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Re: [Free Article] Dazed and Confused
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I’m not sure what category the 43 Land decks fall into, but it probably has to be combo, since it is a Life from the Loam engine deck. As a somewhat obvious side note, I believe this is one of the very few decks in the format that plays enough lands.
43 is still tight on the mana base... 5 lands that tap for colored mana on turn 1, total?
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Re: [Free Article] Dazed and Confused
The fact that people are like "oh, all of the aggro decks could beat Iona" is pretty telling considering that you basically never got Iona against beatdown decks.
Birklid is flagrantly correct that people are cheating their land counts and losing games to Wasteland. For New Horizons not to have a basic Island is pretty inexcusable, and any sort of strong anti-beatdown plan probably wants four Paths, so basic Plains is also pretty key.
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Re: [Free Article] Dazed and Confused
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Originally Posted by
mchainmail
43 is still tight on the mana base... 5 lands that tap for colored mana on turn 1, total?
Lands plays more green sources than it plays green one-drops.
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Re: [Free Article] Dazed and Confused
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Originally Posted by
frogboy
The fact that people are like "oh, all of the aggro decks could beat Iona" is pretty telling considering that you basically never got Iona against beatdown decks.
Birklid is flagrantly correct that people are cheating their land counts and losing games to Wasteland. For New Horizons not to have a basic Island is pretty inexcusable, and any sort of strong anti-beatdown plan probably wants four Paths, so basic Plains is also pretty key.
Max, please don't defend the Generic Mid-Level PTQ-Grinding Pro who conflates "playing a non-interactive goldfish deck" with "being better at Magic than other people."
I mean, yeah, people are loose with mana base construction. Yeah, decks in Standard usually run more than 20 lands, even the decks with relatively low curves. And why do you suppose that is? Why do Legacy decks run so few lands?
Maybe because your average Legacy deck curves out at two.
When you're running bunches of cantrips and the top of your curve is a 3cc card you've got at most four copies of, why do you need more than twenty lands? Remember the old Dryad decks in Extended, back around the time Odyssey was around? They ran, what, 16 lands? But they chained that mana base together with 1cc cantrips, which let the deck find more lands AND have more spell slots.
Similarly, the low curves in Legacy mean you run a very high risk of getting mana flooded if you go above the high teens in the land department. That would be an argument for one of two things: running fewer lands, or running lands that actually do stuff, like turn into creatures and attack. Doing either of those opens you up to attack by tempo decks, though.
I mean, really, he's arguing less for better mana and more for not walking into the Daze. People who play decks with tons of tempo cards in them make some sort of weird sore loser argument like, "Well, when my opponent blanks half my cards by just adjusting how he plays, it actually helps me because he's playing right into my clever plan!" Suuuure. So when you really need to counter the Swords on your guy but your opponent has :2: up and you only have Daze, that's a real victory for you.
Most of the Daze decks are pretty terrible in one way or another, but they still exist because people try to be greedy and because they can sometimes roll slow control decks. That much I agree with...but the rest of the article is pretty terrible. What you learned in Standard doesn't cross over to a format where the average CMC in most decks is ~1.5.
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Re: [Free Article] Dazed and Confused
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Originally Posted by
Grollub
He does have a point tho, Legacy decks tend to be fragile to mana disruption due to excessive usage of cantrips to smooth out the gameplan. This is partial one of the reason I think MUD is a slumbering beast...
But yeah, he does come off too condensending(sp?).
He does have a point, but making it with Daze is bad. Daze works not so much because people don't play enough lands (although that helps), but rather because so much of the game depends on those first two or three three opening turns that you can't afford to keep one mana back.
Anyway. Not sure if I'll bother with the rest of the article, given the comments here.
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Re: [Free Article] Dazed and Confused
This article is one of the worst I have ever read. I would love to see this person try to do well in Columbus. The grouping of decks in to categories is silly. It sounds good. But there are many other cycles of decktypes that can be chosen to represent an arbitrary partition of the decks which the auther finds relevent.
Saying that Merfolk is a bad deck is ignorant. Try doing something cute in a tournament and watch merfolk beat you. Believe me, it looks bad. It doesen't play brainstorm or enough blue sources. It only has 4 hard counters, ect. Trust the results of a variety of tournaments over the past year. Merfolk is a really good deck that looks like crap. And yes, it loses to aggro. Every deck, regardless of how "Good" or "Bad" you decide it is has bad matchups.
To the author. I am glad that you are so interested in legacy. Use that desire to read and play more and talk less.
-Peace
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Re: [Free Article] Dazed and Confused
I don't think it's playing loose with manabases, I think it's being optimal. Optimizing play is one of the hallmarks of Legacy and it just so happens that some decks (Tempo decks) run disruption packages focused on exploiting that configuration. It's not loose to play with fetches and duals, it's optimal. For example, if I'm playing some kind of Bant control and have an opening 7 with Noble Hierarch, a blue fetch land and a Swords to Plowshares, what will I fetch for and play first? Tropical Island into Hierarch or Tundra into Swords? What if you're on the draw and your opponent plays Lackey? Legacy manabases allow flexibility and make the proverbial decision tree larger. That's not playing loose.
Same with the inclusion of library manipulation, like cantrips and Sensei's Divining Top. Those also help smooth out one's mana base as well as optimize one's draws. Again, it's about optimizing, not playing loose. The land counts are just right for the decks. If I can draw an analogy, it's like the "Just in time" style of Japanese manufacturing. Some factories have a process so streamlined that assembly parts and things needed arrive where they are required just before they are required. This style of manufacturing made Japanese factories a marvel of optimization, but didn't mean they were playing loose with manufacturing, and indeed, that style gave them a competitive advantage in the global market. Similarly, Legacy decks are streamlined to use each resource as efficiently as possible.
That said, I'm definitely going to add more basics to my Belcher deck. I'm always light on land in my opening draws. :wink:
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Re: [Free Article] Dazed and Confused
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Originally Posted by
ramanujan
Saying that Merfolk is a bad deck is ignorant. Try doing something cute in a tournament and watch merfolk beat you. Believe me, it looks bad. It doesen't play brainstorm or enough blue sources. It only has 4 hard counters, ect. Trust the results of a variety of tournaments over the past year. Merfolk is a really good deck that looks like crap. And yes, it loses to aggro. Every deck, regardless of how "Good" or "Bad" you decide it is has bad matchups.
HAHA
Thats like the only thing he got right. Merfolk is a piece of shit. It has great results because of bad players, not because fundamentally its a good deck. Try reading this article or even thread. http://www.mtgthesource.com/forums/s...e-about-Legacy
Then you will see.
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Re: [Free Article] Dazed and Confused
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Originally Posted by
Finn
I actually agree with the author to a certain degree. He foolishly thinks he understands something that he does not have the background to see clearly. But there is actually an angle there. Legacy deck builders and the players who pilot those decks are constantly overstepping their safety zone to access better spells.
1. 4 color Landstill - was great for awhile. Nick Trudeau was tearing up the place over and over despite the paper thin manabase. Oh, then someone figured out he had been cheating to get proper lands all along.
2. Team America - played some really powerful spells, no basics, and was so thin on everything that it actually made Extirpate look attractive
3. New Horizons - I know it is all the rage. But it is a house of cards and will not last - for all the same reasons.
What the author does not have the familiarity to understand is that this is cyclical. It happens over and over in this format until the people playing the deck eventually abandon it due to inconsistency and hate. It is good to push the boundaries of what you can get away with. That is intelligent deck design. Good decks play good cards. The holes in your design (manabase is easy to spot and easy to take advantage of) only come to bite you in the balls when someone else calls you on it with a deck designed specifically to exploit this weakness. But until they sit across from it, the over-reaching decks will continue to pursue their Plan A successfully.
Want a deck that will be a perennial performer? Figure out a way to make it strong with as few colors as possible. It opens up doors.
I T4'd 6 40+ man tournies in a row with 4C Landstill months before Nick picked the deck up. This is not to say that I'm awesome, because I'm a horrifyingly bad player, but just to point out that regardless of Nick's cheating, the deck was incredibly strong and well-positioned in the metagame.
Also, saying that playing Lord of Atlantis is bad when you could be playing combo made me laugh. I thought we discovered that Fish is nuts against combo all the way back in '98 in Rome... Like someone else said, newbies are so loud and arrogant. They've got it all figured out.
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Re: [Free Article] Dazed and Confused
Sure, Merfolk is not like, the best deck in the format, but this author is a flagrant moron, and seems to pretty much personify the "wanna-be semi-pro douchebag who thinks he knows everything."
For all you confused parties out there, here is what I would call the "Merfolk gameplan": Play a blue aggro(/control) deck. Not because blue is the best color at being aggro, but because it's the best overall color. Gain tempo on your opponent, and then exploit that tempo with cheap, "parasitic" creatures that tend to be weak on their own, but get bonkers quickly (due to the 16 available on-type "lords"). And yeah, usually get raped by other aggro decks that are more aggressive. Can't win 'em all, as the saying goes.
And also, because some of us, you know, actually enjoy playing this game, rather than using it as a masturbatory exercise through which to attain (rather small) amounts of prize money, boost our (ultimately meaningless) player ratings, or travel (almost always at our own expense) to (not very) exotic locales. I seriously wish someone would just smack the fucking guy who wrote this article.
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Re: [Free Article] Dazed and Confused
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Originally Posted by
DukeDemonKn1ght
And also, because some of us, you know, actually enjoy playing this game, rather than using it as a masturbatory exercise through which to attain (rather small) amounts of prize money, boost our (ultimately meaningless) player ratings, or travel (almost always at our own expense) to (not very) exotic locales. I seriously wish someone would just smack the fucking guy who wrote this article.
I'm actually convinced that we don't need to smack him. Since combo players apparently don't know how to build a deck, we should just let Bryant Cook Grapeshot the FUCK out of him until he cries.
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Re: [Free Article] Dazed and Confused
This article is shockingly bad. It's been said already but goddamn! Such failure.
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Re: [Free Article] Dazed and Confused
@ Rico
Why did you post this in the first place? To make us laugh? It worked.
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Re: [Free Article] Dazed and Confused
@Merfolk being a bad deck: Umm it's put 28 people into the top16 over the whole starcitygames series. I mean either it's a good deck, or everyone who plays legacy at these things are completely retarded. I think it's the latter, I mean just look the evidence he used in his article put 3 merfolk lists into the top16.
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Re: [Free Article] Dazed and Confused
The other argument is that Merfolk preys on bad decks.
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Re: [Free Article] Dazed and Confused
Shit puts up results all the time. In fact, Merfolk is actually a great example. It has a very specific niche; beat blue. It has decent matchups against a few other decks but what does it do that Zoo doesn't? Beat combo? It really doesn't. It beats bad players on combo. And it has a unspeakably bad Zoo matchup.
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Re: [Free Article] Dazed and Confused
Merfolk beating Combo is a moot point, I'm like 14-6 against Merfolk and while that record isn't that spectacular, I'm only a mediocre pilot and people like Bryant Cook or emidln should've put up much better results against this deck.
Beating Merfolk isn't hard as long as you're not completely retarded, their deck doesn't give them the nuts or your deck dicdes to shit on you and let you draw all your lands, or flip Ad Nauseam, IGG and Tendrils in a row.
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Re: [Free Article] Dazed and Confused
Saying merfolk is bad is like saying RDW in T2 is bad. No one gives it credit, and when it wins or they get rolled by it they make up some excuse. I mean it's a metagame deck, that's it. Remember fish decks in vintage way back when? God they were awful. Manta Riders? Who plays that shit. You know what though the deck one.
I guess what I'm trying to say is that at the end of the day it puts up results. What more do you want? I mean are you going to argue that the top16 of the scg tournaments are ALL bad decks? I mean it's like track and field. Christian Cabtwell has the ugliest form I've ever seen. He's 6'6" with a 650 bench so he just muscles the shot put out there. However, as ugly as his form his, he throws 22+ meters and thats enough to win most major meets (Worlds, Olympics) So you can hate all you want, but he gets the job done. Merfolk does the same, make up whatever excuse you want, it puts up results.
@Nidd, their deck doesn't give them the shits, or your deck decides to shit on you? Isn't that how you beat every deck?
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Re: [Free Article] Dazed and Confused
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Originally Posted by
edgewalker
@Nidd, their deck doesn't give them the shits, or your deck decides to shit on you? Isn't that how you beat every deck?
No, I win by shitting on my opponent.
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Re: [Free Article] Dazed and Confused
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Originally Posted by
Nidd
No, I win by shitting on my opponent.
I didn't mean you specifically, or the deck you play. I mean any deck, it's not just merfolk that loses under those conditions. I would wager that almost all decks lose under those conditions.
EDIT: Also, I don't play Merfolk anymore, I don't really play much legacy at all anymore. It just bothers me when a deck puts up consistent results whether it be a metagame deck or a "good" deck and people still talk trash about it.
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Re: [Free Article] Dazed and Confused
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Originally Posted by
edgewalker
I didn't mean you specifically, or the deck you play. I mean any deck, it's not just merfolk that loses under those conditions. I would wager that almost all decks lose under those conditions.
Yeah, I know, people lose when their deck decides to not to work.
The point I wanted to make was, that even I, a mediocre Storm pilot, has a quite good score against Merfolk, which means that either Merfolk isn't so hot against ANT, or that I'm an incredible lucksack.
I can tell you the latter isn't true, so...
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Re: [Free Article] Dazed and Confused
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Originally Posted by
Nidd
Yeah, I know, people lose when their deck decides to not to work.
The point I wanted to make was, that even I, a mediocre Storm pilot, has a quite good score against Merfolk, which means that either Merfolk isn't so hot against ANT, or that I'm an incredible lucksack.
I can tell you the latter isn't true, so...
Ok, so Merfolk loses to Zoo and Combo (depending on who you are, etc etc.) But beats everything else, or eats least beasts enough to make top8/top16. I don't see the problem. No deck beats everything, in fact what I just described was the definition of a metagame deck. You destroy one of the decks, in this case most blue based decks, decks with shitty mana bases, and generally shitty decks. You do well against another third of the decks, for Merfolk it's combo. However, you get shit on by the last third, in this case zoo. It just so happens that the majority of the decks in the upper tables fall into the catagories merfolk does medicore to well against.
I mean seriously stop hating on merfolk because two people think it's whack. They can give their opion all they want, but results are results. I mean a lot of these "good players" are in the top16 that Merfolk was in or the top 16 were merfolk did better than them.
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Re: [Free Article] Dazed and Confused
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Originally Posted by
edgewalker
Ok, so Merfolk loses to Zoo and Combo (depending on who you are, etc etc.) But beats everything else, or eats least beasts enough to make top8/top16. I don't see the problem. No deck beats everything, in fact what I just described was the definition of a metagame deck. You destroy one of the decks, in this case most blue based decks, decks with shitty mana bases, and generally shitty decks. You do well against another third of the decks, for Merfolk it's combo. However, you get shit on by the last third, in this case zoo. It just so happens that the majority of the decks in the upper tables fall into the catagories merfolk does medicore to well against.
I mean seriously stop hating on merfolk because two people think it's whack. They can give their opion all they want, but results are results. I mean a lot of these "good players" are in the top16 that Merfolk was in or the top 16 were merfolk did better than them.
Hey hey hey, I'm not hating on Merfolk. In fact, I think it is a good deck, but from my experience, it doesn't really prey on Combo as much as people think it does.
I play Bant Survival on occassion and I have to say that Merfolk gives me headaches - because I play Islands, Fetches and Duals. The matchup is far from unwinnable, but Merfolk keeps me on my toes all the time - because I fall into the category of prey for them.
You're right, it indeed is a metagame deck, and it's good at what it does: It abuses the fact that many decks play Blue and it abuses the fact that many decks use Fetches and Duals as means to fix their manabase - Merfolk has great weapons against these 3 things.
Merfolk is a good deck and that's backed up by results.
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Re: [Free Article] Dazed and Confused
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Originally Posted by
Nidd
Hey hey hey, I'm not hating on Merfolk. In fact, I think it is a good deck, but from my experience, it doesn't really prey on Combo as much as people think it does.
I play Bant Survival on occassion and I have to say that Merfolk gives me headaches - because I play Islands, Fetches and Duals. The matchup is far from unwinnable, but Merfolk keeps me on my toes all the time - because I fall into the category of prey for them.
You're right, it indeed is a metagame deck, and it's good at what it does: It abuses the fact that many decks play Blue and it abuses the fact that many decks use Fetches and Duals as means to fix their manabase - Merfolk has great weapons against these 3 things.
Merfolk is a good deck and that's backed up by results.
I guess that wasn't directed at you then, but more of the masses. I don't even know why I'm even adding to this discussion I sold off a lot of the deck (Minus fow's and wastelands) way back when to build RDW. Yet another deck no one gives credit to. But yet another deck that shits on people's chests.
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Re: [Free Article] Dazed and Confused
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Originally Posted by
edgewalker
Ok, so Merfolk loses to Zoo and Combo (depending on who you are, etc etc.) eats least beasts
Awesome set of typos!
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Re: [Free Article] Dazed and Confused
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Originally Posted by
Goaswerfraiejen
Awesome set of typos!
Leave me and my Gin and Tonics alone! I don't go to your work and knock the broom out of your hand.
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Re: [Free Article] Dazed and Confused
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Originally Posted by
Vacrix
@ Rico
Why did you post this in the first place? To make us laugh? It worked.
I posted this because I think there is a really valuable lesson to take from it. It's a shame that most of the target audience for this article are going to be put off by the tone. It's not a surprise that people don't like being called bad.
The basic concept is to play a stable mana base. For this point, the author in the article is spot on. There is no substitute for playing a healthy mana base and it pays incredible dividends. I could go on about specifics, but it seems this thread has resorted to one giant flame-fest and nobody cares about the actual point anymore, which is unfortunate.
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Re: [Free Article] Dazed and Confused
Okay. I'll put down 4c Landstill and start playing Combo Elves then...
Sure running basics is a good thing. That doesn't mean you should NECESSARILY run a stable mana base. Some decks forego a stable mana base in favor of something else. Just like some combo lacks some of its protection for a little speed boost while some combo gives up its speed for consistency. I don't think that there is necessarily a right answer in this respect. Stax doesn't have the most stable mana base in the world, but it has its own niche in the metagame. Besides, people aren't going to leave their Duals in the closet just because someone shit on them with Wasteland or Back to Basics. Having decks that prey on unstable mana bases makes the format more interesting and less like the rock paper scissors environment we so detest in Standard.
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Re: [Free Article] Dazed and Confused
A good way to alienate your audience is to act condescending and arrogant. The guy has a good point about building stable manabases but who the fuck cares if you act like a prick. You catch more flies with honey...
Also somewhat related is people making ridiculous claims in articles, for example, that Merfolk is a bad deck. I mean, really? I just don't get it. Can we really disregard all the T8's its accumulated? At least back it up with data from testing or something. It seems like people have blinders on and are trying to simplify Legacy for whatever reason. Some players tend to disregard the impressive card pool, unlimited number of answers for any problem that exists, the cyclical nature of the format, meta gaming, and so on. Legacy isn't simple. And comparing it to Standard is simply a fool's errand.
Needless to say I wasn't very impressed with the article.
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Re: [Free Article] Dazed and Confused
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Originally Posted by
Vacrix
Okay. I'll put down 4c Landstill and start playing Combo Elves then...
Sure running basics is a good thing. That doesn't mean you should NECESSARILY run a stable mana base. Some decks forego a stable mana base in favor of something else. Just like some combo lacks some of its protection for a little speed boost while some combo gives up its speed for consistency. I don't think that there is necessarily a right answer in this respect. Stax doesn't have the most stable mana base in the world, but it has its own niche in the metagame. Besides, people aren't going to leave their Duals in the closet just because someone shit on them with Wasteland or Back to Basics. Having decks that prey on unstable mana bases makes the format more interesting and less like the rock paper scissors environment we so detest in Standard.
Unfortunately, this line of thinking is not competitive.
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Re: [Free Article] Dazed and Confused
I see people saying that he has a point about unstable mana bases. He doesn't. As Mmogg pointed out, it's a case of optimization. Tempo is so important early and card quality so important throughout the game. Running more lands decreases your overall card quality and basics slow your tempo against everything that isn't Goblins, Fish or New Horizons. Improving 2 M/U's slightly at the expense of your game against a vast majority of the field is bad, and I don't care how much money you make playing this game, if you're advocating that in this format then you're bad at Legacy. Because this format has so many tools for fixing mana (top 3 effects, fetches, duals and a host of multicolor lands people don't even play with (because they're unecessary) and because the power level of the format is so high, you can't afford unecessary land draws. Two turns of unanswered double Nacatl or KotR will put you so far out of the game you'll never recover. I have to go to bed, the gf is looking at me funny. More later.
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Re: [Free Article] Dazed and Confused
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Originally Posted by
Rico Suave
Unfortunately, this line of thinking is not competitive.
Right......
You aren't taking metagaming into account. You can't beat the field. All you can do is metagame and prepare for your bad matchups, and test... and test some more. Sometimes Belcher is the right thing to bring to a tournament. Same goes with Stax, or 4c Landstill, none of which have particularly stable mana bases. I know that you are of the opinion that decks like NLS and TES suck balls because they don't have a stable mana base like your pet deck ANT (which is not even true in the case of NLS). Clearly, nobody is being competitive unless he is playing ANT.
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Re: [Free Article] Dazed and Confused
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Originally Posted by
Rico Suave
I posted this because I think there is a really valuable lesson to take from it. It's a shame that most of the target audience for this article are going to be put off by the tone. It's not a surprise that people don't like being called bad.
The basic concept is to play a stable mana base. For this point, the author in the article is spot on. There is no substitute for playing a healthy mana base and it pays incredible dividends. I could go on about specifics, but it seems this thread has resorted to one giant flame-fest and nobody cares about the actual point anymore, which is unfortunate.
There's something to be said for stable mana bases. But, 25+ lands is not competitive in this format unless you're running a Loam engine and "MOAR BASICS LOLOL!1!!1" is not an acceptable solution for decks that run 3+ colors. The obvious choice is to run fewer colors, but 1. nontribal monocolor decks are either not competitive or force themselves into an all-in (incredibly unstable) stompy shell and 2. two color decks typically aren't competitive either or are strictly inferior to the tricolor decks they share colors with.
Stable manabases only pay incredible dividends if the format is constantly checking it. Canadian Threshold died because deckbuilders realized they could beat it by playing more stable mana bases and cards that let them circumvent mana (Aether Vial). When it died, unstable mana bases came back because they could. There's an idiom, "when the cat's away the mice will play." Until someone builds a deck that can compete effectively in the metagame and aggressively check unstable mana bases, decks with said mana bases will exist because more colors is more powerful. The Daze decks that exist right now don't do that. Merfolk cut Stifle, New Horizons runs the worst mana base in the format and Pro Bant plays 3 colors and double mana requirements.
Someone earlier in the thread mentioned that Legacy is cyclical- deckbuilders continue to push the boundaries of what they can get away with (resulting in decks like New Horizons), then someone calls them on it by popularizing a deck built to take advantage of the corners they cut. If we were all really that stupid, players from Standard would cross over all the time to grab the free money from the SCG 5ks. In fact, the same faces tend to place well consistently because they're not the idiots they're accused of being. Really, if Legacy was so easy, the pros would be as good at it as they are at Standard. They'd also probably have built a deck that beats the format. Neither has happened, so maybe it's not as easy as this author pretends it is.
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Re: [Free Article] Dazed and Confused
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Originally Posted by
IsThisACatInAHat?
There's something to be said for stable mana bases. But, 25+ lands is not competitive in this format unless you're running a Loam engine and "MOAR BASICS LOLOL!1!!1" is not an acceptable solution for decks that run 3+ colors. The obvious choice is to run fewer colors, but 1. nontribal monocolor decks are either not competitive or force themselves into an all-in (incredibly unstable) stompy shell and 2. two color decks typically aren't competitive either or are strictly inferior to the tricolor decks they share colors with.
I certainly can't agree with the last part. U/W CB/Top Thopters is one of the best performing decks in the format right now according to results.
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Re: [Free Article] Dazed and Confused
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Originally Posted by
Rico Suave
I certainly can't agree with the last part. U/W CB/Top Thopters is one of the best performing decks in the format right now according to results.
Thopter-top is too new to use as a metric. Reanimator would've been a better example. But I believe he said "generally" anyway. The control version of Thopter will soon be just another brick in the wall of Legacy.
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Re: [Free Article] Dazed and Confused
Ok.
Maybe we just have a disconnect here. Let's say the decks to beat are Zoo, Goblins, and Merfolk. Why then do so many players continue to play 3 color mana bases that literally cannot beat those decks? What leads people to play "superior" 3 color decks when the 2 color decks actually have an advantage against all of the above decks?
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Re: [Free Article] Dazed and Confused
Zoo is a 3 color deck with a less than stable mana base. Especially with Lynx. While Fish and Goblins are both good decks (although I would say moreso Fish than Gobbos), they aren't a large enough portion of the field or a large enough proportion of the top tables for it to be worthwhile running hate decks. Leaving Zoo out of the discussion for a moment (as it doesn't fit the profile of the other two), let's look at these decks.
Both seek to disrupt the opponents mana while cheating threats into play with Vial. Actually, we can add in U/W Tempo as well, as it has a similar structure. So these 3 decks seek to disrupt an opponents mana while playing cheap threats. If they do not disrupt their opponent sufficiently, they lose, because the trade-off to mono color (or dual color) decks is that they give up power to stay in those colors. You COULD build a straight U Counter Top deck, but losing things like Goyf or StP or Firespout isn't worth the added mana stability. Again, it's a matter of optimization. Swords to Plowshares is better than Unsummon but only one is available to mono-U. Which is more valuable to a deck, immunity to the Wasteland your opponent may or may not run and may or may not draw or access to better removal? Which is more valuable, having enough lands to be able to ignore double Daze or having enough business spells to match your opponent card for card? These are design issues that each deck needs to handle. Some decks can function without access to StP or EE. Some cannot. Which is better in the abstract is an impossible question to answer, and to say that you have the answer is foolish. If you're going to make foolish statements (especially in a rude and abrasive manner) you have to expect to be mocked.
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Re: [Free Article] Dazed and Confused
You can build a 3, 4, even 5 color manabase with an excellent game against those decks. The critical factor is how much of your splash colors you need. If you're trying to get a sorcery-speed spell with WW in its casting cost in a base blue deck against Goblins, you're not going to be very happy with the result. If you situationally need a single splash color, say a red to cast Firespout, or a white to cast Thopter Foundry, your deck is in a much stronger position because the Ports and Wastes won't lock you down as much. In the hypothetical base blue deck, you can keep fetching out basic Islands until you want to cast whatever splash spell you want, then fetch into it and cast it. Further, if you plan on working with 3-4 mana, you need enough basics to actually have 3-4 mana under waste+port, which means 5-6 basics.
For such a manabase, look at the 2nd place GP Chicago list:
2 Academy Ruins
4 Flooded Strand
6 Island
4 Polluted Delta
3 Tropical Island
1 Underground Sea
2 Volcanic Island
Brassman played a base blue control deck with a splash into Tarmogoyf+Krosan Grip maindeck and a single mana red splash and a single mana black splash sideboard. The red splash has a larger representation than the black splash given that the matchups he brings in red cards for are likely to be able to waste or otherwise tie down his first red mana after its use. The black splash is primarily against things that will not have mana disruption and thus a single black source is fine.
BrassMan also likely skimped on mana, but he did so due to playing 11 filtering effects, and ran enough mana that a single LD spell is unlikely to stop him from continuing to play filtering effects to grab more lands. Inability to play additional filtering effects to turn those filtering effects into lands because of a light manabase is an extremely common problem for most legacy aggro-control decks.
Edit:
Zoo's manabase doesn't need to be rock solid because decks cannot spend their resources attacking Zoo's manabase if they hope to contain 1-2cc creatures that power up off a fetchland paired with 1cc burn/removal. Goblins can afford to play Wasteland and Port games against NLU. They can't do the same when their opponent goes turn 1 land, nacatl go.
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Re: [Free Article] Dazed and Confused
Quote:
Originally Posted by
emidln
You can build a 3, 4, even 5 color manabase with an excellent game against those decks. The critical factor is how much of your splash colors you need. If you're trying to get a sorcery-speed spell with WW in its casting cost in a base blue deck against Goblins, you're not going to be very happy with the result. If you situationally need a single splash color, say a red to cast Firespout, or a white to cast Thopter Foundry, your deck is in a much stronger position because the Ports and Wastes won't lock you down as much. In the hypothetical base blue deck, you can keep fetching out basic Islands until you want to cast whatever splash spell you want, then fetch into it and cast it. Further, if you plan on working with 3-4 mana, you need enough basics to actually have 3-4 mana under waste+port, which means 5-6 basics.
For such a manabase, look at the 2nd place GP Chicago list:
2 Academy Ruins
4 Flooded Strand
6 Island
4 Polluted Delta
3 Tropical Island
1 Underground Sea
2 Volcanic Island
Brassman played a base blue control deck with a splash into Tarmogoyf+Krosan Grip maindeck and a single mana red splash and a single mana black splash sideboard. The red splash has a larger representation than the black splash given that the matchups he brings in red cards for are likely to be able to waste or otherwise tie down his first red mana after its use. The black splash is primarily against things that will not have mana disruption and thus a single black source is fine.
BrassMan also likely skimped on mana, but he did so due to playing 11 filtering effects, and ran enough mana that a single LD spell is unlikely to stop him from continuing to play filtering effects to grab more lands. Inability to play additional filtering effects to turn those filtering effects into lands because of a light manabase is an extremely common problem for most legacy aggro-control decks.
Edit:
Zoo's manabase doesn't need to be rock solid because decks cannot spend their resources attacking Zoo's manabase if they hope to contain 1-2cc creatures that power up off a fetchland paired with 1cc burn/removal. Goblins can afford to play Wasteland and Port games against NLU. They can't do the same when their opponent goes turn 1 land, nacatl go.
I think Andy was actually a little heavy on mana. Most CB decks back then were running 16-17 lands and the field was not particularly hard on manabases. How many lands was Nassif playing?
I mentioned Zoo's mana because it didn't fit the pattern of the other "consistant" decks, not because I felt that Gobbos or Fish would want to play the disruption game against them. Zoo has no disruption but doesn't need it for the same reason most 3 and 4 color decks don't need disruption; they've got an edge on card quality by blending colors. However, it is vulnerable in M/U's against PT Junk/Rock style decks and I would imagine against New Horizons as well, although I've never played the M/U.
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Re: [Free Article] Dazed and Confused
Quote:
Originally Posted by
IsThisACatInAHat?
Really, if Legacy was so easy, the pros would be as good at it as they are at Standard.
Ouch.
Pro's and their groupies:
[ ] Told
[x] Fucking Told