Re: [DECK] Grixis Death's Shadow
Quote:
Originally Posted by
Mr. Safety
What do you mean by having a critical amount of instants to make Counterspell good? Do you just mean we need to have the option to leave mana open consistently? If so, then I tend to agree. I think the natural place to cut would be Sculler, and I'm not sure a full set of Sculler is good anyways. Additional copies of Gurmag are probably better, along with a few more instants (as you say.) Opt, Dismember, additional Stub, additional CS, Brazen Borrower, and Force of Negation are all options.
I'm kind of curious what the rest of MH2 brings us as well...ideally I think a decent 1 mana cantrip would be best for decks like this, maybe a slightly more powerful Opt.
My Counterspell point is that holding up Counterspell, and returning a death shadow with “haste” If they do nothing is much stronger than cycling if they do nothing.
Dismember is better compared to path true. My point is that a split card instant speed unearth/dismember/gods willing may be worth the 1 mana premium.
Edit: but ds is a very lean deck, it may be not. But I think it’s reasonable to consider in a deck that wants to hold up Counterspell.
Re: [DECK] Grixis Death's Shadow
I truly forgot Orzhov Charm was an instant, honestly. I can understand that point now, as having 2 untapped lands can represent both Counterspell or Orzhov Charm. OC if they don't cast anything important, Counterspell if they do.
Re: [DECK] Grixis Death's Shadow
Quote:
Originally Posted by
Mr. Safety
I truly forgot Orzhov Charm was an instant, honestly. I can understand that point now, as having 2 untapped lands can represent both Counterspell or Orzhov Charm. OC if they don't cast anything important, Counterspell if they do.
Yes. If you are a deck that wants to hold up Counterspell, it seems really good. Now if Esper ds wants to hold up mana rather than tap out for unearth and jace vp is another question...
Re: [DECK] Grixis Death's Shadow
Maybe it's time to re-evaluate Delver of Secrets? That allows for lurrus, and gives another t1 play that allows untapped mana for Counterspell. The curve makes more sense, and Counterspell is a decent support card for Delver. I also think because of Serum Visions I can cut to 17 lands. Lurrus plays really well with Snapcaster mage, too...seems almost good enough. I also think Dark Confidant might actually be playable, and necessary, because there aren't any Street Wraiths.
Delver List:
4x Delver of Secrets
4x Death's Shadow
3x Tidehollow Sculler
2x Snapcaster Mage
4x Mishra's Bauble
4x Thought Scour
4x Serum Visions
4x Thoughtseize
3x Path to Exile
2x Fatal Push
2x Dismember
2x Unearth
2x Stubborn Denial
3x Counterspell
4x Polluted Delta
4x Flooded Strand
1x Marsh Flats
3x Watery Grave
2x Hallowed Fountain
1x Godless Shrine
1x Island
1x Swamp
Sideboard
1x Lurrus of the Dream-Den
14x good esper cards