Re: [Born of the Gods] Spoiler Thread
Quote:
Originally Posted by
TsumiBand
The Green one is Not Great if your opponent has a creature that doesn't give a shit whether or not it fights anything. I'm not sure when a vanilla 6/6 for 6 became "not great", but there it is; if they have no reason to pay Tribute, it's pretty much guaranteed to be a very expensive chump blocker.
In this block, a 6/6 that fights something is not guaranteed to survive. Theros has several commons that will kill this thing in a fight, especially once we count creatures that have gone Monstrous. Bestow also makes this guy worse: even if you murder their primary guy, then still end up with the Bestow guy, and it's a toss-up whether your Hydra will survive or not. But if they have a dude that you can outright kill with the Hydra, and that dude is important enough, they just give you the 12/12 and chump it for a while. Bestow helps quite a bit with that plan as well.
The problem with this mechanic - and I say this without even seeing more cards with it, because it's kind of baked in to the mechanic - is that it's yet another Way to Make Big Dudes in a block that already has Bestow and Monstrous and Heroic. That Tribute is a Punisher mechanic just guarantees it'll be the worst iteration of Making Big Dudes in a block that didn't really need more ways to make derpy monsters derpier.
Re: [Born of the Gods] Spoiler Thread
The Derp - 7 r/w/g/u/b
Legendary Enchantment Artifact Creature Planeswalker - Nicol Bolas God
Loyalty: 7
Say "herp": ~ gets +3/+2 until end of phase. If this is the fourth time you've activated this ability this turn, opponent may kick you in the balls. If opponent does, sacrifice all permanents you control.
0/4
Re: [Born of the Gods] Spoiler Thread
Re: [Born of the Gods] Spoiler Thread
Quote:
Originally Posted by
Barook
At least its possible to combine with Springleaf Drum :D
Re: [Born of the Gods] Spoiler Thread
Quote:
Originally Posted by
Rizso
At least its possible to combine with Springleaf Drum :D
You can combine regular Bob with Springleaf Drum too. In fact, you don't even need Springleaf Drum to get value out of regular Bob.
I'm hoping there's some interesting cards in this set somewhere - today's previews don't contain any, and the block mechanics don't suggest there will be any - but even if there are a handful of sweet cards, we're just on the level of Dragon's Maze: an overall bad set with a few cool things in it. I kind of figured that would be the case given how committed this block is to creatures, but Christ, are a bad Punisher mechanic and an untap trigger the best they could come up with? Either Magic is running out of actual design space or this block represents some serious teething issues on the part of the new Design team members.
Re: [Born of the Gods] Spoiler Thread
I think Pain Seer will mostly be used as a poor-man's-Confdant in modern.
I don't think there's much to say about it in legacy unless someone finds a [good] way to make it tap without attacking or untap multiple times in a turn.
I think there's potential for it to get played in Vintage. Blockers are less common and it can be 'turned off' when you're low on life or taking infinite turns but trying not to die.
Re: [Born of the Gods] Spoiler Thread
A better than blood scrivenger. I kinda like it. Ral Zarek best friend
Re: [Born of the Gods] Spoiler Thread
Quote:
Originally Posted by
Megadeus
A better than blood scrivenger. I kinda like it. Ral Zarek best friend
People are hyping this guy for Standard with Hidden Strings and Zarek, but at that point you're just making a bad Underworld Connections. I think Pain Seer will get tested in the WB Human Aggro deck, but I don't think there's anywhere else for him that isn't already running the vastly superior Connections.
Maybe if there's a BR Aggro deck or something, he'll get played there.
As it is, this looks like the set's designated Card to Dump ASAP.
Re: [Born of the Gods] Spoiler Thread
Quote:
Originally Posted by
Megadeus
A better than blood scrivenger. I kinda like it. Ral Zarek best friend
I was kind of thinking that too. I have this awful Rakdos deck for Modern that runs Scrivener with shit like Dangerous Wager as it's easy to cast and my hand should be damn near empty by the time I'd cast it anyway, so maybe this thing could just hop in its chair and I could quit playing "sometimes" draw spells. Or I just could keep doing it anyway, because it's just a bad deck.
The first God they spoiled seems real bad. I assume "Devotion to white and blue >= seven" means that it's white + blue symbols you control.. hard to say what hybrid mana does to the count without getting a ruling. Anyway, that particular card didn't seem very good. Not as good as the first round of Gods anyway.
Skyreaping is kind of interesting though, right? I mean.. if you're just casting Pyroclasm for flying things, it doesn't take too much Devotion to clear the skies of all flyers in the 2 - 4 toughness range. I dunno.
Re: [Born of the Gods] Spoiler Thread
Quote:
Originally Posted by
TsumiBand
The first God they spoiled seems real bad. I assume "Devotion to white and blue >= seven" means that it's white + blue symbols you control.. hard to say what hybrid mana does to the count without getting a ruling. Anyway, that particular card didn't seem very good. Not as good as the first round of Gods anyway.
Quote:
Originally Posted by WotC
Hybrid mana symbols such as [U/W] Mana count toward both their colors but aren't counted twice.
SOURCE
Re: [Born of the Gods] Spoiler Thread
Quote:
Originally Posted by
thecrav
I think Pain Seer will mostly be used as a poor-man's-Confdant in modern.
I don't think there's much to say about it in legacy unless someone finds a [good] way to make it tap without attacking or untap multiple times in a turn.
I think there's potential for it to get played in Vintage. Blockers are less common and it can be 'turned off' when you're low on life or taking infinite turns but trying not to die.
The problem with Seer is less the need to attack than the fact that you're skipping your first draw.
If you drew on your first turn it might well have been viable for very aggressive Jund builds. Pushing past DRS and 1/xes in general is big.
Re: [Born of the Gods] Spoiler Thread
Quote:
Originally Posted by
Nihil Credo
The problem with Seer is less the need to attack than the fact that you're skipping your first draw.
If you drew on your first turn it might well have been viable for very aggressive Jund builds. Pushing past DRS and 1/xes in general is big.
This creature rewards being already far ahead on board, which is a plain stupid game design.
Re: [Born of the Gods] Spoiler Thread
http://forums.mtgsalvation.com/attac...8&d=1389589690
Really Wizards? Did a card that basically says "All your creatures are unblockable*" really need to be at Uncommon?
I know, I know, it dies to removal, but it's still an annoyingly swingy card in Sealed/Draft.
*Unless the opponent has Reachers.
Re: [Born of the Gods] Spoiler Thread
Quote:
Originally Posted by
Jamaican Zombie Legend
http://forums.mtgsalvation.com/attac...8&d=1389589690
Really Wizards? Did a card that basically says "All your creatures are unblockable*" really need to be at Uncommon?
I know, I know, it dies to removal, but it's still an annoyingly swingy card in Sealed/Draft.
*Unless the opponent has Reachers.
It's 6 mana ... c'mon pal
Re: [Born of the Gods] Spoiler Thread
New Bob is bad Bob.
On the other hand, Bob is ridiculous and you can almost run eight, now. If you wanted. So that's a thing for like... I don't know. Dead guy ale? And such?
Re: [Born of the Gods] Spoiler Thread
Quote:
Originally Posted by
Worldslayer
New Bob is bad Bob.
On the other hand, Bob is ridiculous and you can almost run eight, now. If you wanted. So that's a thing for like... I don't know. Dead guy ale? And such?
I was thinking the same thing, while it's not as good there is always the chance that hitting a critical mass of any one card effect makes a deck playable.
Re: [Born of the Gods] Spoiler Thread
Quote:
Originally Posted by
Lemnear
It's 6 mana ... c'mon pal
Six mana is worth it in Theros Limited for a mini-Praetor.
I don't get why they're enchantments, though. You could remove the enchantment type from that card and it would make just as much sense. Weren't the enchantment creatures supposed to justify their enchantment-ness by, well, feeling like enchantments? The Bestow guys at least kind of get there because they can be auras as well, but I was pretty stumped at the beginning of the block as to where else they could go that would fulfill MaRo's dictum that enchantment creatures need to feel like creatures and enchantments. It looks like they didn't figure it out.
But I might be expecting too much from a set where the major selling points are a Punisher mechanic, an untap trigger, and Bestow creatures not having square stats anymore.
Re: [Born of the Gods] Spoiler Thread
No, the new bob is NOT terrible. The new bob has the chance to actually provide value THE TURN HE HITS THE TABLE.
Bob is better, obviously, as he doesn't take any work (I'll just casually have my 2/1 wall that cannot block or attack into anything) to draw extra cards, but Pain Seer is fine too.
Re: [Born of the Gods] Spoiler Thread
At least you can stop the lifeloss from Pain Seer unlike Dark Confidant if you are running low on life
Re: [Born of the Gods] Spoiler Thread
I forgot about underworld connections being a thing. Not sure if any cards that untap creatures are worth running just to draw an extra card. Nothing I can think of anyway.