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Re: [DTB] Canadian Threshold (aka RUG Delver, Tempo Thresh)
I can see wanting the 3 Chain Lightnings and cutting a STifle, but I'm not sure I would condone the missing 4th Ponder or Goyf. Goyf is a fine cut, but I'd want to see another threat in that place (TNN, Clique, Sylvan, Young Pyro, something). I suppose the Bolts sort of support that plan, but they still aren't the same as an actual threat. Similarly, Ponder is too good and really helps us keep otherwise shaky opening hands. I'd cut the 3rd Gix Probe before ever cutting a Ponder/BS. Gix Probe is good, but paying 2 life is sometimes relevant, and we only need to see their hand once to really get a grip on the game. Redundant Probes are never very exciting. Redundant Ponders are generally just gas.
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Re: [DTB] Canadian Threshold (aka RUG Delver, Tempo Thresh)
So recently I did a bit of testing with some friends most of us running either stock lists or slight modified versions with Treasure Cruise lols. Anyways I played against the following Deathblade, BUG Nic Fit, American Delver, and Miracles. Needless to say it was a blast and Treasure Cruise is stupidly good :laugh: This was the list I was running and I'll probably go through my notes to update this later with results from the actual games:
17 lands
7 fetches
3 trop
3 volcanic
4 wasteland
12 crits
4 delver
4 goose
4 goyf
31 instant/sorcery
4 brainstorm
4 ponder
4 daze
4 force of will
4 bolt
3 stilfe
4 chain lightning
2 spell pierce
2 treasure cruise
SB
2 submerge
2 pyroblast
2 flusterstorm
1 destructive revelry
1 ancient grudge
2 rough and tumble
1 vendilion clique
1 sylvan library
1 sulfur elemental
2 grafdigger's cage
Pretty much every time I played curise I was happy. Two of them definitely seem like the right number you almost never get it in your opener, and you only see it once per game or so.
The interaction with goose wasn't really a problem. The only time it caused an issue was doing it post combat against miracles and they had force + counterspell to my force. Other times when I played it post combat with goose I would get stuff like daze + wasteland + brainstorm or bolt + chain lightning + fetch etc. The point is refueling the graveyard post cruise isn't that hard when you get +3 cards and you'll probably have like 9 cards in the yard anyways. I mean you need at least 6 cards to refuel the yard and you're at +4 by the next turn so out shouldn't be too hard.
I'm not real happy with shaving the 8th fetch, but I couldn't find any other room. I really like the stock 4 ponder and 4 goyf so I'm not touching those. If I was packing 4 or even 3 probes I would feel better about shaving the 8th fetch. That aside it didn't run that bad with only 7 fetches. I'll probably jam something like this at my LGS tournament next week which I'll have a full report on.
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Re: [DTB] Canadian Threshold (aka RUG Delver, Tempo Thresh)
Hi Guys,
I tested a new list with 3x dig thru time vs uwr miracles and uwr delver. The card is nuts pre board. However, I might cut the number to two. The card is late game gas.
Cheers
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Re: [DTB] Canadian Threshold (aka RUG Delver, Tempo Thresh)
Quote:
Originally Posted by
cheerios
Hi Guys,
I tested a new list with 3x dig thru time vs uwr miracles and uwr delver. The card is nuts pre board. However, I might cut the number to two. The card is late game gas.
Cheers
Dig Through Time or Treasure Cruise?
By the way, based on the first SCG Open after KTK, it seems that TC is the real deal. The UR shell tha won the Open looked very focused to capitalize the new card, but it should also be great alongside the classic resource denial of Canadian Thresh, even considering the obvious bad sinergy with goose. An aspect I haven't seen discussed is how it makes FoW "better", since it recovers the lost card advantage.
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Re: [DTB] Canadian Threshold (aka RUG Delver, Tempo Thresh)
IMO DTT is better for rug since it's an instant and doesn't eat your gy the same way tc does. The card quality of seing 7 cards is no joke.
Cheers
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Re: [DTB] Canadian Threshold (aka RUG Delver, Tempo Thresh)
Quote:
Originally Posted by
cheerios
IMO DTT is better for rug since it's an instant and doesn't eat your gy the same way tc does. The card quality of seing 7 cards is no joke.
Cheers
Ok, just checking. I agree that the higher card quality and the instant speed should not be overlooked, but TC sheer card advantage and the possibility of casting it for only U makes very hard to determine which one is better.
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Re: [DTB] Canadian Threshold (aka RUG Delver, Tempo Thresh)
Yeah, I'm also torn between the two. We'll have to wait a few months before everyone settles with a new "stock" list :)
Cheers
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Re: [DTB] Canadian Threshold (aka RUG Delver, Tempo Thresh)
Quote:
Originally Posted by
cheerios
IMO DTT is better for rug since it's an instant and doesn't eat your gy the same way tc does. The card quality of seing 7 cards is no joke.
Cheers
?
They're both 8-drops with Delve. Nothing prevents you from casting Cruise as 1U: Draw 3.
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Re: [DTB] Canadian Threshold (aka RUG Delver, Tempo Thresh)
Quote:
Originally Posted by
Borealis
Whooooaaaaaa, whoa whoa whoa, whoa. No. Not even a little bit.
Look, Treasure Cruise is a very playable Legacy card, as is Dig through Time. But neither of them are particularly attractive to any deck running Goyf/DRS/Goose. Sure, BURG and BUG Delver might use it as a 1-2 of (at most), but it doesn't fit in RUG Delver unless you cut Geese and don't look back. But similar to Hooting Mandrills, I see no reason to do this.
RUG is still fine. Treasure Cruise might shake Legacy up a bit, but it is just another high-mana threat that can be Dazed, or Forced for actual value. Have you ever forced a Tombstalker? Feels pretty good. In Legacy, the GY matters to nearly all decks in some way, shape, or form. Those decks that don't care about it at all will be the only ones that can really abuse Treasure Cruise, and yet they will still be vulnerable to Daze/Spell Pierce/Force/Pyroblast.
Now, let's look at us. Do we want this effect? For U, a sorcery-speed Ancestral is certainly very very good. For 2U, it's still very good. For anything more than 3 mana, this card becomes a liability for us, and only become useful in long games. If it were an instant, it'd be a lot better.
However, exiling 7 cards is insanely bad for us. Even when we do hit Threshold (generally between turns 3-6), we have NO interest in losing it. Think of how bad you feel when RiP hits the board, or even just a timely Relic. We can't afford to lose our graveyard at all, let alone be forced to eat it to cast our "best" cantrip. Sure, we want to draw 3 cards (who doesn't), but not at the cost of making our other cards worse or nigh useless.
RUG is a velocity deck. We try to stay ahead of our opponent the entire game, and win before they can execute their plan. We are unfavored against just about every other deck in the format if we allow the game to go long. Often, we will win with less cards than them, but more board presence. We would gladly sacrifice power for speed. We don't play Jace, Ancestral Visions, Snapcaster, or any other silly cards that actual represent card advantage, we simply want card quality in the early game, and we want to extend the early game to forever. Treasure Cruise is a late-game card. Even if you could cast it consistently for 2-4 mana and it didn't hurt Goyf/Goose, it would still be a bit unfavored for us. When you draw 3 cards, but none of them answer that Batterskull or Griselbrand, what does it matter? If you could instant-speed the Cruise, it would be much better, since you could dig for Bolts, FoW + Blue card, or Daze + Pierce in response to your opponent's attempt to win. But at sorcery speed at the cost of 66% of your threats' power, this is not our card. And we don't need it either.
People will play these cards in Legacy, for sure. Perhaps even Black Delver/DRS lists. But we will still continue to function the same as always, with very little changes. This isn't TNN, and we survived that problem just fine (sort-of). This is simply "expensive Jace" at sorcery speed. There are so many must-answer threats out there already, that having to face Treasure Cruise or Dig Through Time is just another humdrum daily job for us Delverers. Delver > Delve. Daze, Stifle, and Wasteland still hold these cards at bay.
No, RUG Delver is not dead. Feel free to get greedy and play 4 colors. But RUG will remain the most consistent Delver deck in the format in my opinion.
Thank you for your great answer. RUG is my favourite deck, and I hope it will continue doing well, but I think UR Delver is now more competitive. I donīt say including Treasure Cruise and Delve cards is a good idea, but Iīm afraid that decks that use those cards will beat us.
Iīm just saying that, until last week, awesome players like Matt Hoey and Jacob Wilson could win any SCG tournament with a Canadian, and I think this wonīt happen for a long time, because they surely will choose another archetype.
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Re: [DTB] Canadian Threshold (aka RUG Delver, Tempo Thresh)
I definitely think every Delver deck wants to be playing 3-4 Treasure Cruise. The question for RUG needs to be asking: is adding Green to play Mongoose/Goyf and have a few additional sideboard options actually worth it as opposed to just playing straight UR? With UR you get a more stable (i.e. Wasteland-proof) mana-base, your creatures *don't* rely on the graveyard, AND you get to play Blood Moon -- which is a savage beating against many of the format's best decks.
Goyf is powerful, particularly against Tribal decks, but it seems like UR can just go over the top against those regardless. Mongoose is great against targeted removal, but nowadays White decks have Terminus and Council's Judgement, Black decks have Liliana and other non-targeted removal. Most decks in general just don't care as much about a 3/3.
Red creatures are pretty competitive: Monastery Swiftspear is an aggressive threat that doesn't non-bo with your mana denial strategy like Goblin Guide did, and Young Pyromancer, while fragile, provides a decent clock and chump blockers if he can survive a couple turns. True-Name Nemesis is also an option, though 3-mana is tough for a deck like RUG that wants to keep up blue mana.
Look, I'm not saying that RUG is *dead*, because as long as people are playing fetchlands and duals, its mana denial strategy will remain a valid approach. But the format is changing: Deathrite Shaman is enemy #1, and plenty of decks are adapted to deal with RUG's threats and mana denial. RUG has no real answer to a resolved True-Name Nemesis. UWr Control decks are tough to beat now with all the removal they pack. And opposing Delver decks *will* be playing Treasure Cruise, so it's not just Shardless BUG that's going to be Ancestral'ing in Legacy. The only obvious answers I can think of for RUG are to A) change its creature configuration and run Treasure Cruise itself; B) run maindeck/additional REB/Pyroblast; or C) some combination of the above.
Honestly at this point it seems like if you want to play a Stifle/Wasteland/Daze tempo Delver build, you're better off going with playing straight UR for the stability, UWR for superiority over creature decks, or BUG for access to a strong midrange gameplan. The common thread for these 3 is also the fact that they can run 3-4 Treasure Cruise with no real drawbacks. The appeal of RUG over these other options just doesn't seem to be there anymore.
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Re: [DTB] Canadian Threshold (aka RUG Delver, Tempo Thresh)
Not to derail the thread too much, but what would be your idea of a stragiht UR Stifle Delver without green? I'm especially concerned about the lacking monsters (much less about the sb options), because Mongoose is very hard to get rid of and Goyf is pretty fast clock. There are no such an options n UR (we cannot count Stiflenaught, at least since RTR brought Decay), and the deck cannot rely only on Delvers.
There is Pyromancer, there is Lavamancer but he kinda competes over gy resources with Cruise, there are many cmc2 or cmc3 flyers (most notably VClique and then maybe... hm, Serendib Efreet?), but there's no beef in cmc2 slot similar to Goyf. I dislike the idea to rely completely on TNNs, esp. as the 3-drops should be limited in numbers.
So what? Monastery Swiftspear? That :ur: elemental that eats spells for +1/+1 counters? Kiln Fiend?
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Re: [DTB] Canadian Threshold (aka RUG Delver, Tempo Thresh)
Straight Ur would be:
4 delver
4 Swiftspear
4 pyromancer
And then it can play 1-2 copies of V clique, Snapcaster, or TNN if it really wants to. 2 lavancers in the board.
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Re: [DTB] Canadian Threshold (aka RUG Delver, Tempo Thresh)
But straight UR is possibly better without Stifle, like Bob Huang's list. It is so aggressive that it forgoes the mana denial package.
In that sense, I think that all flavor of Delver decks are still viable. If you want to...
Hit fast - play UR;
Be more midrange - play BUG;
Be more control - play UWR;
Make your opponent's life miserable - play RUG.
Canadian is still the one that can put better use of the mana denial triad. Also there is nothing preventing us to use some TC in the flex slots. Perhaps we should tune the SB with extras REBs or Envelops. And we still play permission, so there is also a nice tempo gain to be made by countering a TC, specially if they have other copies in hand.
By the way, the other threads are all doom and gloom about RUG... I still don't get how they delving their cemiteries will make our mongooses smaller [\sarcasm]. Let's hope they really do believe in this and then I wish that all fellow RUG players have a good time punishing people who will forget to play around Stifle. Whenever the metagame thinks Canadian Thresh is dead, it is actually a great time to play it.
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Re: [DTB] Canadian Threshold (aka RUG Delver, Tempo Thresh)
Quote:
Originally Posted by
wbw
But straight UR is possibly better without Stifle, like Bob Huang's list. It is so aggressive that it forgoes the mana denial package.
In that sense, I think that all flavor of Delver decks are still viable. If you want to...
Hit fast - play UR;
Be more midrange - play BUG;
Be more control - play UWR;
Make your opponent's life miserable - play RUG.
Canadian is still the one that can put better use of the mana denial triad. Also there is nothing preventing us to use some TC in the flex slots. Perhaps we should tune the SB with extras REBs or Envelops. And we still play permission, so there is also a nice tempo gain to be made by countering a TC, specially if they have other copies in hand.
By the way, the other threads are all doom and gloom about RUG... I still don't get how they delving their cemiteries will make our mongooses smaller [\sarcasm]. Let's hope they really do believe in this and then I wish that all fellow RUG players have a good time punishing people who will forget to play around Stifle. Whenever the metagame thinks Canadian Thresh is dead, it is actually a great time to play it.
I definitely agree with your synopsis of delver decks. As for playing against TC I actually don't think it's that hard. I jammed a few games against the new UR build and he TC twice one game, but it didn't change the fact that I had a 3/3 goose he couldn't deal with and he was stuck on 2 lands. What I'm trying to point out is RUG's Philosophy hasn't changed:
Stick a threat, protect it, counter only what you have to.
It felt a lot like playing against Shardless BUG. Even if they resolve ancestral visions it's not the end of the world. Despite them being up on cards if we have a better board state (they're down on lands, we have threats they don't, they're within burn range etc) card advantage does not matter.
All that being said I do think TC/DTT is something that RUG could use, but from my testing it seems like you have to limit it to 2 due to the high "cmc" and it's issues with goose. This is currently what I'm running with, but I'm still not 100% sold on 7 fetches and 3 stifles:
12 crits
4 delver
4 goose
4 goyf
21 instant
4 brainstorm
4 daze
4 force
4 lightning bolt
3 stifle
2 spell pierce
10 sorcery
4 ponder
4 chain lightning
2 treasure cruise
17 lands
7 fetch
3 trop
3 volc
4 wasteland
SB
2 pyroblast
2 flusterstorm
2 submerge
1 vendilion clique
1 sulfur elemental
1 sylvan library
2 rough and tumble
2 grafdigger's cage
1 krosan grip
1 ancient grudge
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Re: [DTB] Canadian Threshold (aka RUG Delver, Tempo Thresh)
Quote:
Originally Posted by
Contract Killer
I definitely agree with your synopsis of delver decks. As for playing against TC I actually don't think it's that hard. I jammed a few games against the new UR build and he TC twice one game, but it didn't change the fact that I had a 3/3 goose he couldn't deal with and he was stuck on 2 lands. What I'm trying to point out is RUG's Philosophy hasn't changed:
Stick a threat, protect it, counter only what you have to.
It felt a lot like playing against Shardless BUG. Even if they resolve ancestral visions it's not the end of the world. Despite them being up on cards if we have a better board state (they're down on lands, we have threats they don't, they're within burn range etc) card advantage does not matter.
All that being said I do think TC/DTT is something that RUG could use, but from my testing it seems like you have to limit it to 2 due to the high "cmc" and it's issues with goose. This is currently what I'm running with, but I'm still not 100% sold on 7 fetches and 3 stifles:
12 crits
4 delver
4 goose
4 goyf
21 instant
4 brainstorm
4 daze
4 force
4 lightning bolt
3 stifle
2 spell pierce
10 sorcery
4 ponder
4 chain lightning
2 treasure cruise
17 lands
7 fetch
3 trop
3 volc
4 wasteland
SB
2 pyroblast
2 flusterstorm
2 submerge
1 vendilion clique
1 sulfur elemental
1 sylvan library
2 rough and tumble
2 grafdigger's cage
1 krosan grip
1 ancient grudge
IF you want to play 17 lands, I'd HIGHLY advocate playing Probes over Spell Pierce. You effectively play 13 lands, not 17, with 4x wasteland.
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Re: [DTB] Canadian Threshold (aka RUG Delver, Tempo Thresh)
Quote:
Originally Posted by
Contract Killer
It felt a lot like playing against Shardless BUG. Even if they resolve ancestral visions it's not the end of the world. Despite them being up on cards if we have a better board state (they're down on lands, we have threats they don't, they're within burn range etc) card advantage does not matter.
But Shardless is typically one of the hardest matchups for RUG. Delver mirror matches can go either way, but if one deck is drawing 3 cards from a single spell and the other isn't, my bet goes towards the deck playing Ancestral. Bob Huang's UR deck is only the first iteration of 'Format: Delver Cruise'; give it a little time and the format will figure out the best configuration(s).
Also, unlike Ancestral Vision, TCruise can't be Stifled, nor is its casting forecasted. So you need to have the Spell Pierce/Envelop/REB in hand or you're going to quickly get behind. This card hits RUG where it hurts -- that is, after the first several turns of initial volley and each player just about emptying their hand, this is when TC gets cast and refuels. Yes, RUG will still occasionally steal wins via Stifle/Daze/Wasteland, but the midgame becomes a much more frightening prospect. You won't have nearly as many games where you get to win on the back of a Mongoose as your opponent is in draw-go-mode.
That's why I am posing the question: what decks in Legacy does RUG beat where a straight-UR configuration wouldn't simply be better? I'd rather be running UR against Miracles, Shardless, Esper, etc... because you have a bunch of trump cards, your threats aren't reliant on the graveyard, and you get to run TCruise with no drawback. Do Mongoose and Goyf really trump having access to Blood Moon, Price of Progress, and no drawback with Cruising?
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Re: [DTB] Canadian Threshold (aka RUG Delver, Tempo Thresh)
I'm not sure if Goyfs do or do not trump Blood Moon, but last time I checked, Moon had no p/t. :wink:
I think that the speed of RUG and the power of its creatures might balance the UR's stability and its access to bombs like Moon and Cruise. While Moon is pretty sick against the meta, and Cruise/DTT are amazing cards, RUG may still win via the usual StifleWasteDaze shenanigans followed (or preceded) by fast threat that ends the game asap.
I played some games against UR Delve&Cruise and honestly, it wasn't that bad as I expected. Their threats are small, they got troubles in dealing with both Goyf and Mongoose and the CA shouldn't matter that much, if you got board pressence that they cannot easily ruin. Ok, Pyromancer makes the math hard, as it chumps Goyf forever, but then again we got sb with Rough that makes lots and lots delve fodder for mere 1R.
But yeah, it definitely wasn't fine tuned yet.
Btw I expect less Submerges in sideboards once RUG drops in favor. That's good. That's pretty good. Even now some people play just one or two Submerges.
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Re: [DTB] Canadian Threshold (aka RUG Delver, Tempo Thresh)
Hi, guys. Iīve been looking to this deck: http://www.tcdecks.net/deck.php?id=14749&iddeck=109214
Do you think Young Pyromancer is compatible as the Mongoose with a Tempo strategy? Would we degrade our deck to much in order to include TC?
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Re: [DTB] Canadian Threshold (aka RUG Delver, Tempo Thresh)
Quote:
Originally Posted by
SORO
Young Pyromancer has a kind of psuedo-shroud, since you can generate multiple tokens which would require multiple targeted-removal spells. Mongoose is hardly a threat on turn 1, so YP coming down a bit later is mostly irrelevant. This list seems like a great way of RUG adapting to the question posed by Treasure Cruise. I give it a thumbs up. And winning an 82-person tournament answers the question of its competitiveness.
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Re: [DTB] Canadian Threshold (aka RUG Delver, Tempo Thresh)
Quote:
Originally Posted by
wcm8
Young Pyromancer has a kind of psuedo-shroud, since you can generate multiple tokens which would require multiple targeted-removal spells. Mongoose is hardly a threat on turn 1, so YP coming down a bit later is mostly irrelevant. This list seems like a great way of RUG adapting to the question posed by Treasure Cruise. I give it a thumbs up. And winning an 82-person tournament answers the question of its competitiveness.
I do like this list as it seems very competitive and I agree with Young Pyromancer (I just don't think mongoose cuts it in the meta anymore regardless of the disynergy with Treasure cruise); however, concerning sb, I am guessing the Jitte is meant to answer elves and D&T, are there any better sb options for these mathcups?
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Re: [DTB] Canadian Threshold (aka RUG Delver, Tempo Thresh)
Quote:
Originally Posted by
Emo
I do like this list as it seems very competitive and I agree with Young Pyromancer (I just don't think mongoose cuts it in the meta anymore regardless of the disynergy with Treasure cruise); however, concerning sb, I am guessing the Jitte is meant to answer elves and D&T, are there any better sb options for these mathcups?
Yeah, I'm not such a fan of the SB this guy was running, but Jitte instead of Rough//Tumble makes sense. After all, you are running Pyromancer instead of Mongoose, so you want something that is one-sided and won't Wrath your own board. Jitte is pretty great with the tokens on YP and definitely a blowout if you can get it active. Only problem is that it requires quite a bit of setup. Once active though it's pretty much GG against anything running small creatures.
Alternative removal options: Forked Bolt, Fire//Ice, Electrickery, Sudden Demise, Grim Lavamancer (but has tension with TCruise).
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Re: [DTB] Canadian Threshold (aka RUG Delver, Tempo Thresh)
We need a sustitute for the Mongoose, but Iīthink YP isnīt it. It isnīt good enough. Mongoose gave us all we needed. Also, YP would get worse or Spell Pierces and Stifles. Surely, it would be a wrong tempo strategy.
This man follows doing well with the traditional strategy, although I donīt understand why he uses 4 Volcanics: http://www.tcdecks.net/deck.php?id=14749&iddeck=109216
I think Iīm just going to continue with the traditional list, including an Envelope to improve TC-Delver match up and Combo in general.
18 lands
8 fetches
3 trop
3 volcanic
4 wasteland
12 crits
4 delver
4 goose
4 goyf
31 instant/sorcery
4 brainstorm
4 ponder
4 daze
4 force of will
4 bolt
4 stilfe
1 Forked Bolt
3 spell pierce
2 Gitaxian Probe
SB
2 submerge
3 pyroblast
1 flusterstorm
1 destructive revelry
1 ancient grudge
2 rough and tumble
1 sylvan library
1 Vendilion Clique
1 Envelope
2 grafdigger's cage
I think it is fine.
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Re: [DTB] Canadian Threshold (aka RUG Delver, Tempo Thresh)
Quote:
Originally Posted by
SORO
I donīt understand why he uses 4 Volcanics[/url]
Less mulligans; opposing Wastelands and other mana denial tactics. It's perfectly valid approach and actually what I usually do when I run RUG.
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Re: [DTB] Canadian Threshold (aka RUG Delver, Tempo Thresh)
Quote:
Originally Posted by
wcm8
But Shardless is typically one of the hardest matchups for RUG. Delver mirror matches can go either way, but if one deck is drawing 3 cards from a single spell and the other isn't, my bet goes towards the deck playing Ancestral. Bob Huang's UR deck is only the first iteration of 'Format: Delver Cruise'; give it a little time and the format will figure out the best configuration(s).
Also, unlike Ancestral Vision, TCruise can't be Stifled, nor is its casting forecasted. So you need to have the Spell Pierce/Envelop/REB in hand or you're going to quickly get behind. This card hits RUG where it hurts -- that is, after the first several turns of initial volley and each player just about emptying their hand, this is when TC gets cast and refuels. Yes, RUG will still occasionally steal wins via Stifle/Daze/Wasteland, but the midgame becomes a much more frightening prospect. You won't have nearly as many games where you get to win on the back of a Mongoose as your opponent is in draw-go-mode.
That's why I am posing the question: what decks in Legacy does RUG beat where a straight-UR configuration wouldn't simply be better? I'd rather be running UR against Miracles, Shardless, Esper, etc... because you have a bunch of trump cards, your threats aren't reliant on the graveyard, and you get to run TCruise with no drawback. Do Mongoose and Goyf really trump having access to Blood Moon, Price of Progress, and no drawback with Cruising?
Right I understand that RUG Delver operates on a 1 to 1 exchange between you and the opponent. If the opponent draws 3 cards for the price of one this balance is thrown out the window. Shardless Bug is definitely one of our worst match ups, but that doesn't change the fact that if they have no mana we don't care about how many cards they have. So long as you can get the mana denial strategy against shardless (bolt drs, wasteland or 2 and a good stifle) they end up walking into the rest of our cards (daze, spell pierce, etc).
My point is just because Treasure cruise disrupts the way RUG likes to play it does strengthen it in some respects. Any deck play TC will be playing it mid to late game. If RUG does what it's suppose to do and keeps it in the early game by turn 5 or so they're almost dead. Ideally they'll be drawing those 3 cards a turn too late.
TC is definitely a game changer, but not unbeatable. I'm also not trying to sound like the atypical rug delver plan: stifle, wasteland, beat face. My point is if our deck excels at what it's supposed to do by keeping the game in the early stages we don't care about TC.
Goose lacks luster compared to what it used to be, but it's still better than most other options. I mean Young Pyromancer does have pseudo shroud, but you do have to invest spells in him to make that relevant. That also means that if the opponent kills him on the spot like they should then he does nothing. We don't have another good shroud threat that can dodge removal like goose. It's a necessity in RUG to keep our threat alive and slamming goose T1 or T2 and not having to worry about protecting it is exactly what we want.
Personally I think the stock lists with an added one or two TC or DTT are still the best choice. Nothing has changed our deck really or it's place in the meta. There's a reason RUG has been a top contender (or at least consistent) in the meta for the past 3 years. So long as people play fetch lands and greedy 3 color mana bases RUG works regardless of what you're playing against.
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Re: [DTB] Canadian Threshold (aka RUG Delver, Tempo Thresh)
I haven't had a chance to test Treasure Cruise but I am inclined to agree with Contract Killer. If you want to play RUG and you want to play Stifles, you definitely want to play Nimble Mongoose. You need quality one drops to apply pressure with. Just kill them before they can take over the game. True-Name Nemesis is already gives our opponents all kinds of virtual card advantage, and if you are a RUG players worth your salt, you've learned how not to get blown out by that card. Granted TNN does cost 3 instead of 1, but we can at least interact with Spell Pierce and Flusterstorm in addition to Red Blasts. Flusterstorm in the SB merits stronger consideration as well as Scavengine Ooze in the SB or to replace a Tarmogoyf or 2 in the MD. Jamming the basically same 75 is still correct despite TNN, and I think that is likely to still be the case. Just play better. We'll see though.
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Re: [DTB] Canadian Threshold (aka RUG Delver, Tempo Thresh)
I went 4-0 tonight at my local, playing RUG Mandrills. Even though it's 1am, I'm fuelled by coffee and the Flashdance Soundtrack to write a tournament report.
The list:
4 Hooting Mandrills
4 Tarmogoyf
4 Delver of Secrets
4 Brainstorm
4 Ponder
4 Lightning Bolt
4 Force of Will
4 Stifle
4 Daze
3 Spell Snare
2 Spell Pierce
2 Fire/Ice
3 Tropical Island
3 Volcanic Island
4 Misty Rainforest
4 Wooded Foothills
4 Wasteland
SB: 2 Cursed Totem
SB: 1 Krosan Grip
SB: 2 Submerge
SB: 1 Null Rod
SB: 2 Rough // Tumble
SB: 2 Grafdigger's Cage
SB: 1 Ancient Grudge
SB: 3 Red Elemental Blast
SB: 1 Sylvan Library
I'm not going to be writing a game by game analysis, but I played against Infect (2-1), Maverick (2-1), Dreadnought (2-1), and UWr Delver with Treasure Cruise (2-1).
Now, while this isn't a representation of the meta at large, I could still make assertions as to how much I liked Hooting Mandrills.
Mandrills was always, except once, a 4/4 Trample for G. I never had to shrink my Goyfs ever and it pounded over TNN's and Mother of Runes' protection. Swords was a pain, but having a creature that didn't die to TNN like Mongoose was great. Goose does come down Turn 1, but it frequently doesn't go the distance. Mandrills provides a ton of pressure and only dies to STP (like most threats in the format), but doesn't get hit by Decay. As well, even if Rest in Peace comes down, he's still a 4/4, unlike Goyf or Mongoose.
The sideboard felt very solid. I played two Cursed Totem to really get a feel to see if I wanted to play the card. Frequently, against our mana denial, DRS is really good, and so are cards like Grim Lavamancer, Knight of the Reliquary, SFM, etc. I also feared Elves a bit, so I threw it in and liked it very much. It might just be a singleton in the future, but I wanted to see it.
Any questions? Let me know.
-Matt
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Re: [DTB] Canadian Threshold (aka RUG Delver, Tempo Thresh)
Nice to see Cursed Totem find a home, that card is sick! :)
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Re: [DTB] Canadian Threshold (aka RUG Delver, Tempo Thresh)
Quote:
Originally Posted by
sdematt
I went 4-0 tonight at my local, playing RUG Mandrills. Even though it's 1am, I'm fuelled by coffee and the Flashdance Soundtrack to write a tournament report.
The list:
4 Hooting Mandrills
4 Tarmogoyf
4 Delver of Secrets
4 Brainstorm
4 Ponder
4 Lightning Bolt
4 Force of Will
4 Stifle
4 Daze
3 Spell Snare
2 Spell Pierce
2 Fire/Ice
3 Tropical Island
3 Volcanic Island
4 Misty Rainforest
4 Wooded Foothills
4 Wasteland
SB: 2 Cursed Totem
SB: 1 Krosan Grip
SB: 2 Submerge
SB: 1 Null Rod
SB: 2 Rough // Tumble
SB: 2 Grafdigger's Cage
SB: 1 Ancient Grudge
SB: 3 Red Elemental Blast
SB: 1 Sylvan Library
I'm not going to be writing a game by game analysis, but I played against Infect (2-1), Maverick (2-1), Dreadnought (2-1), and UWr Delver with Treasure Cruise (2-1).
Now, while this isn't a representation of the meta at large, I could still make assertions as to how much I liked Hooting Mandrills.
Mandrills was always, except once, a 4/4 Trample for G. I never had to shrink my Goyfs ever and it pounded over TNN's and Mother of Runes' protection. Swords was a pain, but having a creature that didn't die to TNN like Mongoose was great. Goose does come down Turn 1, but it frequently doesn't go the distance. Mandrills provides a ton of pressure and only dies to STP (like most threats in the format), but doesn't get hit by Decay. As well, even if Rest in Peace comes down, he's still a 4/4, unlike Goyf or Mongoose.
The sideboard felt very solid. I played two Cursed Totem to really get a feel to see if I wanted to play the card. Frequently, against our mana denial, DRS is really good, and so are cards like Grim Lavamancer, Knight of the Reliquary, SFM, etc. I also feared Elves a bit, so I threw it in and liked it very much. It might just be a singleton in the future, but I wanted to see it.
Any questions? Let me know.
-Matt
I palyed Mandrills at a local tournament and went 2-2. I lost to infect and got crushed by elfs in the first round. My matches aganst two Miracles was really stable though, and I did not find Mandrills to be a drawback really. I think the aded pressure makes up for him as a swordstarget. I play 4 Thought Scour in main so maybe thats helps to play him early. The only time Mandrills was a problem was when he got submerged against infect post board. I think that he could be really good choice for decks not playing treassure cruise and maybe there lies the problem. I played four Cruise in main, with the back up of thought scour, and Cruise really felt insane. Sitting with 7 cards on hand aginst a Miracle player with 2 cards on hand is a weird feeling. If you cast one cruise you will soon follow it with another one at least if you play Thought Scour. I have a theory that the future will revolve quite a lot about being the player whom resolve cruise first or stop the opponent from doing it. Does Mandrills fit in that plan or does another creature work better? There is a winnig Rug with Cruises here that uses Pyromancers. [URL="http://www.mtgdecks.net/events/view/15429"] It seems like the winning "thresh like" decks in big events last week all have one thing in common: They play cruise. UR winns a lot now but i suspect thats anny thresh like deck can do well. The question is how does a really good RUG list look that exploits cruise? Personally at this point in testing I beleeve that the idea that "Cruise is a good card thats rewards us for just playing magic" is wrong. I think its way better and needs a proper shell so it can get really exploited. 6 cards aginst a controll deck with 2 cards in hand should not really happen if you play a thresh style deck. Just a few thoughts.
Rest in peace litle Mongoose. :(
Mole
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Re: [DTB] Canadian Threshold (aka RUG Delver, Tempo Thresh)
I really like the Hooter. Dodging Abrupt and Bolt is great
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Re: [DTB] Canadian Threshold (aka RUG Delver, Tempo Thresh)
Quote:
Originally Posted by
WhacAMole
I palyed Mandrills at a local tournament and went 2-2. I lost to infect and got crushed by elfs in the first round. My matches aganst two Miracles was really stable though, and I did not find Mandrills to be a drawback really. I think the aded pressure makes up for him as a swordstarget. I play 4 Thought Scour in main so maybe thats helps to play him early. The only time Mandrills was a problem was when he got submerged against infect post board. I think that he could be really good choice for decks not playing treassure cruise and maybe there lies the problem. I played four Cruise in main, with the back up of thought scour, and Cruise really felt insane. Sitting with 7 cards on hand aginst a Miracle player with 2 cards on hand is a weird feeling. If you cast one cruise you will soon follow it with another one at least if you play Thought Scour. I have a theory that the future will revolve quite a lot about being the player whom resolve cruise first or stop the opponent from doing it. Does Mandrills fit in that plan or does another creature work better? There is a winnig Rug with Cruises here that uses Pyromancers. [URL="http://www.mtgdecks.net/events/view/15429"] It seems like the winning "thresh like" decks in big events last week all have one thing in common: They play cruise. UR winns a lot now but i suspect thats anny thresh like deck can do well. The question is how does a really good RUG list look that exploits cruise? Personally at this point in testing I beleeve that the idea that "Cruise is a good card thats rewards us for just playing magic" is wrong. I think its way better and needs a proper shell so it can get really exploited. 6 cards aginst a controll deck with 2 cards in hand should not really happen if you play a thresh style deck. Just a few thoughts.
Rest in peace litle Mongoose. :(
Mole
Fair enough. I want to put Cruise in, but you realistically can't have both Mandrills and Cruise in the same deck, unless you're powering it with Probes and Thoughtscours. Mongoose hasn't been good for a while, but I think everyone's just been playing it since there was realistically nothing better to replace it with.
I think RUG doesn't have to play Cruise, but it could be hard keeping up if everyone else is playing it. I know I'm playing 3 Blasts in the board and expected to see it, and I did. Most of those decks also run very mana light, so usually spell pierce can also do some work.
Fire/Ice was better than I remember, as well. Tapping out a Dreadnought to get some extra points in was sick, and it cantrips! :D
-Matt
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Re: [DTB] Canadian Threshold (aka RUG Delver, Tempo Thresh)
Quote:
Originally Posted by
sdematt
Fair enough. I want to put Cruise in, but you realistically can't have both Mandrills and Cruise in the same deck, unless you're powering it with Probes and Thoughtscours. Mongoose hasn't been good for a while, but I think everyone's just been playing it since there was realistically nothing better to replace it with.
I think RUG doesn't have to play Cruise, but it could be hard keeping up if everyone else is playing it. I know I'm playing 3 Blasts in the board and expected to see it, and I did. Most of those decks also run very mana light, so usually spell pierce can also do some work.
Fire/Ice was better than I remember, as well. Tapping out a Dreadnought to get some extra points in was sick, and it cantrips! :D
-Matt
Would Dig through time be better for RUG shell? For when you are fishing for a late game bolt?
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Re: [DTB] Canadian Threshold (aka RUG Delver, Tempo Thresh)
Quote:
Originally Posted by
hovercraft
I really like the Hooter. Dodging Abrupt and Bolt is great
FYI, Mongoose has always been immune to both of these spells, as well as Submerge, Jace, and Swords to Plowshares.
I'm still debating Mandrills vs. Pyromancer vs. Mongoose myself... but I suspect that Pyromancer is the way forward.
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Re: [DTB] Canadian Threshold (aka RUG Delver, Tempo Thresh)
Sure but Goose is still subpar much of the time. Many times, even though he dodges removal, he cannot swing through many of the creatures in the format that really matter. Mandrills can shrink goyfs if need be and trample is key for squeaking in those last few points of damage.
Young pyro seems better if youre playing a full set of probes, but the meta seems hostile for it because of TNN and Elves. ZP still sees some play, or will see more play if everyone jumps on the UR delver wagon. It's hard to say.
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Re: [DTB] Canadian Threshold (aka RUG Delver, Tempo Thresh)
Quote:
Originally Posted by
sdematt
but the meta seems hostile for it because of TNN and Elves. ZP still sees some play, or will see more play if everyone jumps on the UR delver wagon. It's hard to say.
+1, urdecks will fall to these kinds of mass hate, with us carrying Roughs too. If we go YP plan, then we need to reconfigure our sb choices to..which i no have plan of touching them yet, my meta is elves, dnts, tnns...and theyre far more stronger compared to tokens that YP makes..
grats on the great finish with your new brew! i might test these mandrils too, very soon with my kirds in my RUG Kingkong deck.
i dont like playing tom cruise with my nimbles, i'll just watch this show, and see where our rug goes...mandrils, cruises or whatever is doin great lately.
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Re: [DTB] Canadian Threshold (aka RUG Delver, Tempo Thresh)
At least I'm glad that both those new cards are commons. It would suck to have a new Goyf and Force.
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Re: [DTB] Canadian Threshold (aka RUG Delver, Tempo Thresh)
I still think there is nothing wrong with this deck, but if people want to load on Treasure Cruises, it might be necessary to change the creatures configuration. In this case, H. Mandrils are not the solution, since they also conflicts with TC.
Maybe it is time to look back.
The first version of this deck (2007~2008) played only 8 threats (4 mongoose, 4 goyf). Still back in the day when this archetype already existed, but before Delver of Secrets, there where versions with 10 threats (link).
So, with the amount of CA that TC brings, perhaps we can run less threats. How about 4 Delvers, 4 Goyfs and 2 TNN/Cliques? That would leave us with 8 flex slots, that could became 3-4 TC plus whatever else you want. Although I like Cliques more, TNN may be better due to its resilience, since we will not have mongoose anymore. Well, just an idea.
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Re: [DTB] Canadian Threshold (aka RUG Delver, Tempo Thresh)
or instead of mongooses, we can run MSS (monastery swiftsspear) on a heavy cantrip and burn built to support TC..
TNN should be an inclusion since all our crits now are targettable, or we could just run 13-14 crits to keep pressure.
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Re: [DTB] Canadian Threshold (aka RUG Delver, Tempo Thresh)
Indeed, but at then there will be a lack of slots for the cantrips, plus TCs, plus burn. This will lead us to the next step, which would be to cut Stifle. From that point on, it would become the UR Deck from last SCG, but with Goyfs instead of Pyromancer. Don't get me wrong, I think that can also be a valid choice, and it will take a lot of tests to know what will be the way foward. Actually, that will even depend on how the metagame will settle. However, when I made the suggestion about reducing threat count, I was thinking about how to incorporate the Treasure Cruises, while still keeping the Stifle-Wasteland-Daze trifecta.
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Re: [DTB] Canadian Threshold (aka RUG Delver, Tempo Thresh)
Cutting Stifle seems pretty terrible, in my opinion, and here's why:
1) We're on the mana denial plan with Daze, Pierce, and Wasteland. Stifle is just icing on the cake.
2) Miracle cards like Entreat the Angels suck balls. Frankly, we have few ways to win in the late game against Miracles. As well, against a bunch of the midrange decks, SFM decks, and even Jace decks, Stifle can be VERY useful. Stifling the Rest in Peace trigger is also pretty sweet. Why not run it? I got to Stifle a Sylvan Library trigger that won me the game, and that alone was hot sauce.
I think Stifle is really good value against decks that grind us in attrition wars. If SFM comes down and grabs Batterskull, that can be bad. If we stifle the ETB trigger, or the living weapon trigger, we can be sitting pretty.
I also loved having Spell Snare. Getting to muck SFM's, Counterbalances, and many others felt like 2009 all over again.
-Matt
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Re: [DTB] Canadian Threshold (aka RUG Delver, Tempo Thresh)