Re: [CaNGD - Finalist] Not Quite Survival
Hatchling doesn't care them soo much.
They play around Daze anyway.
Hatchling is like a Daze in your Hand, while Telepathy is in play.
But your Opponent never knows if you have a Sprite in your hand and if you can flash in 1 to block your critter - like Goyf vs Goyf.
Also, Sprite is mostly a hardcounter or removaldrawer (if your opponent is smart).
My thought is: Play 4 Counterbalance and just 3 Survival.
Counterbalance is the more awesome card in this deck.
Counterbalance just counter the spells, which Survival just can handly für G (if you have a creature in your hand) and then 2-3 Mana.
Also: Ghastly Demise can't handle a Confidant and Mishras Factory, which seems really important for me.
/EDIT: My personal stalker kikkofrio just wanted to say, Demise isn't Terror, but a Dark Banashing.
Re: [CaNGD - Finalist] Not Quite Survival
Quote:
Originally Posted by
Windux
Also: Ghastly Demise can't handle a Confidant and Mishras Factory, which seems really important for me.
Why no mishras?
Re: [CaNGD - Finalist] Not Quite Survival
Throwing out a wild idea: if Stifle could be re-entered into the list, then a singleton Phyrexian Dreadnought would work like a charm here. It can be tutored (and pitched, if lacking Stifle) with Survival of the Fittest, which frees you from having to run the dreadful Trinket Mage.
Re: [CaNGD - Finalist] Not Quite Survival
[x] Vote for Established
Florian Fischer and I both made 5-2 at a 70 man event in germany.
He made Top8 and I didn't because of my Opp-Score.
This Deck ist competativ and funny, but it don't forgive you misplays.
You play at your 5-1 Lifelimit all the time (except for Landstill).
EDIT: Stifle/Nought is not a good idea.
Ok 1 Nought could be involded, but Stifle does not fit into the deck plan.
Your opponent will play around stifles anyway easliy, because you want to survival EoT all the time for your whole mana or use your top as well.
Also you don't have mana for: Play a 2cc critter, survival the Squee or even buyback something with Genesis, play it and then have 1 mana left for Stifle.
With 3 Ponder and 2 Tops, you also want to tap out in your own turn at the first Turns.
If you have Mox in your opening hand, you will play 2cc Drops in your first Turn (ok Goyf isn't that good 1 Turn drop mostly)
Re: [CaNGD - Finalist] Not Quite Survival
There are 4 thoughseize main under 'cantrips' section, and then 1 in the board in the origial post.
Re: [CaNGD - Finalist] Not Quite Survival
Well, duh, dude. Real men play five, take a game loss like a champ, and replace it with a Duress.
Seriously, what planet are you from?
Re: [CaNGD - Finalist] Not Quite Survival
Probably one where the rules require you to replace it with a basic land.
Re: [CaNGD - Finalist] Not Quite Survival
POW!!!
This deck begins to pop-up in a lot of T8s, nice.
Windux placed 2nd out of 76 ppl.
http://www.trader-online.de/turniere...08-03-T15.html
Windux also realized his idea of the 4th Counterbalance here.
Re: [CaNGD - Finalist] Not Quite Survival
Are there any recent updates on this deck? with new sets that came out.
Re: [CaNGD - Finalist] Not Quite Survival
There are some updates.
For the "old list":
You may fit in 1-2 Vendilion Clique instead of Trygon Predator and 1 Creature (Choose).
Also there is a list with 4 Sprites, 3 Scions of Oona, 2 Vendilion Clique, 3 Mutavaults and 1 Mistbind Clique, 1 Sower of Tempation replacing the Counterbalance, Chrome Moxen, Wonder (obv) and Confidants.
personally I like the Not Quite FAERIE list, but I would just play Sprites, Scions, Vendilion Clique and try to keep the Counterbalance.
It's a nice idea, but NQS seems better to me. Sprites+Scions are not good on it's own. Also Vendilion Clique is not that good without Scion. Mistbind Clique is good if you have 2-3 Faeries out and Sower...he is just good ;)
Re: [CaNGD - Finalist] Not Quite Survival
I played NQS today at the Belgium Championship legacy side event. and went with the following list:
3 Dark Confidant
1 Genesis
1 Shriekmaw
4 Spellstutter Sprite
1 Squee, Goblin Nabob
4 Tarmogoyf
1 Wonder
instant [14]
4 Brainstorm
4 Daze
4 Force of Will
2 Smother
sorcery [3]
3 Ponder
enchantment [7]
3 Counterbalance
3 Survival of the Fittest
artifact [5]
3 Chrome Mox
3 Sensei's Divining Top
land [16]
1 Bayou
3 Flooded Strand
1 Island
4 Polluted Delta
4 Tropical Island
3 Underground Sea
I got a total score of 5-1 Scooping the finals to my teammate.
2-0 vs Meathooks
2-1 vs Elves (Gameloss forget to write shriekmaw down in my decklist.)
2-0 vs Terranova
2-1 vs Deadguy Rock
2-0 vs UW Control
0-2 vs Eva green (teammate)
We played it out anyway and he still won 2-0 T8 Wasn't played.
I would like to have some more info about the changes made to the decklist in the meanwhile which ways it went and why. Maybe you could PM me or just discuss it here.
Re: [CaNGD - Finalist] Not Quite Survival
Question btw: Is there a Belgium Legacy Championship this year? And if yes: When and where? ;)
Everytime I played this deck it went very well. I saw this deck in germany a few times played by some netdeckers who said to themselve "Hey, that looks funny I throw it together" and what can I say? They throw games away...
I rarely see players play this deck well. Mostly because they don't practice and they don't know which hands are good or not.
In germany there are much Landstill-players and against them it's even harder to play the deck out well. I think many people just don't realise how hard NQS is to play because of the Counterbalance, Moxen, Survival and Sprites, which CAN be death cards.
That's the reason why I now play 2 Vendilion Clique (and because its a 3/x Instant Flyer for 3 ;) ).
Re: [CaNGD - Finalist] Not Quite Survival
I have no idea if there is a Belgium Legacy championship. I do know there is a dutch one. I pmmed Lukas about that !
How does your list looks like now then? I want to test it. It took me some games before I eventually started to see the power of survival/sprite etc. But it did pay off during the tournament.
Please do share the new list :)
Re: [CaNGD - Finalist] Not Quite Survival
Cmon Hanni post that in the normal survival thread. It's totally different then this archetype.
Agreed. Moved. - Nihil
Re: [CaNGD - Finalist] Not Quite Survival
The Faerie list (the idea itself is not from me, I just did a few changes):
1 Squee, Goblin Nabob
1 Genesis
1 Shriekmaw
1 Trygon Predator
1 Sower of Temptation
1 Mistbind Clique
3 Scion of Oona
4 Spellstutter Sprite
2 Vendilion Clique
4 Tarmogoyf
3 Smother
4 Brainstorm
4 Daze
4 Force of Will
2 Ponder
1 Sensei Divining Top
3 Survival of the Fittest
3 Chrome Mox / Mutavault
1 Bayou
3 Flooded Strand
2 Island
4 Polluted Delta
4 Tropical Island
3 Underground Sea
The Sideboard stays the same.
The actual NQS list from me is:
// Lands
4 [B] Tropical Island
4 [ON] Polluted Delta
1 [B] Island (3)
3 [ON] Flooded Strand
3 [B] Underground Sea
1 [B] Bayou
// Creatures
1 [LRW] Shriekmaw
3 [RAV] Dark Confidant
4 [FUT] Tarmogoyf
4 [LOR] Spellstutter Sprit
1 [MM] Squee, Goblin Nabob
1 [JU] Wonder
1 [JU] Genesis
2 [MO] Vendilion Clique
// Spells
3 [EX] Survival of the Fittest
3 [CS] Counterbalance
4 [AL] Force of Will
4 [NE] Daze
4 [IA] Brainstorm
2 [LRW] Ponder
2 [CHK] Sensei's Divining Top
3 [MR] Chrome Mox
2 [ON] Smother
Re: [CaNGD - Finalist] Not Quite Survival
Is the clique really that powerfull. I find it rather risky cutting a top and a ponder for it since the landcount is really low.
I will certainly test the card but as of now im not certain of its qualities yet.
Re: [CaNGD - Finalist] Not Quite Survival
Why does this deck run chrome mox instead of birds of paradaise?
In favor of birds:
-no card disadvantage, as is the case of mox.
-provides all colours.
-chumpblocker.
In favor of mox:
-2 mana turn 1.
Is two mana turn 1 really that important.
It sounds like crazy talk to me.
Re: [CaNGD - Finalist] Not Quite Survival
Confidant, Sprite (for Cantrips for example), Counterbalance, Survival.
Goyf against Lackey on the draw is also good ;)
All this are cards which you want to drop first turn.
I would cut the Genesis from the mainboard atm.
Snuff Out may be a try. It's 4cc instead of 2 for Confidant and even closts you 4 life.
Since I always played at 1-2 life I don't know if they worth it. You don't have to pay 2 Mana and so you can negate the lifeloss, because you don't need to keep your lands open for the Smother and not for critter.
Re: [CaNGD - Finalist] Not Quite Survival
lands//20
2 bayou
4 tropical island
3 underground sea
1 island
4 misty rainforest
3 polluted delta
2 verdant catacombs
1 forest
creatures//18
4 tarmogoyf
3 dark confidant
3 dimir infiltrator
3 spellstutter sprite
1 trygon predator
1 sower of temptation
1 shriekmaw
1 squee, goblin naboob
1 eternal witness
spells//22
3 counterbalance
3 survival of the fittest
4 brainstorm
4 sensei's divining top
4 force of will
3 daze
1 umezawa's jitte
So... its been a while since anyone has posted in this thread (and I couldn't find the bant/survival thread).
My list may seem pretty unconventional, having less draw and more creatures seems very clunky in a deck that wants to be as streamlined as possible... But then there was the necessary inclusion of infiltrator, so the ponders had to go.
Infiltrator seems a little odd at first... It seems that I do that a lot... see things others can't and then make janky and well tuned decks...
Anyways... Infiltrator serves as a 3cc uncounterable tutor for all of the things this deck loves:
Counterbalance, goyf, survival, confidant, sprite, daze (kind of...), and JITTE (big b/c it is the biggest thing)...
He's also good survival and Fow fodder if need be.
I dont actually plan on building or playing this... but I do see the potential in a list similar to this one.
Thoughts?
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Re: [CaNGD - Finalist] Not Quite Survival
Attachment 53
I'd suggest a genesis for recursion, gives you a better late game plan.