Re: [DFT] Aetherdrift ... racing to get more money
Quote:
Originally Posted by
Barook
There's a LOT of good cycling stuff in this set, I doubt its enough to make Drift playable in Legacy again, but once we've got the full set I'll give it a whirl. The same old problem of most of what you want being 3 mana still exists though.
Drift/new god/this guy/abandoned sarcophogus - all 3 mana. Yavimaya, Cradle of Growth existing does help a lot with Tombs though.
Stuff being all over the color wheel and W6 being banned are also negatives.
Re: [DFT] Aetherdrift ... racing to get more money
Quote:
Originally Posted by
rufus
Maybe I'm missing something, but that seems implausible to me: It's CMC 3, doesn't provide its own discard outlet and, barring shenanigans, takes at least two turns to get to break-even and three to get to profit.
you're missing cycling, its an enabler, you can trigger it on both your and your opponents' turns. first card you cycle each turn draws 2, second one makes mana or pings your opponent for 3, and it stacks in multiples. think about all the cards with "cycling: 1" they've printed over the last few years.
Re: [DFT] Aetherdrift ... racing to get more money
A local Riddlesmith player is all over this card lol
Fable of the Mirror Breaker and Faithless Looting as well
Re: [DFT] Aetherdrift ... racing to get more money
Quote:
Originally Posted by
PirateKing
A local
Riddlesmith player is all over this card lol
Fable of the Mirror Breaker and Faithless Looting as well
Riddlesmith might be the best use.
LED is also good: discard 2, +4 mana, draw card, cast card with that 4 mana. LED + Echo often fits with Riddlesmith.
Gamble gets some upside too. You draw after the discard, so it doesn't affect odds of keeping the card you want, but you do get a card or mana back after.
Edit: Lol Harnfel, Horn of Bounty.
Don't know if this will be tournament playable, but I already see a TonyScapone video in the making.
Re: [DFT] Aetherdrift ... racing to get more money
Both the BW god and Monument do very similar things which are nice in theory but require 3 mana + setup for something that doesn't take over the game.
The monument might be easier to enable but the pay-off seems pretty meh.
AFAIK Containment Construct also never went anywhere.
Maybe if Survival was still legal...
Re: [DFT] Aetherdrift ... racing to get more money
Containment Construct made the rare top8 in Riddlesmith (Killabee or other dedicated players)
However it is repeatable while Monument isn't. 3 mana is also infinitely more than 2 for these storm decks running 8-12 lands.
Re: [DFT] Aetherdrift ... racing to get more money
Quote:
Originally Posted by
FTW
...
However it is repeatable while Monument isn't. 3 mana is also infinitely more than 2 for these storm decks running 8-12 lands.
It seems more like a card for underworld cookbook decks than one for riddlesmith decks. I still think it's bad though.
Re: [DFT] Aetherdrift ... racing to get more money
Re: [DFT] Aetherdrift ... racing to get more money
Quote:
Originally Posted by
Barook
As expected, white gets shafted again.
https://mythicspoiler.com/dft/cards/...gingskyray.jpg
With the same effect on a 1 mana 1/1 without flying in the same set there may be something to this.
Most likely not in legacy though.
Re: [DFT] Aetherdrift ... racing to get more money
If that was from hand or library, it would see play.
Dragon's Rage Channeler, Surveil duals, Consider, etc.
As is it's too slow for the Hollow One/Madness decks or LED decks.
Re: [DFT] Aetherdrift ... racing to get more money
Quote:
Originally Posted by
Barook
Y’all realize this whole cycle is bad, right
Re: [DFT] Aetherdrift ... racing to get more money
The 0/8 is going to break walls right open
Re: [DFT] Aetherdrift ... racing to get more money
Quote:
Originally Posted by
Barook
Oh, this is lovely. My mono-green deck needed a better two-dtop in the main deck, and this is really, really good!