Originally Posted by
AngryTroll
You are right; on the first few turns Figure is not as efficient a beater as Kird Ape, Skyshround Elite, and Wild Necatl. However, in the midgame and late game, Figure is much better. You will not always win in the first few turns. Late game, after a Deed or Engineered Explosives, when you have three or four land in play, and a burn spell or two in hand, Figure is going to be a much better topdeck than any of those other one drops. Play Figure, make him a 2/2 in one turn, and then next turn he is a 4/4 and you have mana left over to burn something. The next turn, he hits for eight and you can burn for the win. If they Swords him in this situation, you are no worse off than if they had Swords any of the other small creatures in the deck.
Although Figure is a little bit underpowered on the first few turns compared to the other efficient creatures available, he is much better in the late game. You don't need to go balls to the wall and make him a 4/4 right away; in the early game, that's terrible. But making him a 2/2 for RR is reasonable. I don't think that there is any question that Figure of Destiny is better than Kird Ape, Skyshroud Elite, or Watchwolf, but Wild Nectle would give him a real run for the money.
You're right, against Landstill Figure is the best threat in the deck. You are also right, though, that Figure is bigger than every one of Thresh's creatures. You probably won't be able to get him though a Counterbalance, but he is a MUST SWORDS creature, in addition to Grim Lavamancer. Although big, Wild Necatl and the rest of the 2/3s for 1 really don't bother Thresh very much.
Edit to show list from last page:
For example, here is Kick's list from the last page.
I'd cut the 4 Watchwolf, 2 Berserk, and the 4 Kird Apes to add 4 Figures of Destiny, 4 Grim Lavamancers, and 1 Fireblast, and a 21st land. Or you could make it 3 Wooly Thoctors, 3 Figures of Destiny, and cut something else to put Kird Ape or Watchwolf in as a 3-of.