Re: Hour of Devastation [HOU]
New split card, only the first half is really important:
Refuse
3R
Instant
Deal damage to target spell's controller equal to that spell's CMC.
Like, flat out, that's an amazing take on a red "counterspell". Why couldn't that have been printed at 2 mana though? One of the biggest issues with std and modern is that there is so very little stack interaction, and the lack of answers overall incentivizes just playing high cc "win the game" cards. More stack interaction like this, in more colors than just blue, would really, really help that.
Re: Hour of Devastation [HOU]
Parallectric Feedback
Otherwise, entirely agree, we need more stack effects across all colors. Magic is a game that seems to be unique in how it heavily relies on 'the stack', and somehow only one color really interacts there.
Re: Hour of Devastation [HOU]
Quote:
Originally Posted by
morgan_coke
...Like, flat out, that's an amazing take on a red "counterspell". Why couldn't that have been printed at 2 mana though? One of the biggest issues with std and modern is that there is so very little stack interaction, and the lack of answers overall incentivizes just playing high cc "win the game" cards. More stack interaction like this, in more colors than just blue, would really, really help that.
Sure, but the interaction actually has to do something. You're not going to get any value from that 4cc burn spell except, maybe, against tron.
The back half of that card Cooperate (i.e. Geistblast 2.0) is much more likely to find a home. Alas, putting copying spells back into blue is more of the 'blue gets all the stack' design problem.
Re: Hour of Devastation [HOU]
Quote:
Originally Posted by
rufus
Sure, but the interaction actually has to do something. You're not going to get any value from that 4cc burn spell except, maybe, against tron.
The back half of that card Cooperate (i.e.
Geistblast 2.0) is much more likely to find a home. Alas, putting copying spells back into blue is more of the 'blue gets all the stack' design problem.
Yeah. Always thought Delay and Memory Lapse should've been White. (Making Memory Lapse cost 3 isn't giving white a counter, it's making a useless card). Mana Tithe is a step in the right direction.
I mean, you can even make a case for Negate being Green. Really wish they'd do more stuff like Faithless Looting, giving other colors things like filter and draw.
Re: Hour of Devastation [HOU]
Quote:
Originally Posted by
morgan_coke
Yeah. Always thought Delay and Memory Lapse should've been White. (Making Memory Lapse cost 3 isn't giving white a counter, it's making a useless card). Mana Tithe is a step in the right direction. ...
I wouldn't mind seeing Misdirection color-shifted to red, and Remand color-shifted to white... if we want to digress further into shitty card creation, that belongs into a different thread.
Re: Hour of Devastation [HOU]
Quote:
Originally Posted by
morgan_coke
Yeah. Always thought Delay and Memory Lapse should've been White. (Making Memory Lapse cost 3 isn't giving white a counter, it's making a useless card). Mana Tithe is a step in the right direction.
Quote:
Originally Posted by
morgan_coke
Why couldn't that have been printed at 2 mana though? One of the biggest issues with std and modern is that there is so very little stack interaction, and the lack of answers overall incentivizes just playing high cc "win the game" cards. More stack interaction like this, in more colors than just blue, would really, really help that.
I agree with this, and while it's fair that Green gets less stack manipulation because it's the most anti-thinking color, there's really no reason to keep stack interation solely in blue's wheelhouse. You can apply what we know about colors generally to spread it out:
Blue: Hard counters, redirection effects, copy effects, control effects, card draw.
Red: Redirection effects, copy effects, burn effects.
Black: Pay life / sacrifice things to get hard counter or control effects.
White: Taxing effects, banning cards by name or type.
Green: Very limited countermagic; Negate is probably too strong, but Avoid Fate seems about right.
They actually print cards like this already for each color, but they probably should do more of it.
Re: Hour of Devastation [HOU]
Re: Hour of Devastation [HOU]
Ben,
If you're going for Replenish, you can do a lot better than that card. Like say, Decree of Silence and the white no-counters on things enchantment.
The blue card looks cool, but it's pretty overcosted for anything out of standard or modern.
Re: Hour of Devastation [HOU]
Quote:
Originally Posted by
morgan_coke
Ben,
If you're going for Replenish, you can do a lot better than that card. Like say, Decree of Silence and the white no-counters on things enchantment.
The blue card looks cool, but it's pretty overcosted for anything out of standard or modern.
At some point thought, aren't the more one-sided effects like this (that can be onesies in the deck) more able to push the deck up a tier? This combines Humility (one-sided) plus whatever Null-effects you want into one card, which saves a slot.
Re: Hour of Devastation [HOU]
Curse of Misfortunes into overwhelming splendor?
2 turns and 5 mana for a one-sided humility?
Re: Hour of Devastation [HOU]
Quote:
Originally Posted by
BenBleiweiss
Strictly, you draw four cards rather than two when you use the Eternalize ability. Hence the cost. If it were a little lower, I could see it being quite good in Dredge.
Re: Hour of Devastation [HOU]
The problems with Replenish and Enchantress aren't that they lack big ridiculous finishers. And that's not even that good of one. It shrinks 'Goyfs and turns off fetchlands. By the time you get it out, neither of those are necessarily game winning plays. The fact that it doesn't turn off 'walkers is also pretty huge.
Re: Hour of Devastation [HOU]
Not turning off walkers is fucking shit. Fuck their weird Walker fetish.
Re: Hour of Devastation [HOU]
Quote:
Originally Posted by
Silent Requiem
Strictly, you draw four cards rather than two when you use the Eternalize ability. Hence the cost. If it were a little lower, I could see it being quite good in Dredge.
The ability checks the power on resolution, so you can turn Invigorate into card draw, right?
Re: Hour of Devastation [HOU]
Quote:
Originally Posted by
rufus
The ability checks the power on resolution, so you can turn
Invigorate into card draw, right?
Yeah, more value if your opponent bolts him with invigorate on the stack then
Re: Hour of Devastation [HOU]
Quote:
Originally Posted by
rufus
The ability checks the power on resolution, so you can turn
Invigorate into card draw, right?
If this is true, then I sort of want to be able to make a weird deck where you cast champion of wits plus blazing shoal a progentius to draw 12 discard 2. Hell, throw in a beserk in their to draw 24 - 2. Basically like any other blazing shoal/infect deck, but with a back up of reloading through champion of wits.
Re: Hour of Devastation [HOU]
Quote:
Originally Posted by
rufus
The ability checks the power on resolution, so you can turn
Invigorate into card draw, right?
Yes or he gets bolted and you draw nothing. I guess you dont have to discard then?
Thing etbs, you say sure lets trigger it, in respons bolt, draw 0. Then "if you do" well i didnt!? Can I discard if I want to?
Re: Hour of Devastation [HOU]
Quote:
Originally Posted by
Rascalyote
Totally want to build a Grixis deck that Claim to Fame's a Jace, VP.
Or you know just Shallow Grave/Goryo's Vengeance the JVP, activate, and reenter the battlefield from exile as a new object negating the EoT trigger.
Moving on to this guy:
http://media.wizards.com/2017/hou/en_T9CraoZSpf.png
Not a Merfolk, so unable to pick up +1/+1 from lords. Next best thing then would be having Elesh Norn in play, which begs the question: why? :laugh:
Re: Hour of Devastation [HOU]
Quote:
Originally Posted by
HdH_Cthulhu
Yes or he gets bolted and you draw nothing. I guess you dont have to discard then? ...
Nah, it goes into the 'last state memory' if it gets removed leaving you with an optional draw 2 discard 2. So you'd get 2-for-1'd unless you can back it up with vines of vastwood or whatever.
Quote:
Originally Posted by Cire
...If this is true, then I sort of want to be able to make a weird deck where you cast champion of wits plus blazing shoal a progentius to draw 12 discard 2. ...
I think it makes more sense to try it with Mutagenic Growth and Invigorate instead of looking for that kind of 3-card pile. (In other words, I think the first place to consider it is infect.)
Re: Hour of Devastation [HOU]
http://i.imgur.com/u8V7LO7.png
Notable, that it does something the turn you cast it, since its not an upkeep or draw trigger but a combat trigger. Not good enough compared to . . . . um . . . reanimate, but i found that interesting.