Re: [Article] Dredging Through Two Tournaments
Quote:
Originally Posted by
EaD
26th out of 2200 players with LEDDredge (a rather "unstable" version)
This is supposed to be not successive?
NQN would like to have a word with you...
Why do people always say "Would like to have a word with you?"
It's a retarded phrase. Half the things people say that about are inanimate objects. Instead, you can just say "Oops, I'm mistaken. I apologize."
Even Matt and I do that when we're mistaken.
Re: [Article] Dredging Through Two Tournaments
Since it isn't covered in the article and is a very common match-up, could you please lead us through a match against Zoo? It has been a difficult match-up in my experience as many people have started using 1 Crypt 1 Relic 2 Trap or whatever sideboard. That and the fact that one blunder and Zoo's crazy speed can spell defeat.
Re: [Article] Dredging Through Two Tournaments
Congratulations Frogboy, I heard you won a MTGO Legacy daily. Would you mind telling what decks you played against, what meta predictions you made (if any) and how you responded to those? I'm not asking you to write a huge play-by-play report, but the bare bones (MD and SB) along with a match-up rating (just win loss ratio really) would be awesome.
Also, would you mind commenting on the Zoo match-up as I asked earlier?
Re: [Article] Dredging Through Two Tournaments
I didn't really make any predictions and just played and sideboarded per the last article I wrote. I think I cut a Dread Return and two Therapies for three Grudges against everybody.
Rd 1: Suczi, Zoo
G1: I have Tribe → Coliseum. Two Narcomoebas in hand and no early Ichorid make for some grinding, but I pull it out without much effort by blocking with Tribe.
G2: I have more or less the nuts, Imp and Breakthrough, but he snap keeps seven and doesn't t1 Crypt, so I play around Ravenous Trap. Unfortunately, he has Gaddock Teeg plus two Plows for my Imps, so I can't grind him out and die quickly.
G3: Teeg in G2 implies no Ravenous Trap. I move in on a turn two Breakthrough and end the turn with five Zombies, a 15/15, and a 14/14.
Rd 2: osmanozguney, MBC
G1: I Therapy myself for Troll to set up Breakthrough; he Seizes me but doesn't have Beseech for Bog, so I get him pretty easily.
G2: He mulls to five, doesn't have Leyline, and I annihilate him on turn two.
Rd 3: PinkPowerPony UWGR Counterbalance
G1: I win the roll, choose to draw, mulligan to six, say go for four turns, and crush him without ever playing a spell. Never remotely close. He had to Firespout two Narcomoebas; recurring Ichorids into Zombies got him.
G2: I misclick and don't Grudge a Relic in response to a Trap, and lose accordingly. I set up the turn beautifully and just automatically clicked 'okay' like a moron. He probably wouldn't have been able to win.
G3: I give him the absolute business; Tribe, untap Therapy for Trap, Breakthrough with Coliseum in play and a flashback as needed. 15/15 and two Zombies, go.
Rd 4: cdiegor, Goblins (RB)
G1: I have Study into Coliseum and a spare land for his Wasteland.
G2: I have Imp, he has Fanatic. I have no draw, but he has no gas, and I tear his hand apart with Therapy. He gets a Bridge with Fanatic and two more with Pyrokinesis, but I get him pretty easily with an 8/8 Troll. It's hard to win when you are sacrificing creatures to get my Bridges when I am clocking with Ichorids etc.
Those are just my notes with varying level of detail. I'll figure something out for a Zoo matchup eventually.
Re: [Article] Dredging Through Two Tournaments
Fairly interesting match against Zoo:
G1: I Tribe into Coliseum and bury him in Zombies and Trolls. This game wasn't very interesting.
-1 Thug -1 Dread Return -2 Therapy +3 Grudge +1 Chosen
G2: He keeps seven; I have Study, Breakthrough, Coliseum, Grudge, Grudge, Troll, Tribe. This hand is interesting. If he doesn't have a hate card, he is just dead. If his hate card is Teeg, I'm probably fine if he doesn't draw Crypt in the first few turns, and if I draw a land in the top three cards, he'll probably only have one turn to draw Crypt. If he has Crypt and one of the top three cards of my library is a land, I will crush him, but if they aren't land, I probably can't win. It's pretty close, but I probably should've mulliganed; having access to rainbow lands to Grudge Crypts is pretty important, and going all-in on Careful Study is a bit loose. I obviously kept, he had Crypt, I missed on land, and lost pretty quickly.
G3: This was a huge huge grind. I played Tribe and he played Lavamancer, Tormod's Crypt. I had Careful Study, so as soon as I dredged into a Grudge I would be able to Grudge his Crypt and then blow him out. Alternatively, if I got Ichorid going with a Bridge, I could probably just make him blow the Crypt to prevent me from getting him with a ton of Zombies, though the Lavamancer would make that sort of awkward. I dredged into Ichorid and Bridge and I traded Bridge for a Steppe Lynx because of his Lavamancer, which was probably wrong; he mulliganned, so making him use his yard to kill the Lynx is probably better than killing it in combat. He then played Gaddock Teeg. I slowly started clocking him with Ichorid while most of my dredges kept hitting blanks. I dredged into two Bridges, and he promptly Lavamancered his own guy again, then played Gaddock Teeg. Still no Grudges for me.
Because he didn't have any real pressure and I had Tribe, we basically just had my Tribe hanging out glaring at his Lavamancer and Teeg. I dredged back Golgari Thug and cast it, waiting to dredge into a Therapy and reload a Narcomoeba, but my next dredge flipped the last two Narcomoebas and two Ichorids; he blew the Crypt. I was left with a board of Tribe, Thug, Ichorid, three lands, with some Trolls and Studies in my hand. I screwed up here; I should've dredged an Imp at some point both to have a black creature for Ichorid and to control my dredging more effectively because my library only had about 25 cards. Instead, I discarded some Trolls and cast Careful Study. I flipped the last Bridge and got a Zombie, but next turn he offed his own Lavamancer. At this point, he had Treetop Village, Gaddock Teeg, and Wild Nacatl to fight my Ichorid, Tribe, Zombie, and Thug. I only had a few Black creatures left, but I did have access to Darkblast if I needed to kill Teeg.
My next dredge included Putrid Imp and Cabal Therapy. I attacked with Ichorid and Thug, then fed the Thug to Therapy to put Putrid Imp on top. He was at thirteen or so. I drew the Putrid Imp, played it, and started clocking with Imp and Ichorid. He started chumping the Ichorid, but eventually drew too many lands and the Imp, Zombie, and Tribe got him. I had four cards in my library when the game ended; three of them were Ancient Grudge. I also had removed all of my black creatures from the game to Ichorid, and had recast a Thug and forced him to block it to be able to reload a Tireless Tribe to keep the beats on.