Re: [Primer] R/G Combo Lands
Quote:
Originally Posted by
kravkenov
... Porting on turn-1 dont let you developing your game-plan AND aggressively mana-denial them. Porting turn-1 mean you dont do anything else
I'm curious what you mean with developing your gameplan, besides manadenialing. What would you need your mana for besides porting, and playing a haterocks (and ultimately making Marit Lage)? I assume you're dredging for recurring wastelands (or quarters).
But - except for an obvious wastelock - I don't do that (also because I often side out some loams), because I'm dredging away hatepieces too, and my opponent fetches basics to dodge wasteland. But apparently many other players feel very confident in quarters versus combo, so its probably a playstyle thing as you say. Remaining a bit sceptic though!
Re: [Primer] R/G Combo Lands
I mean that Porting involve investing 2 mana while only denying one mana to your opponent. This also mean without an acceleration (Mox or Exploration), you won't be able to play any hate piece until turn 4, which is very long. Playing Quarter along side of Wasteland let you cut them out of Usea or Gaeas (Storm and Elves) much more reliably than Port+Wasteland and let you play Sphere or Chalice on turn 3. But really, cards are just cards, knowing what your deck is capable of and knowing how to drive and exploit its power is much more important and impactful.
Re: [Primer] R/G Combo Lands
Quote:
Originally Posted by
kravkenov
I mean that Porting involve investing 2 mana while only denying one mana to your opponent. This also mean without an acceleration (Mox or Exploration), you won't be able to play any hate piece until turn 4, which is very long. Playing Quarter along side of Wasteland let you cut them out of Usea or Gaeas (Storm and Elves) much more reliably than Port+Wasteland and let you play Sphere or Chalice on turn 3. But really, cards are just cards, knowing what your deck is capable of and knowing how to drive and exploit its power is much more important and impactful.
Perhaps this is a play style issue but I'm not sure I follow this line. Let's take a look at the four most common combo matches:
Sneak and Show
They play about four basics so Ghost Quartering them out is going to take a long time. Rishadan Port is the superior option here.
Storm
Only two basics, so Ghost Quarter is more interesting this matchup. Still, Rishadan Port is pretty decent because it has a high likelihood of blocking access to one mana for a turn since their only instant-speed move in the main is Brainstorm. With Ghost Quarter the same can't be guaranteed because even if they fetch an Island, then can still grab a Swamp after being Ghost Quartered and still have the same amount of mana. Granted, maybe you get lucky and color screw them but I don't think the likelihood is high given the fetches and Lotus Petals. Post-board Ghost Quarter might be a little bit more interesting since they usually bring in instant-speed spells?
I'm also not clear on why you say it takes until turn 4 to cast a sphere effect. I would probably cast it turn 2 and then Port the next turn. In the Ghost Quarter scenario, you could either A) Ghost Quarter turn 1 and get out a sphere turn 3 or B) you could wait and cast a sphere turn 2 and Ghost Quarter turn 3. Either way, it's the same speed but in the second scenario the opponent has the option of getting another land. The only scenario I can see Ghost Quarter being more effective early on is if the player is only running one basic.
Reanimator
Again, only about two basics. Unfortunately Reanimator really only needs one mana and a Dark Ritual to go off so I would rather have a guaranteed block of one mana rather than Ghost Quartering their Swamp only for them to fetch another Swamp.
Elves
Mana denial plan is not necessarily where you want to be here because Elves likely won't play Cradle out until they have at least two creatures out. Often the play Cradle in the midst of going off anyway, so both Rishadan Port and Ghost Quarter aren't very effective. But overall I would say that Ghost Quarter has a slight edge here, but neither really that strong overall.
Re: [Primer] R/G Combo Lands
I'm going to have to side with ports. I understand that GQ can do alot of damage if they are out of basics but port shuts them off of mana right now. We are weak to combo and buying us a turn is going to be better than letting them get another basic. Just my two cents.
Re: [Primer] R/G Combo Lands
Quote:
Originally Posted by
filln
Elves
Mana denial plan is not necessarily where you want to be here because Elves likely won't play Cradle out until they have at least two creatures out. Often the play Cradle in the midst of going off anyway, so both Rishadan Port and Ghost Quarter aren't very effective. But overall I would say that Ghost Quarter has a slight edge here, but neither really that strong overall.
I'd probably lean towards port in that matchup given they have fairly low mana requirements, although like you said, it doesn't matter that much in that matchup.
Re: [Primer] R/G Combo Lands
Hello all,
I'm seriously considering making more Building a Fortress videos, but before I get new equipment and whatnot, I wanted to gauge interest on this forum. Also, since Jarvis has been making videos (and because his play is some levels above mine), I don't want to crowd the scene. So, what does everyone say? Should I revive the series or let it lie?
gigapatrick
Re: [Primer] R/G Combo Lands
Quote:
Originally Posted by
gigapatrick
Hello all,
I'm seriously considering making more Building a Fortress videos, but before I get new equipment and whatnot, I wanted to gauge interest on this forum. Also, since Jarvis has been making videos (and because his play is some levels above mine), I don't want to crowd the scene. So, what does everyone say? Should I revive the series or let it lie?
gigapatrick
The more nonblue players streaming/making videos, the better my amigo.:laugh:
Re: [Primer] R/G Combo Lands
I would watch. Got a link to the other vids?
Re: [Primer] R/G Combo Lands
Quote:
Originally Posted by
Dice_Box
I would watch. Got a link to the other vids?
Sure. Here you go. All 169 of them.
Re: [Primer] R/G Combo Lands
ICYMI: New article on Lands by Jarvis (https://www.channelfireball.com/arti...reen-35-lands/)
@gigapatrick I'd definitely love more videos! Your original set is what got me into Lands in the first place.
Re: [Primer] R/G Combo Lands
Quote:
Originally Posted by
gigapatrick
Hello all,
I'm seriously considering making more Building a Fortress videos, but before I get new equipment and whatnot, I wanted to gauge interest on this forum. Also, since Jarvis has been making videos (and because his play is some levels above mine), I don't want to crowd the scene. So, what does everyone say? Should I revive the series or let it lie?
gigapatrick
Of course!
Re: [Primer] R/G Combo Lands
@gigapatrick Definitely more man. I love watching Lands content. And different pilots make different choices, so I think variety is great! Would love to see more in the new meta!
Re: [Primer] R/G Combo Lands
Quote:
Originally Posted by
gigapatrick
Hello all,
I'm seriously considering making more Building a Fortress videos, but before I get new equipment and whatnot, I wanted to gauge interest on this forum. Also, since Jarvis has been making videos (and because his play is some levels above mine), I don't want to crowd the scene. So, what does everyone say? Should I revive the series or let it lie?
gigapatrick
I watched almost all of your other videos and even though I have moved away from this build of dark depths I would Definately enjoy more videos of this
Re: [Primer] R/G Combo Lands
Gigapatrick, it would be great to see new videos with this deck!
Maybe even some with RUG Lands :)
Re: [Primer] R/G Combo Lands
Quote:
Originally Posted by
filln
Thanks for the link, it's nice to have some explanation on his choices, especially the sideborading tables!
Some thoughts:
1) I am just a bit surprised by his choice to board-out the Glacial Chasm against 4c Delver / Grixis Delver. He argues that it is because "Chasm is bad against DRS". Yeah, well, we all know that, but still, it can come very handy. And if chasm is that bad against DRS, why wouldn't Jarvis side it out against Sultaļ Delver?
1.2) Personally, the more I play with Chasm, the more I think it should be a sideboard card instead of a maindeck card: right now, I feel like I'd rather have Karakas or Bojuka in the Main Deck than Chasm. What do you guys think about this?
2) Also, Jarvis apparently confirms that Trackers shines in a lot of matchs-ups post-board, so why only play 2 in the sideboard? I know, we only have 15 slots, but since the Trackers are apparently way more used than the Ancient Grudge, I am wondering why he wouldn't simply do -1 Grudge +1 Tracker. So, any thoughts?
Re: [Primer] R/G Combo Lands
Yes please!
Quote:
Originally Posted by
gigapatrick
Hello all,
I'm seriously considering making more Building a Fortress videos, but before I get new equipment and whatnot, I wanted to gauge interest on this forum. Also, since Jarvis has been making videos (and because his play is some levels above mine), I don't want to crowd the scene. So, what does everyone say? Should I revive the series or let it lie?
gigapatrick
Re: [Primer] R/G Combo Lands
Quote:
Originally Posted by
Darkgobs
1) I am just a bit surprised by his choice to board-out the Glacial Chasm against 4c Delver / Grixis Delver. He argues that it is because "Chasm is bad against DRS". Yeah, well, we all know that, but still, it can come very handy. And if chasm is that bad against DRS, why wouldn't Jarvis side it out against Sultaļ Delver?
1.2) Personally, the more I play with Chasm, the more I think it should be a sideboard card instead of a maindeck card: right now, I feel like I'd rather have Karakas or Bojuka in the Main Deck than Chasm. What do you guys think about this?
my guess is that chasm is the only thing to buy you time from a TNN, which BUG runs and i believe the 4c/grixis dont.
I personally run karakas, bog and chasm all main, if i were to move one to the board it would likely be karakas. there are a few matchups (storm) where crop rotating into a chasm to buy a turn doesnt save the day.
But trying to do a chasm lock w/ DRS is a lost cause, but for 1 or 2 turns, it could be the difference maker in a ton of matchups
Re: [Primer] R/G Combo Lands
To be honest, I don't like Glacial Chasm that much anymore in general, so I cut it completely and I'm playing both Karakas Bog in the Main for stuff like Reanimator which seems more popular as a combo deck than Storm even (at least here).
You also want Bojuka Bog in the mirror and vs. Aggro Loam, and both matchups combined seem to be common as well...it's always nice to have a small edge for such a low cost.
Re: [Primer] R/G Combo Lands
Quote:
Originally Posted by
Alexeezay
To be honest, I don't like Glacial Chasm that much anymore in general, so I cut it completely and I'm playing both Karakas Bog in the Main for stuff like Reanimator which seems more popular as a combo deck than Storm even (at least here).
I want it in my 75, but I am thinking about pushing it to the side. I guess though thats the first step to the same detestation you landed at.
Re: [Primer] R/G Combo Lands
Chasm seems good in a lot of random matchups as well, belcher for instance. Its a solid main deck imo.