Something like Pyromancer’s Goggles?
Inviato dal mio iPhone utilizzando Tapatalk
Printable View
Something like Pyromancer’s Goggles?
Inviato dal mio iPhone utilizzando Tapatalk
Feel free to try it, I thought it looked too expensive to cast.
Love it, I'm going to run this at our weekly next week! (I only attend fortnightly due to life)
that sounds awesome. i'm really happy some other people are going to play it.
will you have the new card by then?
that's great.
i just tried a mtgo league without hazoret's and went 2-3.
ANT 0-2 (game 1 an AoI whiffed completely), game 2 i got crushed
UR Delver 2-1 (game 1 i lost to aggro start)
Red Stompy 2-1
Food Chain (1-2) won g1, g2 and g3 multiple mindbreak trap + leovold in both games, also force of will in game 3.
Czech Pile (1-2) won game 1. game 2 i mulled and kept a risky 6 nonland. promptly lost never drawing a land. game 3 i durdled around a bit. he had a strix and a snapcaster. he double thoughseized me but only hit a manamorphose and another ritual. he lands a leovold. only out here is using lots of AoI. i topdeck a chandra and have the past in flames in hand.
i can hope to chain off of the AoI. i cast desperate ritual, add RRR, cast PiF. he invasive surgery without the kicker thing. then i recast it. he FoW. then i cast chandra reveals burning wish. at this point i only have 1 red mana left. i cast wish anyway and he flusterstorms. sometimes they just have everything!
deck is obviously a lot more vulnerable to leovold without hazoret's. in this version the deck is more dependent on reforge the soul. had i landed a defense grid, i think i had the game. he abrupt decayed my grid before i got to go off.
all in all i'm pretty satisfied with this draft considering it doesn't even have the most powerful card in the list.
the only match that was rough was the storm one, and i have beaten it a few times in the practice room...but you never know how good they are.
here's the ghetto version i played.
10 mtn
4 tomb
4 petal
4 grid
4 wish
4 desperate
4 helm
4 ruby
4 simian
4 seething
4 manamorphose
4 act on impulse
2 past in flames
1 chandra, torch of defiance
3 reforge the soul
sb:
1 rite of flame
1 apocalypse (seems fun w/ AoI, but probably terrible)
1 grapeshot
1 pyroclasm
4 leyline of the void
1 helm of obedience
1 empty the warrens
1 past in flames
1 chandra, torch of defiance
1 reforge the soul
1 pulverize (what was i thinking?)
1 by force
i think until next week this deck can work. the leyline helm wasn't so useful in these matchups, but vs reanimator it would have been great.
if i knew i was going to play against 3 blue decks 1 combo deck and a stompy deck...i would have played some pyroblasts probably. need to have a way of dealing with leovold. other option is running 2-3 fiery confluence, but i don't have them on modo.
there should also likely be a cave-in, which i have on my paper list.
worth double noting. leovold isn't THAT good against this deck compared to other storm decks....when the new card comes out. i'd say the strongest part of leovold is that he stops your manamorphoses from cantripping, which can be important.
chandra was also pretty great. it won me a game or two (even if it did just cycle a card during the combo turn)
-Rob
updated first post: list
I'm curious whether a Faithless Looting/Mizzix's Mastery/Increaseing Vengeance package would work with the deck.
As long as it would benefit the deck as a whole then it's worth trying. Looting does help put the inconsistencies with the deck. When I have used it though I rarely can find a card I want to discard other than past in flames!
Increasing vengeance is a good catch. Might be okay as a one of.
I've tried Mizzix's in the sb as a wish target and only got it one time to play around surgical extraction.
I'll try cutting 1 Helm and 1 grid for 2 looting. That should put the useful spellcount higher, which is sometimes needed. It also only costs R after past in flames. It's also a great hit off of hazoret's or AoI to get rid of chaff drawn by manamorphose or reforge.
yea that's fair. i think past in flames (3 in md, 1 sb) is usually strong enough to recast them. if there was another big bomb spell to hit i would be tempted.
I've moved away from glass cannon and storm variants over the past few years but this has really piqued my interest.
I haven't been able to test your list in the OP just yet, but a few thoughts immediately come to mind:
1. Typical glass cannon can win t1 without being disrupted. If you plan on passing the turn, you open yourself up to discard, chalice, trinisphere, or any of the one U counterspells including daze and Force of will.
Because of this, I was always happy with MonoR Sneak in the sense that it ran 4 chalice and 4 Blood moon. Running 8 must counter cards always felt right, so 4 Grid and 4 Moon could be the answer here.
2. You eluded to amazing cards in Vintage, so where is Lion's Eye Diamond!? With Act on Impulse and Past in Flames, it may as well be a Black Lotus. An old storm variant "Grinding station" used PiF and LED to grind out smaller storm counts, but I believe the deck's slow nature reduced its competitiveness. LED is a bomb here.
Reforge the soul, like Wheel, IMO has that disgusting downside of giving your opponent a fresh 7 especially if you're attempting an early kill and they were forced to mull low.
Have you considered burning inquiry? In this shell, it acts like an Ancestral AND disruption if sequenced properly.
3.Lastly, I would just like to touch on the board. Whether it was belcher or TES, I always wanted 7ish actual cards to board in for certain matchups with 8ish dedicated wish targets. I really like 4 pyroblasts here.
I look forward to actually testing this and chiming in with my two cents. We never got to play Mind's Desire in Legacy; this is as close as we're gonna get!
Edit: Someone eluded to modern mono red storm earlier. I'd like to see if locket of yesterdays is better than helm.
Lot to digest in here. I'm also a pretty avid combo player and am quite familiar with other stock lists.
This deck is only a glass cannon in the sense that it doesn't protect itself very well. I've been trying defense grid maindeck, and while I'm not completely sold on it maindeck, it has been proven quite good depending on the matchup.
What this deck does do rather well is overwhelm the opponent. I've had games where I've won through 5 counterspells.
Discard is already considered as there is enough redundancy through the spells and past in flames.
Cards like chalice aren't so useful in most builds of my deck, this is why I prefer desperate ritual over rite of flame. Chalice for 2 is usually too slow. Trinisphere is a problem, as it is for most decks, and a burning wish for an answer is required.
LED is a great card, and it could be great in this deck as well. It will require testing. The main issue here is card slots. There will also be some hands where it doesn't start the combo off or help you cast your reduction rocks.
It also provides opponent with a big incentive to chalice on 0. Feel free to try and let me know what you would cut for them.
The sb is really all over the place and feel free to try stuff out. The defense grids have been quite good so far and am not sure we need that much more disruption. An extra Pyroblast could help, I've tried them, but am not sold on them. I don't really feel inclined to protect any single spell, as they need to also have a clock or do something important. Otherwise you just go off in a turn or two again.
Locket of yesterdays is not better :)
For protection don't forget the colorless xantid with it and grid maybe you have enough protection
played a quick league. went 1-4, but should have been 2-3 due to me not knowing that you place all spells from hazoret's on the stack instead of one at a time. if you do hit a past in flames with hazoret's, then make sure you click past in flames first!
first match, miracles.
(should have been 2-0, but ended up 1-2)
i beat him turn 2 game 1. game 2 i had gone off and flipped over rite of flame, past in flames, and act on impulse with a rock out. i clicked past in flames last, but it was the first resolved. unfortunately for me had i been able to recast both of those spells again i would have won. game 3 i mulled to 5 and he got an early jace and couldn't recover.
match 2, TES
1-2
it's just a race. he turn two'd me on game 2 and turn 1'd me on game 3.
match 3, i think it was bant deathblade
2-0
I had pretty much goldfish draws even though he had multiple FoW. i did have a turn 1 kill during one of the games.
match 4, Grixis Pyromancer running portent.
1-2
Game 1 i made 8 goblins, but he had 3 pyromancer and was able to draw some cantrips. (his starting 7 was 3 pyromancer, FoW and 3 lands. i had probed him. he died at 3, so if i had one more spell in opening hand, i had 2 ssg, then 10 goblins would have gotten there.)
Game 2 i was able to combo off
Game 3 he got there
match 5, ANT
1-2
game 1 he durdled a bit and i did too, but my keep of ancient tomb + a bunch of win conditions and mana didn't get there since after 5 draw steps i never drew a mountain, petal, or simian spirit guide.
game 2 i beat him on turn 1.
game 3 he beat me on turn 1. (i also had a turn 1 kill ready, but never got to my draw step!)
overall the deck felt pretty good. i don't mind losing to combo and the blue decks felt fine.
Always been a sucker for this type of thing. Is there any reason we don't just go BR and run black rituals?
Eagerly await more results.
I tried some builds with black rituals and the main problem is that you can't chain a red ritual off of a black one. Since most of the business spells are red that I would want, I think it's better to stick to one color.
r1: Jund (qbturtle15). on the draw.
Game 1. he had no disruption and i won on t2 quite easily. he played a t2 deathrite.
Game 2. he had duress and thoughtseize with 2 grim flayers. he also kologhan's command my ruby medallion. reforge the wheel gave me an easy win.
r2: 4 color control (olioolli)
Game 1. i had a very strong turn 1, but fizzled after a bad hazzoret's (hit 1 act on impulse and 3 lands). he followed up his turn 1 DRS with leovold. then he brainstormed into a FoW. (i was able to burning wish for a past in flames, but when he FoW'd, it was exiled. drew dead after that.)
Game 2. turn 1 ruby medallion off of mtn, ssg. he starts off with usea/ponder. shuffle. turn 2 14 goblins and a defense grid.
chain was. manamorphose, desperate, act on impulse, petal, grid, song, warrens. he follows with a ponder/shuffle and DRS. i draw hazzorets. he plays statiscaster and attacks. ancient grudge on my ruby and grid. he played 2 deathrite shaman, jace, and two FoW. he won at 3 life.
r3: (tkc55) on play.
Game 1: Ruby Medallion on turn 2 with 2 mtn. (he has t1 brainstorm, turn 2 decay, turn 3 mainphase brainstorm and sylvan library).
he forces the end of my chain. obvious he's not too sure what to do. he pays 4 with sylvan and casts manipulate fate. reveals he's on foodchain. casts angler. i cast hazorets into mountain, mountain, mountain, tomb. (i had 11 lands left in my deck)
Game 2: turn 1 tomb grid which gets forced. (he pitches strix). he t1 ponder.
i make 6 goblisn and pass. it felt like he had a 2nd force based on how long he waited he cast ponder and DRS.
haz into pif, aoi, song. that made up for the first game!
Game 3: opening hand of grid, manamorph, petal, 2 mtn, song, pif.
i go turn 2 grid. he decays it. my turn 3 i cast ruby, petal, manamorphose, song, aoi (he forces) i cast pif. he mindbreak traps. rough.
he plays leovold. i play 2nd medallion. i dont recover. sometimes fow + mbt + leovold is good enough
r4. storm (surfin the bird)
i win game 1 with a nice hazoret's topdeck into manamorphose, song, pif.
game 2 he beats me on turn 1 with a pretty nice pif loop chain. my hand was slow (turn 3)
he beats me on t1 again w/ land 3x dark ritual ad nauseam. not lucky vs ANT! i had a turn 2 kill ready.
r5. oath of nissa? looks like bg rock
ruby w/ mox petal
draw reforge and win
g2 he has t0 llotv, i waited for a reforge but never got one
g3 turn 1 ruby. turn 2 hazorets into 8 goblins. he scooped. my next crd was a reforge (miracle) which unchallenged would win the game (i peeked after)
9ga
overall. 2-3
lost to ant with two turn 1 kills (still won a game)
lost to izzet staticaster, then double fow + drs.
lost to fow + mindbreak trap. game 1 whiffed hazorets into 4 lands.
beat jund and nicfit, as combo should. overall still happy with deck.
https://www.mtggoldfish.com/deck/689113#paper
Would pyromancer's ascencion see play in this deck?
Had it in the first draft. I think it's not needed. It can certainly be explored again but I'm not willing to invest time in that one.
Will update in a few days when we got some more data. Vieko and I have been running some leagues with the deck and the control matchups are pretty good but combo decks still need to be accounted for, especially in this meta. Will try out chalice as mentioned earlier in the thread.
Will try to get vieko's matchups so there can be a summary.
I've been following this thread with great interest and finally got around to putting the deck together and doing some goldfishing. What struck me in my (admittedly brief) testing is how often I was able to generate very large amounts of excess mana. This led me to consider Banefire as a possible win condition, perhaps as an alternative to Grapeshot. You can Burning Wish for it, it is uncounterable, and based on my initial testing, it is easier to generate the mana needed for a lethal Banefire than it is to cast the 19 spells needed for a lethal Grapeshot. Anyhow, I would love to hear other thoughts or opinions. Is this a card that anyone else has tested or considered?
It could be okay if you have to play around a stifle, but I usually just grapeshot multiple times.
Testing running LED, 2 volcs, some fetches and 3 gifts ungiven.
Still no protection maindeck in this build, will update if it's any better than current builds with maindeck grids.
also testing a mono red version w/ bedlam reveler for a little more consistency/additional win condition + good late game topdeck.
I play a lot of gifts storm on modern, and splashing blue puts you right down that path. Gifts + PiF is definitely a combo, but I'm not sure its legacy material. Eventually you get to the point where you have Led and volcanics and it becomes a bad Ant. I like the mono red version because it can be explosive, which gives it merit.
What about playing some broken creatures you can land t1, like the old all-in-red decks? Deus of Calamity probably won't cut it anymore, but lotus petal and manamorphose help you cast sire of insanity, or even just an inferno titan.
EDIT: Overmaster makes the plan viable as well. Pif becomes an incredible backup plan, hopefully they burn interaction to deal with your t1 play, which leaves them open to pif/grapeshot.
i should flesh out my thoughts a bit more on this. the mono red version is pretty good, still definitely a tier 2 deck, albeit a very strong one.
the mono red list roughly has about 48 slots that are set in stone (44 if you choose rite of flame over desperate ritual)
the 48 would look like this
(34)
4 helm
4 ruby
4 desperate ritual/rite of flame
4 seething song
4 manamorphose
4 burning wish
4 lotus petal
4 simian spirit guide
2 past in flames
(14)
10 mountain
4 ancient tomb
from there the deck has some different configurations: (12 slots left...refer to these slots as business spells)
i like to run some number of act on impulse, hazoret's undying fury, reforge the wheel, empty the warrens.
3 act on impulse
3 hazoret's undying fury
3 reforge the wheel
3 empty the warrens
(this would be the most glass cannon version, although it can recover quite easily with the random topdecks of PiF, fury, AoI, reforge, or burning wish.)
we (vieko and I) have been testing it a lot. we've tried maindeck defense grids and they seem fine, although they take away from the "business spell count". this makes hazoret's worse if you are only running 8-9 business spells + 4 wish + 2 past in flames, but it is still viable.
----------------------------------------------------------
bedlam reveler is a nice fit for this deck if you don't want to run defense grids maindeck, it also makes hazoret's worse by whiffing (8cc). it's a great topdeck and is quite easy to cast.
example: turn 1 ruby/helm. turn 2 mountain, seething song. = reveler. obviously other lines can probably get there easily too, but just showing potential for him to hit. he also has prowess so if gone unchecked for a turn (he dodges pretty much all the removal right now except swords/dismember).
the business spells that i would run if i choose to run this guy are:
4 bedlam reveler
4 act on impulse
3 reforge the wheel
1 hazoret's undying fury
Another option here is to go for less explosive but have some interaction:
4 Bedlam Reveler
3 Act on Impulse
2 Grapeshot
2 Empty the Warrens
1x pif, grapeshot, etw, hazoret's etc
the last build i've been experimenting with is the modern-style gifts approach.
because casting a gifts can result in the end of the game considering the following:
1 helm/ruby = gifts + RR1
2 helm/ruby = gifts + RR
because of this it feels like the deck should be running lion's eye diamond. it allows for a turn 1 helm/ruby with a tomb followed by a turn 2 gifts + LED for a guaranteed win (if unopposed)
then i think the business spells should be
3 act on impulse
1 past in flames (3 total)
4 lion's eye diamond
1 hazoret's undying fury
3 gifts ungiven
there could be some variation on this. could be wrong as hazoret's does whiff from time to time, but there's a good chance to win the game if a gifts hits. Also trying 2/2 with AoI /hazoret's here.
Led isn't really a business spell but it enables this combo in addition to making act on Impulse and burning wish more effective. It can also double up as a ramp spell with past in flames. Pretty similar functionality in other decks. I do like that it can be used a gifts target if you're holding the past in flames or there is one already in your graveyard as the 4th ramp spell.
I may change one desperate ritual to a pyretic ritual or even go 2/2 for gifts targets.
anyway! those are updates from my side. maybe vieko can post his notes at some point because i know he's more adamant about using empty the warrens than i am.
Edit, was thinking a but more and there's no reason to not try a hybrid of these two ideas.
Business spells :
2 Act on Impulse
3 Lion's Eye Diamond
3 Gifts Ungiven
4 Bedlam Reveler
And the lands in these gifts builds have been
5 fetches, 2 Volcanic, 3 Mountain, 4 Ancient Tomb
Some gifts combos. Must have at least one of each in library upon casting
2 rocks. Gifts + R + manamorphose in grave
pyretic, song, pif, desperate
1 rock. Gifts + RR + manamorphose in grave
Song, LED, pif, desperate
Empty grave
2 rocks. Gifts + RR
Manamorphose, song, pif, desperate
Empty grave
1 rock. Gifts + RR1
Manamorphose, song, pif, desperate
Past in Flames in hand
2 rocks. Gifts + R
pyretic, manamorphose, desperate, song
Past in Flames in hand
1 rock. Gifts + R
song, manamorphose, desperate, pyretic
Past in Flames in graveyard
2 rocks. Gifts + R
pyretic, manamorphose, desperate, song
Past in Flames in graveyard
1 rock. Gifts + R1
pyretic, manamorphose, desperate, song
Running late for a meeting so very quickly:
- Scab-Clan Berserker is a beast vs Storm (our hardest matchup IMO)
- Reanimator is difficult but absolutely not impossible. A number of grave hate helps but overall: killing them faster seems to be the best course of action
- I go back and forth on Helms... I'm favouring the faster builds with Tendrils kill (6 fetches and 2 badlands) so, helm seems redundant sometimes... Ruby does the trick
Will post more later!
Is Chrome Mox worth any slots? It takes a card out of your hand for storm count but it also only helps you, where Helm aids your opponents.
EDIT: Gitaxian Probe?
i know vieko has tested probe a lot. he goes back and forth on it and it can be quite strong. right now the deck is a balancing act. i only tried mox as a 2 of and a 1 of and i thought it was fine, but it's more likely to take the place of something like simian spirit guide instead of another card slot.
the trick here is finding a good compromise for hazoret's. i would say right now you only hit a big card 50% of the time. that's with about 12 dedicated hits. this could be past in flames, burning wish, reforge the soul etc.
if the deck wants to be more interactive and load up on some bigger cards so that it can hit more often, it will need to play some other cards to slow the game down. the biggest enablers for that are chalice, tangle wire, and blood moon.
the deck is capable of winning with chaining reforge the souls and past in flames, but still requires usually a medallion or a helm.
right now what i've been testing is some variations using gifts ungiven. the ability to guarantee a win if it hits and you have medallion + RR1 or 2 medallions + RR is very interesting for me.
it also might allow for some kind of unburial rites sb, although i'm a little hesitant with all the graveyard hate going around.
i might also return to a list with chandra, torch of defiance. having the abiility to play this card on turn 1 can be absurd, and if it flips with hazoret's you have the option of seeing another card + 2 damage or adding RR to chain some more spells if needed. it also has a maindeck 4 dmg to creature so this can slow the game down as well. the ultimate in this deck should also ensure an immediate kill, although it's a lot less important, but maybe worth mentioning.
Helm of obedience + leyiline of the void (usually gy hate of monored) in sb is viable imo. Both are an hit with hazoret, and helm is a kill with opponent's rip.
Inviato dal mio iPhone utilizzando Tapatalk
I've wondered whether you can cut the land count and run Goblin Charbelcher (which combines with a ritual off Hazoret).
We tried both in earlier versions, belcher is better than the leyline plan. Right now we've been using scab Clan eidolon guy and defense grids. The deck is very capable of winning thorough lots of grave hate, even through leyline of the void.
You've sucked me into this deck, lol. Your work that you've put into this is admirable.
I think if Gifts is that good then it becomes a natural substitute over Reforge the Soul. It costs 1 less (or the same with a Medallion, not counting miracle cost.) Ponder/Brainstorm seem like they just have to be added, but maybe that's incorrect. With Gifts being essentially a 'tutor 4 cards' engine maybe its ok to be the only blue card in the deck. I'm curious to test it out, I have Magic Workstation and I can proxy it out and test it against a gauntlet (I use the DtB forum here for those decks, along with several other tier 2's.)
4x Ruby Medallion
4x Manamorphose
4x Seething Song
4x Desperate Ritual/rite of flame
4x Lotus Petal
4x Burning Wish
4x Simian Spirit Guide
2x Past in Flames
3x Hazoret's Undying Fury
4x Gifts Ungiven
4x Ponder
3x Gitaxian Probe
4x Scalding Tarn
2x Polluted Delta
2x Volcanic Island
1x Island
1x Mountain
4x Ancient Tomb
Sideboard
1x Goblin War Strike
1x Grapeshot
1x Empty the Warrens
1x Past in Flames
1x Hazoret's Undying Fury
1x Diminishing Returns
1x Act on Impulse
2x Defense Grid
2x Cave In
1x By Force
3x Pyroblast
My current list im messing around with is
https://www.mtggoldfish.com/deck/689113#paper
I'm just screwing around with the gifts ungiven. (see my previous post earlier this week.)
It will likely end up either 2 Act on Impulse or 1 Act on Impulse + 1 led. Or something with an empty the Warrens.
I need to test more. It's also possible I'll just run another Helm and 1 of those other cards just mentioned. Chandra feels like a good fit. It's easy to cast on turn 2 and even if you brick hard on hazoret's, it's still not too bad if you hit a Chandra.
LED's work well with past in flames as well, so if you cut the LED's then the deck can also go back to 2 Past in Flames. Gifts version wants 3 Past in Flames so it can more easily kill on the spot. (keep in mind with gifts you likely want to run 2 pyretic ritual and 2 desperate instead of 4 desperate.
i thought about running ponder in this list too. definitely something that would make the deck more consistent. you could consider cutting 1 fury and 1 burning wish for 2 of something else. also the probes are average in a deck like this. you'll also want minimum 2/2 split with desperate ritual pyretic if you plan on running gifts. last thing to note is that the gifts combo works only if you have a reduction artifact in play. (i haven't figured out how much mana you need to start off with if you have none...but i imagine around 12-15 mana). consider running a helm or two over the probes. don't underestimate reforge the wheel. it's really dumb and it eventually overwhelms most blue decks.
anyway, i don't want to be too dismissive! good luck w/ the list and let us know how it goes.
So I just had a dismal league experience. I'm pretty sure that 14 lands while seems optimal for hazoret's is just not consistent enough for interactive games.
I think 15-16 lands is probably a safer bet, especially with the Chandra build which has the ability to go midrange a bit.
It also makes more sense to run rite of flame as its generally better than desperate unless if you draw multiple desperate with a ruby/Helm out.
I just likes desperate as it is better with a rock out, but there is definitely more variance regarding the initial hand when low on red mana sources. (initial red)
I know vieko is testing out some other builds working more around LED and sticking to mono red. So we will see how that plays out.
Without protection I think probe is more important, for planning turns. I've been goofing around with mono-red storm for years because I didn't have cash for duals/etc. The game changer is Fury (Mind's Desire for 4.) I've tried u-r storm with shocklands, even gone so far as to play Goblin Bushwhacker/EtW as my win-cons. I've tried Young Pyromancer as a secondary 'storm' engine that helps get value even if I fizzle. The power level is there, the speed is there, the consistency is simply *not* there. Fury really is a game changer, honestly, because it makes it so you have a higher chance of getting a payoff card in your opener. Reforge and EtW were the only payoff cards (PiF is only great if you have a Grapeshot/EtW already in hand.) Probe was a free way to just draw more cards, just like Manamorphose is a way to essentially just draw extra cards while adding storm.
From memory, this is what I was last playing about a year ago for a budget mono-red storm deck:
4x Lotus Petal
4x Rite of Flame
4x Desperate Ritual
4x Rite of Flame
4x Simian Spirit Guide
4x Manamorphose
4x Gitaxian Probe
4x Overmaster
4x Burning Wish
3x Empty the Warrens
4x Reforge the Soul
2x Past in Flames
3x Arid Mesa
3x Bloodstained Mire
8x Mountain
1x Dwarven Ruins
Sideboard
1x Past in Flames
1x Empty the Warrens
1x Grapeshot
1x Burst of Speed (for some reason I never discovered Goblin War Strike)
4x Pyroblast
3x Tormod's Crypt
4x Lightning Bolt
The emphasis was to just mulligan into a fast EtW/Reforge the Soul and hope it gets there. It was unequivocally an EtW deck almost exclusively. Ruby Medallion just wasn't on my radar because I wanted pure speed (and I had no problem getting to 4-5 mana for a payoff card.) With Fury (and to a lesser extent Act on Impulse) I think the Medallion more than makes up for its two mana cost, probably generating in the ballpark of 3-5 extra mana after its paid for. Playing Gifts storm in modern really opened my eyes to the potential of a cost reducer fueling broken storm chains. If there was even *one* more ritual in modern like Pyretic/Desperate the deck would be a consistent turn 3 deck, no doubt.
So it's entirely possible that a different thread could be opened for a legacy UR gifts deck, with some better mana and fixing, cantrips etc.
I think for the mono red thread we should stick to seeing what the most optimal builds are. The deck is still in its infancy, and its highly suspect to change quite a bit.
If you start a new thread for UR gifts, I'd be happy to help contribute.