Re: The testing of banned cards?
Quote:
Originally Posted by
RogueBuild
I have to wonder if part of the difference in our views comes from our different play styles and how it effects our general board positions. For me to do a turn 1 (on the draw) Smallpox is commonplace, blowing up my own single land. I rarely have more then 3 lands in play. It doesn't matter much how long into the game we are I tend to cap out at 3. If I have 4 lands I am either about to cast Smallpox, Wasteland something, or I have 2 Mishras in play.
For people playing things like Trini or NVoid for a [very soft] lock style deck or if you are playing with CScroll, 3 lands really is not enough for you. Means playing something like LotL is an absolute must because you become more mana dependent then I am.
IMO the use of Trini a NVoid doesn't help. If you wanted to play a purely abusive LD deck (which Pox is only about 6-8 cards away from being) then Trini and NVoid would be great to use, but in Pox, which incorporates as much discard as LD, I would say they are not needed. Plus other then Mishras and any discard-able creatures you pitched early the roadblocks you put in place to stall your opponent also stall you. Of course if you have 5 lands in play and only draw 1 card a turn that likely doesn't matter too much. But the Cards still take up space and adds turns to set-up.
As I see Pox, it is a control deck for about the 1st 4 turns (+/-1). By turn 5-ish we are entering top-deck mode which means we need to already have a threat on the board that can swing because with a deck that is about 42% land (and about 10% threat) only half of what you draw is going to allow you to try and maintain board position. At this point it doesn't really matter what you call yourself, control, lock, aggro, or a pile of lands and a few other things, because you are now just fighting to keep your opponent off balance long enough for your 1 or 2 threats (likely smaller in size) to finish the game.
I agree with your assessment. I am building Pox and have play tested for about a year as I've accumulated the cards. The more I tinker with it the more I want it to be Lands//Land Destruction.The problem, as stated previously by others, is the slooooow kill time. I think i should just build the most durdly deck ever with the intention of never losing but never winning.