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Re: Elf Stompy (Mono-Green Aggro Chalice)
Well, I was going to test this a little more before posting it, but since MWS was down last night, here it is:
Elemental Stompy
10x Forest
4x Ancient Tomb
4x City of Traitors
3x Garruk Wildspeaker
3x Briarhorn
4x Tarmogoyf
1x Iwamori of the Open Fist
4x Spawnwrithe
4x Chameleon Colossus
4x Elvish Spirit Guide
4x Call of the Herd
4x Chrome Mox
4x Chalice of the Void
4x Sword of Fire and Ice
3x Umezawa's Jitte
Sideboard:
4x Choke
3x Loaming Shaman
4x Trinisphere
4x Krosan Grip
Briarhorn is absolutely nuts, especially with Spawnwrithe. Briarhorn can come out of nowhere, kill opposing goyfs and stick around to swing for three. He's great at getting your Spawnwrithes to hit your opponents early on too.
Based on what little testing I did, goyf wasn't all that great. Elemental Stompy doesn't put a lot of cards in the graveyard, so you've got to rely on your opponent a little there.
I think my equipment count might be a little high, but like I said, I need to test more.
EDIT: Upon further review, Briarhorn is absolutely freaking nuts. He's like a green Nekrataal, only better.
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Re: Elf Stompy (Mono-Green Aggro Chalice)
I like this idea a lot. Here's a stab at it from me.
10 Forest
4 City of Traitors
4 Ancient Tomb
4 Elvish Spirit guide
4 Wood Elves
4 Spawnwrithe
2 Chameleon Colosuss
3 Briarhorn / Hystrodon
4 Call of the Herd
3 Garruk Wildspeaker
4 Chrome Mox
4 Chalice of the Void
4 Trinisphere
4 Sword of Fire and Ice
2 Umezawa's Jitte
Sideboard
4 Tarmogoyf
3 Loaming Shaman
4 Krosan Grip
4 Choke
additional Sideboard considerations
Stomphowlers, Glissa, or V. Shaman
crypts/leylines additional GY hate in appropriate meta
The Trinis' seem nessecary as you do not have the Magus' of DS or the FoWs of FS.
You get your card advantage from Spawnwrithe triggers, Equipment and the Briarhorn tricks or Hystrodon attacks.
The goyf's are boarded in agianst decks that Chalice @ 2 isn't good agianst, and still have a healthy 'yard for him (Survival?).
I really wanted the full set of Colosuss' in there... but didn't know where else to cut and he was the only thing outside Garruk with GG still in the cost. Maybe switch one for a Call?
The other slot I'm wondering about is the Wood Elves, how needed is that extra land? Could some or all four of these slots be better used?
Looking forward to throwing this around.
Some sort of forgotten/new mid-fat green utility creature could make this a Tier 2 contender.
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Re: Elf Stompy (Mono-Green Aggro Chalice)
Chameleon Colossus is BATSHIT INSANE. It's pretty much Rakdos Pit Dragon.
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Re: Elf Stompy (Mono-Green Aggro Chalice)
Ok then, maybe...
+2 Colosuss
-1 Call
-1 Wood Elves
I dunno... and if it ends up the Wood Elves aren't that good, maybe they could make room for some Gathan Raiders or something else fat.
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Re: Elf Stompy (Mono-Green Aggro Chalice)
Quote:
Originally Posted by
Swing4Five
Some sort of forgotten/new mid-fat green utility creature could make this a Tier 2 contender.
I hate how Orhan Viper gets no love in Legacy. If he were fucking 2G he would be so great in here.
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Re: Elf Stompy (Mono-Green Aggro Chalice)
I'm kinda sketchy one wood elves here..... Yeah, turn 1 wood elves goes into turn 2 pretty much anything in your hand... but a 3 mana fraile ass 1/1 that once you get 2-3 lands in play really starts making less and less of a difference (say past the first 2-3 turns) seems rather weak.. I'd almost want a Vetran Explorer there if it didn't give lands to your opponents... chump off early for mana boost, then every one after drops to chrome or carries jittes and swords.... but setting your opponent up with deed mana or something just seems silly in this kind of deck.
Could that slot be Piggy if you are looking for lands, maybe? Or if it's deemed that the extra land boost isn't needed then we can replace him with almost anything... Hell, if the land boost isn't required then Isao is a much better card than wood elves.
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Re: Elf Stompy (Mono-Green Aggro Chalice)
Wood Elves has pretty hot synergy with City of Traitors; I think that's a large part of its inclusion.
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Re: Elf Stompy (Mono-Green Aggro Chalice)
THe mana-acceleration on the elves is kind of iffy, however, they can help you with city of traitors too. Say you play a first turn wood elves off of city and mox, then you get a forest into play without having played it from your hand. Next turn you can cast your 4cc cards without destroying the city =)
I definitely think it's one of those cards that will need some testing. I don't know if it's worth using the first turn just to accelerate out a land and get a 1/1 creature.
You know, spawnwrithe + sword of fire and ice is ridiculous xD
EDIT: Yeah, I typed this up and let it sit here for about 20 minutes.
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Re: Elf Stompy (Mono-Green Aggro Chalice)
Aren't 2cc lands, Mox, ESG, and Garruk enough mana acell already? I mean all Stompy's have a third ace up their sleeve. Faerie has CoF and Dragon has SSG and Seething Song. It would seem Garruk would be this decks. I don't know why another slot should be taken up by it.
Having 9 mana on turn two is amazing. Having nothing to cast with it, not so much.
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Re: Elf Stompy (Mono-Green Aggro Chalice)
did u find right with only 18 stable mana sources? The deck is just filled of double green cmc, and its insane to loose on a right timed Wasteland. I felt right whit 22 mana sources, cause the deck seems to have a different approach and gameplan compared to dragon and faeries stompy...
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Re: Elf Stompy (Mono-Green Aggro Chalice)
Anybody consider Loaming Shaman? Since this deck puts absolutely no cards in the grave, it's a much better answer for Goyf than Briarhorns, especially since it's cheaper and has a better power-to-mana ratio and does better versus graveyard-dependant decks like Ichorid or the like.
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Re: Elf Stompy (Mono-Green Aggro Chalice)
So gathering up what everyone else has written, what about something like this?
4 Elvish Spirit Guide
2 Wood Elves
4 Spawnwrithe
4 Loaming Shaman
4 Call of the Herd
4 Briarhorn
4 Chameleon Colossus
3 Garruk Wildspeaker
4 Chalice of the Void
3 Umezawa's Jitte
2 Trinisphere
4 Chrome Mox
4 City of Traitors
4 Ancient Tomb
10 Forest
SB: 4 Choke
SB: 4 Pithing Needle
SB: 3 Krosan Grip
SH: 2 Hail Storm
SB: 2 Trinisphere
Wood Elves: I'm concerned with all the :g::g: costs in the deck, and this is probably better than just adding more Forests. If it turns out not to be necessary, it could become the last two Spheres or some Swords or something.
Loaming Shaman: I used to have this as an ideal sideboard candidate, but Ozymandias makes a good point, and with all the decks around playing Tarmogoyf, you'd probably be siding it in more often than not (and randomly hosing all the graveyard dependant decks from the maindeck never hurts, either) -- and even in the worst case, it's a 3/2 for :2::g:. So it seems solid. There've been conflicting reports about how good Tarmogoyf itself is in the deck, either awesome or mediocre; if it's actually the former, these could move to back to the board and have the Tarmogoyfs take their place.
Jitte: I think I'd rather have more threats than more equipment, and I went with these over Swords because they give you something productive to do if you only have two mana on the first turn and no Chalice. And they help against Burn and the like.
Pithing Needle: Tacosnape swears by them in Dragon Stompy; I'm not sure if any of the rationale for them changes with this deck.
Hail Storm: Do we need anything against Goblins? Does there exist anything else we could use?
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Re: Elf Stompy (Mono-Green Aggro Chalice)
In my limited testing, Goyf was usually a 3/4 or 4/5, but was frequently a 2/3. The only things I played that pumped him were City of Traitors and Call of the Herd. He's a much better late draw than an early one, and I'm still torn on his usefulness.
As for Loaming Shaman vs Briarhorn as anti-goyf tech, I'd rather kill goyf than simply shrink him. Besides Briarhorn does so much in this deck, whereas Loaming Shaman is much narrower. That's why I keep the Shamans in the board for Ichorid, Survival, and other graveyard dependent decks.
@Illisius: I like that list a lot, but I'm not sure about Loaming Shaman in the main and I'm not sold on Wood Elves at all.
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Re: Elf Stompy (Mono-Green Aggro Chalice)
I'm pretty sure that Briarhorns shouldn't be there, since it's just an Hill Giant that'll occasionally get to surprise-block. I'd much rather play something that doesn't die to as much removal like Masticore. Also, I think this deck needs equipment more than other Stompy variants, since it's not as disruptive.
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Re: Elf Stompy (Mono-Green Aggro Chalice)
Quote:
Originally Posted by
Ozymandias
I'm pretty sure that Briarhorns shouldn't be there, since it's just an Hill Giant that'll occasionally get to surprise-block. I'd much rather play something that doesn't die to as much removal like Masticore. Also, I think this deck needs equipment more than other Stompy variants, since it's not as disruptive.
Have you played with Briarhorns?
Briarhorn:
- Almost always kills an attacking creature, sometimes two
- Lets you play around board sweepers by casting him at the end of your opponent's turn
- Can be used offensively to kill blockers
- Is nuts with Chameleon Colossus late game
- Makes combat math impossible for your opponent
- Gets a creature in the yard to pump Goyf
- Helps Spawnwrithe hit the opponent
And that's just on the turn you play him. After that, he's only a Hill Giant.
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Re: Elf Stompy (Mono-Green Aggro Chalice)
Yeah, I had Briarhorn in my way-fucking-long-list-of-every-creature-possibly-worth-considering, but passed over it at first because for some reason you (or at least I) tend to think of the Evoke creatures as split cards, where it's either :1::g: for Giant Growth or :3::g: for Hill Giant -- when the latter is actually :3::g: for Hill Giant with Flash plus Giant Growth, which is, actually, pretty good. Hardcasting Briarhorn targetting Spawnwrithe when your opponent blocks it seems like it could be a... strong play.
Quote:
Originally Posted by
Kuma
As for Loaming Shaman vs Briarhorn as anti-goyf tech, I'd rather kill goyf than simply shrink him. Besides Briarhorn does so much in this deck, whereas Loaming Shaman is much narrower. That's why I keep the Shamans in the board for Ichorid, Survival, and other graveyard dependent decks.
My list has both. The question isn't Loaming Shaman vs Briarhorn, it's Loaming Shaman vs Tarmogoyf.
People who don't use Wood Elves or anything of the sort: Do you have any trouble with the :g::g: in Garruk's and Chameleon Colossus's cost, and the latter's ability? The Elves are purely a question of "are they necessary or are they not necessary", and if they're not necessary then they're out faster than you can blink.
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Re: Elf Stompy (Mono-Green Aggro Chalice)
Quote:
Originally Posted by
Illissius
People who don't use Wood Elves or anything of the sort: Do you have any trouble with the :g::g: in Garruk's and Chameleon Colossus's cost, and the latter's ability? The Elves are purely a question of "are they necessary or are they not necessary", and if they're not necessary then they're out faster than you can blink.
No, you don't need them. 14 Green sources plus 4 ESGs coupled with 7ish spells that require :g::g: is just fine. Even if i needed more (and I don't) I'd rather play with that forest cycler so at least it's decent late game.
As for the creature base, I can't believe anyone is discounting Goyf. I played a ton of test games against Thresh and Landstill last night, and he was his usual awesomness. I think I swung with him once as a 2/3 and a few times as a 3/4 (amazingly I swung with him as a 7/8 a couple times against 'Still as they like to counter Garruk and blow Deeds). HE NEEDS TO BE IN THIS DECK. I will yell at those who say otherwise for sheer incompetence.
I will admit that I haven't tested Briarhorn, but I can really only see him replacing equipment slots as there is no way he's better than our top 5 beater slots. Basically, i think the deck should start with the following creatures (not including ESG):
4 Goyf
4 Chameleon Colossus
3-4 Garruk
4 Call of the Herd
4 Spawnwrithe
After that, I'm not sure if equipment is better than Briarthorn, if River Boa deserves a spot, if Grip is maindeck material, and how many Trini's need to be main in order to keep the deck competitive in an open meta.
...more to come.
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Re: Elf Stompy (Mono-Green Aggro Chalice)
Noone has consider Caller of the Claw as a possible candidate for sideboard? It did well in mainboard too, helping a lot against sweepers as Pernicious and Wrath, adding another istant blocker and replacing 1 or 2 creatures vanishing opponents threats.
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Re: Elf Stompy (Mono-Green Aggro Chalice)
Quote:
Originally Posted by
idraleo
Noone has consider Caller of the Claw as a possible candidate for sideboard? It did well in mainboard too, helping a lot against sweepers as Pernicious and Wrath, adding another istant blocker and replacing 1 or 2 creatures vanishing opponents threats.
Caller is awful here as about half of our creatures are tokens and we don't want to keep our mana open. I'd rather have Needle/Grip for Deed and simple play around Wrath.
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Re: [Deck] Elf Stompy (Mono-Green Aggro Chalice)
'Goyf isn't good in this deck at all. 2G is usually equivalent to a 1-drop, meaning his CC to P/T ratio isn't even far above average (many times, the 1G forces me to mana burn). Before TSP Block, I played this deck testing Plant Elementals, which have the same casting cost (plus a forest :/), usually the same P/T, and are equally terrible.
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Re: [Deck] Elf Stompy (Mono-Green Aggro Chalice)
Quote:
Originally Posted by
iOWN
'Goyf isn't good in this deck at all. 2G is usually equivalent to a 1-drop, meaning his CC to P/T ratio isn't even far above average (many times, the 1G forces me to mana burn). Before TSP Block, I played this deck testing Plant Elementals, which have the same casting cost (plus a forest :/), usually the same P/T, and are equally terrible.
Ugh. When they print a 2G that averages a 4/5 with no drawback, I'll run it. Till then I'll take the occasional one burn and run the best beater ever printed, and so should everyone else.
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Re: [Deck] Elf Stompy (Mono-Green Aggro Chalice)
Well, here's some things to consider. Although we're not really running a lot of cards that get land to our graveyard (city) or instants or sorceries, goyf is still going to be big because most other decks do. A slight bonus we have to goyf is Garruk, since he's a card type that rarely gets to the graveyard, but will here. Not to mention post-board opponents are going to want to be killing our artifacts. Can also evoke a briarhorn if we really want more tricks =P So, he might not be a 7/8 every game, but I still expect him to be a 3/4 or better, which seems good for two mana. We have enough other threats to play that we don't need to worry about first turn goyf either.
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Re: [Deck] Elf Stompy (Mono-Green Aggro Chalice)
I strongly feel that Briarhorn belongs in the deck at least as a 3 of, and I refuse to cut wood elves. Its because of wood elves that you can actually have consistant mana. I tested running a singleton Dryad Arbor as well so they can cheat a sword-holder into play with themselves. So far it has been fine, especially if you still run root maze. First turn elves to forest to root maze lets you untap with 4 mana while they take at least one turn to get online.
Goyf is also good, because if your opponent isn't putting instants or sorceries into the yard it is very likely that you are winning. The list I'm testing right now, which has done well for me, is this:
// Deck file for Magic Workstation (http://www.magicworkstation.com)
// Lands
9 [5E] Forest (1)
4 [TE] Ancient Tomb
4 [EX] City of Traitors
1 [FUT] Dryad Arbor
// Creatures
3 [GTW] Wood Elves
4 [SHM] Spawnwrithe
3 [LRW] Briarhorn
4 [MOR] Chameleon Colossus
4 [AL] Elvish Spirit Guide
3 [LRW] Garruk Wildspeaker
4 [FUT] Tarmogoyf
// Spells
4 [MR] Chrome Mox
4 [MR] Chalice of the Void
4 [TE] Root Maze
3 [DS] Sword of Fire and Ice
2 [DS] Sword of Light and Shadow
// Sideboard
SB: 4 [TE] Choke
SB: 4 [DS] Trinisphere
SB: 3 [LRW] Primal Command
SB: 4 [TSP] Krosan Grip
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Re: [Deck] Elf Stompy (Mono-Green Aggro Chalice)
Why hasn't Krosan Tusker elicited more attention as a replacement for Wood Elves? Piggy's strong in the late game, fixes mana in the early game, and he's CA in green. Has anyone tested him?
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Re: [Deck] Elf Stompy (Mono-Green Aggro Chalice)
Why would you exclude Ravenous Baloth from a deck like this? Solid 4/4 for 2GG that sacks to gain 4 life. I get the elf synergy but with the direction the deck is starting to take maybe we should start a separate thread. There was another thread here: http://www.mtgthesource.com/forums/s...ght=grasstompy
This deck has gone way off of Elf Stompy into Green Chalice Stompy. Which I personally like and would love to see tested. Maybe we should start a new thread for just Green Chalice Stompy.dec and discuss what creatures should be run and in what quantities we should run them. The reason I suggest this is that the deck is no longer Elf Stompy it is mono green Chalice Stompy with Wood Elves.
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Re: [Deck] Elf Stompy (Mono-Green Aggro Chalice)
I don't think we need a separate thread... I think everyone's pretty much abandoned the Poacher engine, although I still think there's potential there.
Anyway, here's what I'm running right now.
4 City
4 Tomb
9 Forest
4 Chrome Mox
4 Spawnwrithe
4 Elvish Spirit Guide
3 Isao
3 Briarhorn
3 Hystrodon
2 Garruk
2 Chameleon Colossus
4 Call of the Herd
4 Chalice
4 Trinisphere
3 SoFI
2 Umezawa's Jitte
1 SoLS
SB:
4 Choke
4 Krosan Grip
4 Tarmogoyf
3 Loaming Shaman
Some points of interest:
No Wood Elves- I think Wood Elves is still a very strong choice if you want to run more cards with oGoG in their cost. However, I'm plaing a grand total of four, so the Elves were dropped for Isao.
Goyf in the SB- I fucking hate Goyf, and I refuse to play him maindeck simply because its less fun. Beating an opponent with SPAWNWRITHE is fun. Not Goyf.
2 Colossus- I really want two more in here, but I don't see where there's room... help?
Hystrodon- Someone mentioned this guy earlier and most people ignored it, but it really is a strong way to refill mid- to late-game, and Trample with Swords is sick.
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Re: [Deck] Elf Stompy (Mono-Green Aggro Chalice)
Guys, I wrote a whole primer about this topic, is it too bad or why is there no love for it? :(
Anyways, I do not think Spawnwrithe is any good in this deck, because you don't always have it on your first 7 and if you draw it afterwards it's a dead card most times. Also, almost every deck can handle a turn 1 2/2 for example with a 2/3 goyf.
The list I'm testing at the moment looks something like this:
// Lands
4 [EX] City of Traitors
4 [TE] Ancient Tomb
10 [UNH] Forest
// Creatures
4 [AL] Elvish Spirit Guide
2 [BOK] Iwamori of the Open Fist
4 [MOR] Chameleon Colossus
3 [TS] Thelonite Hermit
3 [SHM] Hungry Spriggan
2 [VI] River Boa
// Spells
4 [MR] Chalice of the Void
3 [DS] Sword of Fire and Ice
4 [MR] Chrome Mox
4 [OD] Call of the Herd
3 [DS] Trinisphere
3 [LRW] Garruk Wildspeaker
3 [BOK] Umezawa's Jitte
// Sideboard
SB: 1 [DS] Trinisphere
SB: 3 [DK] Tormod's Crypt
SB: 4 [TS] Krosan Grip
SB: 4 [TE] Choke
SB: 3 [SOK] Pithing Needle
Trinisphere is way >>>> Root Maze for obvious reasons.
Also Hermit + Garruk is very good.
Currently I'm testing Hungry Spriggan as an aggresive "1-drop". If in gets to attack it's a 4/4 trample and that's nearly as good as a Sea Drake. Also I'm not running Goyf at the moment, because i don't feel any need for it, especially in MUs, where either player doesn't get any cards into the grave like other stompies for example. But i agree, it's very good in the Deck and you could cut the River Boas and Iwamori or something for it...
btw: ThreshThreshThreshThreshThresh :)
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Re: [Deck] Elf Stompy (Mono-Green Aggro Chalice)
How can disregard Spawnwrithe, but advocate Hungry Spriggan in its place? Hungry Spriggan is a 1/1, much easier to answer than Spawnwrithe (Mogg Fanatic and so on), and Spawnwrithe quickly surpasses it's power. After trampling through once, Spawnwrithe (and copy) combined swing for 4. Then 8, and so on.
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Re: [Deck] Elf Stompy (Mono-Green Aggro Chalice)
Still, I'm only testing it, but I found a 4/4 attacker to be somehow attractive.
The problem about Spawnwrithe is, that it has to actually deal combat damage to a player and I think that's harder than it looks...
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Re: [Deck] Elf Stompy (Mono-Green Aggro Chalice)
Spawnwrithe>>>>>>>Hungry Spriggan. Whenever I've dropped Spawnwrithe early, I've won. It's not a dead card late: it tramples, so it carries a Sword into the Red Zone like a champ.
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Re: [Deck] Elf Stompy (Mono-Green Aggro Chalice)
Quote:
Originally Posted by
raharu
Why hasn't Krosan Tusker elicited more attention as a replacement for Wood Elves? Piggy's strong in the late game, fixes mana in the early game, and he's CA in green. Has anyone tested him?
Piggy hasn't been played because:
- He puts the land into your hand, not letting you cheat mana into play. Wood Elves on turn 1 gives you 4 mana at the untap of turn 2. Since the only reason people play chalice aggro is to use explosive accelerated mana, a card advantage engine isn't quite what we are looking for here (notice no browbeat in DS).
- He wont get into play often, meaning more often he will use a turn's worth of mana to cycle.
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Re: [Deck] Elf Stompy (Mono-Green Aggro Chalice)
I don't know if he's useful, but I think he could use some testing before he's completely dismissed. Sure, you can't cheat land into play, but you're not always going to have city of traitors anyway. He does give us some CA, which is very useful. However, is it worth a turns worth of mana? I don't know, but if you compare it to wood elves you get a 1/1 and cheat a forest in play or tusker gets you a basic forest and a random card. With garruk I think that we might be able to see him come into play reasonably.
That said, I really like the tech with dryad arbor and wood elves. I guess he'll get you two 1/1s and a forest if you want...Still not great, but somewhat better.
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Re: [Deck] Elf Stompy (Mono-Green Aggro Chalice)
So I got down to some testing lately against 5 Color Thresh (the Hatfields nasty list) 4 Color Landstill (a dated-ish list by Tacosnape) Rg Goblins (classic but still the best splash IMO) and 4C Survival (Di's list). Here are the results and my thoughts:
G Stompy
vs 5 C Thresh
on the play
1-0 Chalice 1+2 and CoH
2-0 Chalice
3-0 CoHx2 + Jitte
4-0 Mull to Oblivion by Thresh
4-1 Goyf + Enforcer
on the draw
5-1 Spawn + Call + Jitte
6-1 Spawn + Jitte
7-1 Boa + Equip
vs 4C Landstill
1-0 First turn Spawn
2-0 Garruk
2-1 Deed
2-2 Still
2-3
on the draw
3-3 Garruk
Mull to 5
3-4
3-5
post board
on the play
Mull to 6
0-1
1-1
1-2
2-2 River Boa!
2-3
on the draw
3-3
VS GOBS
on the play
Mull to 6
0-1 Vial
1-1 Span + Jitte
2-1 SofI + Goyf
3-1 SofI + Jitte + Chalice @1,2
4-1 Swarm
on the draw
5-1 Goyf + equip x2
5-2 Vial
BOTH MULL
5-3 Vial + Lackey + SGC x2
6-3 Swarm of beasts
6-4 Swarm
post board
on the play
7-4 Garruk + Chalice @1,2 (Hail Storm)
8-4 Garruk Overrun
vs Survival
on the play
1-0 Chalice @2, Garruk + Overrun + SoFI
2-0 Spawn
2-1 Shriekmaw
3-1 Goyf, CoH Blitz
4-1 Goyf/Garruk Blitz
on the draw
4-2 SoTF
Mull to 6
4-3 SoTF
5-3 Colossus + Jitte = 16 damage
Not really too bad considering the deck and board are rough. Here's the list I was playing:
// Lands
4 [TE] Ancient Tomb
4 [EX] City of Traitors
10 [RAV] Forest (1)
// Creatures
3 [LRW] Garruk Wildspeaker
4 [FUT] Tarmogoyf
4 [AL] Elvish Spirit Guide
4 [SHM] Spawnwrithe
4 [MOR] Chameleon Colossus
2 [FNM] River Boa
// Spells
3 [BOK] Umezawa's Jitte
4 [MR] Chrome Mox
2 [DS] Sword of Fire and Ice
4 [MR] Chalice of the Void
4 [TSB] Call of the Herd
2 [DS] Trinisphere
2 [TSP] Krosan Grip
// Sideboard
SB: 2 [DS] Trinisphere
SB: 2 [TSP] Krosan Grip
SB: 3 [SHM] Wheel of Sun and Moon
SB: 3 [TSB] Hail Storm
SB: 2 [DK] Tormod's Crypt
SB: 3 [TE] Choke
The creature base was incredibly solid. CoH and Garruk are nightmares for control (particularly Aggro-Control) and Goyf, while not as nuts as in other decks is still an auto include here. Chameleon Colossus was rarely insane, but always scary (I might think about dropping to 3). River Boa was good, but not great.
The 2 Trini, 2 Krosan Grip slots are still iffy. I was surprised at how crappy they were mainboard. Grip can stop SoTF and Deed, but only if the opponent doesn't see it coming (and they usually do). Trini barely figured into any win.
I don't see the need for crappy 1/1 forest fetching elves (so if I have the mana I NEED, they are shitty???) but Hystrodon and Briarhorn seem worth testing. If they don't impress I might just roll out Harmonizes and call it a day.
As for the board, Hail Storm and Choke were great. I still wanted Needles (for Survival and Deed), but I'm not sure if I can fit them in there.
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Re: [Deck] Elf Stompy (Mono-Green Aggro Chalice)
Muchos gracias. If Grips were bad against this set of decks, then I think it's safe to say the card doesn't belong in the maindeck (or in very great numbers in the sideboard either). (Which makes sense: most decks play it to break up Countertop, which you don't give much of a shit about in the first place). Keep a couple in case of Moat, Humility, and friends, and I think that should be enough.
As for Trinisphere, that's nominally there against Storm combo which wasn't one of the decks you tested against, but as it's not a huge metagame presence, I suppose they should also be safe to cut. Were they at least useful for tempo against thresh?
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Re: [Deck] Elf Stompy (Mono-Green Aggro Chalice)
I just hate maindecking Trinisphere in Chalice Aggro to begin with. It's so often useless and a terrible topdeck. It's better off in the sideboard.
After a little more testing, this deck needs Pithing Needle in the sideboard. With all the token creatures in the deck, we have to have an answer to EE at 0 and Pernicious Deed. Never mind that the card is just awesome to begin with.
I've warmed up to Tarmogoyf a little more. Your opponent will almost always do the work for you, and I haven't swung with a goyf smaller than 4/5 today.
River Boa is a house against so many decks. I've added him to my list, which is the same as the one I posted before except for -1 Iwamori, -1 SoFI, -1 Chameleon Colossus, +3 River Boa. I cut Loaming Shaman and a Krosan Grip for Pithing Needles in the sideboard. My metagame is low on graveyard dependent decks and high on blue, so keep that in mind.
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Re: [Deck] Elf Stompy (Mono-Green Aggro Chalice)
Phantom's latest list is really interesting and looks, and seems to test, strong. Personally I'm surprised by the strength of greens SB options...there are so many strong choices:
Pithing Needle
3Sphere
Hail Storm
Choke
KGrip
WoSaM
Crypt
Loaming Shaman
Of those, it seems like Needle and Choke should always be 4 ofs. 2 Grips is probably strong too, since they take out Deed, Moat, and Humility (the latter two are game over). In the 5 open slots, you seem to want either 3Sphere or WoSaM based on your meta, along with 2-3 Hail Storms to cement your goblins MU.
As much as I don't like 3Sphere MD, it seems like a necessary evil as it really helps both your Thresh and Combo MU. The former is already strong but the latter seems to be awful.
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Re: [Deck] Elf Stompy (Mono-Green Aggro Chalice)
3sphere stops Dredge as well if you know that...
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Re: [Deck] Elf Stompy (Mono-Green Aggro Chalice)
Quote:
Originally Posted by
idraleo
3sphere stops Dredge as well if you know that...
False. They draw maximum hand size, then discard one at a turn. Even though it's going slow, it's threatening. They dredge into narcos, more dredgers, Ichorids and Bridges. With Ichorids, black creatures in the yard and bridges, you've lost if you have no answers. A 3/1 followed by a permanent 2/2 a turn is often hard to handle. And worst of all, they don't play a spell at all thus making 3sphere a dead card and a dead mana investment.
3sphere does not stop dredge decks at all...
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Re: [Deck] Elf Stompy (Mono-Green Aggro Chalice)
Quote:
Originally Posted by
Willoe
False. They draw maximum hand size, then discard one at a turn. Even though it's going slow, it's threatening. They dredge into narcos, more dredgers, Ichorids and Bridges. With Ichorids, black creatures in the yard and bridges, you've lost if you have no answers. A 3/1 followed by a permanent 2/2 a turn is often hard to handle. And worst of all, they don't play a spell at all thus making 3sphere a dead card and a dead mana investment.
3sphere does not stop dredge decks at all...
It seems like it'd improve the MU, though, because you'd slow them down enough to race them.
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Re: [Deck] Elf Stompy (Mono-Green Aggro Chalice)
That's assuming that you're on the play. If you lose the die roll, they can drop a dredge enabler turn1 and go just as fast as usual, albeit without Dread Return or Therapy.