The translation of 702.25e: if a Chimeric Idol makes itself a 3/3 until end of turn, this effect knows to stop at the end of turn whether or not Chimeric Idol is phased-in or not. If Chimeric Idol turned into a 3/3 and was able to phase back in on that same turn, it will know it's 3/3 until end of turn once it phases back in.
Second part of translation of 702.25e: refers to a card like
Aladdin being phased-out. (this is the text on Aladdin's ability "Gain control of target artifact for as long as you control Aladdin.")
Let's break it down together: the effect that stipulates that Chimeric Idol is a 3/3 until the end of the turn is live all the way until the turn ends - meaning if you phased it back in in the same turn (impossible with the current card pool), Chimeric Idol would know it's a 3/3 upon phasing-in.
Let's rehash: 3/3 before it phases out, noncreature artifact when it is phased-out, 3/3 again when it phases back in on that same turn.
If Chimeric Idol was a 3/3 in phased-out status, Time and Tide would phase it back in. The animation effect got scrubbed off the Idol the moment it crossed a zone boundary (the exact same thing happens to a Chimeric Idol when it changes actual zones). The difference is that Chimeric Idol performed a Zone A to Zone A change so it never lost memory of what it was in Zone A before it phased out. (the rules are at work here, saying "it just gained phased out status" does not account for what just happened)
You have to start at the beginning with this mechanic. It began as a zone change which functionally occurred within the battlefield zone. Everything we do right now with phasing is flawlessly compatible with re-formalizing the phased-out zone. We have rules that say no zone change occurs anymore - but everything that had to happen to make that zone change work is happening right now.
The only reason we call phasing a status effect (while it's still doing all the old zone change stuff), is that the vast majority of players do not need to know that a phased-out zone exists. It is irrelevant to their entire card pool. Put phasing down as a status effect and these players can remain oblivious.
The one thing that is most important here is that if the phased-out zone was brought back today, no rules would change. If we had the new token rule in effect and formally brought back the phased-out zone, we'd have to undo the mistake and say phased-out tokens go to exile again (like they were always supposed to if they ever were phased out).
If anyone thinks phasing works differently now than it did originally with a phased-out zone, please state how. We all know the rules state that the zone does not exist anymore, but all the rules needed to support the existence of that zone are still in place.