Re: Which Choice is Best?
Tarmogoyf will always cost more to play then it costs to buy. There are no mono-green decks, I would need to get duals and fetches to be able to use it. I'd be buying a bill for a few hundred dollars.
LED give me the options to play Ichorid until I shell out for Orim's Chants, at which point I can play Quinn or TES, then I can slowly acquire duals for Fetchland Tendrils and other 'normal' decks.
Re: Which Choice is Best?
Don't bother with chants. Red blasts work just as well, if not better, against anything that Chants reliably stop - if they have one counter in hand, they are equal. If they have >1, neither's going to stop them from stopping you. I've also been randomly lucky and killed blind counterbalances with it (this works best if they mull aggressively into counterbalance as their main combo hate post-board).
Although combo can eventually get boring... although hopefully by then you'll have more money and can move on to a different deck?
Re: Which Choice is Best?
Quote:
Originally Posted by
Concallesco
Red blasts work just as well, if not better
Quote:
Originally Posted by yawg07
It is much easier to be act instead of react with TES.
Pyroblasts aren't any good if you plan on using LED. They need to be in your hand and you need to keep R open at all times. Also, Ill-Gotten Gains is pretty useful for returning Forces. At least, according to people who know the deck far better then I.
Re: Which Choice is Best?
Quote:
Originally Posted by
Concallesco
Don't bother with chants. Red blasts work just as well, if not better, against anything that Chants reliably stop
So very wrong. Not playing Chant just loses you the mirror.
Re: Which Choice is Best?
Play Quinn. It's really good =)
Re: Which Choice is Best?
You can't play Chants off LED either, so you need to keep W open and a Chant in your hand, by that argument. Besides, the only spell you really need to protect is the Ad Nauseam. IGG returning Forces is not really an issue, because the vast majority of time, if you've resolved an Ad Nauseam, you won't need IGG to make enough storm.
Although the mirror thing is a valid point. I'd forgotten about that, since my meta actually doesn't have the mirror (lol), and the only other combo deck is Solidarity, which I'm fine using red blasts against.
Re: Which Choice is Best?
You know you can play Chant before you combo out right? This in itself is a powerful function as it will typically draw out any counterspells they have.
There's more to TES then, "resolve Ad Nauseam, win." Although that is possible, IGG, Burning Wish, and Infernal Tutor serve a much more important role then getting AN. Well, that's what Infernal may be getting most, but my point stands.
I just realize that if I play almost any of the decks I plan to, besides Ichorid, I'm going to have to learn to play around Counterbalance. That's something I've never had to do.
Re: Which Choice is Best?
Quote:
Originally Posted by
Sanguine Voyeur
I just realize that if I play almost any of the decks I plan to, besides Ichorid, I'm going to have to learn to play around Counterbalance. That's something I've never had to do.
This is the hardest thing to do. What I recommend is find a friend who plays Threshold and play around 200 games, bu then you should be comfortable against Threshold. I've tested so much against Threshold I don't care if I'm sitting across from it.
Re: Which Choice is Best?
Judging by the decks you acquired so far and the play style they have I'd guess Combo.dec is likely to bore you pretty soon.
I'd go a different route and get the Forces, this will allow you to play Landstill with few further investments (you got Tundras and Strands already, see..)
.
The only other cards you'd need that cost more than 5$ would be Wraths of God.
And all the cheap goodies you'd get can be used in tons of other decks (Brainstorm, Spell Snare, Counterspell...)
Here's a list that I put together just for you (it's slightly budget style)
UW-Landstill
4 Standstill
4 Brainstorm
4 Force of Will
3 Spell Snare
3 Counterspell
2 Humility
3 Decree of Justice
1 Enlightened Tutor
1 Runed Halo
2-3 Wrath of God
1 Eternal Dragon
1 Crucible of Worlds
4 Swords to Plowshares
2-3 Engineered Explosives
1 Ponder
(37)
4 Flooded Strand
4 Tundra
4 Island
3 Plains
4 Mishra's Factory
1 Academy Ruins
1 Tolaria West
1 Dustbowl
1 optional Ux/Wx Dual (in that case 3 EE)
(23)
SB
3 Runed Halo
3 Relic of Progenitus
1 Tormod's Crypt
3 Blue Elemental Blast
2 Ajani Goldmane
2 Disenchant
1 Seal of Cleansing
Go ahead and get it!!!
Re: Which Choice is Best?
I don't want to hijack S V's discussion, but I've got the same problem and don't want open a new thread for it.
As my Solidarity deck is now foiled out and Christmas has been weathered, I've got around 180 $ (130 €) to spend on paper cards.
My pool (besides Soli): 4 LEDs, 4 C Moxen, 4 Burning Wish, 4 Wastes, 4 Ports, 4 Sinkholes, 4 P. Negators, 4 D Confidants, 3 Badlands, 4 B Mires,4 W Foothills, a lot of green bastards.
Most of them are German, btw :smile:
Is there a reason to play ANT instead of TES (or the other way round)? Should I just go the UWb Landstill route?
Help me out, please.
Re: Which Choice is Best?
Mongol General: "What is best in life?"
Conan: "To crush your enemies, to see them driven before you, and to hear the lamentations of their women."
Play TES or Ichorid.
Re: Which Choice is Best?
Quote:
Originally Posted by
Sanguine Voyeur
Would I really have to buy the Grindstones? That and Orim's Chants are the only reasons I haven't gotten that deck yet.
Stuffy Doll + Guilty Conscience. You know you want to.
Re: Which Choice is Best?
That looks a lot worse. I guess Guilty Conscience and Stuffy Doll is more useful then Painter's Servant, but that would mean I have to run a deck with Stuffy Doll.
Re: Which Choice is Best?
There's always the DoJ combo (DoJ + lands).
Or for more combo, DoJ + Ajani (probably 3/2). Makes DoJ 2x as fast, improves the burn matchup. I'd cut an O-Ring for the second Ajani; Chalice/CB become less relevant when your kill conditions are outside it's range.
The kill condition, in Quinn, is really a secondary concern and dependent upon your metagame and what you want to do. Mainly it's control/lock elements with a resilient manabase and a flexible draw engine.
Though, generally speaking, Grindstone/Servant probably is the best option.
Still. I'd rather have the Moat and Chants and use a budget win condition than the other way 'round.
Re: Which Choice is Best?
be a man, buy chalice slide.