What he said, CotV is to narrow a sideboard to be included in this deck. If you are that worried about combo run Pillar.
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I think it does really well at slowing them down. Drop it for zero and they have to remove it to go for tendrils or EtW or remove it. That all takes time to set up. That allows for more time to burn. The MUis still bad, but Chalice makes it at least winnable.
Shusher fit real well. Here is what I use on MWS.
4 Vexxing Shusher
3 Grim Lavamancer
4 Mogg Fanatic
4 Keldon Marauders
4 Tarmogoyf
4 Lightning Bolt
4 Chain Lightning
4 Rift Bolt
4 Magma Jet
3 Fire Blast
3 Price of Progress
4 Wooded Foothills
4 Bloodstained Mire
4 Taiga
6 Mountain
1 Forest
Been pretty nice.
I would drop the single Forest for the 4th Lavamancer. Otherwise, looks good.
Eh. I wouldn't mind seeing the 4th Grim in that list (which actually looks pretty Solid, Jak. Id have one minor switch for my metagame, that's bout it,) but I wouldn't go below 19 lands for it if he's running Shusher and may need more than 2 lands at any given point in a game. Also, I wouldn't remove the single Forest for it anyways, as it's never been a hinderance and has helped save my ass by letting me cast goyf and not kill myself to Price of Progress in tight aggro matches.
This is a creature intensive version that I just wanted to see what you guys thought.
4 Mogg Fanatic
4 Kird Ape
4 Skarrgan Pit-Skulk
4 Tarmogoyf
4 Keldon Marauders
4 Rancor
4 Reckless Charge
4 Chain lighting
4 Lihgting bolt
4 Seal of Fire
3 Fireblast
4 Wooded Foothills
2 Windswept Heath
4 Taiga
1 Forest
6 Mountain
That's more RG Beats-ish than Goyf Sligh. I would run something else over Pit-Skulk though (Quirion Dryad?).
Never been much of a fan of the Dryad. If she don't go down on turn 2 shes ehh IMO.
That list is still Sligh.The Sligh concept is just creating a low mana curve, being able to play something every turn.
I tend to agree. Rancor and Reckless Charge almost make up for the potential card disadvantage by sometimes getting used more than once. However, in this deck I dislike cards that rely on other cards to be good. Imagine an opening hand like this:
Mountain
Sac-Land
Fanatic
Rancor
Rancor
Reckless
Bolt
It doesn't seem that hot. Would those critter-pump spells be better as burn? Probably.
If you are determined to play with a 2/2 for :g: then I'd consider running Skyshroud Elite - who will probably be 2/3 more often than not. I dislike that Pit-Skulk so much, I'd consider (in this deck) running Scryb Sprites over hmm. The evasion could be funny with all that creature pump.
Lastly, that land count is too low, IMO. Up it to at least 18. Consider another Forest or 2life dual since you are running 12 green spells and will need :g: more often than the traditional builds.
Chances of me pulling creatures for the next couple turns are very high. While that draw is not nearly ideal, I have as much a chance of drawing that hand as I do a 3rd round kill.
Skulk's got evasion, and superior to Sprites. Skyshroud are deff not worth it. Its not always a 2/3 and no evasion. With Apes at least you have the control of him being a 2/3
But I know the issues with Rancor, and Reckless Charge. You will get multiple uses of them most of the time. I just like the idea of a Skulk swinging right out your hand for 5.
But Skulk forces you to use your burn much more proactively than reactively (which, BTW, you have less of). Test him out. I have a feeling that he will be rather underwhelming in Legacy.
Yeah your are more then likely correct. I think it would catch a few people with their pants down, but over all consistency would be lacking.
Ok round 2 at a list for me. I dig the Firewalker over the Kird ape, with the Quirion Dryad so I have 3 critters that potentially getting bigger as the game goes on. Ideas?
4 Wooded Foothills
2 Windswept Heath
2 Bloodstained Mire
4 Taiga
1 Forest
6 Mountain
4 Mogg Fanatic
4 Slith Firewalker
4 Tarmogoyf
4 Grim Lavamancer
4 Quirion Dryad
4 Chain lighting
4 Lighting bolt
4 Seal of Fire
4 Magma Jet
2 Tarfire
3 Fireblast
Sidebord
4 Shattering spree
2 Sulfuric Vortex
3 Tranquil Domain
3 Pithing Needle
3 Pyrostatic Pillar
A big thing you want to consider is the possibility of drawing whatever card you're playing in the late game. Is Dryad a good topdeck? Firewalker? They're both pretty underwhelming. If not played on turn two.
Back when I was playing this deck (pre-Goyf era), I loved the Gro aspect with Firewalkers and Dryads... However, now... Not too much, especially Slith. It needs to hit before it gets bigger, whereas Goyf just needs to be cast. Dryad is still good though, because it can grow even bigger than Goyf, in certain situations.
You're on the right track though, for a creature-heavy Sligh deck. I'd suggest cutting the Sliths for Marauders though, as Sacearuse said. And please, cut the Tarfire. The +1 to Goyf would hurt you more than it would help. If your meta permits, run 2 Price of Progress in those slots.
Yeah sho nuf I think the marauders is better. I just like throwing in a little flair to the deck. I think Goyf and Dryad may be enough flair for me. But sub out the Firewalker for Marauders I will.
Also Logically Tarfire is replaced by Price of Progress. More I think about it Tarfire is only good with the Goyf on the table. Better to have something with more bang for its buck. Also if the mete shifts what's its replacement, Rift bolt? I am not a huge fan of the suspend.
What about sideboard suggestions? I am running into bunch, of control, and just about every combo deck out there. Gobos, Thresh, and random decks round it out. There are a couple Enchantress decks thats for the Tranquil domains, but not sure they are worth the slot...
This Recently Won a 77 player Iserlohn Legacy
http://www.deckcheck.net//event.php?...acy+-+May+2008
Iserlohn has always seem to be a solid developed legacy field to me, so winning is a good indicator to me of a decks viablilty
The list really looks good – abet a few oddities
I am wondering what anyone else thinks of this version.
//NAME: rgbgoyfsligh
4 Tarmogoyf
4 Dark Confidant (I’m thinking -1 due to tight mana but will likly keep as 4 of )
3 Grim Lavamancer
4 Kird Ape
4 Mogg Fanatic
2 Tin Street Hooligan
4 Price of Progress
4 Lightning Bolt
2 Chain Lightning
2 Magma Jet (like this balance with Chain Lightning as 2 each –though chain is better running the creature bring chains liability up more often so the split seems solid to me)
4 Fireblast
1 Umezawa's Jitte ( I think this is fine as a one of)
1 Pithing Needle (-1 I’m guessing it was too crowded in SB: but I’d rather have 1 EE as a random)
1 Choke (-1 this is too specific for me but solid in sideboard)
2 Manamorphose (+1 to help out with black and green mana, looks solid in this deck)
Land : I like it a lot --- But looks a bit short on black mana for a reliable early Confidant or Planar Void.
4 Wooded Foothills
4 Bloodstained Mire
3 Taiga
1 Badlands
5 Mountain
1 Forest
// Sideboard:
SB: 1 Pithing Needle (+1 from main)
SB: 2 Pyroclasm
SB: 4 Engineered Explosives (-1 put into main over Needle)
SB: 3 Blood Moon – (-3 – Ilke 2 Mangus better in this deck and 1 Choke that was main deck)
SB: 3 Tormod's Crypt (+1 just a more reliable early mana costed drop over Planar Void)
SB: 2 Planar Void (-1)
My own take on the Build.
//NAME: rgbgoyfsligh - Mugs redone
4 Tarmogoyf
4 Dark Confidant
3 Grim Lavamancer
4 Kird Ape
4 Mogg Fanatic
2 Tin Street Hooligan
4 Price of Progress
4 Lightning Bolt
2 Chain Lightning
2 Magma Jet
4 Fireblast
1 Umezawa's Jitte
1 Engineered Explosives
3 Manamorphose
4 Wooded Foothills
4 Bloodstained Mire
3 Taiga
1 Badlands
5 Mountain
1 Forest
// Sideboard:
SB: 2 Pithing Needle
SB: 2 Pyroclasm
SB: 3 Engineered Explosives
SB: 2 Mangus of the Moon
SB: 1 Choke
SB: 4 Tormod's Crypt
SB: 1 Planar Void
Any thougths on welcome?
I've been having fun on MWS all day with this list:
R/g Goyf Sligh
Lands (19)
4 Wooded Foothills
3 Bloodstained Mire
1 Windswept Heath
4 Taiga
6 Mountain
1 Forest
Creatures (18)
4 Mogg Fanatic
4 Kird Ape
4 Keldon Marauders
2 Magus of the Moon
4 Tarmogoyf
Spells (23)
4 Lightning Bolt
4 Chain Lightning
4 Seal of Fire
4 Magma Jet
3 Fireblast
2 Price of Progress
2 Umezawa's Jitte
Sideboard (15)
4 Pyrostatic Pillar
2 Magus of the Moon
4 Engineered Explosives
3 Tormod's Crypt
2 Umezawa's Jitte
i play this deck with black,i think is better than the usual RG version:
My own builds is this:
// Lands
3 [R] Taiga
4 [ON] Wooded Foothills
4 [ON] Bloodstained Mire
5 [MR] Mountain (1)
1 [UG] Forest
1 [R] Badlands
// Creatures
3 [TO] Grim Lavamancer
4 [R] Kird Ape
4 [FUT] Tarmogoyf
4 [TE] Mogg Fanatic
3 [PS] Quirion Dryad
3 [RAV] Dark Confidant
// Spells
4 [4E] Lightning Bolt
4 [LG] Chain Lightning
4 [FD] Magma Jet
4 [VI] Fireblast
2 [EX] Price of Progress
2 [BOK] Umezawa's Jitte
1 [MI] Incinerate
// Sideboard
SB: 3 [SHM] Vexing Shusher
SB: 3 [TSP] Krosan Grip
SB: 2 [10E] Pithing Needle
SB: 4 [LRW] Thoughtseize
SB: 3 [PLC] Extirpate
Black is good 4 thoughtseize and extirpate in sb,thoughtseize is the only way to deal with combo decks,i think, extirpate is good with many decks,but i added it recently and i haven't fully tested it yet.
Also in sb i think vexing shusher can be soooooo god,it is the best vs chalice of the void and countertop.
I play quirion dryad simply because many times becomes fatter than a goyf,but i play only a 3x because in late game is not the best.I've tryied manamorphose but i cut it,i prefer a burn over it,but is not bad
Enjoy :D