Show of hands for who wants this, because I am really tempted to make it happen.
Printable View
@Barook
Yeah, that is strictly better. EDIT: Plus, I just found the "why" on the 2nd Plains. I knew I had a reason and had forgotten it. I only own 3 Caverns online and have been too cheap to buy the 4th.
@Delvis
Ghost Quarter is a very interesting option. I dunno if I am sold on trying it immediately, but I'll certainly be riding this Eldrazi train out, so I am sure I'll be trying lots of different things.
Personally, I'd love to call the deck Ramen Stompy, but oh well.
Did someone also watch Andrea Mengucci's videos on CFB? He's championing Mishra's Factory over Wasteland and I can see why. While having Wastelands, I actually didn't use them too often, particularly against Wasteland decks. I needed the mana. For now, I'm trying factories.
I'm also wondering if there is a bit more to be said about mulliganing, particularly vs. certain archetypes. I feel there is a lot to be gained from knowing how to mulligan well with this deck, and in testing, I had a few hands that I regarded borderline keeps that turned out great (especially with the scry). Do you have general rules for mulliganing?
Budget reasons aside, I had the same line of thought with my original GW build that you don't want to kill your own lands. Factory has some advantages over Wasteland, but Wasteland is also the better card in certain match-ups like the mirror or when you want to get of some annoying lands like Ports.
Dear God, no. Don't turn from Dice_Box into a Dick_Box. :tongue:
Eldrazi Stompy
Lands
4x Ancient Tomb
4x Cavern of Souls
2x Crystal Vein
2x City of Traitors
4x Eldrazi Temple
3x Eye of Ugin
1x Urborg, Tomb of Yawgmoth
2x Vesuva
4x Wasteland
Creatures
4x Eldrazi Mimic
2x Endbringer
4x Endless One
2x Oblivion Sower
4x Reality Smasher
4x Thought-Knot Seer
Instants
2x Dismember
1x Warping Wail
Sorcery
1x All is Dust
Artifacts
2x Chalice of the Void
2x Crucible of Worlds
2x Mox Diamond
2x Sensei's Divining Top
2x Umezawa's Jitte
Notes:
Crucible of Worlds - Really good since the deck dies to Wasteland. Also you can do your own Waste-lock if needed. Also very good with Mox Diamond, Crystal Vein, and City of Traitors.
Sensei's Divining Top - This deck suffers one of the big problems D&T suffers which is top decking. Every match I've drawn top I've felt that I have had a more efficient game. I'd recommend two, it's good if you draw it, but no huge deal if you don't. Also it gives you more keep-able hands.
All is Dust - I like the card and it can just blowout a late game. It also costs 2 less due Eye of Ugin.
Vesuva - This is really sweet. It's great in the mirror match, it's great when you're playing against decks that run Cavern of Souls. Also there are plenty of decks that run lands that this deck runs.
Sideboard
2x Dismember
2x Grafdigger's Cage
1x Karakas
2x Mindbreak Trap
2x Pithing Needle
2x Ratchet Bomb
2x Phyrexian Revoker
2x Warping Wail
This is my take. But try out Sensei's Divining Top. I have been greatly pleased by it.
You are killing all my fun.
A realistic point, I do not think Holly can change the title, I think I have to. So if there is to be a name change, he calls the shot's because he wrote the primer. If I am asked to change the title I will, but if not people will just have to accept things as they are.
Just to add, this does feel like a slightly under powered Shops deck. It's not as explosive, it's not quite as controlling but they do feel much the same. This is much closer to Shops for me then MUD is. While Shops is a deck named after Mishra's Workshop, it's a deck built around the concept of locking out mana while building a non symmetrical mana advantage for yourself. That is also how this deck plays.
So while the deck of course can not utilise Mishra's Workshop, the concept behind the decks that do is alive here. Now while I agree the name looks out of place, as a Shops enthusiast it does not feel out of place to me.
Hey there,
I chose the name because I feared otherwise some people might lament about it, oh the irony.
However I don’t care about it so change it to just “Eldrazi Stompy” or Tentacle Love, Japanese Porn, Killer Eldrazis from outer Space (or blind eternities) or the name from some Lovecraft story, I could provide some ideas of those.
So yeah Dice_Box, please change the name to Eldrazi Stompy, thank you :)
I’d also enjoy some more feedback and what I could write/do better about the actual primer, not just its name :)
Anyway some good news: I couldn’t sleep last night so managed to write a bit more.
-Fixed some brainfarts (though there are still way more in the text, I’m terrible at proof reading, specially myself)
- Added Rishadan Port
- Added Lotus Petal
- Added the benefit of Ghostquarter as poor mans fetchland
- Added matchups for: Infect, Reanimator, Dredge, Burn, Painter
I'm curious, where are you getting "this deck dies to wasteland" from? That's not been my experience at all, so I'm genuinely curious why you feel this way?
My biggest problems (by orders of magnitude) are how to deal with Blood Moon and Ensnaring Bridges, without splashing a color for something like World Breaker. Those cards are a SERIOUS pain to deal with and all the "normal" options (Ratchet Bomb, All is dust, etc) are all very slow....
Really considering trying out O. Stone as an alternative.
Oh, come now. It's tongue-in-cheek, anyway. Just imagine it:
[DTB] My Tentacle Romance (Eldrazi Stompy)
-sheds tear- It's beautiful.
Anyway, I'm just playing around. Like I said, I'm painfully aware how alone I am in wanting to call it that. :P Sorry Dice_Box, I don't think there's enough interest to change it to MTR.
Regarding O-Stone, that's one that's been sitting in the back of my mind recently, too. That and Nevinyrral's Disk. Disk is faster than Ratchet Bomb off the top but is less surgical. Stone is quite expensive.
I usually play Goblins and in my matchups, whenever I waste two of the Sol Lands, the Eldrazi deck has a hard time recovering. So being able to get back those lands later in the game has been working well when I test. Also I find that I personally have very bad mulligans, so I may just not be having the luck and speed other players have been getting!!
It's no lands = no spells mentality.
I do agree that Blood Moon and Ensnaring Bridges are harder to deal with. I run them in my own sideboard for Goblins.
I like Oblivion Stone though! I'll try it out myself.
Nevinyrral's Disk is a good suggestion and can easily be pushed through with a blood moon already in play. I like this alternative, I think Ill try a couple of copies in my sideboard when I play again next.
You're absolutely right in that O Stone is quite expensive, so it wasn't my favorite choice to suggest (just the first thing that seemed to pop into my head). At that point, might just be better off playing All is Dust instead, at least it doesn't affect your side of the board.
I'll give Disk some love and see how it fairs, right now we really need a colorless way to remove those hate cards that will likely be coming up in droves as this deck gains popularity.
We're resorting to Nev Disk now? I look forward to hearing how it worked for you, but I'm a bit skeptical. At this point, how long before Eye of Doom enters the discussion? At least is enters untapped and has a higher floor than Disk.
Couldn't agree with you more. Eldrazi Shops doesn't make fit the deck at all. A.) It is a stompy deck running the classic Sol Land manabase ala the traditional Fairy Stompy, Angel Stompy, Dragon Stompy, Demon Stompy and Beast Stompy decks. B.) It doesn't even play Mishra's Workshop. C.) The name makes me picture a Chituchuli getting groceries.
Whoever came up with that nonsensical name and why is it being used in lieu. of just calling the deck what it is, Eldrazi Stompy.
Honestly, I'm just looking for a credible way to get rid of Blood Moon and Bridges. All is Dust (so far) has been the best option I've tried but at 7 mana and having all your sol lands shut off, it's sometimes way too expensive.
Nev Disk probably isn't correct either but I'm not entirely sure what the best route to go is against these type of cards.
I actually quite like Ports of your own in that slot. Doesn't disrupt Lage which is certainly annoying, but it does turn off enemy mana while still allowing you to keep yours, opens up turns where enemy can't Port you and, as you said, you want the mana around anyways a fair bit of time but so it gives you a disruptive land that sticks with you for when you need the mana.
I always thought the deck is called "Eldrazi Shops" because of Eye of Ugin, like Workshop, can (effectively) produce an obscene amount of mana, and like Worship the mana is restricted as to what can (effectively) cast. Also it's symbolic of the fact that (like it or not) this deck is a long awaited upgrade of the traditional Legacy Stomy shell.
Do you object to the Sage era Bubbling Muck decks having been called "Dark Tide"? Pox doesn't run Pox anymore. I think during ISD/RTR Standard there were graveyard decks being called " Dredge". Nothing out of the ordinary here.
But you could still post in it. :tongue:
I asked Dice_Box to change the name, so we can return to a useful discussion.
Anyone have opinions about Brian DeMars' take on the splash? http://www.channelfireball.com/artic...white-eldrazi/
I kind of like that he's keeping it nice and light, although I remain unconvinced that Displacer is worth screwing up the mana for.
Help me beat your deck. What are cards you eldrazi pilots don't like to face? What about specifically in the BGx decks?
@ iostream: I've posted my thoughts on the list in the comment section, so I'll just copy&paste it to not type out the same line of thought twice:
Quote:
I'm a big proponent of the white splash and been working on it (Wg version) for a while now. I'm glad that you realized the power of Displacer and run it as a 4-of, while other people still screw around with 3 copies max.
If you ran a full playset of Brushland in place of Adarkar Wastes, you could support 2x World Breaker in the Endbringer slot, since Breaker is arguably stronger than Bringer and can solve problematic cards. Between 4 Cavern and 4 Brushland, there should be enough green mana for it.
Aside from Displacer, RiP and Containment Priest are also very powerful SB bombs (I run 3 each in the SB). I have to admit that putting Priests main is a ballsy move, but I also know how the combo with Displacer simply wins games in certain match-ups.
7 white sources and 4 Cavern might be fine for Displacer, but 7 real white sources are not enough to cast Priest and RiP reliably. Too often, you will be stranded with your white bombs stranded in hand due to lack of white mana. Been there, done that. My latest list is on 11 (12) white sources to make it work:
http://www.mtggoldfish.com/deck/387406#online
One problem I see with the deck is its weakness in the mirror. You run neither Wasteland or Dismember. Endbringer and the Displacer/Priest combo are nice and all, but also very slow - too slow in most cases without further support.
Do you feel like the Displacer shores up the bad matchups in a big way? In particular, how impactful is the Displacer in the following three matchups: Lands, 4c Loam, and fair Stoneforge Mystic decks like D+T or Maverick? I think the colorless version's biggest weaknesses are against these decks. All other tier 1-2 matchups seem sufficiently good/fixable with the colorless tools that I don't think it's worth splashing to improve them.
I'm very adamant about Displacer for good reason.
- Lands: MVP, since it can stop Marit Lage at instant speed, while Karakas has a good chance to get destroyed by Wasteland or tapped down by Port. Be aware Lands is still a bad match-up, even with Karakas and Displacer, just less shitty. Ports + Wasteland recursion are still bad news for the deck.
- 4c Loam: Can't comment on that due to lack of experience in the match, but I assume from my experience with Maverick that the Containment Priest/Displacer combo should also be relevant here IF you can stick both parts. Note that 4c Loam is much more removal-heavy than Maverick, so take that with a grain of salt.
- Unless they can slap equipment on something like TNN: Displacer makes Stoneforge your bitch. Each activation unequips their stuff and it kills Batterskull tokens. I mentioned it already in the old thread, but Displacer is a MUST KILL/REVOKER IT ASAP card for D&T.
Also:- Infect also gets greatly improved by Displacer as it can single-handedly domiante the board and win the game
- Displacer significantly improves the Sneak & Show match-up
- It's also good vs Reanimator, but it depends a lot on what they're going to reanimate. Karakas is the stronger card out of both here, but they're still a strong package for them to deal with.
Played Eldrazi tonight at the local shop and ended up going 3-0-1 (ID on last round, since I was paired down and we were both ready to hit the road).
I'll post my list and then talk a bit about the matchups I faced, overall was very pleased with the deck however my SB needs a ton of work. I still like the idea of a white or possibly G/W splash like Barook has been playing, to be honest I found Wasteland to be one of the most uninspiring cards today.
4 Eldrazi Mimic
2 Endbringer
4 Endless One
4 Matter Reshaper
4 Reality Smasher
4 Thought-Knot Seer
4 Ancient Tomb
4 Cavern of Souls
3 City of Traitors
4 Eldrazi Temple
2 Mishra's Factory
4 Wasteland
3 Eye of Ugin
4 Chalice of the Void
2 Thorn of Amethyst
2 Trinisphere
1 Dismember
3 Warping Wail
2 Umezawa's Jitte
Sideboard:
1 Pithing Needle
2 Ratchet Bomb
2 Winter Orb
3 Faerie Macabre
2 Dismember
1 All is Dust
2 Mindbreak Trap
2 Phyrexian Revoker
Beat Thopter 2-0, Storm 2-1 and Infect 2-1.
A few general comments...
Thought Jitte was amazing and probably the MVP of the night.
As I mentioned above, Wasteland was meh. Not ready to cut it but felt it was very underwhelming, though it did win me one game against storm. If I were to playtest the G/W version, I'd cut the wastelands before any other lands.
Never drew a Mishra's factory the entire night but would have loved to have seen one on a number of occasions.
Felt like I wanted more Sol lands but the only additional one I'd consider trying is Crystal Vein. Definitely wouldn't go to 4 Cities, a few games it was awkward and I needed to wasteland myself in order to keep playing lands.
I found the 2/2 Trinisphere and Thorns split to be quite good and I'll continue with that for the time being.
Was less than impressed with Warping Wail. Don't really like keeping 2 mana open, especially when you can't cheat it with a Temple. Found it awkward most of the night and didn't do much with it outside killing an infect creature which was nice. Really wish it was tribal Eldrazi though, it'd be so much better...
Was lucky one game to pull an Ensnaring Bridge from my opponents hand with a thought-knot seer - I still don't have a good answer for that as All In Dust doesn't do anything.
Felt like I would have really benefited from having spirit guides of some sort. Especially useful since I like to try and push out cards like Chalice first turn on the draw and sometimes Daze bites me :) More so than that though, I could get Chalice out first turn off an Eldrazi Temple or get a Trinisphere out first turn with sol land -- definitely something I'll playtest in the future.
Love some advice on the sideboard and/or general comments about the deck itself. Next time I playtest I'll be going down on Warping Wail and may consider moving Endbringers to the side. Unsure what I'm going to replace them with yet, a lot of possibilities but I think more low cc threats would be my general approach -- perhaps trying the Revokers main or maybe I can find room for 3 guides. A few times, even with being conservative I found I was running low on creatures and more spells are counterproductive to the prison pieces you want out.
Here's what I'm thinking of playing:
Mana-25
4 Ancient Tomb
3 City of Traitors
3 Eye of Ugin
4 Eldrazi Temple
4 Wasteland
4 Cavern of Souls
3 Mishra's Factory
Creatures-22
4 Eldrazi Mimic
4 Endless One
4 Matter Reshaper
4 Thought-Knot Seer
4 Reality Smasher
2 Endbringer
Lock-8
4 Chalice of the Void
4 Thorn of Amethyst
Removal-5
3 Warping Wail
2 Ratchet Bomb
SB-15
2 Winter Orb
1 Umezawa's Jitte
1 Crucible of Worlds
4 Tormod's Crypt
1 All is Dust
2 Phyrexian Revoker
2 Trinisphere
1 Ratchet Bomb
1 Null Rod
I like the MD quite a bit, might change up the removal with other stuff but I don't really like Dismember paired with Ancient Tomb. The SB is kinda random because I have no experience with the deck. Crucible seems awesome though with how vulnerable Eldrazi's manabase is to disruption.
Fast removal that doesn't fold to Chalice, big creatures, and cards good in creature combat. Off the top of my head, that'd be stuff like Snuff Out, Toxic Deluge (though life is of course a very relevant resource against a deck with 5/5 Haste creatures), Tarmogoyf, Gurmag Angler, even Tombstalker can be good. Umezawa's Jitte, given a sufficient creature base, is always solid in creature match-ups particularly if you can accelerate it out. As you should probably be running Abrupt Decays, Chalices are far less of a problem but the tempo loss is a very real issue. Much depends on your third color, too. Having an easy way to destroy Chalice makes e.g. Swords to Plowshares from white much better (also Knight of the Reliquary is fairly good vs. Eldrazi), or Blood Moon from red (Moon alone doesn't win, but Moon + lots of removal/big dudes is pretty good). Price of Progress would be nice in a more beatdown version but it certainly doesn't play nice with cards like Toxic Deluge and Snuff Out if you're running nonbasics yourself so you'll have to be a bit careful.
Of course, Ensnaring Bridge (and its ilk, but especially the cheap, colorless one) is the #1 card Eldrazi have huge trouble dealing with and BG decks probably do have some pingers like Deathrite Shaman and perhaps Punishing Fire/Grove so you'll have to consider if it's feasible for you to run the Bridge. Also, we'll have to remember that thanks to Thoughtknot Seer, it's not entirely a given that any specific hate card will make it into play, so just relying on one card isn't a reliable means to beat the tentacles.
I've been testing all kinds of colored versions of Eldrazi Stompy in the past two weeks or so. Sometimes I get back to colorless version as it has seemed to perform the best until my recent BW version which I managed to 5-0 yesterday's league and get other good results as well (some of the losses I should / could have won as I noticed the mistakes I did). My goal has been to find a version that has a better chance vs Blood Moon, True Name Nemesis (in different decks), Shardless BUG and different kind of equipment strategies while still trying to have the speed and disruptive power of the colorless version.
I started doing better with colorless versions when I did not try to go too big or wide but keep the colorless shell, at least most of it. This means either Matter Reshaper or Eldrazi Displacer as 3 drop. Also the creature count should be 22+ I believe.
Thoughts about the build below:
- mana seems to be semi ok, need to test more and remember to name Elemental for Cavern at times to play Shriekmaw and to make it uncounterable
- Displacer Shriekmaw is a good combination (yet slow at times) and also uncounterable removal for tarmo knight of the relinquary etc
- Leyline of the Void has been good and at times great, same goes for toxic deluge
- haven't had chance to use disenchant on blood moon or moat yet, destroyed equipment though
- still not sure about the right number of warping wails main, perhaps going down to 2 replacing it with some other utility
4 Eldrazi Mimic
4 Thought-Knot Seer
4 Reality Smasher
4 Endless One
1 Endbringer
4 Eldrazi Displacer
2 Shriekmaw
4 Chalice of the Void
2 Trinisphere
2 Lotus Petal
3 Warping Wail
2 Dismember
4 Eldrazi Temple
3 Eye of Ugin
4 Ancient Tomb
4 Cavern of Souls
3 City of Traitors
4 Caves of Koilos
1 Karakas
1 Urborg, Tomb of Yawgmoth
4 Leyline of the Void
2 Disenchant
2 Toxic Deluge
2 Umezawa's Jitte
2 Pithing Needle
2 Thorn of Amethyst
1 Karakas
Second league run with my current list, 4-1'ed. Matches were:
R1: Lost to Mirror (Riehu's build posted above)
R2: Win vs Miracles
R3: Win vs ANT
R4: Win vs Sneak & Show (I love this match-up)
R5: Win vs Mirror with white splash for Displacer (and SB O-Ring; had a nice talk with him since he appearently knows me from this thread; I had some ridiculous draws, like T1 TKS on the draw)
Stoneblade SB never came up this run. Since it does very little in the mirror (which has high relevance in the current online meta, ~13% of placing decks), I do wonder if there are better options that have uses in the mirror and help in other match-ups as well. Some cheap removal for enemy fatties would certainly help.
I'm thinking about:
- 3 Sword of X & Y
- 2 SFM
+ 3 StP/PtE
+ 2 Endbringer (O-Sower is good as well for the mirror, but pretty useless otherwise)
Also maybe cutting the 4th Dismember for a 2nd Jitte SB if I go with the white removal plan. Since we're aggro, is PtE really better with potentially giving a basic in various match-ups than the lifegain from StP? I'd love a discussion about that and the awkwardness of said spells as removal in matches were CotV @1 is relevant.
Mox came up as a bit awkward from time to time. I consider replacing my second copy with another Petal, going with a 1 Mox/4 Petal split.
A couple questions for the splashing people:
1) Has there been any consideration given to things like Tarnished Citadel or Tendo Ice Bridge as additional copies of Brushland or Caves of Koilos in these versions that run a bunch of non-Eldrazi spells off the splash color (i.e. in builds where Corrupted Crossroads looks bad)? The size of these splashes seem so small that it should be possible to get away with something like that even though there is a downside.
2) Is Lotus Petal "basically as good" as the Spirit Guides? Is it easy to sequence them in a way so that they don't get countered when they are of maximum value?
I experimented with number 1 initially (when I was trying to run 2-3 splash colors), but I think that we play so little of any particular splash color (and only 1-2, if that) that there are always better options.
Can't help with 2. I'm a Mox advocate :tongue:
Ensnaring Bridge
Blood Moon
Painter's Servant
Magus of the Moon
Wasteland
---
Deed
Toxic Deluge
Goyf
The Delve Creatures
Turn 1 - Thought Seize/Cabal
My 2 cents.
1) Tarnished doesn't sound too good as we're taking a lot of damage already. We most of the lands to generate mana advantage. In addition Cavern of Souls is very important as well so there is not too much space to have extra lands without losing some of the speed (which I think is essential with current builds).
2) I've noticed that for other than green or red fixing we really need lotus petal for mana fixing and to some extent speed. It has a double role for sure. I've played like 20 matches with Petals and no one has yet countered those. For sure it has to do with sequencing as well.
Thanks for the speedy reply.
1) I definitely agree, the suggestion was to run something like 1 Tarnished Citadel or 1 Tendo Ice Bridge. It seems like 4 Cavern, 4 Tomb, 4 on-color painlands, 4 Temple, 3 Eye, 3 City, are stock. That's 22 lands, which leaves room for 3 more lands. With Karakas and Urborg being as useful as they are, I'd like 1 of each of those in the deck (regardless of whether it's WG or WB), which leaves room for just 1 of the lands I suggested.
2) Definitely not suggesting cutting the fast mana - even in the colorless version, I like running 2 Spirit Guides. I was just worried that you get into situations where the Petal has to resolve in order for you to play out your hand, and your opponent can figure it out. Another worry, by the way, is the Daze decks - hopefully the utility of countering Daze out of nowhere doesn't matter too much.
1) Tarnished Citadel is too painful to be any good in this deck. I could see Tendo Ice Bridge working.
2) Spirit Guides are strictly better as an accelerant (can't be countered, no anti-synergy with Thorn, suprise Daze mana). I would only run Lotus Petal if you need colored mana other than :r: or :g: (like in my case, for :w:). Lotus Petal does what it's supposed to do as an accelerant. I prefer being able to run powerful white bombs over Colorless with the option to cast Gray Ogres.