Quote:
Originally Posted by Sacul Kamadaka
There are modern versions of dragon stompy?
My math is pretty bad, but I can count past one. I'm just so thankful for your deck that I'll not pull out my calculator.
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That hasn't been my current list for some time. And I'll give you as many as three if you count Pyrokinesis and Icefall in sideboard. It's still Dragon Stompy and it was still brought into Legacy by myself and Phantom. (EDIT: Four. I missed Dragonfire.)
However, I like the name Slogdor better.
I think we can all agree that any name that ends in "...Deck Wins" is superior to derivatives of Faerie Stompy.
A)Why would you copy Faerie Stompy?
B)Stompy plays lots of uber-undercosted creatures and pump, not acceleration and efficiently costed fatties.
I say we put this to a public vote. I go with CDW.
Mainly because most decks can easily handle infinite tokens due to the combo decks. But even without that presence, it is too often dead.
The reason this version did well, is it was built specifically to have little to no dead cards. Hellbent is so key to winning that you need to be able to hardcast everything. ETW was unstormable far too often, which meant it was just bad. Crap like Earthquake is even worse. I tracked all damage and it's source day one, and I averaged well over four points a game Tomb damage. I can't see how against an Aggro deck, doing an additional six to yourself isn't retarded. Especially since the only played creature we can't easily deal with will need a 'Quake for at least five.
My deck is built on the mana curve principal, although I had to adjust the mana curve to one aimed specifcally for this deck. Some of the cards both main and side are definitely underpowered, but as long as I mulliganned properly, I was not manascrewed once the whole tournament. I think of it in term like Sligh. No one claimed Ironclaw Orcs was a good card. But during the time Sligh dominated, it fit both the curve, and color requirements well enough to let the deck's synergy and bombs be played while maintaining a constant threat.
Even no it is a variant, why not stick with the original name "Empty the Slogger"?
I agree, but this is why you could side them out game 2 which could lead them to boarding incorrectly. A lot of decks don't have MB joblin token hate.
Do you mind posting your sideboarding?
When Empty the Slogger is missing 2/3 of its namesakes in the deck, it doesn't really make sense.
Dragon Stompy is fine, thank you.
-Slay
The deck is 2/3 different than Dragon Stompy. It is somewhat closer to Empty the Slogger, though without the namesake card, it wouldn't make much sense. It should be blatently obvious that this deck is neither. More to the point, call it whatever you want. If Complete Jank was not banned, I'm sure he would pop in and claim it was his deck with a different name as well.
I think we're going to add long-winded "deck name" discussions to the Prohibited Topics in the site rules. These discussions are, at best, unproductive.
You're welcome to take the discussion to PM if you like, everyone.
I still vote Slogdor, though. I mean, just look at how well the deck is primed to burninate various countrysides. It's like a burninating machine.
Anyway, back to productive, won't-get-me-warned discussion, how useful were the Demonfires? Was an uncounterable Fireball relevant all that often?
Uh...did I forget to mention that he Forced the 3Sphere. I guess that might be important. I did still take five damage to cast it.
@Pinder: The uncounterablilty of Demofire did not come into play, as I faced no serious countermagic. This doesn't change the validity of it's inclusion. I did use it to burn away large blockers several times, but in most of my matches it was sided out.
I love your deck it looks really fun. It looks like Landstill would be your hardest matchup. Congrats! Were you there day two? I didnt see you, it wouldve sucked to miss out on meeting you.
Actually, most Landstill decks now run so many non-basics that Magus trashes them. With Blood Moon in the side, there is rarely a chance for them to get rid of both permanent types.
Yea, I was there day two. I played Stolze's Aluren, but switched the two Ponders for Tops. Top was freaking amazing. Discard is a beating for Aluren, and in addition to the search qualities, floating cards on top is a godsend. Too bad that I suck at playing Aluren. I went 1-2-1 and watched Ewokslayer and Machinus crush dreams all day.
Was the card disadvantage ever too much to handle for you when boarding in this bitch? In my experience, the second biggest problem for accelerated decks (right after, and related to, a high mulligan rate) is running out of gas way too fast. Which is, incidentally, how they usually lose to control decks... a couple of threats get answered and they don't draw any others.
Faerie Stompy runs only 8 pitch spells, and has card drawing to back it up... Demon Stompy even more, depending on the build, but also runs card draw (Muse) and has an awesome locking ability thanks to Nether Void.
Dragon, by contrast, runs SSG, Raiders, and Seething Songs in addition to the Moxes, but its only card drawing engines are the standard-issue Sophies and, against some decks, Arc-Slogger's machinegunning. Did you, too, feel like gambling when playing this deck? Like "pleasegothedistancelittledudeIdon'thaveanythingelseifyoudie" gambling?