of deck where no one card that they play is really essential to their game-plan (since the next card they play is probably also capable of doing damage), it doesn't make sense to sacrifice tempo or card advantage in order to counter one of their spells.
Spell Pierce is fine on the other hand, but that's because it only sets you back the :u:.
As far as
Standstill, I would probably never run it games 2 and 3 unless I had at least
Submerge as backup, and even then I feel like I'd want a little extra insurance against Apes and Nacatls and whatnot.
Does this analysis make sense to y'all?