Originally Posted by
Hanni
The one-drop heavy, burn heavy lists are actually Sligh. Zoo and Sligh are fundamentally different.
Zoo attempts to overwhelm an opponent with creature beats, primarily using burn as removal. This is why those lists only run 7-8 burn spells, and run 20+ creatures. Zoo plans on doing the bulk of its damage via creature beats.
Sligh, on the other hand, only intends to use its creatures as more efficient burn spells. If a 3/3 Nacatl swings twice, thats 6 damage for 1 card and 1 mana. Once the creature plan goes to shit, and it will at some point, the deck switches to being a burn deck, and kills the opponent through inevitability. Sligh plans on doing alot more damage (to the dome) via burn spells than a Zoo list does.
When building a list that is on the borderline of Zoo and Sligh, it's important to keep the fundamentals of both strategies in mind. For example, you cannot have a one-drop heavy list with only a few burn spells and expect to do well.
Sligh is all about effeciency, which is why the Sligh list I posted doesn't run Tarmogoyf nor Grim Lavamancer. Sure, both of those guys are heavy duty damage dealers over the course of a game, but they are far less effecient at doing damage than the other creatures options.
Goyf cannot swing until turn 3 at the earliest, usually for only 3 damage.
Grim Lavamancer only does 1 damage a turn until you can start activating him, at which point he's 1 mana for 2 damage each time. So essentially, if you start activating him the turn after he comes into play, your paying RR for 2 damage, RRR for 4, RRRR for 6, etc. Compare that to Nacatl doing 6 for G, and you can see the efficiency difference.
The way I see it, the best approaches are the ones that commit fully to their strategy. If you're going to go a Fast Zoo/Sligh route, maximize efficiency. If you're going to go a Zoo/Big Zoo route, maximize power/cost, i.e Nacatl, Goyf, KoTR, etc.