Magus gets hit too hard by Needle/Crypt and co. , even with both Entomb and Silence, I don't think Magus is any better off than it once was (fun as hell to play tho')
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Magus gets hit too hard by Needle/Crypt and co. , even with both Entomb and Silence, I don't think Magus is any better off than it once was (fun as hell to play tho')
OMG, hadn't thought of that! Hands with LED missing either Deep Analysis or a dredger are simply playable with a Entomb + Land.
This card just fetches anything you need!
Need a dredger? You got it!
Need a Deep Analysis? You got it!
Need a a finisher spell/creature? You got it!
Need a Bridge from Below in response to removal? You fucking got it!
Don't know how good it really is, but for now a single black mana card that tutors almost any part of the combo sounds freaking good.
I'm more interested in the Footsteps + Entomb Hulk combo. It's like Flash Hulk (also a two card combo where you needed Hulk + Flash in hand), except a turn slower, cost 1 extra mana and not instant speed, but both are fetchable with Mystical Tutor. Flash Hulk was broken as hell, so something that's less broken might still have a chance.
Also, I think the Reveillark + Body Double kill might be better than the Kiki-Jiki/Karmic Guide kill, even though you need an extra slot for Mogg Fanatic for Reveillark/Body Double, it's more resistant to instant speed non-sword/path kills spell.
And I guess there's still Dragon combo, which misses Entomb, alot.
Entomb was one of my favorite cards when it was legal in Extended way back when. I loved going Entomb --> Nether Spirit. There used to be a deck called Benzo which was essentially a mono black reanimator deck. Here's a link: http://www.wizards.com/sideboard/art...?x=sb20011210a
Decklist Benzo
Maindeck:
19 Swamp
3 Rishadan Port
1 Avatar of Woe
1 Multani, Maro Sorcerer
1 Verdant Force
1 Squee, Goblin Nabob
2 Krovikan Horror
1 Nether Spirit
4 Zombie Infestation
4 Entomb
3 Buried Alive
4 Vampiric Tutor
4 Reanimate
2 Animate Dead
4 Exhume
4 Duress
1 Contamination
1 Massacre
Sideboard:
2 Massacre
1 Terror
1 Bone Shredder
1 Ascendant Evincar
1 Avatar of Woe
1 Marauding Knight
3 Phyrexian Negator
2 Contamination
1 Phyrexian Furnace
1 Null Rod
1 Perish
Now that I think of it, for decks playing red it's also an enchantment for B that gives all your creatures haste.
You could always help me update this list. It's old and I'm too tired right now to really go into it. It's a really old list, but you get the idea. Something I was playing with once for an unban-one-card tournament.
4 Exhume
6 Swamp
4 Dark Ritual
2 Bloodstained Mire
4 Polluted Delta
3 Scrubland
4 Lotus Petal
4 Tainted Pact
2 Cabal Ritual
4 Swords to Plowshares
4 Duress
4 Phyrexian Furnace
1 Pyrite Spellbomb
4 Entomb
4 Reanimate
4 Lion's Eye Diamond
2 Auriok Salvagers
I like it. Sometimes the simplest solutions are the best.
But I do see one big problem for that approach in the form of Chalice. In essence, you want to hastify your critters t1-2 and not a turn later. If you want to do it t2, you'll have three one-drops by t2, which is awesome, unless you run into t1 Chalice.
But of course Anger's not the only thing you can fetch (and in fact shouldn't be the only target). You have Ray/Grip from the board, conceivably Genesis for the late game, and maybe even Bloodghast, just to convert excess Entombs into 2/1s. It pumps Goyf by up to 2, or 3 if you have a single tribal spell for that purpose. Oh, and it can get that singleton Bridge in case of sweepers or Lava Dart for Goyf battles.
Sure, it does look worse with Goblin Guide looking better ...
Not that it'd be a good idea to pack all that into one deck, but considering how intruiging Entomb is for a simple aggro shell, I wonder why I don't already own four ...
Come to think of it, you can probably do stuff with eight Squees you probably couldn't with just four.
Entomb is fantastic at enabling Reanimator with Iona, Shield of Emeria, whom I now pronounce the best Reanimation target ever.