In fairy lore, food is used to trap people in the fairy realm. It could be some means to steal creatures?
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In fairy lore, food is used to trap people in the fairy realm. It could be some means to steal creatures?
Kinda surprised they went with life gain on the Food tokens, given how bad life gain for the sake of it is. But they probably needed more artifacts, as the first spoilers hint at an artifact subtheme.
http://mythicspoiler.com/ted/cards/wishfulmerfolk.jpg
I like the flavor. But then again, looking at other cards, this is really "Disney Cartoons: The Set":
http://mythicspoiler.com/ted/cards/lovestruckbeast.jpg
Edit: The Beast doesn't seem to be very picky, considering it also works with Mountain Goat. *implications intensify*
The set seems to be pretty heavily influenced by pop culture (if Ariel and Goldilocks are any indication, they're going with edgy/dark humor variants of it). Wouldn't even surprise me if the Arthurian mythology they promised is based on the Fate franchise, considering Sony is making fat bank with Fate Grand Order (over two billion/year). I mean, there was already art spoiled that is a blatant reference to Unlimited Blade Works, so there's that.
Edit #2:
http://mythicspoiler.com/ted/cards/r...erofpranks.jpg
Despite being expensive at 4 mana, the effect seems pretty powerful, especially due to haste (which make him also a Planeswalker counter).
Not really pop culture. Most of the Disney films are based on old fairytales.
i really like the art in this set.
notes on cards:
new birds of paradise that dodges 1 damage removal cards like W6, plague engineer, blocks lackey etc.
rankle seems like a solid card, although with the "each player" clause it is highly intended for commander.
oko thief of crowns seems REALLY good. am i reading this correctly? the 2nd ability is permanent? really want to use this with liquimetal coating. oops your land/planeswalker is an ELK.
Turning opponents Walker or land into a 3/3 isn't the worst, but you do also end up getting attacked by a 3/3.
Also if I'm pairing a 3 Mana walker with coating, I'll just do it with Dack and take their shit
Dack can't steal shit every turn, though.
I recently pondered about a WGx Stoneforge deck that abuses Coating with Sword of Sinew and Steel, Pridemage and Knight of Autumn. Trygon Predator would fit in very well, too, if you go for the Bant route. This new Walker would probably slot in nicely.
Well, I got close on the Food tokens...I just didn't anticipate having to pay 2 mana, but like a Clue, I guess I should have guessed.
https://i.imgur.com/JwpgSRj.png
Well, that explains that.
Oh boy, the Healing Salve of Clue tokens... how dull...
Unless there are a ton of cards that interact with Food like the Gilded Goose, this mechanic is a waste of time.
I wonder if the 'cast from exile' clause is part of the Adventure resolving, or permanently part of the creature.
Pitching Flaxen Intruder to Force of Vigor and then casting the little girl seems likely not what they intended.
Interesting. Do those cards count as both instant/sorcery and creature in the GY, e.g. for Tarmogoyf or Meren?
My guess is it would be part of resolving, something about the "Adventure" subtype, I'd guess. Otherwise, it would be kind of busted...
Could go either way, but I think the answer should be no, it's just a Creature, but it's totally arbitrary.
But knowing how the mechanic works now, does make that Beauty and the Beast card vastly better.
I think the cast from exile is part of the adventure resolving (the creature goes on an adventure, then returns). I wonder how it would interact with stuff like Past in Flames. Would you be able to cast the sorcery/instant from the GY and then have the card exile and the creature be castable?
http://mythicspoiler.com/ted/cards/lovestruckbeast.jpg
So you can cast Heart's Desire for :g:, exile it (presumably on resolution) then can cast Lovestruck Beast, from exile, for :2::g:.
This seems like something that is on the cusp of playable in legacy, and definitely in modern. Having flash is pretty big and it's something that triggers for every cantrip you spend, even the shitty ones like Serum Visions and Opt. Brainstorm even triggers it on opponent's turn, which gives sly opportunities in combat.
https://mythicspoiler.com/ted/cards/faerievandal.jpg
https://pbs.twimg.com/media/EDn80rgX...png&name=small
Seems pretty alright in my book. Can't get around Chalice @1, though.
I post this one because it has an important quality: it has a sub-type that makes it fetchable. If there is a set of these, one of them might become a decent 1-of tutor target in fetch manabases (modern and legacy.)
https://mythicspoiler.com/ted/cards/witchscottage.jpg
I'm not sure I agree even with that. A quick paroozing of decks tell me that even the heavy blue ones having four islands in play (assuming you replace one of your islands with this) is over half your deck's islands. They're running a ton of fetches and horizon lands but few actual islands.
Yeah you're probably right.
If the Mountain was direct damage, that'd be something for Burn.
But it'll probably be creature gets haste or intimidate or something.
EDIT
Since at this point our best comparison is Mortuary Mire, I don't think the cycle will yield anything excellent. Maybe if it was an uncommon cycle then something could have snuck in.
http://mythicspoiler.com/ted/cards/g...edhuntsman.jpg
Aside of being expensive as sin, the lack of plus ability (without jumping through hoops) doesn't seem very good.
http://mythicspoiler.com/ted/cards/t...eofloyalty.jpg
Seems cool for Knight tribal. Comboes with Mirror Entity, but that's probably casual stuff.
What about this?
At least helps Mox Opal and other "artifact matters" cards.
Maybe comparable to Arcum's Astrolabe?
Playable in some Tezzerator/Urza deck?
https://mythicspoiler.com/ted/cards/witchingwell.jpg
Garruk tribal!!!!!1!!1!
Will and Rowan are combined on a single card for :1::u::r:
https://media.mtgsalvation.com/attac...6800302882.png
I will respectfully disagree for now. The swamp one can be triggered with Urborg, which makes it potentially usable but I don't know if the effect is powerful enough. Pauper will love it for sure. It really depends on what the other abilities are if the others are playable. These lands reward you for being mono-colored, which is something R&D has tried with mixed results in the past (chroma, devotion.)
I really like Witching Well, honestly. It's a very well-designed card to reward you at any stage of the game. Early it fixes your draws, late it fixes your draws. Then it draws you 2 cards at instant speed when you're out of gas. It isn't legacy playable by any means, but modern has used Hieroglyphic Illumination occasionally, which I believe to be the closest analog.
Garruk will have some use I think. It's expensive, but not out of playable range. Killing something while drawing a card is very nice and he can stabilize the board with a pair of 2/2's. While they protect you, it ticks him up to kill creatures. It's a little reminiscent of Wildspeaker in that you only need to 'plus' him once to get his ultimate the following turn, which again is an Overrun effect. I think for standard he will be an all-star for sure, very appropriate for a format focused on value-based cards. You can now play Garruks at the 4, 5, 6, and 7 mana slots. This might even be enough to get me to play EDH finally. Original Garruk Wildspeaker is my favorit planeswalker of all time.
The Brawl decks have been added to Arena for a special event on there.
https://www.youtube.com/watch?v=mzBrfW7Ipzg
10/10 trailer right there.
Edit:
http://mythicspoiler.com/ted/cards/k...cursedking.jpg
I just realized this also works with fetches, Tracker clues, Yawgmoth and the likes. And it's GSZ-able. Maybe Jund Nic Fit relevant?
https://i.redd.it/tjnj9wrsslk31.png
Now that's a mechanic I like.
SYr Konrad the Grim 3BB
Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield or a creature card leaves your gaveyard, Syr Konrad the grim deals 1 damage to each opponent.
5/4.
Is there some kind of possible combo with this guy? It could be a way for dredge to kill an opponent without attacking for example?