Originally Posted by
Minniehajj
There are a few cards that I think could reinvigorate this archetype a little bit, that need to be tested as a way to recover Tempo while also being proactive, which I believe is the lynchpin to be successful in today's competitive and efficient Legacy. The fundamental problem you are presented with in a control deck is that you need something to recover from the early game while also allowing us to overwhelm our opponent with powerful cards. Nothing bridges that gap between turns 1-3 and turns 6-10 anymore, and things like SFM and Standstill and such leave a LOT to be desired, as we've mentioned multiple times.
There have been a few cards that I think we need to seriously look at more, even if they seem dumb as concepts. I think they have a chance at stabilizing and pulling us ahead in the times of need. The cards are: Thing in the Ice, True-Name Nemesis, and Gideon of the Trials. My good friend Nicklas Lallo (ItIsUnfair) on mtgo is having some luck in working on TITI based control shells, and the UWR version is one he has not tested heavily. TITI and the shell built around it might just be enough to regain lost tempo enough to proceed into the lategame.
Draw-go control is simply not feasible, I don't think, as we simply don't have the efficient tools we need to "hang" with the big dogs, so to speak.