Thanks for explaining.
I took the deck out last night, with the Force/Vapor side, went 2-3.
I used a very similar list to yours Parcher, only I dropped the 2 Pimps for another PA and a single DR. My side was a little different, running;
2 Lotus Petal, 1 Dread Return, 3 Firestorm, 1 Ashen Rider, 2
Whirlpool Drake, 4 FOW, 2 Chain of Vapor,
I thought to include Drake over other targets simply because it's blue for FOW. I'll tweak this in future but I only had minutes last night to grab something, and I couldn't find my River Kelpie's.
Won: Burn, Miracles 2-0 Lost: UR-Sneak/Show, UB-Reanimator 0-2, Aggro-Eldrazi
My losses weren't horrible misplays or anything, just natural variance, so mulligans to small hands, having lots of terrible dredges etc.. I did see a swag of extraction too which didn't help.
Show and Tell made an appearance but Ashen Rider didn't. Eldrazi was a slow grindy match and I just didn't have/draw an answer once the inevitable LotV dropped.
I like Force. I didn't keep notes last night, but I did manage to counter at least 2 hate cards that I can remember.
Prized Amalgam was useful. Still not completely sold against really fast opponents like fast combo and storm, but against control decks it's very serviceable. I'll roll with this blue version for a while and see where it leads.
Memory's Journey
What is the current train of thought on this card?
Being blue is useful, but is it much use against the fast combo decks that use their yard? I guess what I asking is, how often are you siding it in, and which cards are you trying to stop?