Re: Cards you'd like to see WotC print for Eternal reasons
Quote:
Originally Posted by
MMogg
Yeah, Mono Green Stompy isn't even Tier 3, but I still contend that better deckbuilders and players than me or you can find a way to break a 4/5 for :g::g:.
I have no idea what you're talking about. 4/5 for 2 when you're forced to play the worst color in Magic is not imbalanced. Mono Green is a piece of shit and that has nothing to do with the creatures that it runs. It's not like Mono Green is hovering around Tier 2 status and is just one mid-sized beater away from dominating the format. No.
Tarmogoyf is a 4/5 for 1G on turn 3 or 4, and doesn't pin you on ridiculous color choices. I'd gladly give up a few power for a few turns for access to good cards instead of Bounty of the Hunt and Rancor. Legacy survived a 4/5 for 1G that was alone in its own tier of broken as a creature. Now we're used to it. I'm only even surprised when Goyf is a 5/6 on turn 3, now.
I like this suggestion because it's a good card, has an interesting ability, helps decks that need help, and also encourages players to play in an offbeat manner. I think specifically this might spring green aggro into the playable range, maybe not. Certainly it would diversify the field.
Quote:
It's funny how when you discuss Goyf he somehow gets bigger without any disruption, but when discussing this creature, he's nearly an automatic StP target or will become smaller, as if someone playing him would play a non-basic. The fact of the matter is that the proposed creature is easier to make a 4/5.
That's ok. I'll try to explain it again. If you're stuck playing FOREST FOREST MONO GREEN, YOU DON'T HAVE DISRUPTION. You're green, your cards suck.
That's why this creature is likely to be the number one crop farmer in all Kazakhstan and Tarmogoyf is skipping the farming lessons to smash face.
Re: Cards you'd like to see WotC print for Eternal reasons
But a colorless basic seems very interesting:
Factory
Basic Land: Factory
Factory comes into play tapped.
{T}: Add {2} to your mana pool.
Re: Cards you'd like to see WotC print for Eternal reasons
Quote:
Originally Posted by
Forbiddian
That's ok. I'll try to explain it again. If you're stuck playing FOREST FOREST MONO GREEN, YOU DON'T HAVE DISRUPTION. You're green, your cards suck.
I heard Bryant Cook loses to Forests on occasion
Re: Cards you'd like to see WotC print for Eternal reasons
Some random cards for no purpose in particular:
Non-Armageddon
GGG
Sorcery
Destroy all lands except basic Forests.
Whee mono-Green! Decent Green LD.
Good Red LD
RR
Sorcery
Good Red LD can't be countered. Destroy two target non-basic Lands.
And Red.
Okay, now Stifle isn't the best LD in the format any more. And something for black:
Land Rot
B
Enchantment -Aura
Enchant Land
Enchanted Land's controller must discard a card from his or her hand as an additional cost to play mana abilities of Enchanted Land.
Re: Cards you'd like to see WotC print for Eternal reasons
Tribal Planeswalker (but better than Nissa Revane and with the tribal type and the tribe's subtype) would be interesting too.
Re: Cards you'd like to see WotC print for Eternal reasons
Quote:
Originally Posted by
Maveric78f
Tribal Planeswalker (but better than Nissa Revane and with the tribal type and the tribe's subtype) would be interesting too.
Life would be really awesome if Nissa had a Survival of the Fittest on elves ability (fetching Chosens sucks in Legacy)
Re: Cards you'd like to see WotC print for Eternal reasons
Yeah having that be a basic land would make splashing any color for double mana infinitely easier. Really, it'd give rise to more 3 color decks. I love the "Creature Name". And no, I agree, I don't believe he's overpowered. He requires you to play a mono green deck with no special lands.
Anyways, look at it this way, I could spend 2 mana and 1 card to get a 4/5 trample, or 2 mana and 2 cards to get a 12/12 trample. The second doesn't care what types of lands I play. So what's the big deal? Give stompy a boost. Heck, I'd put a cycle of these guys. There needs to be more incentive for playing monocolored.
And hey, can we make one a merfolk?? :-P
Re: Cards you'd like to see WotC print for Eternal reasons
Quote:
Originally Posted by
tivadar
And hey, can we make one a merfolk?? :-P
IslandWalker UUU
+1: target land becomes an island in addition its other types (NOT until end of turn)
-1: target merfolk gains islandwalk and gains "whenever ~ deals combat damage to a player, you may draw that many cards."
-5: bounce all non-blue non-land permanents.
Loyalty: 3
What do you think?
Re: Cards you'd like to see WotC print for Eternal reasons
Quote:
Originally Posted by
Phoenix Ignition
Creature Name :g::g:
Creature - Beast
As long as you control no non-basic lands, Creature Name gets +3/+3 and trample.
1/2
If this has a relevant tribe, it would be awesome (I'm looking at elves)
Quote:
Originally Posted by
Maveric78f
IslandWalker UUU
+1: target land becomes an island in addition its other types (NOT until end of turn)
-1: target merfolk gains islandwalk and gains "whenever ~ deals combat damage to a player, you may draw that many cards."
-5: bounce all non-blue non-land permanents.
Loyalty: 3
What do you think?
This will replace Standstill in merfolk builds (or it looks like it). But then again, Merfolk builds have been cluttered with 3 drops lately. Cold-Eyed Selkie would be so much better if it costed 2-mana to play
Is this card broken?
Elvish Horticulturist G
Creature - Elf Druid
Tap: Search your library for a basic land and put it into play.
1/1
Yes, I'm pushing for elves
Re: Cards you'd like to see WotC print for Eternal reasons
Quote:
Originally Posted by
(nameless one)
Is this card broken?
Elvish Horticulturist G
Creature - Elf Druid
Tap: Search your library for a basic land and put it into play.
1/1
Definitely too strong. But if you change it with "each player may search..." or "... put it into your hand", it looks balanced.
Re: Cards you'd like to see WotC print for Eternal reasons
Quote:
Originally Posted by
Maveric78f
Definitely too strong. But if you change it with "each player may search..." or "... put it into your hand", it looks balanced.
Would it be broken if you were searching for a basic forest instead? I see it as a good Llanowar Elves/Landfall enabler
Re: Cards you'd like to see WotC print for Eternal reasons
Quote:
Originally Posted by
(nameless one)
Would it be broken if you were searching for a basic forest instead? I see it as a good Llanowar Elves/Landfall enabler
It'd be far better than llanowar, which is already considered as really good. Cheating on land plays is really strong. Elfball and survival elves would probably be much better than they are currently. It would probably not break the metagame since plague and perish are better than those decks, but anyway, it seems dangerous.
Re: Cards you'd like to see WotC print for Eternal reasons
It's like llanowar elves, except that it gives 1 mana first turn, 2 mana second turn, 3 mana third turn etc.... While at the same time improving your draws by removing land. If it put it into your hand I would say it would be balanced.
Re: Cards you'd like to see WotC print for Eternal reasons
Anti-discard Dude :w::w:
Creature - Human Cleric
Players can't discard cards.
2/2
Not sure how to word it exactly, but it should work like this:
Hose discard like Hymn or Thoughtseize on the one hand, but also stuff that requires discard as additional or activation cost (e.g. Survival, LED, etc.).
Re: Cards you'd like to see WotC print for Eternal reasons
The hand size limit goes out the window too.
Re: Cards you'd like to see WotC print for Eternal reasons
I like the Anti-Discard Dude, that sort of white disruption bear has become popular with cards like ethersworn canonist and true believer and all them. I still don't think it would really push any majorly-white decks into a solid deck choice though (cmon, the only people who play death & taxes and its ilk are the diehard fans). I like how it is good against combo, survival, and suicide strategies all at the same time.
I don't like the basic land ideas...it's just way way too confusing. Leave it at the 5.
And I am surprised that people don't like the GG 4/5 basic land duder? Not only would he give berserk stompy a boost, he'd totally fuck with standard and kick lotus cobra baneslayer angel jund this and 3-4c this out the freaking window. This + wasteland in the next expansion set please!
Some of the suggestions are really flavorful and cool, but we have to remember the impact they will have on the more popular formats like standard, extended, possibly draft/block, etc...a card like the previously mentioned decaymancer or the elf land fetcher might wreck a lot of standard for instance.
Anyways, I think this card could be cool, probably wouldn't have an impact on legacy though,
Firequake
RG
Sorcery
Destroy target land.
Kind of weird how the best LD decks don't even play any LD. This + sinkhole + destructive flow would be fun but not competitive.
Maybe also a variation of root maze,
Root Labrinyth
GG or 1G
Nonbasic lands come into play tapped.
Also probably not playable, but still pretty cool nonetheless. Another cool potential LD card,
World Rot
BBB, everything else too risky
Sorcery
Destroy target nonbasic land. Search player's hand and library and put them into that player's graveyard.
Just a few LD thoughts. World Rot is obviously great on decks with a lot of colors, but has potential on yourself too, like perhaps pox or something casting it on their factory when they have a crucible in play. But I don't really know Pox so I don't know if this would be cool for them or not. Maybe something with loam too, but that's why I made it BBB instead of something like 1BB or perhaps even 2BB because that makes it too easy to adapt into certain decks and it might be really unfair.
Re: Cards you'd like to see WotC print for Eternal reasons
Quote:
Originally Posted by
FoulQ
Not only would he give berserk stompy a boost, he'd totally fuck with standard and kick lotus cobra baneslayer angel jund this and 3-4c this out the freaking window. This + wasteland in the next expansion set please!
Some of the suggestions are really flavorful and cool, but we have to remember the impact they will have on the more popular formats like standard, extended, possibly draft/block, etc...a card like the previously mentioned decaymancer or the elf land fetcher might wreck a lot of standard for instance.
But... the thread title says "for Eternal reasons." I'd say most of the cards that people want for eternal reasons would break in half Standard. They play with nerf guns while we play with real guns.
Re: Cards you'd like to see WotC print for Eternal reasons
They can make cards that would be great in legacy but not busted in standard. They do it all the time, sometimes on purpose for legacy/vintage, sometimes not.
Wild Nacatl, Qasali Pridemage, the merfolk tribe, chalice of the void, progenitus, etc.
Re: Cards you'd like to see WotC print for Eternal reasons
Quote:
Originally Posted by
Barook
Anti-discard Dude :w::w:
Creature - Human Cleric
Players can't discard cards.
2/2
Not sure how to word it exactly, but it should work like this:
Hose discard like Hymn or Thoughtseize on the one hand, but also stuff that requires discard as additional or activation cost (e.g. Survival, LED, etc.).
This is probably the best submission this far.
Re: Cards you'd like to see WotC print for Eternal reasons
Quote:
Originally Posted by
Barook
Anti-discard Dude :w::w:
Creature - Human Cleric
Players can't discard cards.
2/2
Not sure how to word it exactly, but it should work like this:
Hose discard like Hymn or Thoughtseize on the one hand, but also stuff that requires discard as additional or activation cost (e.g. Survival, LED, etc.).
Would certainly make Wild Mongrel playable again... lol...