Re: [Deck] B/U Reanimator
that my friend is right to a certain point, the thing is, that if your playing agaisnt a deck with thoughtsieze/ therapy and they get your imp, by the time you get to another discard outlet your probably going to get disrupted again by the flashbacked therapy or another discard etc.
if you have the creatures in the grave ( given that they dont take your imp) your in very different board position and quite better. you have the opportunity to get into either one of 11 reanimation spells that will most likely shift the game into your favour, or let you draw into one of your equipments and start stalling like that.
roughly 1 out of the next 5 cards is going to be either a reanimation spell or a discard outlet, but if you add the fact that you have equipment x3 that makes it roughly a little less than 1 out of 4 cards that you can draw that are going to help you on the spot, and playing off the top of your deck and predicting through statistics what the cards are you might get with the highest probability ratio helps you as a a magic player know in a slightly better way how to control your draws. ( thus so many fetchlands in the deck)
Re: [Deck] B/U Reanimator
If you're playing with Equipment, then getting rid of the Imp is more important. I don't take it into account since your lists are the only ones I've seen running Jitte (in this thread or elsewhere), and even then you list it as optional.
Re: [Deck] B/U Reanimator
Quote:
Originally Posted by
rodgon666
its already in as a 4 of... cant really put of him in there hahaha.
I've seen recent lists cutting a few for retarded utility creatures that aren't needed, hence the concern.
Re: [Deck] B/U Reanimator
I believe that the best way to sideboard against the Reanimator is to add creature control spells and bounce spells. The color blue is the best to combat the reanimator. I'd use Guilded Drakes, bounce spells, stifles, and a single Control Magic to defeat this deck. The thing is... even with all that... it's still hard to beat if your not combo.
Re: [Deck] B/U Reanimator
What deck do you play, Team-Hero?
Re: [Deck] B/U Reanimator
I play really random rogue decks that I create with my spare time. I fish out most of my decks from the dollar bins. I do have most cards that are needed to power any tier 1 deck in Legacy, but I choose to be different. With this, I tend to notice answers to many decks that other people did not know existed. RodGon can vouch for me when I say "bounce" kills the Reanimator.
I don't really think that there is a concrete answer to this deck yet. Not counting combo, a deck designed to beat the Reanimator would have to consist of Layline of the Void, Akromas (to counter Show and Tell), Echoing Truth, Stifle, and Guilded Drakes. I have also tested Meekstone and it somewhat does the job.
The true way to beat this deck is to design a Reanimator of your own but try to bumb off your opponent's resources. When he Exhumes, you have a nice critter (like Akroma) ready. When he chucks creatures into the yard, you take them with your own Reanimate. When he plays his bombs, you take them with Guilded Drake and bounce him back to your hand.
After some testing, the Reanimator deck DOES have problems answering to its own creatures (if you find a way to take them). Food for thought.
Re: [Deck] B/U Reanimator
I'm pretty sure your fear is excessive. I'm not claiming Reanimator isn't playable or good, but off the top of my head regular old UWb Landstill can mess quite well with the deck's plan - Humility backed with countermagic and removal, this deck likes not.
Another weakness is that the engine just plain shuts down once Countertop lands. Postboard there's Show and Tell to get around this, but there is no disruption to protect it, and costing 3 it's quite vulnerable to Daze.
Finally, if Akroma has been cut it means that now lots of decks can just race with, say, a pair of Tarmogoyfs, multiple Piledrivers, or a Rakdos Pit-Dragon (particularly so if Reanimate was involved). Bogardan does take out 4-5 power worth of creatures, but it's no Akroma when it comes to damage races.
Re: [Deck] B/U Reanimator
Quote:
Originally Posted by
Nihil Credo
I'm pretty sure your fear is excessive. I'm not claiming Reanimator isn't playable or good, but off the top of my head regular old UWb Landstill can mess quite well with the deck's plan - Humility backed with countermagic and removal, this deck likes not.
Humility is a bitch. Counter (not really removal with 4 SSS mb) makes the game long and unfavorable. UWb Landstill... IDK, it's long and unfavorable.
Quote:
Originally Posted by
Nihil Credo
Another weakness is that the engine just plain shuts down once Countertop lands. Postboard there's Show and Tell to get around this, but there is no disruption to protect it, and costing 3 it's quite vulnerable to Daze.
Yes... Once top gets out. Most countertop decks run goyf shutting down exhume and animate dead.
Quote:
Originally Posted by
Nihil Credo
Finally, if Akroma has been cut it means that now lots of decks can just race with, say, a pair of Tarmogoyfs, multiple Piledrivers, or a Rakdos Pit-Dragon (particularly so if Reanimate was involved). Bogardan does take out 4-5 power worth of creatures, but it's no Akroma when it comes to damage races.
Piledriver is managable for a little while, a pair of goyfs... hopefully we have critters out. Damage race's are in our favor.
Good post Nihil
Re: [Deck] B/U Reanimator
ok so yet another 5 round tournament for you all to look at.
ended in second, effectively killing my first place string of 4 tournaments. boo.
i was trying this list with a little extra add.
Rod's Reanimator
by Rodrigo Gonzalez
61 cards.
Spells:
4x Reanimate
4x Exhume
4x Careful Study
3x Brainstorm
1x Show and tell
Enchantments
4x Animate Dead
Creatures:
4x Putrid Imp
4x Oona's Prowler
4x Brain Gorgers!!!! ( i works quite nicely )
4x Bogardan Hellkite
4x Simic Sky Swallower
3x Sundering Titan
Lands:
4x Bloodstained Mire
4x Polluted Delta
4x Underground Sea
5x Swamp
1x Island
SB:
3x Stifle
3x Echoing truth
3x Jitte
3x Defense Grid
3x Show and tell.
round by round:
Round 1: Kevin Trombley with Persist. DECk
Game one i have no idea what he is playing and have no reason to fear what he plays, he plays a couple of dudes that recover and after a show and tell he reveals a twilight shepperd.. 5/5 vigilance flyin with persist and gets another dude that takes off the counters.. so i lose eventually to a wrath... and he gets all his dudes in ply again... Bad show and tell... bad...
Game two i just get early beats and finish him, no real contention...
game three i dont recall too much either, he doesnt play much of anything and gets beat down promptly by a SSS.
Round 2:Jerry Dunham With Draco Explosion
Game one i get quick beats and he cant for the life of him find the combo, and it ends turn 5
Game two i get a turn 2 sundering titan he cant counter and scoops.
Round 3:Petsy with Ichorid combo
He gets a game loss for taking too long to show up.
game two i manage to beat him since he draws into nothing but ichorids...
a couple of creatures do him in.
Round 4:Trevor with 4C landstill
Game 1: i get a dragon and he kills it, i make oter critters and beat down to the death! ( brain gorgers shone like the sun here! hahaha)
Game2: he keeps me off my game and beats me down, i stabilize manage to deal a good aount of damage with critters get him to 5, i have one SSS in the yard and one in my hand. he manages to extirpate my dude in response to an exhume, ( damn extirpate...) and loose.
Game three i get an early turn 2 SSS and he cant get a black for the life of him, for the edict, i get an imp and even if he did get it it wouldnt have mattered anymore.
Round 5: Phillipe with B/G hate you reanimator die a hardy death.deck hahaha
Game 1 he gets beat with an early dragon and imps
game 2 leyline gets active, but i bounce, he still has darkblasts for my early dudes ( that card is teh shit against this...) and a turn late on a show and tell with a dragon when he is at ten means i lose. boo.
game 3 i mull to 5 and just get my ass kicked to hell and back with 2 leylines and im guessin an extirpate in hand too. hahaha.
so second place is not that bad.
braingorgers worked really nice and plan on leaving them in.
jittes were moved to the sideboard again.
Re: [Deck] B/U Reanimator
"braingorgers worked really nice and plan on leaving them in."
seriously? What prompted them? I guess they're nice vs. bad combo. But what isn't? How'd they shine against Landstill though?
Re: [Deck] B/U Reanimator
Additonal beaters i guess...
Re: [Deck] B/U Reanimator
Quote:
Originally Posted by
rleader
seriously? What prompted them?
You are not so graveyard dependent.
Putrid Imp, Oona's Prowler and the Brain Gorgers let you play aggro without using the graveyard.
Q
Re: [Deck] B/U Reanimator
Brain Gorgers isn't necessarily good aggro though. Nice vs. an empty field, for sure. Not so useful against anything else.
Re: [Deck] B/U Reanimator
Quote:
Originally Posted by
rodgon666
ok so yet another 5 round tournament for you all to look at.
What do you side for landstill and ichorid? Also, what would you side in for thresh?
Re: [Deck] B/U Reanimator
it makes yet another thing they have to deal with, not alot of people can deal with 4/2 at instant speed, it often throws a wrench in peoples gameplans.
yeah its good against landstill and counterbalance. unfortunately its just a 4/2 but on the other hand... its a 4/2 for 2 at instant speed!
this allows you to have your full reanimation suite ( 12 discard, 12 reanimation, 11 fattie creatures ) and also 12 beaters.
the deck turns to Combo aggro, not the ultimate aggro plan, but not half bad if you ask me.
3/1 flyers and 4/2 instants and yeah... a 2/2 or 1/1 hahaha.
Re: [Deck] B/U Reanimator
Quote:
Originally Posted by
Mr Wiggl3s
What do you side for landstill and ichorid? Also, what would you side in for thresh?
For Ichorid i side in Stifles, Echoing truth and Extirpates if i run them. if you fear this deck alot just run propaganda and see them squirm. hahahaha
agaisnt thresh i side in show and tells ( go ahead and play your werebear/ goyf )and stifles. mana disruption i your trump card here in this match, if you can resolve a titan and use stifles for fetchlands your win is not far behind. they give you too much time before your een in trouble of getting killed. also the braingorgers are very nice here since they normally will try to play control early and wont play creatures to sack.
Re: [Deck] B/U Reanimator
When you side show and tells do you usually take out the animate deads (same with chalice i assume)?
But what would you side out for the others?
Re: [Deck] B/U Reanimator
Re: [Deck] B/U Reanimator
^ nice way to win a long game with the archetype, but seems really slow, especially if you draw a grip of kavus: the potential inconsistency seems to be the real drawback.
Re: [Deck] B/U Reanimator
Quote:
Originally Posted by
enemyofarsenic
the moment i saw gemstone mine and stitch together i just closed it, subpar by far.
maybe fun for a casual game but thats it really.