Re: [Brainstorming] Survival Thresh.
Quote:
Originally Posted by
Anusien
I'm pretty sure Troll Ascetic is quite bad now, since it doesn't beat any good creature.
...Consequently, I would look at dropping green altogether...
I play against a meta of over half Thresh and Landstill, and I've added Trolls back to test them again. They're solid backups to Goyf, because you can only run 4 Goyf. With Survival, you drop all 4 Goyfs in a row and just win, but without it, a Troll holds off Goyf until you find one, while being very solid against a board of just Mongeese or an empty board.
Dropping FtK altogether is very doable, but I'm hesitant to drop red entirely. I run 2 Bone Shredder and could easily see running 3, but Bone Shredder does not kill Dark Confidant, Withered Wretch, Disciple of the Vault, (or anything in affinity), Negator, or a couple of other relevent black and artifact creatures.
Dropping Red also loses Burning Wish, a card whose utility is not as hot as it used to be, but is still game breaking against a lot of decks.
Re: [Brainstorming] Survival Thresh.
I'm curious about the Dredge creatures. I'm thinking Stinkweed Imp and Golgari Grave Troll especially.
Troll does cost 5 mana, but once it's out in mid/late game it'll probably be the biggest creature on the board. With built in regeneration, and only 1 core green, I think it's worth a test.
Stinkweed would do the job of keeping aggressive players on tilt, making bad players not sure which creatures to attack with, or having Thresh players waste a removal spell on them or stall their Goyf with a measly 1/2. He is 3 mana, but that's not looking hard for this deck, packing enough lands and accelerators.
They could both be dredged early on, as you have very few spells that need to resolve, short of Survival. Plus the off chance of dredging into the lone Squee, Genesis or Anger would make up for losing a few creatures to Survival with. In fact, with the Therapies maindecked, the only time I could see a dredge being problematic is if Survival isn't on the board anymore, or the deck is too thin. At either of those points you should either 1) have the game or 2) lose anyways.
Re: [Brainstorming] Survival Thresh.
@Grave-Troll: I haven't seen your specific deck list, but shouldn't almost all your mana sources produce Green mana? Silvos, Rogue Elemental should be equally big and trample.
@Stinkweed Imp: Yep, this one looks good. I had been thinking about Thornweald Archer, myself, but Imp seems just straight better.
Re: [Brainstorming] Survival Thresh.
Quote:
Originally Posted by
Nihil
@Grave-Troll: I haven't seen your specific deck list, but shouldn't almost all your mana sources produce Green mana? Silvos, Rogue Elemental should be equally big and trample.
@Stinkweed Imp: Yep, this one looks good. I had been thinking about Thornweald Archer, myself, but Imp seems just straight better.
I had completely glazed over the fact the majority of this deck creates green, cite that up to writing this as I was about to pass out from exhaustion.
As for the pound vs pound bit, I think at the point you've hit a few Survival activations and dredged once (or twice, if you really want some things in the yard), I'd say that the Troll would outpower Silvos, though he doesn't gain trample, which would be nice. I've always been tempted to toss a Brawn into Survival builds, though. Just don't really think it's worth it.
On the other side of the same coin however, I think he'd be much better used as a blocker, as he'd be a constant threat for some time for any of the opponents creatures trying to come through. Being somewhere in the neighborhood of 6/6 (or bigger) by the time he drops would make him pretty much the biggest land based guy short of Breakfast's Ghoul plan.
As for Stinkweed, I think he really fits this version. He'd make great for a blocker because of the flying and stoning ability, and dredge's synergy with the deck in both thresh and recoup strategies through Genesis would fit rather well. I'm interested in hearing what others think.
EDIT: In other interests though, I've noticed the deck would have a rather large liability on the graveyard, as is the case with most Survival builds. What do people think of maindecking options to keep your graveyard from getting nullified in those first games vs random decks still packing Leylines or Crypts in maindecks? Also, what kind of sideboard options in general do people think work well with this build?
Re: [Brainstorming] Survival Thresh.
I personally feel survival isn't complete without a set of grips in the board, great answer to both needle and crypt.