Re: [OTJ] Outlaws of Thunder Junction - because Hearthstone and Magic just mirror the
Quote:
Originally Posted by
Barook
Good point.
What's worth pointing out is that Satoru also works very well with
Norin the Wary. Each time Norin returns, you get a card. Throw both into a Vial Humans shell and you have a serious draw engine as early as T2. Norin also grows your Champions/Lieutenants and Vial'd in creatures further fuel Satoru. So there's some synergy going on even outside the combo.
Edit: Satou also triggers from Narcos, Ichorids, Poxwalkers and Dread Return. Especially Narcos could keep a dredge chain going, which is kinda gross.
Downside being having to play Norrin who does jack shit on his own.
While the use for dredge is true and I'll admit that it has been a while since I played that, but when you can reliably reanimate something, you have already won anyways or could just get something better.
All the draw more stuff to dredge more reanimation targets have been gone since about 14 years ago.
Casting him on 2 mana is also nothing you'd want to do.
Re: [OTJ] Outlaws of Thunder Junction - because Hearthstone and Magic just mirror the
First shot at a Jace deck:
Planeswalkers - 8
4x Jace Reawakened
4x Liliana of the Veil
Enchantments - 3
3x As Foretold
Sorceries - 16
4x Thoughtseize
4x Profane Tutor
4x Ancestral Vision
4x Restore Balance
Instants - 8
4x Brainstorm
4x Force of Will
Artifacts - 7
4x The Rack
3x Mox Tantalite
Lands - 21
4x Polluted Delta
4x Prismatic Vista
4x Underground Sea
4x Wasteland
3x Island
2x Swamp
Kind of a redo of the old MRB - Maysonet Rack Balance deck. Your goal is to empty hands and keep board clear of creatures, Wasteland stops manlands. Only real issue I see is that outside of "the Rack" there aren't any wincons. Might need different planeswalkers or something. Just a starting point. The Profane Tutors really seem like they're what takes this deck to the next level. Black has enough direct damange now that you could run some of that in here as well to use the Jace ultimate multicast.
Re: [OTJ] Outlaws of Thunder Junction - because Hearthstone and Magic just mirror the
Re: [OTJ] Outlaws of Thunder Junction - because Hearthstone and Magic just mirror the
https://mythicspoiler.com/otj/cards/highnoon.jpg
2 mana but coming with an inbuilt Lava Axe is kinda neato.
Re: [OTJ] Outlaws of Thunder Junction - because Hearthstone and Magic just mirror the
Quote:
Originally Posted by
Zoid
2 mana is about what these effects cost, right?
Re: [OTJ] Outlaws of Thunder Junction - because Hearthstone and Magic just mirror the
Tinybones Joins Up
{B}
Legendary Enchantment
When Tinybones Joins Up enters the battlefield, any number of target players each discard a card.
Whenever a legendary creature enters the battlefield under your control, any number of target players each mill a card and lose 1 life.
It was going to be the greatest heist of his unlife.
More functional copies of Unending Nightmare means a shrieking affliction version of bumbleberry pie is feasible.
Re: [OTJ] Outlaws of Thunder Junction - because Hearthstone and Magic just mirror the
Quote:
Originally Posted by
Reeplcheep
Tinybones Joins Up
{B}
Legendary Enchantment
When Tinybones Joins Up enters the battlefield, any number of target players each discard a card.
Whenever a legendary creature enters the battlefield under your control, any number of target players each mill a card and lose 1 life.
It was going to be the greatest heist of his unlife.
More functional copies of Unending Nightmare means a shrieking affliction version of bumbleberry pie is feasible.
Thats just another Norin the Wary finisher, right?
Re: [OTJ] Outlaws of Thunder Junction - because Hearthstone and Magic just mirror the
https://mythicspoiler.com/otj/cards/aveninterrupter.jpg
What about this? I'm not the Death and Taxes guy so I'm not sure.
I see modes as:
a) Counter target opponent's spell for 1 turn, tax them on the way back
b) Counter their counterspell on your spell, you have to wait a turn to play your spell again
c) Flash 2/2 flyer that punishes Rhinos or Emry or Gaea's Will
Re: [OTJ] Outlaws of Thunder Junction - because Hearthstone and Magic just mirror the
Quote:
Originally Posted by
PirateKing
b) Counter their counterspell on your spell, you have to wait a turn to play your spell again
If you counter their counter, it's gone. Sorcery-speed counters are useless.
It's an interesting card, but the double white probably kills it since D&T isn't really good right now. Should have been :2::w:, so at least Stompy could have had fun with it.
Re: [OTJ] Outlaws of Thunder Junction - because Hearthstone and Magic just mirror the
Quote:
Originally Posted by
FourDogsinaHorseSuit
2 mana is about what these effects cost, right?
Which is why Deafening Silence is the only one of these effects seeing play.
Re: [OTJ] Outlaws of Thunder Junction - because Hearthstone and Magic just mirror the
Quote:
Originally Posted by
Barook
If you counter their counter, it's gone. Sorcery-speed counters are useless.
I guess countering their counterspell is the the same thing, I meant more edge case stuff like exiling your own Terminus if they play Flusterstorm, or exiling your own Painter's Servant if they play Dress Down in response. There are sure to be cases where it would be advantaged for your spell to wait a moment and resolve in better circumstances than to simply table their spell for a turn.
Re: [OTJ] Outlaws of Thunder Junction - because Hearthstone and Magic just mirror the
Quote:
Originally Posted by
Zoid
Which is why Deafening Silence is the only one of these effects seeing play.
and has a huge hole in it preventing it from being all that good
Re: [OTJ] Outlaws of Thunder Junction - because Hearthstone and Magic just mirror the
Quote:
Originally Posted by
FourDogsinaHorseSuit
and has a huge hole in it preventing it from being all that good
True but most hate you can't slam T1 is not that helpful vs combo.
https://mythicspoiler.com/otj/cards/loanshark.jpg
This set, I swear...
Re: [OTJ] Outlaws of Thunder Junction - because Hearthstone and Magic just mirror the
Quote:
Originally Posted by
Zoid
http://mythicspoiler.com/otj/cards/r...roadrunner.jpg
I wonder if we got Coyotes (over dogs) as creature type, just for this card.
Re: [OTJ] Outlaws of Thunder Junction - because Hearthstone and Magic just mirror the
Quote:
Originally Posted by
Barook
https://mythicspoiler.com/otj/cards/craftycoyote.jpg
Quote:
Crafty Coyote
1R
Creature - Coyote
When this enters the battlefield target creature you control gets +1/+1 and haste until end of turn.
Plot 1R
Re: [OTJ] Outlaws of Thunder Junction - because Hearthstone and Magic just mirror the
Quote:
Originally Posted by
PirateKing
https://cdn.discordapp.com/attachmen...28ff3bcd4b86c&
So some notes:
- Timing restrictions cover only your turns, if you cast Violent Outburst on your opponent's turn 1 and flip this, it's okay to cast.
- Plot would let you cast a card with no mana cost like Crashing Footfalls or Ancestral Vision. Only rules are it is cast at Sorcery speed and not the turn you plotted.
Could see a spot in some weirdo deck I think
So you can Standstill, then use Jace to draw cards or Plot a bunch of spells, then cast them for 0 whenever opponent pops Standstill. You could even set up a big turn where you -20 yourself to Orcish Bowmasters.
More realistically, you could play it in Cascade Rhinos or Living End as an alternate enabler / cheaty thing.
Re: [OTJ] Outlaws of Thunder Junction - because Hearthstone and Magic just mirror the
Quote:
Originally Posted by
FTW
So you can
Standstill, then use Jace to draw cards or Plot a bunch of spells, then cast them for 0 whenever opponent pops Standstill. You could even set up a big turn where you -20 yourself to
Orcish Bowmasters.
More realistically, you could play it in Cascade Rhinos or Living End as an alternate enabler / cheaty thing.
He costs 2 so you can cascade into him instead of your 0cmc cards and cockblock yourself.
You can't even cascade into him in YOUR first turns so you have to rely on instant cascaders.
This guy needs a different shell.
Re: [OTJ] Outlaws of Thunder Junction - because Hearthstone and Magic just mirror the
Re: [OTJ] Outlaws of Thunder Junction - because Hearthstone and Magic just mirror the
Between all the meme cards and random characters from different planes that make no fucking sense, this feels more like an Un-Set than anything. I don't know why waited so long to do a Cowboy set, only to ruin the setting by throwing all that shit into it.
On a different note:
I'm surprised this one hasn't been mentioned yet.
https://mythicspoiler.com/otj/cards/...hotshowoff.jpg
Re: [OTJ] Outlaws of Thunder Junction - because Hearthstone and Magic just mirror the
Quote:
Originally Posted by
Barook
On a different note:
I'm surprised this one hasn't been mentioned yet.
What's the shell? Does this do a better job than Sprite Dragon?
I saw it and felt nostalgia for a Legacy long ago when this would have been the darling of a strategy, but couldn't place it in anything other that decks already established as tier 3-4 and this card doesn't improve the standing much.