Originally Posted by
Polish Tamales
You also have to consider turn 0 Thought Seize/Duress/Cabal. You're kinda screwed if you have Surgical, whereas Purify you have at least 1 last shot until draw another. Even if you do rely on Snapcaster to bring it back, you need at least 3 land drops to bring back Surgical from the grave, whereas with Purify, you need 1 white sources open. You can probably go with Purify + Meddling Mage and shut down Dredge (by naming Dread Returns). The Spell Snares should easily stop Echoing Truth from bouncing the Mage back. Or you could just go straight 3 Surgicals and ignore the turn 1 Seize/Duress/Cabal in games 2~3.
I agree though, against dredge, purify the grave isn't enough. You can go with either one, but it's strictly meta dependent between the two. I think we need to discuss the current issues in the meta with Tempo Rug and probably more people coming in with Reanimator/Dredge as entry level decks now. I've been working on some solutions to the sideboard, but give me your thoughts on it. I've been considering dropping Meddling Mage to 2 and putting an extra Batterskull, but I don't know if that will make it less effective.
Sideboard for U/W version
3x Purify the Grave - Reanimator/Dredge
3x Path to Exile - Aggro/Rug
2x Fluster Storm - Burn/Storm/Combo
3x Meddling Mage - Combo/Elves/Dredge/Reanimator (Show & Tell)
1x Disenchant - Top/Mirror
1X Elspeth - Aggro/Mirror
2x Wrath of God - Rug/Aggro/Elves/Merfolk
Some people are starting to toss in a single Thrund in their main boards now... so I dunno if Wrath should become main also, considering the current meta where there's half janky decks with silver bullet cards.