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Re: [Deck] Death and Taxes
Interesting to hear you guys having good luck with your Moms (snicker). I've always loved using them in more traditional white weenie decks, and it'll be neat to test them again. Is there a good way to shoehorn some Cataclysm into the maindeck in place of Teeg for aggressive metagames (should I do anything more than -3 Teeg +3 Cat)? I'd probably go with real lands instead of fetches to recover more consistently, and Goyf likes Cat. One problem is the synergy between fetch shuffling and Library. Hmm.
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Re: [Deck] Death and Taxes
Hi folks.
I have not checked the conversation on this deck in quite awhile.
I have to say that there are some cards that I messed with early on, and eventually decided against for metagame reasons. But the metagame is so different now, some of them might just be worth a try. In particular, maybe 8.5 Tails is worth another shot. It can be vialed in as an instant speed Mother of Runes effect, but the timing is inconvenient. You commonly have too many counters on the Vial by the time you have 3 mana handy to pull off the surprise protection effect. And he sucks with Wastelands in the deck. The one spot I see him being really cool these days is against Pridemages. You can actually protect your Jittes, Vials, and O.Rings from him.
I am all in favor of dropping the Isamarus from the deck entirely, but you guys really want to be thinking about the role you play when playing sans Isamaru, and replacing them with Mothers (which do not attack), you are really setting yourself up for the control role almost exclusively.
Against decks looking more like aggro, this may be a reasonable direction, but only if done correctly.
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Re: [Deck] Death and Taxes
Quote:
Originally Posted by
kirbysdl
Interesting to hear you guys having good luck with your Moms (snicker). I've always loved using them in more traditional white weenie decks, and it'll be neat to test them again. Is there a good way to shoehorn some Cataclysm into the maindeck in place of Teeg for aggressive metagames (should I do anything more than -3 Teeg +3 Cat)? I'd probably go with real lands instead of fetches to recover more consistently, and Goyf likes Cat. One problem is the synergy between fetch shuffling and Library. Hmm.
Teeg + Cataclysm is OK. I play both against Landstill or StaX. You can Karakas/Flickerwisp Teeg before nuking the board. They can (and want) kill Teeg.
The issue is Cataclysm itself. I still don't sure about how much I need it in my SB...
I think fetch >>> duals 'cause you can fetch basic and you'll have more food for Grunt.
Quote:
Originally Posted by
Finn
Hi folks.
I have not checked the conversation on this deck in quite awhile.
I have to say that there are some cards that I messed with early on, and eventually decided against for metagame reasons. But the metagame is so different now, some of them might just be worth a try. In particular, maybe 8.5 Tails is worth another shot. It can be vialed in as an instant speed Mother of Runes effect, but the timing is inconvenient. You commonly have too many counters on the Vial by the time you have 3 mana handy to pull off the surprise protection effect. And he sucks with Wastelands in the deck. The one spot I see him being really cool these days is against Pridemages. You can actually protect your Jittes, Vials, and O.Rings from him.
I am all in favor of dropping the Isamarus from the deck entirely, but you guys really want to be thinking about the role you play when playing sans Isamaru, and replacing them with Mothers (which do not attack), you are really setting yourself up for the control role almost exclusively.
Against decks looking more like aggro, this may be a reasonable direction, but only if done correctly.
The format becomes much faster theese days and DnT can't be accelerated to match the speed, so switching to more control is a natural move. But ofcourse not for every metagame.
Also, with the success people have with Mom our old friend True Believer becomes more annoying than ever against certain strategies. Probably not for maindeck, but surely needs a chance as SB material against Burn/Sligh, black discard like Deadguy or Eva Green and Storm.
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Re: [Deck] Death and Taxes
Yeah, I imagine T1 Plains, Mother of Runes; T2 Plains, True Believer to be a pretty strong opening versus a handful of traditionally problematic matchups. I might consider trying True Believers in the SB once more.
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Re: [Deck] Death and Taxes
One more thing about Mom:
The feeling how they can't do a shit to prevent our Figures from growing huge is very satisfying.
Too bad :w: has no Deathtouch creatures. I even start to thinking about Thornweald Archer and Ohran Viper in green splash...
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Re: [Deck] Death and Taxes
I'm re-considering Eight-and-a-Half-Tails these days, for the following reasons:
- It's a legend.
- Its ability protects _permanents_. Arbitrary ones. No Qasali Pridemage on your Oblivion Ring, Aether Vial or Umezawa's Jitte no more. No Vindicate on anything, no Oblivion Ring on your precious non-lands.
Vialing it in and then spending that 3 mana to undo a Lightning Bolt's harm I do imagine as being quite sexy. What do you think; does he deserve a chance? I think I'm going to try a 2-of.
Edit: Ah, Finn already tried to ignite that idscussion a few posts ago…
I also pondered using Light from Within for fun an testing these days. 5/5 Serra Avenger, 5/4 Kitchen Finks, 5/3 Flickerwisp - that doesn't sound so bad after all. Of course I did not do any testing yet, but it might be worth taking into consideration; what do you think?
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Re: [Deck] Death and Taxes
Quote:
Originally Posted by
colo
I also pondered using Light from Within for fun an testing these days. 5/5 Serra Avenger, 5/4 Kitchen Finks, 5/3 Flickerwisp - that doesn't sound so bad after all. Of course I did not do any testing yet, but it might be worth taking into consideration; what do you think?
I can't argue with "for fun" (I play Withering Wisps decks for fun) but I wouldn't be too optimistic about it. Most decks don't run Cataclysm these days and have adjusted their manabases accordingly, which means finding 4 isn't the easiest thing to do.
More along the lines of theory, it's like a Crusade, and people don't play Crusades (or similar cards). Since it doesn't do anything by itself, it's a bad card to draw when you're recovering from a sweeper, it can be turned into a dead card by the opponents concentrating on your creatures (which they're likely to do anyway), etc. Remember that the design philosophy of D&T was disruption on sticks. In other words, you hinder them while simultaneously using your disruption elements as attackers. In other words, you want flexible cards that have multiple uses. Crusade doesn't provide disruption nor built-in beats, so it gets cut.
If you're going to try something new, start with 8.5 Tails. And please let us know how he does. =)
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Re: [Deck] Death and Taxes
Wow, I just realized that Mother of Runes + Ethersworn Canonist = they can't kill any of your creatures with spot removal.
The further it goes, the more cheaty Mom seems to be...
The 8+Tails should do the trick too, too bad people playing Krosan Grip.
On the other hand, Swords and Pridemage are white...
8+Tails is manahungry like FoD and does the same as Mom, so I imagine he could fit in the deck if Isamaru is your 1-drop...
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Re: [Deck] Death and Taxes
Quote:
Originally Posted by
eq.firemind
Wow, I just realized that Mother of Runes + Ethersworn Canonist = they can't kill any of your creatures with spot removal.
The further it goes, the more cheaty Mom seems to be...
That's another very strong interaction indeed. I'm tempted to play Ethersworn Canonist or True Believer mainboard again - I wonder which one would have a greater impact on the problematic matchups of the deck (taking into account the protection Mother of Runes offers)…
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Re: [Deck] Death and Taxes
Quote:
Originally Posted by
colo
That's another very strong interaction indeed. I'm tempted to play Ethersworn Canonist or True Believer mainboard again - I wonder which one would have a greater impact on the problematic matchups of the deck (taking into account the protection Mother of Runes offers)…
My money are on Canonist 'cause she costs :1::w: instead :w::w:. I like 4 Port + 4 Waste configuration and lots of colored mana could bring some disconnects... For the same reason I don't play offcolor noncreatures in splashed versions anymore...
Lately I've been disappointed with Jitte... When I run 3, I drew it little to often and as format becomes faster and more aggroish, people start playing more spot removal, wich means higher possibility to pay :2: for Jitte, another :2: to equip and being pushed far back by just :1:-mana Bolt or Swords. Also, I always have some usefull thing to do with my mana, so I move 1 Jitte to sideboard for one more creature.
So now my mono-:w: list looks like this:
10 Plains
4 Wasteland
4 Rishadan Port
4 Karakas
3 Mother of Runes
2 Figure of Destiny
4 Aether Vial
4 Swords to Plowshares
4 Serra Avenger
4 Ethersworn Canonist
3 Jotun Grunt
2 Umezawa's Jitte
4 Flickerwisp
3 Mangara of Corondor
2 Kitchen Finks
3 Oblivion Ring
Side:
4 Orim's Chant
3 Cataclysm
3 Burrenton Forge-Tender
2 Glowrider
1 Umezawa's Jitte
1 Jotun Grunt
1 Kitchen Finks
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Re: [Deck] Death and Taxes
I took Death & Taxes to a 30-40 man tournament (don´t remember how many player were there) and made 1. place. The meta was really annoying because i faced 6 (!) bant decks. (bant aggro, pro bant, bant survival, bant with ninjas and faeries, ...)
This is the list i played:
3x karakas
4x windswepth heath
4x savannah
4x wasteland
7x plains
3x mangara
4x mother of runes
4x tarmogoyf
3x qasali pridemage
3x serra avenger
3x kitchen finks
4x flickerwisp
2x gaddock teeg
4 aether vial
4x swords to plowshares
2x umezawas jitte
2x oblivion ring
sb:
2x choke
3x burrenton forge-tender
1x tivador
1x kitchen finks
1x gaddock teeg
2x relic
3x krosan grip
2x children of korlis
Some conclusions:
Mother of runes is just great. She is a so much better 1-drop then Isamaru. She scared my opponents so much that this card reminds me on goblin lackey. An uncountered / SToPed first round mother means serious troube for your opponent. Mother + Teeg shuts down a lot of common removal (swords, explosives, burn spells, wrath).
Tarmogoyf > Jötun Grunt. You can´t play both in the same deck and goyf is still the best threat green offers. With Qasali Pridemage you have a solid attacker that races your opponent quick. Mother helps protecting.
Qasali helps preboard against counterbalance and an ongoing Jitte from your opponent.
Kitchen finks was really fantastic. He can chump block all day and with 4 flickerwisp you get the life advantage you need to outrace your opponent.
I am not shure about Oblivion Ring. Its your only removal for humility and elspeth but it can get countered or nuked by krosan grip, qasali and trygon predator all day. In the future i wil try something else in that slot. Maybe krosan grip maindeck or Knight of the Reliquary. Knight fetches karakas and wastelands and maybe you can play another tool land as a 1-dro (kor haven, maze, the tabnernacle (wins you almost every game against newer dredge decks without flame-kin zealot)
What about combo? My list will have an autoloss to combo i think. No canonist and i didnt play any chants in the sb. It really depends on your meta. If you fear a meta full of combo then you should play something else.
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Re: [Deck] Death and Taxes
Thanks for the list and congrats on the finish. How will you change the deck to better defeat bant, given that it's all over your meta? Obviously you did well enough against it, but you seemed to be annoyed with it at the same time so it probably wasn't terribly easy.
Would you ever consider a basic Forest in the main, or are 5 non-white sources too many?
I totally understand the autoloss to combo attitude; D&T has had a hard time with it since the beginning, often running 8 or more anti-combo cards in its side.
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Re: [Deck] Death and Taxes
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Re: [Deck] Death and Taxes
Quote:
Originally Posted by
leander?
Why no Hierarchs?
Which Hierarch? The big one is too costly, and I'm not sure we gain much from the little one.
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Re: [Deck] Death and Taxes
Quote:
Originally Posted by
eq.firemind
Wow, I just realized that Mother of Runes + Ethersworn Canonist = they can't kill any of your creatures with spot removal.
The further it goes, the more cheaty Mom seems to be...
Mom is obviously broken, but this isn't true. Mom requires tapping. Also, if you use Mom for any of her other jobs, like blocking or whatever. Also, you can burn a creature endstep, then burn a creature during your mainphase.
But yes, Mom protecting lockout elements is quite nice.
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Re: [Deck] Death and Taxes
Does the Zendikar release force the inclusion of Kor Skyfisher into this deck ?
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Re: [Deck] Death and Taxes
Quote:
Originally Posted by
Finn
Skyfisher misses the mark just a bit imo. At two mana, he is too cheap to reliably get in from a vial that is stationed at 3 as soon as it can be. That means that you will be hardcasting it most of the time. And then his ability does next to nothing.
This was discussed two pages back, together with the other stuff from Zendilkar.
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Re: [Deck] Death and Taxes
Quote:
Originally Posted by
leander?
Why no Hierarchs?
kitchen finks is better and you dont need to ramp up your vial @4 which is bad, because you have no other 4cc drop and you always want to play flickerwisp & mangara with vial.
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Re: [Deck] Death and Taxes
pcccp,
I've got a question about your last list:
Maybe -2 O-Ring, +2 Eternal Witness?
Witness can bring back Swords, Wasteland, Qasali and everything they countered/killed and seems nutz with Wisps.
The :g::g: in her cost is a problem, but you always want to have Vial with 3 counters...
Another card I want to discuss is Scryb Ranger. It is nice with Mom, awesome with Mangara, great against Merfolks, Faerie Stompy and Thresh's 3-drops (Trygon, War Monk, Lorescale, Clique), carries Jitte. I'm working on :g::w: Survival-DnT hybrid and she works wonders there, so maybe she'll be usefull here too...
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Re: [Deck] Death and Taxes
Quote:
Originally Posted by
eq.firemind
pcccp,
I've got a question about your last list:
Maybe -2 O-Ring, +2 Eternal Witness?
Witness can bring back Swords, Wasteland, Qasali and everything they countered/killed and seems nutz with Wisps.
The :g::g: in her cost is a problem, but you always want to have Vial with 3 counters...
Another card I want to discuss is Scryb Ranger. It is nice with Mom, awesome with Mangara, great against Merfolks, Faerie Stompy and Thresh's 3-drops (Trygon, War Monk, Lorescale, Clique), carries Jitte. I'm working on :g::w: Survival-DnT hybrid and she works wonders there, so maybe she'll be usefull here too...
Before i went to the tournament i was thinking exactly the same way. I think Eternal witness would be a bomb when you play 4 Flickerwisp. I was although looking at Scryb Ranger as a 2cc Creature with pro blue against merfolk. I haven´t thought about the great possibilities with mangara and and mother and the more i think about it i am getting exited.
I build a quick D&T Survival list before the tournament with the loyal retainers + iona combo in it, tested it and thought, that i would always go for the combo when i have survival on the board and not for the other stuff like mangara. For a rough start with survival i used this d&t list from Till Micheler and replace the 4 living wish with 3 survival + 1 squee:
# Trader-Liga Dülmen - Legacy - Okt/2009
# Source: Trader
# Date: 11. Oct 2009
# Place: 4th
# Participants: 57
creature [25]
3 Ethersworn Canonist
3 Gaddock Teeg
3 Isamaru, Hound of Konda
3 Mangara of Corondor
2 Mother of Runes
3 Qasali Pridemage
4 Serra Avenger
4 Tarmogoyf
instant [4]
4 Swords to Plowshares
sorcery [4]
4 Living Wish
artifact [4]
4 Aether Vial
land [23]
1 Forest
3 Karakas
3 Plains
4 Rishadan Port
4 Savannah
4 Wasteland
4 Windswept Heath
----
Living Wish brings you one creature of your choice if uncountered, survial brings you endless solutions if unanswered.
One thing in a d&t survival variant that would be really really good is haste. Vialing in Mother, Mangara, Scryb Ranger with haste is a bomb. Instant protection, removal etc. is absolutly nuts.
So i would start with 3-4 Survival + 1 Squee + 1 Anger, maybe 1 Plateau and 1 Taiga instead of 2 plains.
On my opinion any survival lists has to be good and playable without survival, because pithing needle would shut down the deck completely. Thats the reason why welder survival isn´t played anymore. Death and Texas works fine without any drawengine and without survival, so adding survival should not be a problem because you only have to cut maybe 5 cards for it. I am lucky to have some free time the next couple of days and i will test all these new ideas.
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Re: [Deck] Death and Taxes
I forgot to say that Knight of the Reliquary is worth testing too as a 1 drop in a survival list. Fetching Karakas or wasteland or Kor haven or tabernacle is fantastic. Specially with haste when you dont have mother for protection ...
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Re: [Deck] Death and Taxes
I took my friends DNT list to a 20(ish) man tournament yesterday. Took 2nd with his list:
Mono-W DnT:
4 Aether Vial
4 Swords to Plowshares
4 Mother of Runes
2 Figure of Destiny
4 Serra Avenger
3 Ethersworn Canonist
3 Jotun Grunt
1 Eight-and-a-Half Tails
2 Umezawa's Jitte
4 Flickerwisp
4 Oblivion Ring
3 Mangara of Corondor
3 Karakas
4 Wasteland
2 Rishadan Port
13 Plains
SB:
3 Kitchen Finks
3 Burrenton Forge-Tender
1 Jotun Grunt
1 Ethersworn Canonist
4 Silence
3 True Believer
Unfortunately he was using his 3rd jitte in zoo so we substituted jitte for a 4th O-ring. Jitte probably would have helped significantly in Burn and against elves.
Bant Aggro with CB and NO
Game 1:
He mulls to 5. I play a vial turn 1, he plays a turn 2 counterbalance. I get mangara with flickerwisp. We trade removal for creatures for quite a while until I get a few flyers that go all the way.
Game 2: (boarding +1 Grunt, -1 Figure)
He gets the nuts, Wall of Roots into turn 3 progenitus. I scoop.
Game 3:
He forces my vial. LONG game.. we keep trading with creatures until eventually he has a Wall of Roots in play and is beating my face in with a Trygon Predator. Eventually I get a Serra Avenger on the board, but he drops a second predator, threatening double block. So we pass for a few turns until I draw a 2nd Avenger. I swing, he double blocks, I play my second one, he has 2 SDT's in play and 1 on top. He scoops a few turns after.
Tempo Thresh
Game 1:
He mulls to 6. I have turn 1 vial, he doesn't have force. I vial in a Mom at the end of his turn, and then play wasteland, cannonist on my turn. He counters it with spell snare. Then on his turn I drop a serra avenger. I drop a 2nd wasteland and waste both of his lands, swing with avenger. He plays a volcanic island and tries to bolt my avenger, i flickerwisp it in response. I play a port on my turn, swing for 6, tap down his land in his upkeep, he wastes my port. I draw a 2nd flickerwisp, and he scoops a few turns later.
Game 2:
He plays tropical island and passes, I have vial turn 1, he doesn't have an answer?? Turn 2 goyf, I have swords. He is stuck on 2 lands. I have port keeping him off green. I overrun in with vialed creatures.
Burn:
Game 1:
I get turn 1 mom. He doesn't do anything to it and bolts me instead, trying to go for my face, I play a turn 2 jitte, and his eyes get wide. I play a second Mom on turn 3, followed by Grunt. He has hurt himself a lot with flame rifts, and I stabilize with Mom at 6 life in response to fireblast, but he top decks price of progress, and as it turns out I had plains, port, wasteland, karakas in play, but I tapped my wasteland to play grunt when I probably should have left it open so i could waste my own land in response. I lose to a play mistake.. Xo
Game 2: (boarding -4 oring, -3 mangara, +3 True Believer, +1 Cannonist, +3 Forge-tender)
I play turn 1 Mom (again..), he plays turn 1 Scroll Rack. He plays Ankh of Mishra. I play Eight and a half tails. I play an Ethersworn cannonist, followed next turn by jitte. He can't find an answer for it and scoops.
Game 3: (EDIT: I mulled down to 4.. Mom, and 2 land, and vial)
I play turn 1 Mom (AGAIN!!!) and follow it up with vial. He plays sulfuric vortex (oh shit..), in response to his lightning bolt I vial in true believer. I also have ethersworn cannonist in play. He winds up losing to his own vortex.
Elves with Prog:
Game 1:
He shits a bunch of elves and I get completely destroyed. I have turn 1 Mom, and eventually get Mangara + Karakas online but he has the nuts and over runs me with lords. However, I am flashed progenitus when he reveals his top 4 with Skyshroud guy (2/2 with trample).
Game 2: (-2 Jotun Grunt -1 Figure, +3 Kitchen Finks)
I get vial, Mom blocks his creatures for a while. I get cannonist slowing him down significantly. Then Mangara comes online. He actually keeps drawing and playing creatures, I assume he is fishing for Natural Order. It takes me a while to get a clock on him. Eventually I get enough creatures down that he can't deal with and scoops.
Game 3:
I get Mom down, he has a pretty slow hand. I play out serra avenger when all he has is a llanowar elf (I'm holding swords and O-ring), surely I could out race him, but he has Firespout and takes out my avenger. I keep removing his guys, having 2 STP in my starting hand, and I draw 2 O-ring. Cannonist slowed him down, but he keeps drawing 1/1's. Eventually I get down to really low health but top deck a Kitchen Finks to save my ass. Things start to turn around as I smash face with cannonist and Flickerwisp. He is at 11 life and I have mom and Finks as blockers vs. his 2 1/1 dudes. He top decks Natural Order. I scoop..
Conclusion:
I lost twice to progenitus. Not happy about that. Runed Halo in the board is looking good to solve that problem. I'm thinking about enlightened tutor too. It will help find hate bearers for the right matchups. Against combo, you can already fetch your cannonists with it so I think cutting a few silences could help. Then I can run Runed Halo and some grave hate. The only issue is that card disadvantage against control isn't happy. I don't like not having an answer to Prog. though.
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Re: [Deck] Death and Taxes
Nice report, congratulations on your finish!
I've used Tariff and Retribution of the Meek to fend off Progenitus in the past. Both work wonders versus Tombstalker and nasty reanimation targets, too, and the latter solves other rather common potential problems (Tarmogoyf, Phyrexian Dreadnought) in an elegant manner. :)
I'd probably get rid of the singleton 8½-Tails, and get a third Jitte instead. Whilst I haven't tested the Fox Cleric yet, I don't think he'll do terribly much as a 1-of.
How has Figure of Destiny worked out for you (and others running it)?
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Re: [Deck] Death and Taxes
I like Figure of Destiny better than Mother of Runes because it is far more aggressive. And I think this deck needs to be aggressive to compete. Now, Vacrix did well, and I congratulate him. But his opponents were tailored to suit his build (True Believer is pretty fun against Burn, especially when you vial him in) until he met Elves. This deck was designed at a time in which almost all decks were some sort of aggro-control. To meet the needs of a more aggro, less control environment, I don't like Mother of Runes. I like a 1-drop that is a significant threat.
Also, I am playing without Oblivion Ring lately. It has become unreliable in the presence of Pridemages all over. The timing is all in their favor. So I certainly would not count on Runed Halo. Go with Tariff or Retribution of the Meek.
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Re: [Deck] Death and Taxes
Hi everyone,
I've never posted here before, but I've read through a lot of the threads here. Since Vacrix was playing my deck, I thought I'd make a few comments.
First of all, the list was actually running 3 ports. Second, I originally was testing Eight-and-a-half Tails as a 2-of, a 3/2 split with Mother of Runes. Most of the time, Tails was just too mana-intensive to do anything productive and Mother often did the job better. I think cutting the last Tails for a third Figure of Destiny is a good idea. The mana can be better used to help Figure grow, which is good against a more aggro meta. I still like the Mother of Runes, however, as it often wins games if you also have Jitte. Oblivion Ring does seem weaker, but it is still an out vs a lot of otherwise hard to answer things. If the meta is aggro-heavy, perhaps put the Finks main and Ring in the side?
I've also been considering splashing green for Goyf, Pridemage, Teeg (main), Knight, and Oran-Rief with Finks. Knight being able to fetch both Karakas and Oran-Rief feels really good. I haven't done much testing, and probably won't get too much done soon as college just started again, but does anyone have experience/success with the green splash? Does it become to Wasteland-vulnerable?
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Re: [Deck] Death and Taxes
Quote:
Originally Posted by
Finn
I like Figure of Destiny better than Mother of Runes because it is far more aggressive. And I think this deck needs to be aggressive to compete. Now, Vacrix did well, and I congratulate him. But his opponents were tailored to suit his build (True Believer is pretty fun against Burn, especially when you vial him in) until he met Elves. This deck was designed at a time in which almost all decks were some sort of aggro-control. To meet the needs of a more aggro, less control environment, I don't like Mother of Runes. I like a 1-drop that is a significant threat.
Mother of Runes is so good against most aggro decks, though. I've actually come to the opposite conclusion as you, Finn. I think the deck is better served by slowing down just a little bit and playing more of a Control role.
Quote:
Originally Posted by
Finn
Also, I am playing without Oblivion Ring lately. It has become unreliable in the presence of Pridemages all over. The timing is all in their favor. So I certainly would not count on Runed Halo. Go with Tariff or Retribution of the Meek.
Retribution of the Meek is my choice. In fact, I wonder if it isn't worth maindecking a couple of them? Kind of fits in with the "less aggro, more control" theme that I was talking about. It isn't something I've tried, mind you. Just thinking out loud.
Here's the list I've been playing lately. It's pretty fun. I haven't exactly playtested it against the entire Legacy gauntlet, but it seems to do pretty well against Zoo and Ichorid.
3 Karakas
19 Plains
4 Aether Vial
3 Umezawa's Jitte
3 Oblivion Ring
4 Mother of Runes
2 Figure of Destiny
1 Isamaru, Hound of Konda
4 Samurai of the Pale Curtain
4 Serra Avenger
4 Flickerwisp
3 Mangara of Corondor
2 Ranger of Eos
4 Swords to Plowshares
SB:
3 Aura of Silence
3 Ethersworn Canonist
3 Silence
3 Retribution of the Meek
3 Tormod's Crypt
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Re: [Deck] Death and Taxes
Quote:
Originally Posted by
Volt
3 Karakas
19 Plains
4 Aether Vial
3 Umezawa's Jitte
3 Oblivion Ring
4 Mother of Runes
2 Figure of Destiny
1 Isamaru, Hound of Konda
4 Samurai of the Pale Curtain
4 Serra Avenger
4 Flickerwisp
3 Mangara of Corondor
2 Ranger of Eos
4 Swords to Plowshares
SB:
3 Aura of Silence
3 Ethersworn Canonist
3 Silence
3 Retribution of the Meek
3 Tormod's Crypt
i like the list, but there are some things I would like to talk about:
no mana denial: I wouldn't leave the house without a set of manadenial lands in a mono colored decks, 4 ports please...
ranger of eos: (I actually had to use gatherer for this one) what do you fetch? I mean, is getting a set of mom's or figure's that good?
Other than that I really like your list.
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Re: [Deck] Death and Taxes
Quote:
Originally Posted by
overseer1234
i like the list, but there are some things I would like to talk about:
no mana denial: I wouldn't leave the house without a set of manadenial lands in a mono colored decks, 4 ports please...
I realize this is a contentious choice. Personally, I just absolutely hate to not be able to cast the spells in my hand because one of my lands only produces colorless mana. There are a lot of spells in this deck that require :w::w:. I dumped the Ports a long time ago because I got so irritated with them. Ymmv.
Quote:
Originally Posted by
overseer1234
ranger of eos: (I actually had to use gatherer for this one) what do you fetch? I mean, is getting a set of mom's or figure's that good?
Generally, you get a Mom + Figure. It's meant as a mid- to late-game play to replenish your hand, when you have enough mana to make Figure big.
Quote:
Originally Posted by
overseer1234
Other than that I really like your list.
Thanks.
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Re: [Deck] Death and Taxes
So what is going on with development since Stoneforge Mystic came out?
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Re: [Deck] Death and Taxes
I'm testing a list with 2 Stoneforge Mystic and 4 equipment (2 Jitte, one of each sword). So far, I'm pretty much amazed with the Mystic.
I've dropped one MoR, one Jitte and 2 Canonist to accomodate the changes.
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Re: [Deck] Death and Taxes
For some reason the discussion on Salvation for this deck is usually more productive than here. That is the case now.
@Volt: I think the deal with Mother of Runes is still not settled. Honestly, I have always disliked using that card. But it is possible that your control approach in the changed metagame will prove the more appropriate. Certainly if the deck starts to look like typical WW there is a problem though. As that deck just lacks gas.
@Stoneforge Mystic: I am going to predict that this card will be a standard piece in any deck that has white mana and equipment for many years to come. And since it has potentially large scale design changes attached to it, I think that any changes we are making at the moment should have this card in mind.
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Re: [Deck] Death and Taxes
From my limited testing Stoneforge Mystic is stone cold nuts. Like 95% of games I drew him, he was countered or I won that game. He does what this deck needs so much: continual pressure. Also, the tech Swords of Protection from Various Removal is now avaliable so I tried a list without Mother of Runes:
14 Plains
4 Karakas
4 Wasteland
3 Figure of Destiny
4 Aether Vial
4 Swords to Plowsahres
4 Serra Avenger
4 Ethersworn Canonist
3 Jotun Grunt
3 Stoneforge Mystic
2 Umezawa's Jitte
4 Flickerwisp
3 Mangara of Corondor
3 Oblivion Ring
1 Sword of Fire and Ice
SIDEBOARD:
4 Orim's Chant
3 Burrenton Forge-Tender
3 Glowrider
3 Retribution of the Meek
1 Jotun Grunt
1 Sword of Light and Shadow
Some explanations:
Manabase: I want to be able to ramp Figure of Destiny as fast as possible and I want to worry about enemy's Wasteland as little as possible, so I run 14 Plains. Wasteland is essential 'cause it's always good to beat tempo-oriented strategies with their own wearpon (I'm almost immune to TempoTrash and Team America's wastes and they suck to my own). Rishadan Port is unneeded now because with 3 Mystic 3 Figure of Destiny I always have better things to do with my mana. Iona+Retainers becomes popular, so 4 Karakas is no brainer for me. Also, it's even better to be able to draw the 2nd after they waste the 1st.
Euipments: 3 Mystic + 3 equips maindeck was the right number for Angel Stompy, I tried it here and it felt good. Now, the 1 Jitte/1 SoLaS/1 SoFaI felt a little too heavy and unlike Angel Stompy, this deck wants Jitte very much due to Avenger, so I switched to 2 Jitte/1 SoFaI main and 1 SoLaS Side. The FaI sword is great against tribal and in games were you are aggro (vs Combo and Control). The LaS is good when you are control (like vs Zoo) or when facing lots of black and/or white (Eva Green). Also, Serra Avenger + Sword of Light and Shadow > Iona, Sheild of Emeria and Tombstalker.
No Mother of Runes. I wanted to try agressive version and it work very good. I don't know where to put Mom and, more important, I don't know why should I put her back.
Other maindeck choices are nothing special.
Now about sideboard:
1 SoLaS - I already explained why I dislike both sowrds MD. But Mystic gives a possibility to run singletons, so why not use it? Basically, SoFaI is agressive and SoLaS is defensive. And both protect your creatures against single burn spell. So when you want to be aggro, keep SoFaI and when you want to be control, side SoLaS. Exception: Tribal, Dragon/Faerie Stompy. SoFaI wrecks them.
3 Glowrider - Complements Wastelands, usable against Control, Combo and lots-of-cantrips decks.
3 Retribution of the Meek - This started as special answer to Progenitus, but turned out to be effective against all that Tombstalkers and Dreadnoughts and Loam monsters. Also, I found myself siding O-Ring out for Retribution against decks like Team America and Eva Green. They will certanly side in Grip and other art/ench hate, maybe even Pernicious Deed, so Ring becomes worse in G2/G3.
4 Chant, 3 BFT, 1 Grunt are standart.
A general thoughts:
1) I am surprised about how this deck already packs answers to some new cards/strategies.
When Vampire Hexmage was spoiled, I laughed about how I will crush Marit Lage with Wisp and Karakas.
When they unbanned Dream Halls, 4 MD Canonists becomed a little more better.
When Iona/Retainers starts appearing, well... 4 Vial (for Mangara) and 4 Karakas > Iona.
The only exception is Progenitus. As Vacrix's report shows, it is the problem.
Also, AggroLoam regains popularity. I haven't tested the above list against decks with Prog, but Retribution of the Meek is already a good sideboard card for me (1-sided Wrath of God in some matches).
2) I already said that, but Stoneforge Mystic is so awesome. She does everything this deck needed: card advantage, helps other creatures to become a threat and pushes equips through countermagic. This card is a godsend for Death and Taxes.
3) Sorry for somanywords and my bad English.
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Re: [Deck] Death and Taxes
Whenever a new set comes out, I always check it for cards that will improve my two pet decks: Deadguy's Ale and DnT. I must honestly say that Mystic fell under my radar, but after seeing the reviews about her I think I will give her a try. Can you guys even think of a matchup were she is bad? It doesn't seem like it would happen, but I gotta ask.
Oh, and Retribution of the Meek? How freaking TECH is that?!?!?!
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Re: [Deck] Death and Taxes
How has this deck been performing for you guys?
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Re: [Deck] Death and Taxes
Bakofried, I suggest you check out the new versions players have been toying with. There are some new directions with interesting interactions.
OP updated.
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Re: [$120 Deck] Death and Taxes
The list looks nice. My main concern regards how you handle Progenitus.
Don't you feel that Aven Mindcensor would deserve a room (Natural Order, additional mana severage, survival, trinket->EE shut, also quite brilliant against combo).
In SB, even if Meekstone and Harrier are synergistic, don't you think that Retribution of the Meek would be great ?
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Re: [$120 Deck] Death and Taxes
Discussion; Meekstone:
Pos:
- Creatures it stops from attacking again:
Dreadnought, Tombstalker, KoTR, Goyf, Nacatl, Progenitus, Iona, Inkwell Leviathan, Threshed Goose and Werebear, Vendilion Clique..
- Discourages Merfolk and Elves from dropping too many lords, or if they do, the creatures don't untap.
- It doesn't negatively affect too many of our creatures.
- Flickerwisp can untap tapped Grunts and Flickerwisps.
- 1 Mana investment.
- Enlightened Tutor target.
Neg:
- Is a dead card against a lot of decks, namely Stax, Storm combo, Ichorid, Deadguy, Lands, Berserk Stompy, Landstill..
- It makes Grunt and Flickerwisp not untap.
- Discourages us from equipping non-vigilance creatures.
- Doesn't actually remove anything from the field. Pointing a removal spell at Meekstone opens the floodgates.
Is it worth running in the board? I think its dead in the MD against too many decks.
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Re: [$120 Deck] Death and Taxes
I don't think Meekstone is a good idea. It doesn't help much against matchups that adding Kitchen Finks and other creatures like Wilt-Leaf Cavaliers or Perimeter Captain would help against. It also hinders us a little too much for my liking.
I haven't done any testing with it in D&T but I've played with the card a lot and those are my impressions.
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Re: [$120 Deck] Death and Taxes
@Finn, could you explain the Goldmeadow Harriers in the mainboard (OP)? Is a one drop really needed with 4 Vials and 4 Moms? Aren't there far better ways to spend those slots like Ethersworn Canonist?
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Re: [$120 Deck] Death and Taxes
I think it's connected with Meekstone but I agree with you, I would play something else and exchange Meekstone with something else too.