I don't think most Esper decks run Rest in Peace. Unlike Surgical Extraction, which is good with Snapcaster, and Nihil Spellbomb, which is good with Academy Ruins, Rest in Peace is a nonbo with both cards plus Lingering Souls, plus Esper has no way to combo with RiP. Plus RiP is not too bad to play around: you just keep Punishing Fire in your hand until you draw one of 4 Decays, bouncing Fire back if it's in your graveyard in response to RiP. I mean, Esper can sometimes back all that up with discard plus a quick Batterskull and a bunch of Spirit tokens and just win, but Punishing Jund has both the more aggressive start and the stronger late game, so Esper really needs to dominate the midgame.

